How To Do Sfm Porn

How To Do Sfm Porn




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By


TheTruthTeller ,

January 30, 2019 in Skyrim Technical Support





 Hello all my wonderful people I am looking for assistance on a couple of animation related issues that have been plaguing me for a long time and I am hoping that we can come up with some info or ideas to beat this problems. So before moving on the first thing I want to say is I am NOT a noob when it comes to Modeling or Animation so please no "Start with the basics and work your way up from there..."
 That's the useless advice that plagues other threads on the subject and doesn't help unless the original asker is actually 100% clueless about a program and even still most of what is needed here is better solved via very specific techniques that no matter how much you try to "Work your way up" you may never get to a point of doing unless pointed in the right direction...
 Okay let's start:
 Actual Mesh Penetration and Push Pull Physics: Firstly If we are working in a program like blender that is capable of soft body, cloth and collision sims it seems like we should be able to form a close to real time simulation for let's say a Vagina or Anus expanding or opening when a object is pushed inwards on it. Much like the HDT Sex mods you see currently on here but instead repurposed for animation in Blender or SFM. I have tried so many things when It comes to soft bodies and collisions but have never worked out a good way to do this. I know it can be done as HDT Sex on here has shown and many other sex based games that have been coming out have done in a much more advanced ways but I am lost. The second part of this is achieving Push/Pull physics such as the Hole being penetrated in question pushing inward a little before giving and pulling back out a little when object is pulled back. Any ideas or experience?
 Realistic Bulges During Penetration: Okay so this is another one I have been able to find zero good info on at all and it is driving me crazy... Being able to simulate a good, realistic bulge during a penetration. For example a throat bulge during deep throating. A slight abdominal bulge during certain sex positions and a large 'Object' being inserted or even Urethral Bulging during Ejaculation... I feel like there is some stupid simple answer I am missing for all of this... I have tried making the 'Object' a 'Brush' that can displace the mesh when in contact so for example it will push out a mesh a certain amount but that always lead to weird clipping issue, errors or whatever it touches suddenly rippling like water no mater how I play with the settings... Cloth and Softbody with Collision Object have too given me little success... Like I said it seems like it should be simple but it never is... What I see most people do is use a shape key with a generic bulge that is both poor to look at and a waste of time manually animating.
 Realistic Breast and But Jiggle: So this is the only thing on the list that has been touched on a bit but I still have not found a good solution for in Blender. SFM has Jiggle bones which can be done pretty okay but for Blender well I don't know. This is the best example I have been able to find so far and though it's not bad the setup seems a bit ridiculous https://www.youtube.com/watch?v=-nkhXESF0jI and it looks like to make the hands interact as they do he actually has a separate collision object in the shape of the hands parented to the real hands which is fine when unanimated but as soon as you start bending fingers on the actual mesh the collision object will no longer line up... What a headache... Anyone came across anything better? Unless I am missing something for some reason you can't have just part of a mesh in Blender have no physics applied meaning you need to jumpp through a ton of Mesh deform hoops to do something simple like add a jiggle...
 Realistic Phallus bend and Ball Swing: Once again we come across an issue I have not seen addressed at all... Making a erect penis have the ability to stay semi rigid yet bend and squish a bit if it contact with resistance of an object. Yes I realize this can be simulated manually with an IK rig but it seems like there should be a way to do so with an automated collision sim. Besides IKs tend to bend the whole rig equally, that's no good in many situations where like in real life a penis will not bend in equal, perfectly angled segments. This can partially be remedied with adjusting the IK bones influence on the others in the chain though.
 Maybe an IK sim can be made by parenting the end of the rig on a collision object you can make invisible and that when the object contacts something else with collision will be pushed back thereby bending the IK? Problem then though is how do you keep the collision object in the right place after collision is removed? It needs to spring back after all... Two video of possible interest here first is on bendy bones https://nimblecollective.com/bendy-bones/ and the second https://vimeo.com/92538044 (Good for simple tails.)
 Secondly is ball swing which I think is pretty self explanatory I am figuring if we can figure out how to do breast and but physics well we can do ball swing too though...
 I will add to the list if there are more things we can try and figure out and if we can find good solutions I will update the thread to included them and credit those that came up with it. Hell if we work some of these out I will even make tutorial videos for others to follow and do themselves as NSFW porn How To videos are sorly lacking...
 Anyways looking forward to what you all have to say! ffff
 


Somebody moved this to Skyrim Technical Support for some reason when it was in General. I thinks it fits better there?


So.... 7 months later I enter the post :D
Not because I have an answer to this but because I'm also experimenting with body physics like this in blender. Following Different guides and so on Have gotten me nowhere. What I have concluded for now is that you would have to combine several techniques to achieve good results.
Right now I'm experimenting with breast physics and this is what i'm trying to work with for now.
Having a Soft Body Mesh deform anchored to the top of the chest area for the finer details "touching the boobs and so on"


Then using jiggle bones to control the more intense movements "connected to both the Mesh deform and the actual breasts"


Lastly to prevent inwards movement have a hard surface physics object simulate the breast cage.
Once I have this up and running I'm gonna post the results.
I suggest we use this thread to share results on experiments as there seem to be little material on the subject out there.
 


Hello is this thread still active ? 


Is it possible to gather some people who do animated porn so they can share their knowledge because damn theres not enough tutorials out there.


personally I do jiggly stuff by making a cloth simulated mesh, place it on top of the boob and turn on mesh deform modifier so only the parts that overlap with the cloth mesh jiggle. works pretty easily and neato.


does anyone know how to do slidey-skin ? for when you touch a penis for example

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