High Heels Skyrim Se

High Heels Skyrim Se




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High Heels Skyrim Se
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Last updated

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Added NiOverride root node scaling detection for proper scaled actor corrections.




Only one version now, which is ESP-FE (light mod)
Added support for additional furniture markers from various DLCs
Removed 'Frame smoothing' feature as it never really worked well and was prone to causing errors.
Added garbage collection mechanism to avoid 'stuck' effect script instances.
Default value for scaling deviation changed to 3.5%
The radius of the cloak effect is cut in half, it was way too large to be practical.
Better handling for OnEffectFinish event to make sure any active corrections are cleared.




Added a new MCM option to allow pose correction for scaled actors not wearing heels.
Added Scaling Deviation slider to determine how much an acter must differ from 1.0 for corrections to kick in.
Made the determination of needed offsets/angles much more streamlined and structured, This may allow custom furniture definitions in the future.




Added Frame smoothing slider to break up the correction into several frames
Added correction for sitting in the cart.



As many know, when Skyrim Anniversary Edition (AE) was released in late 2021, it broke old SKSE plugins.  Meaning those whose authors are gone, are now obsolete.  Among them is the Misc High Heels Sitting Height Fix mod, which would correct posture of females wearing high heels when sitting, using craft stations, etc. If you have not updated and still use Skyrim SE 1.5.97 or earlier, that mod should still work for you. But If you updated to AE (1.6.*), you would want to check out this one. Just to clarify - as long as you got proper versions of the pre-requisites (SKSE, Papyrus, Racemenu, SkyUI), this should work fine on SE (1.5.97) and VR.  Racemenu handles high heels by permanently elevating an actor above ground by an offset value provided in the shoes' mesh file.  As a result, actor also floats over chairs, beds, and other furniture.  Which looks rather jarring and weird. To handle this, there is a Racemenu High Heels (Height Fixes) mod by ousnius , but it is pretty basic.  All it does is cancel heel offset whenever an actor interacts with some furniture, swims or mounts a horse.  This causes their feet to sink into ground, but at least the rest is aligned.  This mod pretty much started with me going into RacemenuHH scripts and starting to tinker to try and make it behave more like the Misc HH fix.  Ousnius has graciously allowed me to use his mod as base for mine, and I am borrowing the correction effect delivery mechanism pretty much wholesale. Version 1.3.1 update: This is a minor fix, involving a single script change.  Updating from 1.3 should pose no issues.  However, after updating, I recommend going into MCM and disabling Player/NPC fixes, exiting, the menu, and then going back and enabling them again - just in case. This update adds a Netimmerse Root override check in order to obtain true player scaling. Up to now, my scaling correction code relied on GetSCale() call.  But apparently, if you fiddle with 'Height' slider in Racemenu 'Body Scales' tab, it changes your height by applying a scaling override on the root node, and this is not picked up by GetScale. This change will have HeelsFix check for this scaling override and apply the correction accordingly. Personally, I never use that Racemenu slider, I prefer to use  Player Size Adjuster and First Person Camera Height Fix SSE mod.  The scaling it applies is reflected by the GetScale call properly.  The Racemenu height slider alsoi messes with any adult animation frameworks one may use.  I.e. FlowerGirls only uses GetScale.  OStim tried to check for override but checks wrong node, and SexLab checks a bit overzealously and ends up counting it twice, so player gets overscaled in opposite direction...  Version 1.3 update: WARNING!!! Please read before upgrading from 1.2!!! Please read this if you are upgrading from 1.2 for a game in progress. If you don't follow these steps and get a corrupt save game or something.... 1. Load your latest save, go into Heels Fix MCM, note your settings. Uncheck all boxes. 2. Move to interior location, make a regular save, exit the game. 3. Uninstall HeelsFix. 4. Load your save, move to other location, make manual save again and exit the game. 5. Use Fallrim Tools ReSave to open your savegame. 6. Under Clean menu, use 'Remove unattached instances'. 7. Now, you can install HeelsFix 1.3, load your save, and re-enable its MCM settings. Version 1.3 does away with separate .esp and .esl versions. It is now an esp-fe, a light-flagged mod that will not take up an esp slot. That is, unless you are on VR which does not support ESLs and loads everything as an ESP. I also added support for a whole bunch new markers, including Hearthfires stuff like Ovens. The 'Smoothing frames' feature has never worked well. I removed it. If someone was using it and really liked it, let me know. I also added a garbage collection system. It keeps track of correction effects applied to actors, and cleans up now and then. Version 1.2 update: I have now added ability to apply corrections to scaled actors who are NOT wearing heels. Toggled by a new option in the MCM.  