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Hypixel SkyBlock Wiki is a FANDOM Games Community.
Catacombs is the first dungeon in SkyBlock. Catacombs Entrance is where the dungeon will begin from, or from the Dungeon Hub . Refer to Dungeons for other released dungeons.


The following dot-points describe each location found on the magical map. A room with the minimal objective complete will display a white checkmark over it. A failed room displays a red X-cross. A fully completed room with all requirements and secrets will place a green checkmark over it.

Dungeons have increasingly difficult Puzzle Rooms to be completed in each run for special bonuses.

Catacombs have seven floors and each floor contains a unique boss at the end and special loot. Everyone will start on the entrance floor and will have to beat the floor's boss to unlock the next one. Each floor will be exponentially harder than the last. When Necron is defeated (Floor 7) for the first time, a new difficulty, known as Master Mode, will be available.

( 5 Mini-Boss that exists on every floor.)

Every item found in Dungeons is new and unique. The Dungeoneering Skill also buffs Dungeon items, which allow players to fight against extremely strong monsters in the last few floors. Not including drops from mobs, Dungeon Bosses reward some of the strongest weapons in the game and powerful item modifiers, such as new reforges, ultimate enchantments, and more.

Chest Types Include (Wooden = W, Golden = G, Diamond = D, Emerald = E, Obsidian = O, and Bedrock = B).

This section includes all the lowest tier enchantment books you can get from dungeon chests at the end of dungeon runs.

and deals 5% of your last critical hit for every arrow in the target.

Above is the article to a more descriptive look at each individual loot chest for each dungeon.

Due to the wide variety of mobs in The Catacombs, a separate article has been made to list them.

When a player dies, they are not removed from the Dungeons. They can be revived automatically after some time (until Floor 3), by a teammate which has selected the healer class, by themselves after 60 seconds if they are a healer, by a revive stone, by the killing of a fairy or by killing their respective Wandering Soul summoned by the watcher.

When all players die, they fail the dungeon.

Catacombs levels are a sub-skill of the Dungeoneering Skill that upgrade the stats of Dungeon Items while inside the Catacombs by a certain percentage each time it levels up. A certain amount of xp is required for each level, and some items require certain catacomb levels to be used in The Catacombs at all.

Dungeoneering is a skill that refers to the levelling up of all 5 class types, however, each class type has a separate amount of xp so all 5 classes are not normally the same level or total xp. It also has a separate subskill for each Dungeon (currently only the Catacombs).

Involved in his dark arts due to his parents' insistence. Originally worked as a Circus clown.

First of his class. His teacher said he will do "great things".

Despite his great technique, he failed the Masters exam three times. Works from 8 to 5. Cares about his students.

Powerful Necromancer that specializes in animals. Calls himself a vegetarian, go figure.

Strongly believes he will become the Lord one day. Subject of the mockeries, even from his disciples.

Necromancy was always strong in his family. Says he once beat a Wither in a duel. Likes to brag.

Right hand of the Wither King. Inherited the Catacombs eons ago. never defeated, feared by anything living AND dead.

Post-Boss Chest Or Bonzo Collection

Post-Boss Chest Or Thorn Collection

Post-Boss Chest Or Livid Collection

Post-Boss Chest Or Livid Collection

Increases how high you can fall before taking fall damage by 6 and reduces fall damage by 30%.

Saves arrows 60% of the time when you fire your bow.

Increases your natural regeneration by +2%.

Reduces the ability mana cost of this item by 10%.

Saves 10.0% of your coins on death.

You have 20% chance to gain 10 experience orbs every time you take hits from mobs.

Increases the base damage of Aspect of the Jerry by 1000%.

Every mob kill within 3 seconds grants +1 Strength and +1 Crit Damage.

Increases int by 1 per 5 exp levels on you. Caps at 20 int. (Increases cap by 20 each level at Wisdom 5 at max.)

Increases your defense by 5% when you are below 40% Health.

Your weapon gains 2x the strength of the latest monster you killed and applies it to your next hit

Grants a 2% increase to Dungeoneering skill progress.

Finding Secrets (Chests, Droppings, Bat lootings)

Grants +1% extra loot to end of dungeon chests.

Some Crypt Undeads, NPC (see right), Some secret rooms [ Confirm ] and Fairies.

100,000 coins if bought from Winona

Killing Mobs with a ✫ in brown rooms

Opening Wither Doors (not a physical item appears on scoreboard)

Killing Mobs with a ✫ in brown rooms

Opening Blood Doors (not a physical item appears on scoreboard)

Only from Obsidian Chests at the end of a run. [ Confirm ]

Upgrades the rarity of almost any item once

Post-Boss Chest/Dropped from Woke Golems

Grants a strength bonus when taken out of your inventory.

Scares mobs away from where it is placed [ Confirm ]

Runs around and draws attention from nearby mobs, very handy for creating a distraction!.

Place an explosive trap that triggers when mobs walk over it dealing 20,000-250,000 damage based on the dungeon floor you are on.

Grants intelligence from defusing tripwire traps

Killing any Lost Adventurer wearing the relevant Dragon Armor set

Making the relevant Dragon Armor Set

Drops rarely from any dungeon zombie

Drops rarely from any dungeon skeleton


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