Kensei Sacred Fist

Kensei Sacred Fist




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Kensei Sacred Fist
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Konami's first PlayStation fighter had a good enough concept, but falls woefully short on execution.
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In its favor, Kensei boasts an impressive framerate and realistic character motion. Not in the neighborhood of Tekken 3 by any stretch of the imagination, mind you, but quite good regardless. It also boasts a surprisingly well-done system for reversing attacks and grappling opponents, which, quite often, results in comedic back-and-forth melees as fighters attempt to win the upper hand. Unfortunately, Kensei's less stellar attributes greatly overshadow both.
While the game moves rather smoothly, it does so at an extreme sacrifice of character and environment detail, resulting in stages and fighters that possess little flair, and are ultimately downright generic. This is furthered by the fact that the characters themselves really aren't that well designed or engaging in the first place. The fact that there are more than a dozen fighters in all may sound impressive, but it's considerably less exciting when you consider that they are all very similar in appearance and control.
Making matters worse is the often unbearably slow response encountered when attempting to throw punches and kicks, or execute combos. Such delays are customary when going into super moves in other fighters, but in Kensei's case they're the rule rather than the exception. Furthermore, the aforementioned combos themselves are rigidly pre-defined, allowing little room for players to get creative.
In a catalog featuring the likes of Tekken 3 and Dead or Alive, Kensei needed to hold something truly special to make a name for itself. Instead, it has proven a strictly average offering with some truly serious flaws; a prime example of good design meeting with poor execution. As such, it cannot be recommended to anyone but those who simply must play every fighting game that hits the market ¿ and even at that it should be considered a rent-only proposition.



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4.8 out of 5 stars

8 ratings





4.8 out of 5 stars

8 ratings



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It always infuriates me when certain gamers bash those games that aren't their favorites. Even if there's only a single thing that they don't like about a given game, these individuals automatically condemn it and use harsh language to describe what they consider to be its flaws. One game in particular that has received such treatment over the years is Kensei Sacred Fist, one of the most underappreciated fighting games for the original PlayStation. Released in the November of 1998, the exact same year as the clearly more successful Namco classic Tekken 3, Kensei has received an unfair (albeit understandable) reputation of being a "Tekken rip-off." However, while there are similarities between Kensei and the Tekken games, that doesn't automatically make the former horrible by any means. In order to understand how this can be, let's take a look at what works in this game as well as what doesn't. On one hand, the game has the basic elements down pat and benefits strongly from doing so. For starters, it has bright, crisp, smoothly animated graphics for a PSX/PS1 game. Granted, there are instances where the polygons for some of the characters could use some smoothing out (e.g., their hands), but other than that, the visuals are right on par with those of more well-received games of the time like Tekken 3 and Bloody Roar 2. The sound is also something to be impressed with, what with its heavy-hitting sound effects, adequate voiceovers (Japanese for Asian fighters and English for American and European characters), and an impressive musical soundtrack by Akira Yamaoka that many gamers still search for on the Internet today. Even the controls are solid, being simple enough for newcomers to learn yet challenging enough for more hardcore gamers to master, and while the gameplay itself could benefit from picking up the pace in some spots, I commend the programmers for emphasizing skill and strategy over raw speed. Sure, being able to juggle your opponents with hundred-hit combos would be nice, but emphasizing substance over style really makes things worthwhile here. Unfortunately, I will admit that Kensei isn't perfect. To begin with, the game's story is minimized to what the player will read about in the instruction manual or, failing that, in a walkthrough for the game. Even then, said information is only the back story for each of the primary nine characters, so you have only a limited idea of why everyone is fighting one another. Worse yet, there are no endings for any of the competitors upon completing the game, only a roll of the credits and a video package of the primary nine fighters beating each other up with their most devastating combos. This is especially a shame considering how much personality each fighter in the game has based on what they say after winning a match (unlike in at least the first three Tekken games, where the characters mostly grunt and shout during battle and strike a pose after all is said and done). If only Konami had added outro FMVs for each character, this issue might have been resolved, and the fighters would have been made to be every bit as unforgettable as those in some of the more popular games and game franchises of the time. More importantly, however, are the learning curves for the defense and grappling systems in the game, as timing is utterly and undeniably crucial for defensive tactics, especially when escaping opponents' grapples. Not only that, but just as with the first couple of Tekken games, most of the unlockable characters (with the exception of Zhou Leimeng) have move sets that are almost identical to those of the initial nine competitors. Granted, the familiarity of these characters' fighting styles makes them easy to use against the competition, but even so, the lack of variety in their added maneuvers makes these competitors seem like blatant clones of their "originals." Last but not least, the Running Bugi minigame, which players can unlock after having unlocked all twenty-two characters, is only fun for a short while, as all it consists of is choosing a character and racing around one of eight different tracks in order to get the best time. There aren't even any obstacles to avoid or opponents to race against, and it's this lack of challenge that makes this mode of play less addictive than the Tekken Force and Tekken Ball minigames in Tekken 3. Overall, Kensei Sacred Fist is actually pretty good. It has the basic elements of a solid PSX fighting game down pat and has impressed many PlayStation owners in years past because of this. I definitely recommend gamers who have yet to play it to check it out for themselves.












