High Heels Skyrim

High Heels Skyrim




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High Heels Skyrim
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Last updated

09 January 2022
11:41PM



Original upload

08 January 2022
5:22AM



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Updated Plugin to ESL (Form 44)
Removed NPC versions
Cleaned up the ESP to remove a bunch of old data that is unused
Converted the Counters from slot 52 (MOD_PELVIS) to slot 54 (MOD_LEFT_LEG)




Fixed Bodyslide sliderset naming consistency




Fixed Platforms to not have body mesh and also work with proper foot reference. This means that toenail/feet textures will now work with the heels.




Initial Conversion of Charming High Heels



MAKE SURE YOU RUN BODYSLIDE. For a full description with pretty pictures and such look at the original mod page . This is my modification of the original mod to work with Bodyslide. There was quite a bit of work involved to edit the feet mesh, and reskin everything to work properly with the new CBBE base mesh. Modifications: Converted to RaceMenu HighHeels Removed Stockings/UNP versions Manually fixed feet for new CBBE Bodyshape with AnkleSize morph support Reskinned all of the Heels Various miscellaneous fixes Toenail/Foot overlays properly work on the custom feet Modified the Counter from slot 52 (MOD_PELVIS) to slot 54 (MOD_LEFT_LEG) Platform - Slot 37 (FEET) Vamp - Slot 53 (MOD_RIGHT_LEG) Counter - Slot 54 (MOD_LEFT_LEG) I've removed the UNP parts, as there is a UNP port already here .
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A SSE and Racemenu High Heels Modern CBBE/3BBB/Bodyslide conversion of the Charming High Heels for CBBE HDT mod by arison_c.

All permission are inherited from the original mod.

Thanks to arison_c for the initial mod.

This mod is not opted-in to receive Donation Points


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Last updated

11 December 2021
7:29PM



Original upload

25 January 2020
8:20AM



Up until now, if you wanted to use Racemenu High Heels for SSE to take over for hdtHighHeels.esm, you would have to edit the dependent mod in xedit, removing all the references, etc. With this mod, you don't need to do that. No need to try and find a new DLL next time CC content is updated, etc. Just use this mod. It fulfills the master dependency that keeps any dependent mod from loading, but lacks any of the hdtHighHeels functionality (which will be provided by Racemenu High Heels). Technically your dependent mod will report errors if checked, but things will work just fine (as long as you get Racemenu High Heels...). If that isn't the case, let me know in the comments and you can return the mod at no cost to you. Lazy Heels is an alternative for non-Racemenu users.
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This is a dummy ESM (ESL and ESM flagged) that does nothing more than provide the file dependency for mods that require "hdtHighHeels.esm" as a master. Use with Racemenu High Heels or your HDT heels will sink into the ground.

Created with Wrye Bash "Create Dummy Master" feature.

This mod is not opted-in to receive Donation Points

Lazy Heels as alternative for Racemenu High Heels
So heels don't sink into the ground.

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Copyright © 2022 Robin Scott. All rights reserved.


Last updated

26 August 2022
6:18PM



Original upload

02 March 2022
11:41PM



Credits and distribution permission



Other user's assets
Some assets in this file belong to other authors. You will need to seek permission from these authors before you can use their assets




Upload permission
You are not allowed to upload this file to other sites under any circumstances




Modification permission
You are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator




Conversion permission
You can convert this file to work with other games as long as you credit me as the creator of the file




Asset use permission
You must get permission from me before you are allowed to use any of the assets in this file




Asset use permission in mods/files that are being sold
You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms




Asset use permission in mods/files that earn donation points
You are not allowed to earn Donation Points for your mods if they use my assets





No translation available on the Nexus



Added NiOverride root node scaling detection for proper scaled actor corrections.




Only one version now, which is ESP-FE (light mod)
Added support for additional furniture markers from various DLCs
Removed 'Frame smoothing' feature as it never really worked well and was prone to causing errors.
Added garbage collection mechanism to avoid 'stuck' effect script instances.
Default value for scaling deviation changed to 3.5%
The radius of the cloak effect is cut in half, it was way too large to be practical.
Better handling for OnEffectFinish event to make sure any active corrections are cleared.




