How To Be A Vampire In Skyrim

How To Be A Vampire In Skyrim




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How To Be A Vampire In Skyrim

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If you want to become a vampire in Skyrim — or the reverse! — this is how to do it.
There is no shortage of ways to play Skyrim , with too many combinations of race, abilities, skills, weapons, armors, factions, and other factors to easily count. If you're looking for some ideas, consider becoming a vampire. These powerful creatures are capable of unique abilities that others dread having to face.
If you're looking to become a vampire , it isn't too hard. For everything you need to know about this transformation, and the unique perks (and disadvantages) it comes with, look no further than this simplified guide.
Vampires in Skyrim are mostly in-tune with the basic idea of a vampire in our wider culture: undead beings that hate sunlight, feast on blood, and have heightened superhuman abilities.
Any race in the game can become a vampire , and they can be found in every corner of the world. Vampires have a different physical appearance than non-vampiric members of their race, including glowing red eyes, fangs, and pallid complexions.
With the Dawnguard DLC expansion , the role and lore of vampires in Skyrim was widely-expanded, and that will be covered here.
If you're looking to become a vampire, you'll need to find a way to contract the virus Sanguinare Vampiris. This strange virus infects a host and slowly converts them into a vampire over a course of three days.
When a vampire uses the spell Vampiric Drain on you, there's a chance you may become infected. You can also become infected by weapons that vampires use. Being hit by the spell or a weapon doesn't guarantee transmission, though — there's about a 10% chance of it passing to you.
Once you've been infected, it takes three in-game days to progress to full conversion into vampirism.
You can remove the disease fairly easily before it progresses to actually vampirism. Taking a blessing from any shrine, a Potion of Cure Disease, and taking on lycanthropy all remove Sanguinare Vampiris from your active effects. Once it progresses to actual vampirism, though, it'll be more difficult to remove, so you'll have to decide quickly.
It's also worth noting that you cannot contract Sanguinare Vampiris nor can you become a vampire if you are currently a werewolf. 
So, you're trying to make up your mind on whether to cure Sanguinare Vampiris or let it progress to full vampire status? Here are the major pros and cons to consider.
Being a vampire comes with four stages that you'll need to pay attention to, with each stage determining certain buffs and debuffs. Every 24 hours that you go without feeding will advance you by one stage. Feeding will reset you to stage one.
At stage one, you'll have a 25% resistance to Frost, but a 25% weakness to Fire. (20% to both with Dawnguard). You'll have access to the spells Vampiric Drain, Vampire's Servant, and Vampire's Sight. You'll also be weaker to sunlight by 15 points.
At stage two, you'll have 50% resistance to Frost and 50% weakness to Fire (30% to each with Dawnguard). You'll be weaker to the sun by 30 points, but you'll gain access to the ability Vampire's Seduction, which allows you to calm targets once a day.
At stage three, your resistance to Frost and weakness to Fire both rise to 75% (40% with Dawnguard). Your attributes will weaken by 45 points in sunlight. At this stage, most NPCs will not interact with you.
At stage four, you'll have 100% resistance to Frost, but 100% weakness to Fire (50% in Dawnguard). You'll have a 60-point weakness to sunlight, but you'll gain access to the ability Embrace of Shadows, which is a once-daily ability that lets you become invisible with night vision for three minutes. At this stage, NPCs will become hostile and attack you on sight.
With the Dawnguard DLC, you'll be able to progress to a Vampire Lord — more on this later! Additionally, with Dawnguard, NPCs no longer react with hostility to you at the regular four stages of vampirism.
There are additional effects to being a vampire that occur regardless of which stage you are at. They include the weakness to sunlight, stunting stamina, health, and magicka by the amounts listed above, and removing their ability to recover when in sunlight.
