Hole Cards

Hole Cards




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Hole Cards
From Wikipedia, the free encyclopedia
This section possibly contains original research . Please improve it by verifying the claims made and adding inline citations . Statements consisting only of original research should be removed. ( October 2021 ) ( Learn how and when to remove this template message )

^ Blaine, Rick (23 July 2021). Blackjack blueprint : how to play like a pro-- part-time . Huntington Press. p. 154. ISBN 978-0-929712-16-1 .

^ Snyder, Arnold (March 2006). The big book of blackjack (1st ed.). Cardoza Pub. p. 311. ISBN 1-58042-155-5 .

^ Uston, Ken (August 1992). Million dollar blackjack (6th rev. print ed.). Gambling Times. p. 197. ISBN 0-89746-068-5 .

^ Jump up to: a b Grosjean, James (2007). Exhibit CAA : beyond counting (1st ed.). South Side Advantage Press, LLC. p. 279. ISBN 978-0-9790061-4-2 .

^ Humble, Lance; Cooper, Carl (1987). The world's greatest blackjack book (Rev. ed.). Doubleday. p. 141. ISBN 0-385-15382-1 .

^ Snyder, Arnold (2005). Blackbelt in blackjack : playing 21 as a martial art (3rd ed.). New York: Cardoza Pub. ISBN 978-1580421430 .


In card games , hole carding is the obtaining of knowledge of cards that are supposed to be hidden from view. The term is usually applied to blackjack but can apply to other games with hidden hole cards, like three card poker and Caribbean stud poker . So long as it does not involve the use of a device like a mirror or actions like touching the dealer's cards, in most jurisdictions hole carding is a legal form of advantage gambling . In some games, like stud poker , casinos normally have rules against rubbernecking or having a confederate stand behind an opponent to signal hole cards.

Blackjack players must usually make playing decisions based on only seeing one of the dealer's cards (the upcard). But if the dealer's hole card is spotted, a player who plays correctly has a theoretical advantage of up to 13% instead of the normal player disadvantage of around 0.5%. A hole-card player will often choose not to make certain plays, such as hitting a hard 19 against a dealer 20, so as not to reveal that he can see the dealer's hole card.

This technique is not applicable in most games outside of the United States where the second dealer card is normally not dealt until all players have played.

A normal blackjack strategy has ten columns, for an ace through dealer ten value card. Strategy tables for hole carding differ from normal blackjack tables as they include a column for each possible total dealer hand instead of simply the visible card. Below is a sample hole card hit/stand table for six decks, stand on soft-17. The columns are based on the dealer hand and the rows based on the player hand. Green denotes a hit.

One method of hole carding is to peek at the card when the dealer checks the hole card for blackjack. This is called "first-basing". [1] A modification called "spooking" refers to a partner with a better view peeking at the hole card in the same circumstance and communicating the information to the player. Peeking devices have made these methods largely obsolete. [2]

Front-loading refers to observing the hole card as it is slid under the upcard. [3] Newer methods of hole-carding concentrate on observation before the down card is placed under the upcard. This provides information about the card even if the dealer upcard is not a ten or an ace. The advantage varies depending on the rules, the percentage of cards seen, and the strategies used.

At times the player will see a corner of the hole card, but not enough to determine the exact card. For example, if there is no pip in the corner, the card may be an ace, 2 or 3. Or, if there is a pip in the corner, it is a 4-10, but not a face card. To make use of this additional information, a different set of strategy tables must be used depending on the set of possible cards in the hole. [4]

Below is a sample blackjack, partial hole card hit/stand table for two decks. The columns are based on the dealer upcard and the rows based on the player hand. Partial hole card tables contain ten columns as the dealer's total hand is not known with complete certainty. A different set of tables must be used depending on the information acquired from the hole card. In this table, the hole card is a six or seven. Green denotes a hit. One might note that this table bears little resemblance to standard blackjack strategy.

Hole carding generally refers to knowing the dealer’s hole card. Next card play refers to knowing the next card to be dealt. If a round has not started, and a player knows what his or her first card will be, one can simply alter one's bet depending on the value of that card. In a game like blackjack, if the dealer has already dealt a player's first two cards, and the player knows the next card to be dealt, it becomes possible for playing decisions to be altered to include this additional information. [4] : 255 Strategies are significantly more complex as there exists a different strategy table for each possible next card. Strategies may also differ depending on a player's position in the dealing rotation:







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Main Page





Discuss





All Pages





Community





Interactive Maps









Draw Phase





Standby Phase





Main Phase 1





Battle Phase





Main Phase 2





End Phase









Main Deck





Extra Deck





Main Monster Zone





Extra Monster Zone





Spell & Trap Zone





Field Zone





Pendulum Zone





Graveyard





Hand









Summoning conditions





Normal Summon





Flip Summon









Ritual Summon





Fusion Summon





Synchro Summon





Xyz Summon





Pendulum Summon





Link Summon









Continuous Effect





Ignition Effect





Trigger Effect





Quick Effect





Flip Effect





Lingering Effect









Activation condition





Spell Speed





Respond





Chain





SEGOC





Missing the timing









Battle





Destroy





Target





Negate





Banish





Set









Normal Monster





Effect Monster





Tuner Monster





Ritual Monster





Fusion Monster





Synchro Monster





Xyz Monster





Pendulum Monster





Link Monster









Normal Spell





Continuous Spell





Equip Spell





Field Spell





Quick-Play Spell





Ritual Spell









Normal Trap





Continuous Trap





Counter Trap









Flip





Gemini





Union





Spirit





Toon









Card Name





Attribute





Level





Rank





Pendulum Scale





Link Rating





Type





ATK





DEF









Problem-Solving Card Text





Passcode





Rarity





Set number









GO RUSH!!





SEVENS





VRAINS





ARC-V





ZEXAL





5D's





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