The 'Enable Fixes' and 'Advanced Fixes' must be on for this to work.  Also, added scaling deviation slider to determine amount of scaling needed for correction to kick in.  This is done for better performance. Default is 3.5% ( so scaling between 0.965 and 1.035 is considered 'normal' and is ignored.)  Any NPC flagged as a child is excluded. Children have 0.8 scale, but they use their own, already corrected animations. This will not apply negative angle to legs when sitting. It clips thighs into furniture and looks bad.  Short NPCs will just have their feet dangling. Enabling correction for scaled "No-Heels" will DEFINITELY make this conflict with Furniture Height Size Fix Enhanced .  Version 1.1 update: I added correction for 'sitting in the cart' - including proper scaled actor calculation. A new slider on the MCM - smoothing frames.  Left at 1, the mod will work as usual.  Increaing it will break up the correction into a series of smaller shifts over a period of about half a second. Was my attempt to make it less abrupt, but I am of very mixed feeling about it.  For really smooth transitions, I would have to be talking to the Havok engine directly, not play with overrides.  I personally leave it at 1 - but maybe some will like it. Installation: Should be quite straightforward, this mod should NOT present conflicts with anything else you got installed. All the fixes options in the MCM are off by default, so you need to go in and enable them. If you are using RacemenuHH Fixes, you should disable its fixes, go to some other area to make sure its effect clears on anyone affected.  Then you can enable this mod's fixes.  Usage: The 'Enable Player and NPC Fixes' options in the MCM will turn on the basic fix, making this mod work exactly like RacemenuHH Fixes.  This makes it real lightweight - no fancy calculations, no determining exactly what the actor is doing, just a single root node adjustment.  Once primary fixes are enabled, however, you can enable the 'Advanced' Fixes, which are really what this mod is all about.  Once advanced fixes are enabled, there is also the 'Correct Scaled Actors' option.  If a custom follower has unusual scaling and you put some heels on her, this option will try to get this actor a proper alignment. You may also notice some 'Factor' sliders.  More on those further down. Potential issues/conflicts : The mod will cache calculated values for a given actor.  So if you tinker with options/sliders, you might need to unequip/reequip your test subject's shoes for them to take effect.  For an NPC, you can also do this: open console and type: help "heels fix" Look for:  SPEL:  ( xx0028B0 )  'Heels Fix Ability'   - where 'xx' are some hex digits.   If using the ESL version, it rather will be: SPEL: (fexxx805)   'Heels Fix Ability' Either way, you need that 8-digit value in parenthesis. Click the NPC in question to select them and type removespell  - This should reset that NPC. Now that Mu Joint Fix mod is available for AE, I was able to test its compatibility.  Using it with all .ini settings on default, I observed that when sitting, at least the AE version clips actor feet into ground - heels or no heels - by about 4 points.  This (for now) can be countered by decreasing the Thigh Factor and Thigh Factor(SS) sliders in the MCM to about 28-30 from the default 35 .  The leaning interactions don't seem to be affected.  Once I know how MJF author plans to deal with this issue, I can make an update to account for it. If you are using ' Sexy Sit Animation ' mod, those poses kinda were designed with heels in mind, so corrections for those can be off.  You can try to fine-tune those using 'Thigh Factor (SS)' and 'Lean Back Factor' sliders.  (See below) Mods like " Immersive Interactions - Animated Actions " - this is a whole another bag of jumping weasels. I did not even go there yet. Those are not really furniture interactions. I would either have to catch those animation events or piggiback on the mod's actual scripts. If I have the time, I might eventually make an update to account for that mod. If you are using some adult framework, and want ladies keeping their high heels during action... this mod really leaves it up those mods. If you use OStim , I think there is an OHeels add-on. For Flower Girls , I strongly suggest getting my Flower Girls Slot Handler mod which not only gives fine control over what is worn during sex scenes, but also does in-scene high heel handling, including proper actor scaling for kissing. If you use Sit Anywhere 2 mod, you might notice that actors in high heels sit rather weirdly.  This is because the sit markers in that mod are missing proper keywords.  I added a comment about this on that mod's page.  But until Sit Anywhere author fixes their mod, I have provided an ESP-FE patch file for it. The "Misc HH Height Fix" mod did a better job at pose correction. I.e. feet would remain straight on ground. But it was a .dll plugin, not shackled by the Papyrus engine. I tried to make this as lightweight as possible, so I went for minimal adjustments. I.e. legs fix is a single rotation override on the pelvis node. Means feet will be on the floor at a slight angle. You can tinker with Thigh factors to fine-tune it to your liking.  