Hearthstone Overwatch

Hearthstone Overwatch



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Hearthstone Overwatch

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Overwatch is a multiplayer first-player shooter created by Blizzard Entertainment . First unveiled during BlizzCon 2014, it entered closed beta for North America and Europe on October 27, 2015. It was released on May 24, 2016. The preorder of the game was announced and made available for prepurchase on Battle.net on November 6, 2015. [1]


Overwatch - Hearthstone Card Library - Hearthstone
Overwatch - Hearthstone Wiki
Overwatch Hearthstone Card Concepts! : hearthstone
[ Overwatch / Hearthstone ] - YouTube
New Overwatch , WoW, Hearthstone In-Game Goodies To Celebrate... - GameSpot
Overwatch Hearthstone Card Concepts!
Overwatch Hearthstone Card Concepts!
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Made some Overwatch Hearthstone card concepts for fun! These would be pretty cool if they are in the game, maybe even for a tavern brawl right?
I always thought Amaz was kind of annoying, this just reinforces it.
Genji is literal trash. If you buff him and transform then he loses the buff....
He has charge and windfury, you can just attack twice the turn you play him.
He basically is 1 damage 1 damage 2 damage 2 damage the first turn. And then is shit as a 9 mana 2/5.
I'd have made him a 4/3 that cost...less, and given him something like "Divine Shield: If this minion is attacked while it has divine shield, the attacker takes damage equal to their attack." Preferrably worded less awkwardly.
It's hard to balance a card that has Mega-Windfury by itself, especially with Emperor in the game.
Think about the combos with Flametongue totem!
Mercy should summon all legendary minions that died. I think it'd make her a bit better and highlights her whole "heroes never die" aspect.
I mean, that would be a bit OP. Imagine something like a Tirion, Cairne, Sylvanas, Sneed's old shredder, Deathwing dragonlord, Bloodmage Thalnos summon. Any card that could do that would be OP I tell you. OP.
That would have been a better idea!
or she could buff your heroes attack at the start of the turn and heal your hero at the end or be like a minion based ice block saveing your hero form lethal damage
Gadgetzan Auctioneer + Symmetra + Coin + Conceal would be SICK.
that actually would be so aids you either need coin or preps which you have two of so it's not even a very specific combo.
don't fall for it guys it's a scam.
I don't like some of those, they don't really fit the characters imo. Here are my ideas, in order of the hero select screen:
(Shaman) Genji- 6 mana 4/2, Windfury, Immune while attacking.
(Hunter) McCree- 7 mana 3/7, Can't attack, At the end of each turn, deal damage to all enemy minions equal to the nimber of turns this minion has survived.
Pharah- 6 mana 4/3, Battlecry: Deal 4 damage to two random enemy minions.
(Warlock) Reaper- 6 mana 3/6, Charge, Stealth.
Soldier 76- 8 mana 5/7, At the end of your turn, heal for 4.
Tracer- 4 mana 5/3, When this minion attacks and survives, fully heal it.
Bastion- 5 mana 2/10, Destroy any minion damaged by this minion.
(Warrior) Hanzo- 6 mana 4/5, Deal 3 damage to a minion and the minions next to it.
Junkrat- 4 mana 4/2, Deal 4 damage randomly split between all enemies.
(Mage) Mei- 5 mana 4/3, Battlecry: Freeze all enemy minions.
Torbjorn- 7 mana 2/4, Battlecry: Summon a turret. While torbjorn is alive, give the turret 2 attack and 2 health at the end of your turn.
Turret- 0 mana 4/4, Can't attack, Deal half attack damage to any enemy minion that attacks one of your minions.
(Rogue) Widowmaker- 8 mana 2/5, Stealth for one turn, At the end of each turn, destroy a random enemy minion.
D.va Mech- 9 mana 6/8, Taunt, Deathrattle: Summon a D.va Pilot.
Reinhardt- 9 mana 3/10, Taunt, Adjacent minions cannot be targeted by spells or hero powers.
Roadhog- 8 mana 5/10, At the start of your turn, attack a random enemy minion, can attack again normally.
Winston- 9 mana 4/8, Adjacent minions are Immune this turn.
(Paladin) Zarya- 8 mana 6/9, Divine Shield, Give a friendly minion Divine Shield. Also damages minions adjacent to her target.
(Druid) Lucio- 6 mana 3/7, Choose One: [At the end of your turn, heal your minions for 1], or [Give a friendly minion Windfury].
Mercy- 7 mana 4/7, At the end of your turn, summon all friendly minions that died this turn.
Symmetra- 6 mana 3/5, Battlecry: Summon a teleporter.
Teleporter- 0 mana 0/3, Your minions cost 3 less.
(Priest) Zenyatta- 5 mana 7/3, Choose a friendly minion, that minion heals for 3 Health at the end of each turn.

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