As a vampire, you'll have 100% resistance to both disease and poison, as well as the Nightstalker's Footsteps ability, which makes you 25% harder to detect while sneaking. Champion of the Night is an ability vampire's gain, as well, which grants a 25% power boost to Illusion spells.
If you choose the Necromage perk as a Restoration skill perk, you'll gain its advantages, since vampirism classifies you as undead. This gives a 25% boost to all buffs, debuffs, and enchantments.
As a vampire, you'll need to consume blood for a few reasons.
Keeping yourself at stage one of vampirism is helpful to prevent a serious weakness to Fire, keeping your debuffs in sunlight as low as possible, as well as allowing you to blend in and not be attacked.
However, with the Dawnguard add-on, there's very little reason to feed, as NPCs no longer attack you at stage four and the weakness to Fire is reduced heavily. However, you still have a debuff in sunlight even with Dawnguard, though this can be counteracted with the right gear enchantments.
If you have the vanilla game though, you'll probably want to know the necessary information about feeding. Here's how it works:
For every 24 in-game hours that you don't feed, you'll progress a stage in vampirism, up to stage four. Feeding resets you back to stage one. Without Dawnguard, you can only feed on sleeping humanoid characters. Approach them and click the interact button that lets you pickpocket them, but instead choose "Feed."
If you are not a Vampire Lord, there is no real detriment to feeding. The person does not die, become a vampire, or even notice you most of the time. However, continued feeding will increase the chances of them waking up, much like pickpocketing.
With Dawnguard, you can now feed on conscious people. However, you'll need to cast the Vampire's Seduction spell first, which can only be used once a day and is not available at stage one. Plus, it only affects people at certain levels, so try not to pick anyone too strong.
Tired of being a vampire? Don't worry — it's possible to cure yourself of vampirism.
The main method involves a sidequest called Rising at Dawn, which can be completed as many times as you need, if you keep becoming a vampire and curing it repeatedly. To activate the quest, ask any bartender about rumors going around. They'll give you the name Falion, who can be found in Morthal, in Hjaalmarch Hold.
Once you find Falion, he'll tell you that he can perform a ritual to reverse vampirism, but you'll need a filled black soul gem. After filling one, find him at the stone circle and let him cure your infection.
Additionally, you can cure vampirism by becoming a werewolf. Aela the Huntress turns you into one as part of the Companions questline. However, this is also a class that you'd have to cure if you don't want it. So, if you don't want to be a vampire or a werewolf, this method is not necessarily the one for you.
With the addition of the Dawnguard DLC, the vampire class has been expanded significantly. Those looking to become a vampire can now go as far as becoming a Vampire Lord, granting you some powerful new abilities and a brand new appearance.
You can become a Vampire Lord as part of the quest called Bloodline. You'll be given a choice to continue helping the Dawnguard or join with the vampiric Volkihar clan. Even if you side with the Dawnguard, you can still become a Vampire Lord later, with the help of Serana before she is cured. However, you'll definitely be given access to Vampire Lord if you side with the Volkihar.
Vampire Lord's enjoy the benefits and detriments of regular vampires, including the four stages. However, they also have access to a unique skill tree with eleven perks. You'll need to feed on people to unlock these perks.
Some of the more powerful perks include conjuring gargoyles, restoring health while attacking, detection abilities, and inflicting poison damage.
If you're a Vampire Lord, you can still be cured in the traditional manner through the same methods, so never fear if you change your mind.
Michael is an editor and journalist with several years of experience writing about video games, television, and social issues. He loves indie platformers, Pokémon, and Hack 'n Slashers.




