Hard Overwatch

Hard Overwatch



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Hard Overwatch
By: Furious Paul - Last Updated November 27, 2016
One of the hottest topics I hear throughout the Overwatch community is which
heroes are the hardest to master, and which heroes are the easiest to master. 
I was curious myself to see all the Overwatch heroes ranked from easiest to
hardest, so I have decided to make this list here.  This list also shows
you which heroes are best for beginners (top of the list) and which ones are
best for experts (bottom of list).
Keep in mind this list is my rough estimate.  Overwatch is still a young
game and this list is subject to change in the future once we start realizing
the full potential of every hero.  If you think a hero
deserves to be higher or lower on the list then please comment down below.  Check it out..



Blizzard's difficulty rating:  Medium

Winston is a great pick for new players or for players who want an easy
experience with Overwatch.  Winston requires very little precision with his
abilities and his main attack weapon doesn't even need to be aimed at enemies.
Tesla Cannon:  Winston's weapon is one of
the easiest weapons to use in Overwatch as it requires virtually no aiming. 
It has a very small learning curve to it and any new players can pick the game
up and easily start using his Tesla Cannon with no problems.
Jump Pack:  Winston can leap high and far with
his Jump Pack ability.  Jump pack is easy to use but one must know the maps
in order to know where to jump to.  But then again, map knowledge is
important with any hero.
Barrier Projector:  Winston's shield globes are
vital to block enemy damage and although it is overall very easy to use, knowing
exactly where and when to use it can take a little bit of practice.
ULTIMATE Primal Rage:  Winston's ultimate is
probably the hardest aspect of him to master.  Winston's leap goes on a
much shorter cooldown during his ultimate and he must get into melee range to do
any damage.  Winston remains relatively safe during Primal Rage because he
gets fully healed at 1000 HP during his ultimate.



Blizzard's difficulty rating:  Easy
Reaper is great for new players because his abilities don't require a lot of
precision.  It won't take long to get the hang of his abilities as one can
pick him up and start playing right away.
Hellfire
Shotguns:   Reaper's shotguns are relatively easy to aim at enemies
thanks to the large spread of his shotgun pellets.  It is much harder than
Winston however, as you will still need to do some aiming.
Wraith
Form:   This ability makes Reaper invulnerable for a few seconds and it
can take awhile to get better at using this ability, but overall an easy ability
to use and will help you get out of any nasty situation.
Shadow
Step:   Reaper's teleportation ability is relatively simple to use, it
just takes a bit of knowledge and experience knowing where and when to use it
at.

ULTIMATE Death Blossom:   Reaper's ultimate is a simple 360 degree short
range destruction ability that anyone can pick up on.  It can be a bit
risky to use, so one must be a little cautious about executing it.



Blizzard's difficulty rating:  Medium

Torbjorn players have it easy for them because their
turrets do a lot of their DPS.  Turrets still take knowledge in where to
build them throughout the maps and some basic skill for using his Rivet Gun.
Rivet Gun:  
Torbjorn's weapon does require some precision in learning how to aim properly as
he shoots out projectiles that has a travel time to its destination, although
it's not terribly difficult to get used to.
Build
Turret:   A two year old can build a turret, but knowing where to build
the turrets can take a little bit of knowledge.  Once the turret is up it
works for you and you only need to keep an eye on its hitpoints to repair it
after it takes damage.
Armor
Pack:   Torbjorn can collect scrap from dead heroes and then throw out
Armor Packs from it.  Collecting scrap is probably the most difficult
aspect of it and overall it is a very easy ability to do.
ULTIMATE
Molten Core:   Torbjorn's ultimate turns his turret to level 3 (as long
as its currently level 2 at the time), and he also gets an increased amount of
armor to go along with it, which is a relatively safe ultimate to use and is
easy at the same time.  Knowing when to activate it can take a little
knowledge.



