How To Make Sfm Porn

How To Make Sfm Porn




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The People Who Make Brutal Video Game Porn
Before you can understand one of the most popular Tomb Raider porn videos online, you need to know about a key scene in a recent Tomb Raider game.
In 2013's Tomb Raider, Lara Croft sets out on an archeological adventure to find a lost civilization. Thanks to a storm, Lara ends up shipwrecked on a mysterious island full of hostile cultists. These cultists capture Lara and her crew.
In an infamous scene, one of the cultists grabs Lara by the shoulders, pulls her in close, and runs his hands down her body suggestively. He then pushes her against a wall, and brings his face right up to Lara's neck. Lara, thankfully, barely manages to escape.
The scene caused much controversy in 2012: Lara is an iconic character, and for some people the idea of subjecting Lara to sexual threats felt uncomfortable, especially when considering the gender roles at play. Threats of sexual violence are not something games normally pose as a potential danger to male heroes like Nathan Drake from Uncharted, for example. But once the game was released, everyone found out that the scene with the cultist was minor—while the part helped set up the story for the game, Tomb Raider never actually made Lara Croft suffer rape.
In 2014, two guys got together and formed a group called StudioFOW. They hoped to create long porn films digitally featuring the heroines of popular video games, using a program called "Source Filmmaker"—a tool released by Valve that allows people to make movies, which are called SFM for short, using the Source engine. You can think of these creations like machinima, or movies that use digitally created models instead of human actors. Using character models that are sometimes ripped straight from games, tech-savvy people can use Source Filmmaker to put together movies with ease.
StudioFOW's first project took three months to create, and it was called " Lara in Trouble." The movie depicted a "what-if" take on 2013's Tomb Raider. In their version of the story, Lara doesn't get away. In their version of the story, the threat looming at the start of Tomb Raider actually becomes real, and instead of going on to save her friends, Lara Croft gets repeatedly gangraped by her captors.
Shortly after the gruesome 17-minute porn was released on the web, it went viral—on the porn site XVideos alone, it's been watched 2,836,891 times. This doesn't count the number of times people have downloaded Lara In Trouble off of StudioFOW's website, or the number of times people have viewed smaller clips of Lara in Trouble in GIFs on social media, or smaller porn websites. Lara in Trouble got popular enough that StudioFOW expanded to include multiple collaborators, such as animators, voice actors, and artists, who have come together to work on video game porn movies as a hobby. After Lara In Trouble, StudioFOW released KUNOICHI in 2014, a shocking 34 minute film where Dead or Alive protagonist Kasumi gets abducted and is repeatedly raped by demons.
To be clear, the YouTube trailers for StudioFOW movies don't really prepare you for what's in them. They're PG-13 at most, but what's in the movies is as explicit as it gets.
At current, StudioFOW is working on a couple of porn films, including Arena of Depravity, a World of Warcraft movie that follows a Draenei slave called Yrel who is raped by orcs that want to mentally break her:
Another in-progress film includes a BioShock Infinite porn featuring Elizabeth. Not as much is known about this film as it is early in production, but it's supposed to include three "erotic stories" in the BioShock multiverse:
While StudioFOW is part of a subculture that appeals to a niche audience within video games and machinima, they're not exactly a tiny operation. They're also one of the more successful studios making porn about video game characters. StudioFOW still pulls in over $6,000 per video production on crowdfunding site Patreon, thanks to hundreds of supportive fans who are hungry to see what else StudioFOW comes up with. For these fans, StudioFOW's reliance on rape isn't off-putting. For these viewers, rape, or the fantasy of rape, is a very sexy thing—and if anything, StudioFOW doesn't go far enough, according to some fans.
(A comments section on a StudioFOW film.)
But make no mistake, StudioFOW productions are brutal. In any given StudioFOW movie, you can count on the camera closing up on women's faces, so the viewer can see just how much the sex is hurting them. After sex scenes, the women gush semen or vomit semen endlessly, from just about every orifice at once. Occasionally, scenes emphasize the damage the rape is causing by letting you see inside bodies, X-Ray style.
