Introduction to Autodesk's Motionbuilder for Games and Film

Introduction to Autodesk's Motionbuilder for Games and Film



Introduction to Autodesk's Motionbuilder for Games and Film


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Learn the complete introduction to utilizing motion capture data into your pipeline with Autodesk's Motionbuilder!


Learn the basic introduction to Autodesk's Motion Builder
Utilize motion-capture data to create convincing animations
Learn the methods to cleanup mo-cap data for characters


Description

In this course, Justin Harrison gives us a thorough introduction to Autodesk's Motion Builder! We'll take a look at why you should integrate motion capture to your animation pipeline for your characters, character requirements for retargeting MoCap data, specific types of data formats, and the post-animation cleanup process on a character after the motion capture data has been implemented!

About the Instructor:

Justin Harrison is a Character and Technical Animator with more than 7 years experience in the game development industry. Currently, he is working for Molten Games in Del Mar, CA on an unannounced title. Previously he has worked for for both Activision and Sony on titles such as The Bourne Conspiracy, Ghostbusters: The Game, as well as Transformers: War for Cybertron to name a few. Justin holds a BFA in Digital Art and Animation from the College for Creative Studies, and has a generalist skill set that ranges from artistic modeling and asset creation, to motion capture and keyframe animation, to technical rigging and character setup..

Who this course is for:
Beginners to Autdoesk's Motionbuilder software
Those interested in utilizing mo-cap data for animation
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