Hentai Teenage Mutant
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Hentai Teenage Mutant
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If you only know TMNT from TV and film and you want to dive into the franchise’s expansive comic book history, here are some good starting points.
The Teenage Mutant Ninja Turtles are one of the most enduring franchises of all time. First introduced in the mid-1980s, this was a team that was initially meant to largely be a parody of things like Frank Miller’s Daredevil , but something about it caught fire and suddenly it had everything from films to lunchboxes and has existed in one form or another ever since.
Even now, there’s a comic book going on over at IDW that’s been running for over one hundred issues and several mini-series. For fans who’ve already seen the cartoons and the films, which storylines will appeal the most? Which ones are must-reads for anyone that wants to delve into the franchise?
Generally, crossover comics such as these aren’t quite so high-quality. They’re usually entertaining, but James Tynion and Freddie Williams II managed to create something special with this mini-series. The six-issue miniseries sees the Turtles and Shredder teleported to the DC Universe courtesy of Krang, where they have to find a way back before their mutations are reverted due to how physics work differently in this universe.
What makes this book truly work is its willingness to draw on the universes of both franchises, with guest stars everywhere to feel like a celebration of two franchises that ruled the late '80s and early '90s.
This is a crucial story from the IDW continuity because it deals with how the heroes take Krang out. After getting two genius scientists to work with him, Krang has the Technodrome invented, which is able to terraform the planet into something that would be hospitable for his people— while wiping out the existing species.
Multiple plot threads converge here, with readers getting to see Donatello and Leonardo coming into their own and creating plans to take out both Shredder and Krang at the same time. For IDW fans this book is crucial to understand the next 50 or so issues of storytelling.
The Turtles managed to defeat Krang, but at what cost? Their brother Donatello nearly loses his life, and is forced to occupy the body of a robotic ninja turtle to keep existing. Meanwhile, the Foot Clan are bent on getting revenge for the Turtles’ attempted double-cross of Shredder.
In the end, the story builds into a finale that features the Clan Hamato going against the Foot Clan in some of the best action scenes of any American comic book series.
This is worth it just to see the Turtles have some fun for a change. So much of their stories on Earth are life-threatening, but despite the incredibly high stakes this story is just a high-concept sci-fi adventure on another planet.
The team is called to another dimension to help assemble all the witnesses against Krang, in the hopes of getting him put in jail once and for all. In addition to featuring some pretty classic Turtles characters, this fun three-parter has a twist ending no one could see coming.
The beginning of the IDW TMNT comic series, Change is Constant explains how the Turtles came about in the first place. It starts out with Leonardo, Donatello, and Michelangelo on the search for their missing brother Raphael, who was kidnapped when they were all young.
This storyline isn’t as good as some of the others, but it’s essential to understanding Raph, who is finally given an origin story to all of his rage. It also introduces key characters like Old Hob, a character who becomes a major antagonist for the team, as well as the rest of the main cast.
The original Mirage comics series of the Teenage Mutant Ninja Turtles ended with City at War, a storyline about the Turtles getting involved in a massive gang war ravaging New York City. Running for over a year, City at War is one of the landmark stories for the Turtles, which is why it’s been re-done at least three times in the comics and cartoons combined.
It goes some weird places for the characters, but serves as a natural stopping point for the first volume of the series, as peace comes to the Hamato Clan for the first time since the series began.
Everyone that’s a true Turtles fan should read this issue at least once— if they can find it. Eastman and Laird’s initial issue creating this franchise show just how talented they were as creators. So much of what everyone knows to be Turtles canon is fully-formed in this first issue, from their origin to their battle with the Shredder .
These weren’t things which were added later on like most franchises, but rather present in the very first issue. Of course, also present in the first issue is the team taking the Shredder out by kicking him off a building after he tries to use a grenade on them.
The macro-series are actually a bunch of one-shots collected into a single mini-series, each one centering on a different member of the Turtles. While most of the series is about forcing the team to fight one powerful threat after the other at breakneck speeds, the Macro-Series takes a different approach.
Each spotlight issue examines their place in the world after several years of dealing both with enemied and their own mistakes. They’re important from a plot perspective, but more importantly, each issue is poignant and bittersweet, and shows exactly why these characters have been able to be popular for so many decades.
With City at War finished, the Turtles have lost the one thing they fought their hardest to save. Despite adding a sister to the team in Jennika, the group has never been more divided. With the team shattered and each member individually broken, the group has to find a new reason to work together again— if they even want to.
What makes From the Ashes work is it’s such a great change of pace, as the team is allowed to process everything that’s happened to them. It builds a new status quo for the team going forward, and is the first thing readers will want to see once they’ve finished the previous storyline.
A different City at War from the original, but arguably a vastly superior one. After the Turtles have spent so many years dealing with their sensei being the head of the Foot Clan, things finally begin to move that allow them a chance at getting Splinter back as their dad again.
City at War works because it draws on so many different plot threads and characters, some dating all the way back to the very first issue of the comic, making for an incredible pay off for readers that have been around since the very beginning.
Staff Writer for CBR, Sage Ashford has also written for Comicon as well as other sites such as The Gamer, and has been doing freelance work since 2014, and been working for CBR since 2017. His focus is primarily on spreading the word on obscure anime, comic books, and games whenever possible.
Follow him on Twitter @ sageshinigami, or on Twitch @ sageshinigami.
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Teenage Mutant Ninja Turtles: FlashFighter
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Teenage Mutant Ninja Turtles: FlashFighter was a Russian fan-made fighting game proof-of-concept made for the now-defunct Adobe Flash platform.
The game remains unfinished and only has a roster of two characters: Leonardo , and Krang . However, Leonardo also has "LeoRestler" (his TMNT Adventures wrestling outfit ) and "LeoMirage" ( Mirage Studios original palette ) costumes, and Krang has a "DarkKrang" one.
The stages selectable in the game include:
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