The women might protest, and they might cry, but the action doesn't stop. Instead, the films intensify as they go on: many of the films build up to gangbangs, and increasingly rougher sex. In one particularly gruesome scene in Kunoichi, a giant demon penetrates Kasumi so deeply that every thrust by the demon lifts Kasumi's ribcage up. Kasumi screams in pain—the demon is tearing her up inside. Eventually, she gets hurt so badly, she collapses into a "mindbreak" state. The demon pulls out, and Kasumi crawls after him, asking for more. From that point forward, the men no longer have to force Kasumi into submission—she enthusiastically participates in the gangbangs.
Based entirely on their internet presence, StudioFOW give off a 'devil-may-care' vibe. To an onlooker, it might seem as if they are the product of 4Chan/internet culture. They go by internet handles, which renders their identities anonymous. They're fans of hardcore hentai. They seem to a revel in the idea of shocking other people, or pushing people's buttons. All of the films I've watched feature cameos by the Scout from Team Fortress 2—he often sneers and smirks in the background of certain sex scenes, as if he were a troll.
In an interview with Lewd Gamer, a founder of StudioFOW who goes by the handle 'Darkcrow' says that his group was founded in direct response to their disappointment with modern hentai. "[Hentai] has really stagnated in terms of darker, more hardcore content over the past few years, so we wanted to bring back a tiny slice of the glory days," Darkcrow said.
The StudioFOW website also pushes that narrative. "If you're here for vanilla stuff, you're in the wrong place," the official StudioFOW website warns. "We're always pushing boundaries and making sure the most unexpected of things happen." They describe their work as "insanity." Together, it comes across as if StudioFOW is trying to be 'edgy' with their porn.
But, those are appearances. Over the last week, I've spoken to many of the people who work with StudioFOW in some capacity, in an effort to better understand what kind of people make these films. On the one hand, I wasn't interested in talking to StudioFOW simply to write a takedown of their work, repulsive as some people might find it.
I understand that people have specific fantasies, and it's difficult to talk about these things honestly without shaming others for their kinks. I've spoken to a few rape survivors who told me they enjoyed some fiction that depicts rape—the otherwise-problematic media becomes a way to process an experience, if that makes sense. On the other hand, StudioFOW's work profoundly unsettles me, and as a rape survivor myself, I don't necessarily want to be an apologist for what they do. So, it's been a curious exchange, and a difficult balance. Here's what I've found.
Based on earlier interviews, StudioFOW made it seem as if they formed in an effort to push back against erotic SFM that was too safe, too boring. I reached out to StudioFOW to ask about this over email, and I got into contact one of the founding members, Darkcrow. When I pressed Darkcrow on why StudioFOW was formed, he seemed less adamant about what his group stands for.
"To be honest with you, there were no philosophical or moral reasons behind forming the studio," Darkcrow said. "I think due to the nature of our content so far, we naturally seemed to fill a void in the community.
"In the late '90s and towards the middle of the last decade there was a real abundance of quality hentai animations coming out of Japan," Darkcrow explained. "I'm talking about original and clever stuff—not to mention visually striking [material] with unique animation styles and interesting characters. Starting about 5-6 years ago many of these studios went out of business, and, as a result, there has been a real stagnation of quality erotic animated content which I personally found disappointing."
Specifically, Darkcrow is referencing titles such as Bible Black, La Blue Girl, Discipline, and Cambrian—hentai that is famous for being sexually violent and for including dark themes. La Blue Girl, for example, follows a female ninja who has to use sex-related ninjutsu to fight against sex-hungry demons.
"Without sounding too arrogant—because we can never match a professional studio in terms of quality—StudioFOW tries to emulate old school Japanese hentai animations and bring some of the styles you find in hentai," Darkrow said.
