Internet Penetration

Internet Penetration



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Internet Penetration
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Published by
J. Clement ,

Jan 11, 2021


Global internet penetration rate from 2009 to 2019, by region

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Statistics on " Internet usage in Finland "



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List of countries by number of Internet users - Wikipedia
Global regional internet penetration rate 2019 | Statista
How is Internet Penetration defined? - Quora
Internet Use Worldwide: Which Countries Have the Most Internet Users?
Statistics
How is Internet Penetration defined?
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Internet penetration is defined by socio-economic status.
Internet penetration in North America and Western Europe is 88 and 83 (%) respectively; whereas, internet penetration in South East Asia and the entire continent of Africa is 33 and 29 (%) respectively.
This means that 88 percent of the population of North America has the access and the ability to surf the World Wide Web. This also means that 33 percent of South East Asia (mind you Asia accounts for around 56% of the world’s population) has the access and the ability to surf the internet.
The internet is a beautiful resource which is unfortunately scarce in some parts of the world.
MAKE THE MOST OF IT. GET OFF FACEBOOK.
No one controls the Internet, as the Internet is made up collectively of all of the Internet service providers, content providers, and Internet users globally.
All of these folks are subject to various laws, based on the country in which they are located, so I guess you could argue that “the governments of the world” control the Internet. The services that make up the Internet are predominantly offered by business concerns, so you might argue “the businesses of the world” control the Internet.
However, neither of the above is quite accurate since all of the pieces of the Internet have to mutually coordinate on issues such as protocols and identifiers so that the Internet actually works, and this tends to blunt the ability of any one commercial entity or any one government from exercising control over any sizable portion of the Internet.
Due to the manner in which the Internet evolved, there was one entity that nominally could have claimed a disproportionate ability to “control the Internet”, and this was the US Government. This unique position was the result of having sponsored much of the early work on the Internet, and more specifically through its sponsorship over the years of a task known as the “Internet Assigned Numbers Authority” (or IANA). The IANA functions provided the coordination of Internet protocol numbers (e.g. why web services run on port 80 by default), IP addresses (unique numbers used by each computer connected to the Internet) and DNS domain names (that provide human readable names for computers on the Internet.)
While the USG has sponsored these activities over the years, it has also predominantly avoided interfering with the decisions involved in administering these coordination tasks, instead leaving them to the respective communities (e.g. the Internet Engineering Task Force sets the policies and processes for assigning of Internet protocol identifiers, the Regional Internet Registries do the same for IP addresses, and the DNS community, organized via ICANN, sets the DNS policies.) ICANN also served as an overall coordination functions for all of this activity, and this includes having a team within ICANN updating the actual IANA registries based on these policies.
In March 2014, the US Government (via its National Telecommunications and Information Administration, or NTIA) announced that it was willing to transition its stewardship of the IANA tasks to the global Internet community, conditional upon the affected communities coming up with a comprehensive plan for such a transition. A IANA Stewardship Transition plan was developed, reviewed and approved by the USG, and took effect on 1 October 2016, and the act of that transition has been broadly described as transitioning “control of the Internet”, when in fact it simply about ending an unique vestigial aspect about how Internet coordination has been done over the years.
When I read the question, "Has the internet become too uniform and generic?" I thought of all the traffic on that electronic highway of TCP/IP packets.
Then I read the comment, "A lot of websites follow the same formulas in terms of design and structure." Ah, websites are becoming the same formulas in terms of design. That's a different perspective. (Yet another question today where perspective matters.)
First let me address the comment, "A lot of websites follow the same formulas in terms of design and structure." Yes, that's true because how people view websites is a mixed bag of smart phones and desktop computers.
When we first designed websites in the 1990s, the platform was based on the screen size and resolution of a computer monitor. Because today in 2020 people view websites on a mixed bag of smart phones and desktop computers these so called technically responsive websites make it difficult to be overly creative, so yes in that sense they can be a bit overly uniform.
But now lets looks at the entire internet, the whole electronic highway, beyond simply websites. The internet has become more diverse.
Now we do not use just HTML in a web browser to deliver packets across the internet. We now have devices that communicate on their own without the tradition web browser.
We have smart video chat devices that combine the power of internet with old school style telephone communications to give us video calling.
We now have smart televisions which eliminate the need for traditional cable TV systems and use the power of internet to deliver content to our televisions.
We now have people creating apps that are unique and specific to types of smart phones.
So has has the internet become too uniform and generic? Hell no. It is expanding and becoming much more diverse.
The internet is great but it has indeed made several things more difficult.
Having said all that, the internet has made our lives better in so many ways. The benefits far outweigh the negatives.