Blizzard's difficulty rating:  Easy
Bastion is really simple, you move around and shoot things and sit still and
shoot things.  The strategies are relatively easy to learn, he just takes a
bit of aiming practice and knowledge on when and where to use his Sentry mode at
and you will be okay with him.
Recon Mode:  
Bastion is sort of a transformer, transforming into various modes.  His
default mode is Rocon and he simply moves around while only being able to fire
his gun.  His gun is hit-scan, meaning there is no projectiles, bullets
instantly hit the target you shoot at, which makes aiming more simpler, but
still requires some practice.
Sentry
Mode:   Bastion's powerful defensive mode, Sentry is just as easy and
nearly the same as Recon except you will be stationary and simply aiming at
enemies with a powerful gatling gun that is also hit-scan requiring only a bit
of practice.  What's more difficult is learning where and when to use
Sentry mode at, which shouldn't take a long time to learn.

Self-Repair:   Low on health?  Simply repair the damage up. 
Very easy ability, not much to it.
ULTIMATE
Tank:   Bastion's ultimate turns him into a tank which fires explosive
cannon balls that do AOE splash damage, not too difficult to get a hang of.



Blizzard's difficulty rating:  Medium
Reinhardt requires virtually no aiming, except when firing Fire Strikes. 
He spends a lot of time with his shield out protecting his team and his
abilities are not too difficult to master, but knowing how to protect his team
while staying alive does have a slight learning curve to it.
Rocket
Hammer:   Reinhardt's weapon is a big hammer that he can use in melee
range, it has a wide ark and anyone can pick him up and start using his main
weapon very easily.
Barrier
Field:   Reinhardt has a massive shield to block enemies shots and
projectiles.  Using it is really easy, but knowing how to position yourself
on the battlefield with it will take a bit of experience.
Charge:  
This is where beginners mess up on usually.  Charge is one of the most
difficult aspects of Reinhardt's arsenal to master.  You can easily get
yourself in nasty situations with this ability and it will take some time to
master it properly.
Fire
Strike:   Reinhardt's only long range weapon is a powerful projectile
that hits through all targets in its path.  Aiming it is not too hard and
only takes a bit of practice to get the hang of.  The main issue I see with
new players is simply not using the ability as often as they should.

ULTIMATE Earthshatter:   Reinhardt's ultimate slams his hammer on the
ground causes everyone in front of him to drop down and get stunned for a
short period of time.  Very simple to use and only takes a bit of knowledge
in knowing when to use it.



Blizzard's difficulty rating:  Easy
A lot of people think Mercy would be the easiest, think again!  Although
her abilities are easy to use and she requires virtually no aiming when buffing
her teammates, she does require a lot of knowledge in knowing which allies to
buff before others and how to stay out of trouble.  The amount of knowledge
with her is so much that it just so happens that my
Mercy guide is the
biggest one I have made yet.
Caduceus
Staff:   Like I said above, the skill of actually buffing teammates is
easy, she just needs some knowledge in knowing which ally to
heal or
damage boost
before others along with knowing who is
safer to follow
than others.  She also requires a bit of multitasking, as you have to keep
in mind where your allies are at and what is going on.
Caduceus
Blaster:   Mercy's attack weapon gets very little use because she spends
more time buffing teammates, but her blaster gun fires projectiles that does
have a slight learning curve to it.
Guardian
Angel:   This ability allows Mercy to fly to nearby allies to buff them
in need and is easy to use but does require some practice to get the hang of
more effectively.  She also uses this ability to escape out of deadly
situations and as such is probably more difficult than what most new players
think.
ULTIMATE
Resurrect:   Mercy's ultimate brings back all dead allies around her. 
Using it is simple, but knowing when to use it will take a bit of knowledge.



Blizzard's difficulty rating:  Easy
If you have played Call of Duty before, then you should be able to jump right
into Soldier 76 with no problem.  His abilities only take a moderate amount
of precision and shouldn't take too long to master.
Sprint:  
Soldier 76 can quickly run forward (but without firing), allowing him to quickly
position himself in a different spot.  Knowing where and when to sprint
does take some knowledge.  Map knowledge plays a big role in knowing where
to sprint to.
Heavy
Pulse Rifle:   Hit-scan weapon that has a moderate learning curve in how
to aim.  His gun also has a recoil to it, so knowing how to do pulse shots
from longer distances takes some practice.
Helix
Rockets:   I feel that Helix Rockets are one of the most difficult
aspects of Soldier 76 to master as knowing who to use these against along with
aiming them all requires some practice and knowledge.
Biotic
Field:   Simple ability that heals you and your teammates around you,
not to difficult to get the hang of.
ULTIMATE
Tactical Visor:   Soldier 76's ultimate is a self aiming bot that only
requires a very small amount of aiming, and knowing when to use it will take
some practice.