Great game but pretty short and each character plays all the same.












This game is classic. Some people may or may not like it but it is one of my more cherished games. I remember playing this with my dad when I was a kid and now I can relive that over 20 years later. Case and disc came in good condition and even included the booklet. 5 stars from me.












Similarities to Tekken aside, this game is pretty cool.


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Kensei: Sacred Fist is little more than a bland footnote in fighting game history.
By
James Mielke
on May 2, 2000 at 1:10PM PDT
In the world of 3D fighters where mediocrity has become the norm and exceptional remains the exception, it takes a special fighter to stand out amongst the crowd. Does Kensei: Sacred Fist have what it takes to take on the likes of Tekken 3 and Dead or Alive? Konami would like to think so. Drawing upon the elements that made those games so successful, Kensei: Sacred Fist is a fully polygonal 3D brawler with 360 degrees of movement. The control scheme is composed of your basic punch, kick, and block configuration, but, taking a small cue from DOA, Kensei also features a "catch" button. However, instead of reversing your opponent's attack (as in DOA), the catch button makes grappling your foe much easier.
Another thing that Kensei features is 22 characters to choose from, although only nine are available from the start. The secret characters become accessible after you've beaten the game with the default characters, adding considerable replay incentive. Moreover, the usual assortment of play modes awaits your selection: normal, vs., time attack, survival, training, and watch modes. On a side note, the game is Dual Shock compatible, so if you've got one, you'll be able to feel the hits.
Unfortunately, the game moves slowly, especially when you're used to the quick response times and speedy gameplay of games like Bloody Roar. Plus, the number of moves available is also fairly limited, and they seem to be uncomfortably familiar to other fighting games' signature moves. Furthermore, the characters themselves seem kind of cookie-cutter, with uninspired character designs and names like Heinz (ketchup?) and Douglas. However, the secret characters add some flair once discovered. In its favor, graphically, the game has a crisp, clean appearance with no apparent polygon tearing, while everything looks solid and moves at a smooth, better-than-30fps frame rate. The biggest problem, regretfully, is the sluggish response time. It seems that after you've entered the first couple of button commands you rarely have any input whatsoever. Hey, this is a fighting game; it needs tight, responsive controls!
When you consider this game's incredible generic-ness, you'd think at least the gameplay would be up to par, but it isn't. Far from it. When companies like Namco and Capcom are continuously adding new ingredients to the brew, you'd think Konami could do a little better than simply playing catch-up. Sadly, that's all it's achieved here. Kensei: Sacred Fist is little more than a bland footnote in fighting game history. Barely worth a rental.
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Kensei explodes onto the 3D fighting scene, adding brand new concepts that give fight fans a totally different twist. Choose from 9 characters and battle your way through 10 different enemies including the ultimate boss and his bodyguard. Each time you fight you can unlock new hidden characters and techniques, 13 hidden fighters in all! The fight o ... more » f your life will take you across 10 exotic fighting arenas to the 4 corners of the earth.
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