A more in-depth on how this works: As mentioned, it borrows the effect application part from Racemenu HH Fixes. For Player fix, it casts a permanent 'Heels Fix Ability' on the Player. If NPC fixes are enabled, it also casts a permanent 'Heels Fix Cloak Ability' on the player.  The effect of this cloak is every eligible NPC in certain radius of the player also has 'Heels Fix Ability' cast on them, which is removed when NPC dies, goes to other cell or exits said radius. The effect of Heels Fix Ability is 'Heels Fix Correct Effect', which is the real payload.  This effect tracks which NPCs have a heels offset.  It monitors for Equipitem and Unequipitem events to keep track of when heels are put on or off.  It also monitors for furniture interaction events such as OnSit and OnGetUp. When heel offset on some actor goes to a new non-zero number, the correction angles are calculated. Example:  a scale 1.0 actor in Skyrim has thigh length 35 (The thigh factor) Suppose actor just donned 6-point heels.  6 / 35 = 0.17 14 is the sine of the angle, so the angle is 9.87 degrees.  When actor sits on a chair, their overall body is lowered down by the heel height, and their pelvis (along with legs) is rotated 9.87 degrees up, bringing their knees up by 6 points.  Thus, increasing the thigh factor will actually reduce the correction angle and vice versa. What corrections are there? No correction: leaning against walls, mining in-wall ore veins, pouring out a water bucket Root correction only (shifting entire actor down): riding, sleeping, laying down, sitting on ledge, etc. Lean forward: (Actor remains overall shifted up, but their upper body rotates a bit forward so their hands are lowered to proper height) - leaning on fences and counters, using workbenches, anvils, most other craft stations. For smelters and cooking spits/pots, the forward lean angle is a bit less. This is the correction affected by the "Lean Forward Factor" slider. Root + left knee up (Actor shifted down, left leg rotated up a bit) - mostly for tanning racks, really.  ("Thigh Factor" slider) Root + knees up: (Actor is shifted down but their lower body is rotated to bring the knees up) - Pretty much for any chairs/benches/thrones/grindstones etc. One distinction: a lot of chair sitting idles involve placing hands on knees, and with knees brought up, hands clip into knees.  The solution is to rotate torso a few degrees back, bringing the hands up. This lean back adjustment, however, is only for free-standing chairs/benches. For sitting at a table or a bar, there is no lean back. Likewise, no extra leanback for Jarl thrones. The "Thigh Factor" affects poses sitting behind a table, on a bar stool, or on a throne. For standalone chairs/benches, the "Thigh Factor (SS)" and "Lean Back Factor" come into play.  Main reason why SS is separate is 'Sexy Sit' animation.  Those have actor legs stretched out a bit, and typically require way less correction.  Fine tune the Thigh (SS) and Lean Back depending on which pose you installed. Scaled Actors Math : It seems that typical sitting surfaces in Skyrim are 30 off the ground, and various work surfaces are about 65 from ground.  For a 1.0 scale actor.  But I have come across follower mods with custom scaled actors.  (I.e. Taki the Kunoichi Warrior is like 0.88) Her sitting height is 26.4 so she will be sunk 3.6 points into a typical chair. But suppose she wears 9-point heels. This mod will determine that her body needs to be lowered only 9 - 3.6 = 5.4 points. And likewise, her knees need to go up only by that amount. Working, say, an enchanting table, her hands will be at 57.2, sticking a whopping 7.8 points into the table. With 9-point heels, this mod would normally give her a forward lean to bring the hands 9 points down. But with scaled math enabled, it will lean her only for 9 - 7.8 = 1.2 points.  Note that some scaled actors come with their own corrected animation packs, which likely will not play nice with this math...
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Advanced positioning correction when wearing high heels.

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Ousnius, author of the original RacemenuHH fix, who graciously allowed me to borrow his mod structure to use as base for this one. Expired, author of Racemenu MiscMods, author of the Misc HH Height Fix - mostly for ideas and inspiration. ElminsterAU, author of SSEEdit All the great folks behind SKSE, SkyUI, PapyrusUtils etc. LamaKreis, whose beautiful followers are used in most of the screenshots. Bethesda for the awesome game!

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Should not be a requirement, but is highly recommended.
Not required, but this corrects furniture interaction position on heels.
Soft Requirement: If you want Heels to work.
Recommended - for pose correction when using furniture in heels.
optional - for 1.5.95 and AE - fixes heel sinking for all parts of the game

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Last updated

15 December 2019
10:23PM



Original upload

15 December 2019
10:23PM



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