Blizzard's difficulty rating:  Medium
Symmetra doesn't require too much skill with her abilities, but you do need
to have good knowledge on how and where to use most of her abilities.
Photon
Projector:   Like Winston's Tesla Cannon, Symmetra also has a short
range self aiming channeled weapon.  The weapon is easy to use with no
precise aiming required.  Her alternate fire shoots slow moving projectiles
that will pierce everything in its path and that will take some practice to get
better at.
Sentry
Turret:   Placing her turrets on the battlefield is easy, its just
knowing where to put them is the difficult part and this will take knowledge.
Photon
Shield:   This gives an ally a +25 HP shield that lasts until the ally
dies.  This is probably the easiest ability in the game to use.

ULTIMATE Teleporter:   Just like her Sentry Turret, Teleporters are
relatively easy to put down, its

knowing where to put them down is the part that
will take knowledge.



Blizzard's difficulty rating:  Medium
As a tank, Roadhog has important responsibilities of absorbing damage and
pulling enemies out of their formation with his Chain Hook ability.  He
mostly requires some decent aiming for the most part.
Scrap Gun:  
Roadhog's Scrap Gun fires out very fast moving projectile pellets that takes an
average amount of aiming and the learning curve isn't too steep.
Chain Hook:  
Chain Hook (pulls in enemies with his Chain and Hook) is Roadhog's most
difficult ability.  Aiming the Chain/Hook at enemies takes a lot of skill
and you will need a lot of practice for that most likely.  There is a lot
of other important things you need to learn about Chain Hook and how to get
better at using it.
Take a
Breather:   This ability fills up half of Roadhog's health (+300 HP),
and it is a very easy ability to use, not much to it.
ULTIMATE
Whole Hog:   Roadhog's ultimate is probably the second hardest thing to
master after his Chain Hook.  When he uses Whole Hog, he becomes very
vulnerable, so knowing when to use it will take some knowledge.  Once
activated, it takes only a little bit of skill to maintain good control of it.



Blizzard's difficulty rating:  Medium
Widowmaker is an average difficulty hero specializing in sniping enemies from
a distance.  The hardest aspect of her is aiming while in sniper mode.

Widow's Kiss (Assault):   Her rifle in assault mode is for close up
enemies and uses hit-scan that is not terribly difficult to get the hang of.
Widow's
Kiss (Sniper):   Sniper mode is the main aspect you will need to get the
hang of in order to be really good with Widowmaker, and aiming with her while in
sniper mode will take a bunch of practice in order to get better at.  Not
only that but understanding how to be aware of your surroundings while in sniper
mode is another skill you will need to develop.  Knowing

the best sniping spots will take some time to master properly.
Grappling
Hook:   Luckily Blizzard made it so using the Grappling Hook is very
easy as it auto adjusts to where you are shooting it at, but you still need to
learn the maps in order to know where to grapple to and when.
Venom
Mine:   Venom Mines are traps that Widowmaker can throw onto the
ground and you will need to learn how to use them to protect yourself while in
sniper mode along with knowing where to put them, so there is a learning curve
to these mines.
ULTIMATE
Infra-Sight:   This is one of the easiest ultimates to use in Overwatch. 
Very simple ability that allows you and your teammates to see all the enemies on
the map (even behind walls).  There is only a few things to know about it,
but overall very easy to use.



