Hentai Verse

Hentai Verse




🛑 ALL INFORMATION CLICK HERE 👈🏻👈🏻👈🏻

































Hentai Verse
Hentaiverse is a PCVR porn game featuring super curvy characters and a bright city environment. Find out more at https://www.thehentaiverse.com/
Walk around the town and catch a glimpse of some truly extreme beauties in this fun VR porn experience from Hentaiverse. https://www.thehentaiverse.com/
Make sure you have OPENXR or STEAMVR activated then doubleclick on “metaverse.exe”
it’s for SEATED exeperience, USE YOUR MOUSE AND KEYBOARD (joysticks not supported yet)
Movement with QWERTY keyboard ( AWSD ) and mouse.
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Information on this page may be outdated or somewhat biassed. It was last reviewed in December 2021, which made it better but still not perfect. It is highly recommended that you use the HentaiVerse forum to ask for advice.

For help with shortened terms see the acronyms page. For extra help see HentaiVerse Advice Advanced or Ask The Experts .

Don't invest too heavily into any Play Styles or Fighting Styles just yet. Keep stats balanced. Try out everything for a bit while the overall challenge and investment into the game is very low.

Around level 100 it's best to stick to one style at a time. Viable options are:

Continue to keep stats relatively balanced except for INT (unless maging) and replace your gear every ~30 levels . Gear of your own level is better since you will not be soulfusing for a while. Getting level 10 potency in Item World gives a nice offensive boost for melee weapons.

As you progress in levels you'll start facing monsters with increased Power Levels , mostly above PL 400 (and thus with powerful spirit attacks). Most of the fights will become significantly more difficult at roughly level 150+. There's a few adjustments you can do:

Same styles remain viable. But some things change because level 310 allows maxing out the 'Faster Imperil' ability which lets you spam imperil with no cooldown. Level 330 allows maxing the 'Better Imperil' ability , increasing its effectiveness further.

Mage is much more viable with imperil. Mage can be played at higher difficulty above level 310.

Melee styles also benefit from casting imperil. 1H with imperil can do very well with a relatively cheap Shortsword of Slaughter. Without imperil, the more expensive Rapier of Slaughter is best. But even a Rapier of Slaughter will benefit from using imperil. You don't have to land imperil on every single monster---getting most monsters imperiled is already an improvement.

Melee styles other than 1h will notice some attacks getting parried by monsters. Stunned monsters cannot parry, so club and mace are good options. At high player levels and with good equipment and forging, switching to heavy (power) armor can also be faster in some styles.

For all melee styles, switching from plate/leather to power/shade will provide a good offensive boost for a slight loss of some defensive stats. Shade armor is better than leather armor in general, because it increases attack damage, has zero burden, and has more evade. Power armor provides an even bigger increase in attack damage, making it better than plate armor in general. Use power of protection when you need defense, and power of slaughter for offense. The skills Orbital Friendship Cannon and Fus Ro Dah can be very helpful for survival. Orbital Friendship Cannon is much better offensively, while Fus Ro Dah costs only half as much overcharge .

The following are universal regardless of whether you choose a melee or a mage build.

Mages can ignore Staff Damage and Staff Accuracy.

Warning: Training is a massive credit sink and generally offers very little rewards except for Adept Learner and Ability Boost. Do not start dumping all your credits into Scavenger, etc. Maxing Scavenger will cost more than 17 million credits and will only increase the chance of item drops from 10% to 12.5%; these are meant for players with a lot of credits to spend.

If you want to get an equipment 's link, mouse over it and press C .

Increases health pool, massively increases survival.

Increases mana pool, greatly useful.

Reduces cooldown and increases the amount of hp healed. Vital as health potions are very weak in this game.

Stronger and longer heal-over-time.

(Applicable Armor & Weapon abilities)
Mana is the most recommended type of restorative to bring into battle .

Increases how fast you attack/cast spells. This increases your survivability as less monsters will be able to attack you for every attack you do and they will charge their MP/SP skills slower.

Procs earlier and uses less SP per proc.

Good for melee (to use Spirit Stance more) or once Spark of Life / Spirit Shield become available (also useful for mage).

Decent survival boost, especially at lower levels.

Increases damage done using Imperil, especially good for mages.

Reduces cost and cooldown of Imperil as well as increases targets affected, especially good for mages.

Not as important if SoL is auto-cast but helps to reduce MP usage otherwise. Very important once you start seeing monsters with SP bars regularly (level ~150+) as SP attacks deal a lot of damage and can 1-shot you.

Already a fast spell , still a long cooldown.

Just procs more often, still a weak spell . Most monsters do not deal magical attacks either, and the MP gained is very low. Only really useful to some extent when fighting certain boss monsters such as the Flying Spaghetti Monster.

Replaceable with Better MagNet once the MagNet spell becomes available.

Both spells are not highly useful even when they break less often.

Already occurs as part of the Mage play style .









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