How Alpha Progress Will Be Transferred to Beta

How Alpha Progress Will Be Transferred to Beta

P.G - 19

We have made an important decision: there will be no wipe of Alpha progress.

Initially, a wipe was indeed considered the most optimal option. Alpha was created as an early version of the project: a stage for testing the core idea, basic mechanics, lore development, and balance research.

But over time, one thing became clear: players have invested too much time, attention, and effort into the current version for us to simply reset everything.

That is why all progress will be taken into account and carried over to Beta through a conversion system.

It is important to clarify this right away: this will not be a direct one-to-one account transfer. Technically, Alpha and Beta are two different projects: they differ too much in architecture, balance, servers, and gameplay mechanics. Because of this, current progress cannot simply be copied into the new version.

What progress conversion means

Progress conversion is a system that will allow player achievements from Alpha to be carried over to Beta as corresponding gameplay progress.

After the transition to the new version, players will receive important gameplay rewards in the form of bundles that match their level of progression at that point.

Our goal is simple: players who took part in Alpha should not have to start from zero alongside newcomers who join an already more polished and actively promoted version of the game.

Almost every player who entered Alpha will receive a special start in the game. Active players will receive more noticeable rewards: resources, memory, bonuses, and unique items that will help them quickly return to a level corresponding to their previous progress.

Why achievements matter

The achievement system is the foundation of future conversion.

It records important stages of game progression and helps determine how far and how quickly a player advanced in the current version. The more achievements a player has earned, the more accurately the account’s progress can be evaluated.

Every achievement will be taken into account when rewards are issued in Beta. The size of the reward will depend on the rarity and importance of the achievement.

Simply put, achievements are not just decorative badges. They are preliminary rewards that will be granted in Beta.

That is why achievements should not be ignored. They will become one of the main ways to confirm the progress you built up during Alpha.

What will be carried over

DDT

All remaining DDT on the account will be carried over to Beta.

Moreover, the value of transferred DDT will effectively increase: the purchase price will go up, while the cost of some in-game offers, including the wheel of fortune, will be reduced.

In other words, saved DDT will not merely remain on the account - it will become more valuable inside the new economy.

Premium and Supporter

Premium owners will receive an NFT corresponding to their position on the MineNET leaderboard, a special status, and an additional reward bundle.

Owners of the 8-hour Supporter upgrade will also receive a special bonus bundle.

Referrals and accounts

All player accounts, together with their referrals, will be carried over.

Players who entered Alpha at least once and reached level 2 will receive the “Alpha Veteran” status. This status will unlock access to a special start in Beta.

Boosters and factory upgrades

All remaining boosters will be converted using a separate formula. It will take into account the new balance and the difference between booster value in both versions.

Factory upgrades purchased for DDT and related to production speed will be transformed into special items. These items will allow factories to be upgraded within the new version.

Simulation level - LVL

The simulation level and achievements connected to it will be among the key indicators during conversion.

The main bundle will be issued based on the simulation level. It will include resources, boosters, memory for upgrading factories and armies, and other elements that will help players restore their progress faster in Beta.

We separately recommend paying attention to achievements related to the simulation level. If you are close to the next level achievement, it is better to complete it before the transition to Beta - this will help your account be evaluated more accurately during conversion.


What will change in Beta

Alpha is only the prologue to this project’s story. Our ambitions have always gone beyond the current version: we are not building a short experiment, but a long-term game with a large foundation for future development. Beta will become the next major step in that direction.

We have assembled the MVP of the core idea: established the lore, story, basic mechanics, and opened the game to its first players. But this is still only the foundation. The current version does not yet show the full depth we originally planned for the project.

Beta should change that.

New mechanics will expand the game in several directions at once:

  • a turn-based combat system;
  • armies and full-scale world exploration;
  • auto-battle, so players can keep progressing even when they cannot fully participate in every fight;
  • reworked locations and events;
  • in-game mail;
  • barter between players;
  • a new role for uranium and DDT;
  • migration to our own servers;
  • preparation of the Web version, Play Market, and App Store.

This is only part of Beta’s new features. We will talk about the rest in future materials.