The packets themselves do not know or care. The sender may care. If so, the sender uses TCP. If the sender does not care, it can use UDP. The sender typically has already resolved the IP address that it wants to send the data to, but has not a clue as to how to get it there, with the exception that it knows its own gateway router. So, in addition to the data, or payload, the sender needs To know 4 things: 1) its local hardware address, its IP address, the receiver’s IP address, and the hardware address of how to get to the receiver’s IP address. This last piece of information is only known is the data is sent to another device in the same local layer 2 broadcast domain. Be advised that the data to be transmitted may require multiple packets. We’ll call this request to send data a session.
A sender will be attached to a layer 2 device, and will have a hardware address (MAC address), which is only used locally. Here “locally” means up to the sender’s gateway router. Any local data includes both the sender and intended receiver’s MAC address, if known. The layer 2 device keeps track of all of the known MAC addresses. If the receiver’s MAC address is not known, then the local receiver becomes the local gateway router. Once the router gets involved, the data gets crammed into an IP header, and IP addresses are used. The MAC address of the gateway router’s local interface is then used
Once the router is involved, the router uses a number of things to deliver the packet. A router is simply a computer of sorts with multiple interfaces. Each interface typically will connect to a different network. If the router has only two interfaces, this looks rather easy, as data coming in on one interface will typically (but not always) go out the other interface.
If a router has more than two interfaces, then it has a decision to make. It makes this decision by comparing the destination address to:
So truth be told, a packet knows how to get to the next router, and it is up to that router to figure out the next step. This happens hop by hop until the packet is received at its destination, or the TTL timer expires, and the packet ceases to be. From a routing point of view, the packet reaches its destination when the router that received it doesn't send it out another layer 3 interface.
TCP traffic will be set up and monitored via the TCP three-way handshake. The handshake occurs at the start of transmission, as the data may entail several packets. Each packet gets routed individually, but the handshake occurs once per session.
The idea of using computers to send messages probably emerged as soon as people had access to more than one computer. If you are seated at one computer, you immediately wonder if, instead of getting up and walking over to another computer, you could get this computer to talk to that computer. Likewise the concept of systems that could pass messages from place to place - basically, mail - dates back into prehistory. Combine these two and you get computer networking.
There were a number of different networks that existed before the precursors of the internet. But these computer systems tended to be based around a single central computer, or a small cluster of closely connected computers. This architecture has two problems. Firstly, if the single master computer is down, the network is down. Secondly, it doesn’t scale well. As the network gets bigger, the central computer has to get bigger. And there is a limit to the size, and speed, of a single computer, even if you have a massive budget.
What became the Internet was a research project by the DoD Advanced Research Projects Agency, ARPA. They wanted to overcome these problems, particularly the first, that of having a single vulnerable central node. They wanted a battle damage tolerant network so that where was no central node that the enemy could take out. If holes were blasted in it, the network could reconfigure and reroute so that messages would get through if there was any sequence of machine-to-machine hops that led from source to destination.
In the event, the scalability was more important than the fault tolerance, though both are essential. A system designed to handle a battlefield network with hundreds, maybe thousands, of nodes has scaled to the entire world with billions of nodes. But we still, of course, want it fault tolerant.
Mmm let me tell you a nice story, which, btw, you can watch it here too:
Once upon a time, there was a world without the Internet. It was pretty boring, people read books or watched movies stored on videotapes, actual tapes, and everything looked like it had an Instagram filter on. Trust me, I was there.
So, one day, GOD created the Internet. Well, not really GOD but some scientist at a lab in Switzerland called CERN who spend most of their time playing God: you know, creating new, tiny universes.
Anyway, one day in nineteen-eighty-something they got bored of having to use faxes and phones to talk to each other and they created THE WORLD WIDE WEB.
Let's start with the stuff you are familiar with, this video. If you are watching it on Youtube we'll assume that you have a phone, or a laptop.
This video is a file, stored in a computer, in a huge warehouse that is owned by Youtube, that is owned by Google that is owned by Alphabet. By watching this video, you are quite literally, playing that file on that computer.... but hooow can you do it.
So, your phone is receiving the pictures, the data for this video from your phone carrier, with waves that travel through the air from your nearest cell phone tower. That tower is connected to your carrier's headquarters.
Hundreds and thousands of cellphone towers end up connected here, which makes your phone carrier an Internet Service Provider. These guys are like the gatekeepers of the internet, which is, in the end, a bunch of cables hooked up together.
Imagine there's this thick, fat, cable going around the world. There are plenty, thousands of them all around the world, and they are buried underground and under the sea. Your Internet Service Provider is connected directly to that cable, and so is Youtube's computer. Let's call it a server, because, you know, that's how it's called.
So whenever you typed YouTube on your phone, that information travelled to your ISP, who knows that YouTube is a web page that is stored on that computer, right over here.
So the ISP tells Google that you want to see what they have stored in there, and the computer normally replies back, saying: yeah, OK, you can take a look.
So that information gets sent out from Google's computer, via that fat cable, to your ISP, and then through the air right up to your phone.