Added a new MCM option to allow pose correction for scaled actors not wearing heels.
Added Scaling Deviation slider to determine how much an acter must differ from 1.0 for corrections to kick in.
Made the determination of needed offsets/angles much more streamlined and structured, This may allow custom furniture definitions in the future.




Added Frame smoothing slider to break up the correction into several frames
Added correction for sitting in the cart.



As many know, when Skyrim Anniversary Edition (AE) was released in late 2021, it broke old SKSE plugins.  Meaning those whose authors are gone, are now obsolete.  Among them is the Misc High Heels Sitting Height Fix mod, which would correct posture of females wearing high heels when sitting, using craft stations, etc. If you have not updated and still use Skyrim SE 1.5.97 or earlier, that mod should still work for you. But If you updated to AE (1.6.*), you would want to check out this one. Just to clarify - as long as you got proper versions of the pre-requisites (SKSE, Papyrus, Racemenu, SkyUI), this should work fine on SE (1.5.97) and VR.  Racemenu handles high heels by permanently elevating an actor above ground by an offset value provided in the shoes' mesh file.  As a result, actor also floats over chairs, beds, and other furniture.  Which looks rather jarring and weird. To handle this, there is a Racemenu High Heels (Height Fixes) mod by ousnius , but it is pretty basic.  All it does is cancel heel offset whenever an actor interacts with some furniture, swims or mounts a horse.  This causes their feet to sink into ground, but at least the rest is aligned.  This mod pretty much started with me going into RacemenuHH scripts and starting to tinker to try and make it behave more like the Misc HH fix.  Ousnius has graciously allowed me to use his mod as base for mine, and I am borrowing the correction effect delivery mechanism pretty much wholesale. Version 1.3.1 update: This is a minor fix, involving a single script change.  Updating from 1.3 should pose no issues.  However, after updating, I recommend going into MCM and disabling Player/NPC fixes, exiting, the menu, and then going back and enabling them again - just in case. This update adds a Netimmerse Root override check in order to obtain true player scaling. Up to now, my scaling correction code relied on GetSCale() call.  But apparently, if you fiddle with 'Height' slider in Racemenu 'Body Scales' tab, it changes your height by applying a scaling override on the root node, and this is not picked up by GetScale. This change will have HeelsFix check for this scaling override and apply the correction accordingly. Personally, I never use that Racemenu slider, I prefer to use  Player Size Adjuster and First Person Camera Height Fix SSE mod.  The scaling it applies is reflected by the GetScale call properly.  The Racemenu height slider alsoi messes with any adult animation frameworks one may use.  I.e. FlowerGirls only uses GetScale.  OStim tried to check for override but checks wrong node, and SexLab checks a bit overzealously and ends up counting it twice, so player gets overscaled in opposite direction...  Version 1.3 update: WARNING!!! Please read before upgrading from 1.2!!! Please read this if you are upgrading from 1.2 for a game in progress. If you don't follow these steps and get a corrupt save game or something.... 1. Load your latest save, go into Heels Fix MCM, note your settings. Uncheck all boxes. 2. Move to interior location, make a regular save, exit the game. 3. Uninstall HeelsFix. 4. Load your save, move to other location, make manual save again and exit the game. 5. Use Fallrim Tools ReSave to open your savegame. 6. Under Clean menu, use 'Remove unattached instances'. 7. Now, you can install HeelsFix 1.3, load your save, and re-enable its MCM settings. Version 1.3 does away with separate .esp and .esl versions. It is now an esp-fe, a light-flagged mod that will not take up an esp slot. That is, unless you are on VR which does not support ESLs and loads everything as an ESP. I also added support for a whole bunch new markers, including Hearthfires stuff like Ovens. The 'Smoothing frames' feature has never worked well. I removed it. If someone was using it and really liked it, let me know. I also added a garbage collection system. It keeps track of correction effects applied to actors, and cleans up now and then. Version 1.2 update: I have now added ability to apply corrections to scaled actors who are NOT wearing heels. Toggled by a new option in the MCM.  The 'Enable Fixes' and 'Advanced Fixes' must be on for this to work.  Also, added scaling deviation slider to determine amount of scaling needed for correction to kick in.  