Combat system

The player’s main objective in Beta will remain the same: capture and control new territories for the sake of resources. But the capture process itself will work differently.

At the moment, units and drones of different models are directly spent on capturing sectors in fixed quantities. This is a simple system that works for the current stage, but it does not provide enough depth for the future version.

In Beta, capturing a sector will require defeating the leatherbags in turn-based combat.

Whether a battle becomes an easy cleanup or turns into a defeat will depend on the player’s decisions, the quality of the assembled army, its composition, upgrades, and preparation.

We want the combat system to be dynamic, varied, engaging, and not annoying as hell.

Our team has significant experience in this area. As references, we are looking both at recognized classics of turn-based combat systems, such as Heroes of Might and Magic, and at more modern projects, including Mewgenics.

Auto-battle

The core features of the game - offline farming and the ability to play without spending a huge amount of time - will remain in Beta.

That is why participation in turn-based battles will not be mandatory. Auto-battle will be available to all players. However, manual control will be more efficient.

If a player makes decisions in battle manually, they will be able to control losses better and use the army more effectively. Auto-battle will make it possible to complete fights faster and more easily, but with a more averaged result and not always with minimal losses.

This way, the game will keep both formats.

You will be able to log in for 10 minutes, restart production, spend resources, and leave. Or you will be able to stay longer, manage armies, fight battles, explore, and optimize.

World exploration

World exploration will be fully reworked through the army system.

Instead of the current linear progression, players will get free movement across locations. An army will be able to move within the current zone, and between locations through special transitions.

The composition and size of an army will be configurable by the player.

This will affect movement cost, combat capability, and army efficiency. A large and powerful army will be able to handle more difficult tasks, but maintaining and moving it will require more resources.

Unit losses will not recover automatically. If an army suffers losses, they will need to be replenished through production.

Each army will be led by a neural network. It will provide additional combat capabilities depending on its upgrades and characteristics.

The available number of armies will depend on the number of free neural networks capable of taking command.

Location rework

Due to the new world exploration system, all locations and events will be reworked.

Locations will become significantly larger. This will provide more space for exploration, battles, side events, and separate routes of progression.

For example, the starting location, Svalbard, will be roughly half the size of the current Greenland.

Reworked locations will receive additional side quests and generate situations where the army system can fully reveal itself.

In other words, this is not just about visually expanding the map. The logic of progression itself is changing: more space, more choice, and more situations where army composition and player decisions will matter.

Mail and barter

Progress conversion will be carried out through the in-game mail system.

All bundles for Alpha achievements will be sent through mail specifically.

But that is not all: thanks to this mechanic, resource exchange between players will become available directly inside the game already in Beta.

Barter will make it possible to trade, negotiate, form trading communities, help each other with resources, and prepare for more difficult tasks.

In the future, this system will also help us build the in-game economy better and prepare the foundation for future mechanics: the auction, clans, and larger cooperative activities.

Uranium and DDT

The way DDT is earned through gameplay will change in Beta.

DDT will be earned for successful battles in the arena. Each player will be able to deploy their army, move through leagues, and participate in the leaderboard.

At the same time, uranium will not become less important.

It will still be obtainable through referrals, but it will also receive new acquisition methods, including purchase. Uranium will become one of the key resources for creating top-tier combat units needed for the strongest armies.

Servers and cross-platform support

The technical side is no less important than the gameplay side.

Right now, the game runs on cloud servers, while access to it goes through the Telegram ecosystem. This creates risks: in some countries, restrictions may affect one of the elements of this infrastructure, causing some players to lose access to the game.

Beta will run on our own dedicated servers.

This will allow us to prepare the Web version and continue moving toward release in Play Market and the App Store.

Progress will be cross-platform. Players will be able to access their account from different platforms instead of being tied only to Telegram.

This is one of the reasons why the scope of Beta has grown compared to the original plan. We are not simply adding new mechanics - we are rebuilding the project’s technical foundation for an even longer life, even in unstable times.

The road to release

After Beta launches and goes through its initial polishing stage, we plan to publish a roadmap for the project’s further development, where the next major stage will be the development of the main hardcore mechanics:

  • clans;
  • auction;
  • PvP locations.


Report Page