StudioFOW films don't just take cues from hentai. Traditional porn is an obvious influence in StudioFOW's work. The sex depicted might be fantastical and unrealistic thanks to the inclusion of things like orcs and demons, but you can still expect a scene to end in a cumshot and to use standard porn camera angles. The work is also influenced by anime, fanfiction, and visual novels.
StudioFOW makes what is known as "non-con," which is short for "non-consent." As in, rape. The term 'non-con' could be considered a deflection, a way to call the genre something other than rape—some fans bristle at the mention of rape, even if that's technically what is being depicted. But, in the eyes of a fan, it's not as clear-cut. For fans of the genre, the characters in question could be interpreted as 'passionate'—forced sex becomes something admirable, a sign of love, or anticipating the desires of your partner. Or perhaps the woman 'wanted it' all along—curiously, both Lara and Kasumi always make sure to announce when they're about to cum. They sometimes touch themselves. They tell their rapists when something feels good. These are the sort of details that make the fantasy and its dependence on a power dynamic evident. The movies at once want to convince the viewer that they're brutalizing these characters, but also, they're not going that far. They're enjoying it, aren't they? And so can you. If you're into that sort of thing, of course.
Groups like StudioFOW are offshoots of a larger Source Filmmaker community with a more public face. Every year, Valve hosts a competition for SFM films, and there are categories for shorts, action movies, comedy movies, and drama movies.
In one award-winning SFM short, for example, a typical Team Fortress 2 match is summarized in 60 seconds. As of this writing, this video has been viewed 482,209 times on YouTube. In another highly-praised SFM short, Portal 2 personality cores discuss how to shoot a scene involving an explosion. As of this writing, the personality core video has been viewed 110,555 times. Compare to Kunoichi, which StudioFOW claims has been viewed over one million times. But, despite the popularity of Kunoichi, it's undeniable that family friendly SFM work that riffs off popular Valve characters is more ubiquitous on the whole—an endless number of shorts involving just Team Fortress 2 characters can be found on YouTube alone.
Then there's more "vanilla" erotic SFM—that is, porn that is consensual. Most of the work that I've found aren't actually movies—they're stills depicting sex scenes between pretty much any video game protagonist you can think of. Or, the erotic SFM will be a short GIF depicting penetration that loops. One erotic SFM artist named Sam Denham told me that she made gay porn of Team Fortress 2 characters because it was a natural extension of 'shipping.' In this case, making erotic SFM of video game characters is no different than writing, say, fanfiction—it's a way for a fan to express their appreciation of a work.
"Making my own erotic images with the characters that I've come to love so much is entertaining to me and lets me contribute to the fandom," Denham said.
According to many of the people I've spoken to who produce erotic SFM work, there's a divide between the "normal" SFM community, and the "erotic" community—think of the divide between Hollywood and the porn industry, and how people producing adult films are taken less seriously than big stars. This tension exists even though erotic SFM has been around just as long as vanilla SFM has.
"Within a week [after Source Filmmaker was released in 2012] the first [erotic] animated gifs came out," Ganonmaster, a software engineer from the Netherlands, told me. Ganonmaster is the proprietor of SFMLab, a popular website that hosts a variety of character models that anyone looking to make erotic SFM content can use. This is where StudioFOW gets many of its own models—not Valve's own official service, Steam Workshop. While Steam Workshop also holds a variety of user-generated content that people can use in SFM films, Valve isn't as open about sex on Steam: a good number of sex games released on Steam have been censored. Valve is just as harsh on sexual content on Steam Workshop, making websites like SFMLab necessary for erotic SFM fans.
According to Ganonmaster, even in its early days, the erotic SFM community held a soft spot for two franchises: Mass Effect, and Tomb Raider. Perhaps this isn't surprising—Lara Croft has always been a sex symbol in gaming, and Mass Effect lets players romance and seduce its characters. That StudioFOW would start out with Lara Croft specifically almost feels clichéd.
