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Overwatch Wiki is a FANDOM Games Community.
Indiana is one of the states of the United States .

Its rural areas are sparsely populated, and it is rare to encounter people there. Cornfields stretch across these areas as far as the eye can see. Olympia Shaw described the state as being "a tranquil, time-lost place." [1]


Subreddit for all things Overwatch™, the team-based shooter from Blizzard Entertainment.
In the left top corner you can see your Framerate, PC temperature and so on. But what does the "IND (ms)" mean? Googling doesn't give me the answers I wish to find (just getting results like Miss Inida...) Would be very cool if someone knows what IND means :) Sincerely, Slyze



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There are several ways to get network information in Overwatch—the sections below help explain that information. If you have a connection problem, follow the steps on our connection troubleshooting article to resolve the issue.
Toggling the FPS Display (Shift+Ctrl+R by default on PC; Options > Video > Show Network Stats on console) will show information related to your game performance in the top-left corner of your screen. Each available piece of information is detailed below.
This number indicates how many frames are being displayed per second. While the latency numbers are related to connectivity, framerate is affected by your computer's performance. If this number is very low, visit our performance troubleshooting article . A higher number is better here.
This displays the current temperature of your GPU. You will need to check with your hardware manufacturer for the normal operating temperatures of your video card. If you're having performance or crashing issues, follow the steps on our support article to resolve overheating problems.
This displays how much video RAM Overwatch is using. If this number is near to the amount of VRAM available on your GPU, you may experience performance issues, including crashes and lockups.
This is a smoothed estimate of the time it takes to receive a response from the server after you make a command in the game. If this number is very high, follow the steps on our connection troubleshooting article to try and resolve the problem.
To make sure other players' movements and actions appear smooth on your screen, there is a small buffer of time between when your client gets information from the server, and when it's shown to you in the game. This is normally around 50-60ms for normal games. If your IND value is much higher, follow the steps on our connection troubleshooting article to try and resolve the problem.
Toggling the Netgraph will display a large graph with several pieces of information on the screen.
Note : Use right-shift to open this on PC, or you may trigger an ability by accident.
This screen is intended for troubleshooting network problems, and trying to play with this information blocking the action may be difficult. The three sets of numbers displayed next to each item represent the minimum/average/maximum value for that set of information.
If you're experiencing any performance problems while playing, look for large spikes on the graph. The information below will help explain what each part of the graph means.
Simulation represents the amount of time your client took to process a tick.
The small buffer of time between when your client gets information from the server, and when it's shown to you in the game. This number is heavily dependant on the quality of your internet connection. Overwatch uses adaptive Interpolation Delay, aiming to keep the yellow latency line below the blue interpolation line. If latency goes above interpolation, it's highlighted orange in the graph.
This measures the amount of time since your game client last heard from the server. Small spikes are normal here, and you shouldn't see problems unless this greatly exceeds Interpolation Delay for an extended time.
This represents the number of commands that have not been acknowledged by the server. This number will vary along with your estimated ping.
This indicates the number of packets coming from the server to your game client every second. This number will spike during kill cam replays and plays of the game.
This is the number of packets going from your game client to the server. This number can change depending on if you have locked your frame rate or not.
This is an estimated percentage of packet loss from the server to your game client. Small amounts of packet loss will usually be unnoticeable, but any consistent number above zero may indicate a problem getting data from our server.
This is an estimated percentage of packet loss from your game client to the server. Small amounts of packet loss will usually be unnoticeable, but any consistent number above zero may indicate a problem getting data from your client to the server.
You may see amber-colored icons pulse on the upper-left portion of your screen while playing Overwatch.
 This icon pulses when your client hasn't heard from the server for a period longer than your interpolation delay. If this icon is consistently pulsing, it may indicate a connection problem, and can cause erratic behavior in game.
 This icon will pulse when packet loss is detected. This could indicate a connection problem and can result in erratic game behavior if it goes on for an extended period of time.
 This icon indicates that the client has not heard from your lobby server for an extended period of time and that a disconnection is likely.
 This icon indicates that the client has not heard from your lobby or from the game server for an extended period of time and that a disconnection is likely.
Information about the netgraph overlay in Overwatch.
Troubleshooting latency problems in Overwatch
Troubleshooting steps for Overwatch connection problems on console.

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