KING’S STRUGGLE

KING’S STRUGGLE






OBJECTIVE OF KING’S STRUGGLE: Be the player with the highest number of Victory Points

NUMBER OF PLAYERS: 3 – 6 players

CONTENTS:  60 cards, round tracker board, 6 reference cards, 80 gold tokens, 10 modifier markers, round tracker marker, current player marker, first player marker

RANK OF CARDS: 1 – 10

TYPE OF GAME: Trick Taking

AUDIENCE: Adults


INTRODUCTION OF KING’S STRUGGLE

King’s Struggle is a commercial trick taking card game designed by Robert Burke and published by WizKids in 2018. In this game, players are trying to earn the most Victory Points by collecting cards and coins. Each trick is considered a round, and during each round, players will choose one card from their hand to play. Cards have special abilities that may or may not be activated depending on the person who played them. This game encourages negotiation at the table with players talking and bribing their way to the most Victory Points. keo nhacai

CONTENTS

The box is packed with a rulebook, 60 playing cards, a round tracker board, six reference cards, 80 gold coins, modification markers, a round tracker marker, a current player marker, and a first player marker.


SETUP

 Each player is given their own deck of cards which can be separated based on the card back designs. The remaining decks are not used.

Put all of the gold coins and the modification markers in the center of the playing space. Place the round tracker board in the center as well and put the round tracker marker on the starting space.

Each player takes 5 gold from the center.

The player who goes first is given the current player marker and the first player marker.


DAY OR NIGHT

There are two ways to play King’s Struggle: Day or Night.

When playing the Day rules, each player will start with all 10 of their cards in hand. The game is played for 7 rounds (tricks), and three cards will remain at the end.

The Night rules require each player to randomly remove two cards from their deck. These cards are not to be seen by anyone including the player who controls the deck. This version is also played for 7 rounds, but there will be no cards left over.

THE PLAY

The first player begins the round by choosing one card from their hand and playing it face up on the table. The other players at the table then choose one card and place it face down on the table directly in front of them. Once everyone has chosen a card, they flip the cards simultaneously to reveal them.

ACTIVATING SPECIAL ABILITIES

Beginning with the first player, each player has the opportunity to activate their card’s ability if possible. Be sure to pass the current player marker at the completion of the player’s turn.

If a person plays a card with a negotiate ability, they may negotiate to use their card’s ability in a specific way or not at all. While negotiations are taking place, that player can accept any number of gold and/or promises from any one player.

NEGOTIATIONS


Report Page