"[Lara Croft] was one of the first nude models ported to the Source Engine at the time [StudioFOW formed]," Darkcrow said, "And from a technical standpoint the model was good enough that we could animate her in different poses without the joints deforming too much."
Once StudioFOW has an appropriate model, they "rig" them—that is, they prep them to be animated. 3D character models are made up of things called "bones," and these bones allow people to define how a character model moves. Normally, you can expect bones in places like a character's arms and legs in a game. But erotic SFM necessitates sprucing up models with details not found in a character's actual game. "[We add] mouth bones, hair bones, accessories, [we dress them] up in outfits that closely resemble their game counterparts," Darkcrow explained. Sometimes, this means taking artistic liberties. In a short produced for Patreon backers, StudioFOW rendered the Mass Effect character Liara with a human-like vagina, for example—something which isn't actually canon in Mass Effect, at least as far as anyone knows. Asari, a mono-gendered alien species in the world of Mass Effect, are supposed to have sex via mind-meld.
"Some modelers like to really 'enhance' the assets of the females into unrealistic territories whilst other modelers like to keep the assets to canon proportions," Darkcrow said. "If the nude model resembles the actual in-game model as closely as possible, it helps immerse the viewer. So when we are creating our custom meshes we try to stay close to the in-game proportions."
Like more traditional porn, StudioFOW productions always provide a flimsy reason for why sex happens, and these stories actually get storyboarded out, as any animation might. Darkcrow reasons that stories "help the immersion factor" for fans, so StudioFOW always makes sure to include lore for their creations.
"After [storyboarding] we pose the models in Source Filmmaker and build the sets using various SFM models," Darkcrow said. "Then comes the arduous process of animation, which can take up to two months for a 15 minute movie. We do this in phases, first by blocking out the animation, then our voice talents record their lines and we sync their dialogue."
For Lara in Trouble, StudioFOW actually ended up using Lara's in-game combat audio—and given the violent nature of the rape scenes, the audio was eerily appropriate. Lara sounds distressed and like she's in pain in the actual game, after all, and as many critics have asserted over the years, pained women in video games often sound inadvertently sexual. In an interview with Lewd Gamer, StudioFOW explains that they "had to make the movie a rape fantasy due to the audio limitations." Now that StudioFOW have the resources to hire voice actors, they continue to make rape fantasies anyway.
After audio is sorted out, StudioFOW moves on to the smaller details.
"Finally, we animate the faces," Darkcrow said. "Once all that's done we run the final draft, make any necessary tweaks and create a master copy for release.
"The hardest part is definitely that lipsyncing phase where we have to bring the character to life. It's really difficult work but necessary to make the movie look good."
There's only so much that they can do with Source Filmmaker, of course. In a different interview, StudioFOW said that they often bump up against the limitations of the tool. "Particle physics are also a big problem," Darkcrow said. "Getting realistic cumshots to work is nearly impossible due to the models not having collision detection." Additionally, there's no way to get around the uncanny effect that certain models have. Even if StudioFOW spends time making characters more conventionally attractive, they're still limited by what computer graphics can handle. It's no wonder that many developers opt to make sex scenes in games simply fade to black—it's difficult to depict video game sex in a way that isn't cringeworthy, period.
StudioFOW's work depicts rape, a thing that is, for some people, a very real and horrifying experience. And yet, despite its taboo nature, the studio's work still exists. It still gets people off. It's somewhat popular, even. Does its existence reflect the tastes of the people creating it? And if so, should that be a cause for worry? Darkcrow doesn't think so.
"I don't believe that personal fetishes play a part, at least not for me personally," he said. This answer seemed bizarre to me—how do they ensure that what they're depicting is 'hot' if they personally don't find it attractive? Darkcrow says that, for him, making something look good comes down to the technical details more than what the sex actually depicts. Stuff like lighting, the fluidity of the animation, how good the models are, the camera angles, the audio levels, the variation of sex positions and their tempo—those are the things he worries about the most. He says he does this for th
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