This is done for better performance. Default is 3.5% ( so scaling between 0.965 and 1.035 is considered 'normal' and is ignored.)  Any NPC flagged as a child is excluded. Children have 0.8 scale, but they use their own, already corrected animations. This will not apply negative angle to legs when sitting. It clips thighs into furniture and looks bad.  Short NPCs will just have their feet dangling. Enabling correction for scaled "No-Heels" will DEFINITELY make this conflict with Furniture Height Size Fix Enhanced .  Version 1.1 update: I added correction for 'sitting in the cart' - including proper scaled actor calculation. A new slider on the MCM - smoothing frames.  Left at 1, the mod will work as usual.  Increaing it will break up the correction into a series of smaller shifts over a period of about half a second. Was my attempt to make it less abrupt, but I am of very mixed feeling about it.  For really smooth transitions, I would have to be talking to the Havok engine directly, not play with overrides.  I personally leave it at 1 - but maybe some will like it. Installation: Should be quite straightforward, this mod should NOT present conflicts with anything else you got installed. All the fixes options in the MCM are off by default, so you need to go in and enable them. If you are using RacemenuHH Fixes, you should disable its fixes, go to some other area to make sure its effect clears on anyone affected.  Then you can enable this mod's fixes.  Usage: The 'Enable Player and NPC Fixes' options in the MCM will turn on the basic fix, making this mod work exactly like RacemenuHH Fixes.  This makes it real lightweight - no fancy calculations, no determining exactly what the actor is doing, just a single root node adjustment.  Once primary fixes are enabled, however, you can enable the 'Advanced' Fixes, which are really what this mod is all about.  Once advanced fixes are enabled, there is also the 'Correct Scaled Actors' option.  If a custom follower has unusual scaling and you put some heels on her, this option will try to get this actor a proper alignment. You may also notice some 'Factor' sliders.  More on those further down. Potential issues/conflicts : The mod will cache calculated values for a given actor.  So if you tinker with options/sliders, you might need to unequip/reequip your test subject's shoes for them to take effect.  For an NPC, you can also do this: open console and type: help "heels fix" Look for:  SPEL:  ( xx0028B0 )  'Heels Fix Ability'   - where 'xx' are some hex digits.   If using the ESL version, it rather will be: SPEL: (fexxx805)   'Heels Fix Ability' Either way, you need that 8-digit value in parenthesis. Click the NPC in question to select them and type removespell  - This should reset that NPC. Now that Mu Joint Fix mod is available for AE, I was able to test its compatibility.  Using it with all .ini settings on default, I observed that when sitting, at least the AE version clips actor feet into ground - heels or no heels - by about 4 points.  This (for now) can be countered by decreasing the Thigh Factor and Thigh Factor(SS) sliders in the MCM to about 28-30 from the default 35 .  The leaning interactions don't seem to be affected.  Once I know how MJF author plans to deal with this issue, I can make an update to account for it. If you are using ' Sexy Sit Animation ' mod, those poses kinda were designed with heels in mind, so corrections for those can be off.  You can try to fine-tune those using 'Thigh Factor (SS)' and 'Lean Back Factor' sliders.  (See below) Mods like " Immersive Interactions - Animated Actions " - this is a whole another bag of jumping weasels. I did not even go there yet. Those are not really furniture interactions. I would either have to catch those animation events or piggiback on the mod's actual scripts. If I have the time, I might eventually make an update to account for that mod. If you are using some adult framework, and want ladies keeping their high heels during action... this mod really leaves it up those mods. If you use OStim , I think there is an OHeels add-on. For Flower Girls , I strongly suggest getting my Flower Girls Slot Handler mod which not only gives fine control over what is worn during sex scenes, but also does in-scene high heel handling, including proper actor scaling for kissing. If you use Sit Anywhere 2 mod, you might notice that actors in high heels sit rather weirdly.  This is because the sit markers in that mod are missing proper keywords.  I added a comment about this on that mod's page.  But until Sit Anywhere author f
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