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Vampires roam the land of The Elder Scrolls 5: Skyrim, so if a player wants to become one as well, just check out this guide for the details.
Players aren't going to run out of things to do anytime soon in The Elder Scrolls 5: Skyrim . It's a medieval fantasy world filled with plenty of mystery, while players themselves possess a startling level of freedom to customize their character to their heart's content. The Dragonborn can even become a vampire if that's what a player wants.
Vampirism is nothing new in The Elder Scrolls . Contracting it in Skyrim is surprisingly easy ( although curing it is another matter entirely ). Fans looking to try their hand at becoming a long-toothed bloodsucker need only follow this guide to learn everything they need to know for how to become a vampire in Skyrim .
Updated March 8, 2022 by Mark Hospodar: Even though Skyrim is now over ten years old, there always tends to be something new for the player to experience. For fans who have never played as a vampire before, Skyrim's midnight bloodsuckers offer a unique take on may what otherwise be familiar gameplay.
Being a vampire comes with great benefits, as well as significant drawbacks fans should be aware of in a playthrough. This guide has been updated and expanded to give players a better idea of what they can expect from becoming one of Skyrim's most dangerous predators.
Vampirism is one of Skyrim's many diseases, albeit one of the more major ones. To contract vampirism, players must take damage from a vampire enemy , either physically or through the Vampiric Drain spell. Players will know when they've been infected once they receive a notification about contracting Sanguinare Vampiris .
Fans who know they want to become a vampire should seek out Movarth's Lair outside of Morthal . The location plays a central role in the "Laid to Rest" quest . Movarth's Lair contains several vampires that are highly likely to give the player the requisite disease. Just let the enemies attack and the road to vampirism will begin.
Players will definitely know they have contracted the disease when they start receiving messages like "You feel strangely weakened by the sunrise." After three in-game days have passed since catching the disease, the player character will become a fully-fledged vampire .
Once players have transitioned into a full vampire, there are several important details to keep in mind. Vampirism is divided into 4 Stages . Players start at Stage 1 and progress to the next level whenever they go 24 in-game hours without feeding . Players can feed by interacting with sleeping NPCs , which will always reset their vampiric status back to Stage 1.
The highest stages of vampirism grant the best benefits, although they also come with the most crippling drawbacks. The Dragonborn won't die from being exposed to sunlight , but he/she will incur massive penalties to their attributes and will be highly susceptible to fire when exposed to the sun. See here for a more in-depth breakdown of the stats.
Although vampirism comes with noticeable weaknesses, the benefits can be quite worthwhile. Vampires have access to unique spells and active effects that become more powerful the longer players refrain from feeding (Stage 4 is the highest). Special vampiric abilities include:
Positive active effects include Champion of the Night , which increases the effectiveness of Illusion spells . Nightwalker's Footsteps make the player harder to detect while sneaking. Conversely, players will always have Weakness to Sunlight , which makes regenerating health, stamina, and magicka extremely difficult when exposed to direct sunlight.
The information outlined above details how to become a "normal" vampire. With the Dawnguard DLC, a more powerful version of vampirism is made available. Becoming a Vampire Lord is a bit more complex. The broad strokes are outlined below:
After returning Serana to her father in "Bloodline," Lord Harkon will offer the player the opportunity to become a Vampire Lord. Fans have another opportunity to become a Vampire Lord from Serana during the "Chasing Echoes" Main Quest . Serana can also impart this gift anytime after completing "Kindred Judgment" or "Destroying the Dawnguard."
The Vampire Lord is essentially a superior version of a generic vampire. Vampire Lords have a special, monstrous form that they can unleash any number of times per day . While in this form, they can utilize a wide array of special abilities and spells that make them powerful combatants. A Vampire Lord's abilities include:
Most importantly of all, Vampire Lords have access to a special Perk tree, similar to werewolves . These Perks greatly enhance a Vampire Lord's effectiveness and can be purchased by killing enemies through Vampiric Drain and power attacks . Some of the better Perks worth considering are:
Skyrim is currently available on PC, PS4, PS5, Xbox One, Xbox Series X/S, and Switch.


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Due to an exploit, master Vampire Lords in Skyrim can also gain all of the benefits of becoming a new Werewolf. And even remove a few hindrances.
While not an intended feature, the Dragonborn can become a Vampire-Werewolf hybrid in The Elder Scrolls V: Skyrim . The Werewolf state was part of the base Skyrim game, while Vampire was later added to the Dawnguard expansion - which is included in most Skyrim editions . That pack fully intended for players to only commit with a single monstrous transformation. However, thanks to an oversight and glitch it is possible to have access to both at the same time.
Normally, one would have to pick between one of the two possible transformations at a time. It isn't a total lock, as there are dialogue options to revert between either being a Vampire or Werewolf - but no normal means to quickly switch on the fly. Most importantly, each state has its own perk tree that can be maintained as a hybrid without the additional need to reallocate points.
Players will have to do this procedure in a certain order. One will need to already have obtained Vampire Lord status before ever starting the questline to become a Werewolf. If one has already gained the ability to transform into the latter, then that character is no lo
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