Horny Asylum Porn Game

Horny Asylum Porn Game




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Horny As(s)ylum создаёт материалы, для просмотра которых вы должны быть старше 18 лет. Вам больше 18 лет?
Horny As(s)ylum
создаёт adult sexual games
Access to patron-only content (The game)
Sneak peek photos of upcoming releases
Direct Discussion with Developer about upcoming content
Plus previous reward
Patron-only polls
Plus all previous rewards

Horny As(s)ylum is a 3D game where you take on the role of our mute hero. 
The hero was in a tour/education trip along with others , when their bus broke down due to heavy rain. Stranded and without means of communication they find shelter in an abandoned asylum that they find. 

Warning : *The game contains Adult Sex scenes and lots of scary parts as well* 



Once we reach this goal then we can start working on detailing the animations and fixing possible mistakes that we did not catch on the first draft. This will make the animations smoother , more detailed and with better quality overall.
Став патроном, вы немедленно получите доступ к 54 эксклюзивным публикациям
Став патроном, вы немедленно получите доступ к 54 эксклюзивным публикациям
Последние публикации от Horny As(s)ylum
1. Adding furniture in the house but most likely the big part will be added in a later update as I did with the dungeon. 
2. The chase scene is still being worked on. If I see that it is going to need more time than expected then I will post the update with the milf scene and do the chase scene later (she hunts you after you see the scene rather than before)
1. Adding furniture in the house but most likely the big part will be added in a later update as I did with the dungeon. 
2. The chase scene is still being worked on. If I see that it is going to need more time than expected then I will post the update with the milf scene and do the chase scene later (she hunts you after you see the scene rather than before)
Firstly I need to apologize for the huge delay on my part. As you know , I am struggling financially so I had to get a 3rd job to make ends meet. Lucky for me this has paid off so I can again work full-time on the game.
0.10 Update was supposed to be a chase scene in the sewers which would had a rewarding scene at the end. However , after playing it and testing it , the sewer scene was very anti-climatic and most importantly...boring. There was also a big chance that players would had been lost and eventually lose interest and giving up so after lots of consideration I have changed it into the following :
1. Decreased the sewer chase scene into a simple mini-maze rather than being chased in the sewers
2. Exiting the maze will lead into a drop where when the player falls into , he will "teleport" into an abandoned house where there he will be chased by the Entity. *WARNING* - Jump scare has been added. The player will need to hide behind objects or run into rooms to avoid being seen by the entity while she patrols the location. The hero's main objective is to view the attic on the top of the house where a scene is taking place. 
3. After escaping from the entity , you can view the scene where the Entity is there to monitor and then later escape again *teleport back* into the Asylum.
The whole idea is to show parts from the Entity's life before going to the Asylum in a memory-view/flashback style (hence the teleport's). If you get caught by the Entity (she see's and/or touch you) you will exit the memory and be brought back to the Asylum so save often
I will be posting screenshots and more in the next couple of days as I am still testing it at the moment
0.10 should be named 0.11 normally as I have added a new working mechanic along with a big building, the sewers and a new scene along with some optimizations. 
Again I apologize on the delay and I want to thank you all for sticking with me in the hard times.
Firstly I need to apologize for the huge delay on my part. As you know , I am struggling financially so I had to get a 3rd job to make ends meet. Lucky for me this has paid off so I can again work full-time on the game.
0.10 Update was supposed to be a chase scene in the sewers which would had a rewarding scene at the end. However , after playing it and testing it , the sewer scene was very anti-climatic and most importantly...boring. There was also a big chance that players would had been lost and eventually lose interest and giving up so after lots of consideration I have changed it into the following :
1. Decreased the sewer chase scene into a simple mini-maze rather than being chased in the sewers
2. Exiting the maze will lead into a drop where when the player falls into , he will "teleport" into an abandoned house where there he will be chased by the Entity. *WARNING* - Jump scare has been added. The player will need to hide behind objects or run into rooms to avoid being seen by the entity while she patrols the location. The hero's main objective is to view the attic on the top of the house where a scene is taking place. 
3. After escaping from the entity , you can view the scene where the Entity is there to monitor and then later escape again *teleport back* into the Asylum.
The whole idea is to show parts from the Entity's life before going to the Asylum in a memory-view/flashback style (hence the teleport's). If you get caught by the Entity (she see's and/or touch you) you will exit the memory and be brought back to the Asylum so save often
I will be posting screenshots and more in the next couple of days as I am still testing it at the moment
0.10 should be named 0.11 normally as I have added a new working mechanic along with a big building, the sewers and a new scene along with some optimizations. 
Again I apologize on the delay and I want to thank you all for sticking with me in the hard times.
I am working now on the monster/entity that will be chasing the hero throughout the maze and how the scene will finish once/when the hero gets caught/seen by the monster/entity. 
I need a few more days but I am slowly and steadily getting there ^_^
Thank you all for your amazing support
I am working now on the monster/entity that will be chasing the hero throughout the maze and how the scene will finish once/when the hero gets caught/seen by the monster/entity. 
I need a few more days but I am slowly and steadily getting there ^_^
Thank you all for your amazing support
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Please keep in mind that 0.09 is purely a cosmetic & optimization update!I will be posting a link with the game on MyDrive (Google Drive) in...
Uploading it now and I will be posting a change shortly.
The update is focused into enriching the lore , storyline explanations and mostly adding decorations/monsters/etc into the cave/dungeon part
I won't mention spoilers (besides the image attached) but I have added quite a few characters , lots of animations , a few creepy monsters and lots...lots of gore parts.
Currently I am debugging it and once I finish with it I will post it. 
Please remember that the main focus of this update is to add books explaining what is going on , what the Entity is trying to do , hints about her origins and previous victims
The update is focused into enriching the lore , storyline explanations and mostly adding decorations/monsters/etc into the cave/dungeon part
I won't mention spoilers (besides the image attached) but I have added quite a few characters , lots of animations , a few creepy monsters and lots...lots of gore parts.
Currently I am debugging it and once I finish with it I will post it. 
Please remember that the main focus of this update is to add books explaining what is going on , what the Entity is trying to do , hints about her origins and previous victims
Doing testing and lots of frame rate fixes. I should/would be able to post the update in the next 24-48 hours...
Thank you all for your support so far in this journey!
Можно ли отменить платеж в любое время?
600 Townsend Street, Suite 500
San Francisco, CA 94103
США
Телефон: +1 (833) 972-8766

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