Now let's dig a little deeper. There are quite literally, millions and millions and millions of phones and computers that want to play Youtube videos, so how can a computer play that video on everyone's device?
Well, it can't. Alphabet, who owns Google, who owns Youtube actually has thousands of servers, hooked up together to make up for all the traffic they get. This is called a server farm, you know, because it's a like a farm, made of servers.
Like in the Matrix. Except those are people.
Anyway, one of these farms is not enough. They make copies of the information on those computers, and create other farms, that are exact replicas of the original farm, and place them all over the world... so that information doesn't need to travel that far, because, you know, sometimes the speed of light is not fast enough.
Having multiple farms is also useful in case a server dies. Imagine what would happen if Youtube was down for one day.
The Internet, roughly speaking, has gone through three economic phases.
In the first phase, the Internet was paid for, lock stock and barrel, by the U.S. government. Ultimately, if you follow the money, it all came from U.S. taxpayers. Tax money was given as grants or contracts to universities and defense contractors. That phase lasted from 1969 until, roughly, 1990. That phase was characterized principally by scarcity. Nobody had very much Internet, and you couldn’t just go buy more of it, because the bill went to Uncle Sam, and you got what you got.
In the second phase, the Internet was paid for through a lot of different business models, but ultimately, if you follow the money, a whole lot of it, probably the majority, came back to porn. Storage, transport, and delivery of porn. The second phase lasted, roughly, from 1990 until 2001. The second phase was a lot of fun, completely regardless of your relationship, or non-relationship, to pornography. It was a competitive free market with lots of growth, diversity of businesses, lots of opportunity.
The third phase, from 2001 until the present, has been driven principally by the collection, brokering, and sale of personal information. How long did your cursor pause over a button that you didn’t click on? Where were your eyes pointed? Who are your friends, and what brand names do you mention when you talk with them? How many times have you bought toilet paper in the last year? What hours are you awake? How many times do you open your refrigerator each day? That kind of stuff. The third phase seems to me to be oppressive, big-brotherish, and largely designed to exacerbate income disparity in an already problematic economy.
This may seem like a digression, in a question about pornography, but pose yourself this thought-problem: There were a ton of startups like WebVan during the dot-com era (second phase, 1990s), and they failed, despite billions of dollars in funding and years of the lives of really bright people. Today, doing exactly the same thing is a recipe for making billions of dollars. What’s the difference? What changed? Big hint: it has nothing to do with the Internet. It’s that we no longer expect workers to be paid a living wage.
The third phase really sucks. I hate that my children are growing up in a world where they have no privacy. This isn’t the Internet I signed up for.
SCTP was originally conceived as a reliable, connection-oriented protocol for carrying telecoms signalling traffic - it was a key component of SIGTRAN, which allowed SS7 traffic to travel over IP bearers. It replicates many of the features and services that legacy SS7 links would have expected from the MTP layers and also offers (or can be used in conjunction with upper layer protocols to provide) multihoming, redundant paths, load balancing and other desirable features.
In that niche environment, SCTP is widely used.
The majority of connection-related signalling in 4G networks relies on SCTP (S1AP, X2AP, NAS), although Diameter and GTPv2-C often don't use it, and it's also used in older 2G/3G networks too.
NAT traversal for active SCTP connections is handled by regular keepalive messages, and although initial connection setup can still be problematical if both end nodes are NATed, this isn't insurmountable.
The main reasons why it isn't more widely used outside of its intended niche, as other responders have said, is mainly due to inertia and lack of a compelling business case to use it. That and that there's a lot more money being put into TCP/UDP tweaks like SPDY and QUIC.
The Internet is millions of networks of all sizes connected together so that data can flow between connected devices. These devices (computers, tablets, routers, servers and so on) all have one or more network interfaces, and each of those has an IP address associated with it. For your home network the IP address is owned and assigned by your ISP and changes periodically.
Data is moved in packets, and each packet has the IP address of the device that sent it and the IP address of the server or service that it’s intended for. Routers move packets between various network segments.
There are lots of software layers that control all this, and the protocols (rules) that do the hard work are all available for anyone to read if they’re interested. Just look for the RFC index on the IETF web site, but there are about 8500 documents, so you’re not going to read them all.
So, the Internet is pretty much everywhere and it exists because millions of different organisations have agreed to conform to the published protocols and allow the networks they control to share data.
It’s used by government departments, universities, schools, companies of all sizes and individuals. It lets you pay bills, check bank accounts, borrow books, videos and music, communicate with people you’ll never meet in countries you may never visit, run your business, pay staff and watch TV.
Who created the internet? What did he use?
During the 2000 campaign, Al Gore was said to have given himself credit for inventing the Internet. He used his imagination.
He had the election stolen by George “W” Bush, who was about as dumb as a box of rocks sitting on a mud fence. His brother Jeb was, just by a miraculous coincidence, Governor of Florida, where also by miraculous coincidence, the projections of all networks, that Gore had won, were suddenly stymied by an inexplainable vote count reversal in favor of Bush.
You thought Joe Biden was the first guy to steal an election in plain sight?

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