Blizzard's difficulty rating:  Easy
If you have played games like Quake before, then you will already have some
good experience in shooting a rocket launcher.  However, Pharah is a bit
more involved in just shooting a rocket launcher, in that she also has Jet Packs
that you will need to learn how to use properly as well.
Rocket
Launcher:   A Rocket Launcher does require developed skill in order to
get better at.  One must know how to predict enemy movements and fire in
the direction where the enemy will be at slightly in the future.  One must
know how to take advantage of the splash damage by hitting rockets on floors and
walls to deal damage to your enemies.
Jump Jet:  
This is Pharah's ability that allows her to fly up in the air real quick. 
The ability will feel clunky at first, but overtime with enough use, it will
start feeling more natural to use, and it will take some time to get used to.
Concussive
Blast:   This ability knocks back enemies, but there is more to it than
just that.  If you watch some high level play of Pharah, you will discover
so many more uses for this ability that will blow your mind.  With so many
different uses, this ability does have a learning curve to it to become pro with
it.
ULTIMATE
Barrage:   Pharah's ultimate makes her very vulnerable while casting and
you need to learn when to use it and how to protect yourself while using it.



Blizzard's difficulty rating:  Hard
What is so hard with Lucio?  Lucio's support abilities are more
difficult than what most players may think.  Knowing when to constantly
switch between healing and speed is not easy, and there is a steep learning
curve to it.  Not only this but Lucio can skate on walls for many purposes,
such as to take a shortcut around a map, and possibly many many more that hasn't
even been discovered yet.
Wall Ride:  
Wall riding is a passive skill for Lucio that hasn't been fully tapped into yet. 
There are multiple uses for wall riding and it may takes years before we
discover all the uses for it.
Sonic
Projectiles:   Lucio's weapon fires out projectiles that travel kind of
slowly to its destination and will take some practice to consistently get better
at aiming with.

Soundwave:   This ability knocks enemies away from him and has a
moderate skill level associated with it.

Crossfade:   This ability switches between Lucio's healing and speed
aura.  This is probably the most difficult aspect of Lucio to master. 
Knowing exactly when to switch between the two is not easy and will take some
time to get used to.
Amp It Up:  
This ability increases the effectiveness of Crossfade and goes hand in hand with
it, as such it is another aspect that will take some skill to use at the right
times.
ULTIMATE
Sound Barrier:   Lucio's ultimate provides a +500 HP shield for him and
all allies around him for a short duration.  Knowing the right times to use
this ability is very important.



Blizzard's difficulty rating:  Hard
I felt that Zenyatta has the steepest learning curve out of all the support
heroes and this is mostly due to the difficulty in aiming Zenyatta's energy orbs
and knowing which ally or enemy to receive the Harmony Orb or Discord Orb before
others.
Energy Orb:   Zenyatta's basic attack weapon fires fast flying
projectiles that has a steep learning curve to them.  I can only imagine
years down the road where we start watching really good players with Zenyatta
that can aim really well with him, only then when we really start unlocking the
full potential of Zenyatta.
Orb of
Harmony:   Knowing which ally to put the Harmony Orb onto before other
allies will take some knowledge.  Constantly being aware of your
surroundings of who needs healed will take some experience.
Orb of
Discord:   Keeping up with putting the Discord Orb on which enemy would
benefit your team the most is not an easy task all the time and using this
ability will most likely take some experience.

ULTIMATE Transcendence:   There is a lot more to this ability than just
healing your teammates.  One must learn how to communicate pushes with this
ability to your team in order to be successful with Transcendence.



Blizzard's difficulty rating:  Hard
Sombra is essentially a support offensive hero that has great spy skills. 
As Sombra you will need to learn how to be very stealthy, sneaking around the
enemy to flank and hack them.  To become a master with Sombra you should
have a good understanding of all the heroes in the game and which targets are
more important to hack along with knowing the maps so you can find safer paths
to sneak up to the enemy from.
Opportunist:   
This is Sombra's passive ability that allows her to see all enemies behind walls
that have less than 50% health.  The passive combines great with Sombra's
other abilities.  To make the best use out of Opportunist, you will need to
be a master of every ability Sombra has access to.
Machine Pistol:  
Sombra's only means of dealing damage is her Machine Pistol.  This weapon
has a large clip size that does hitscan damage, but with extreme falloff damage. 
The pistol itself is not very difficult to get used to and does not require
extreme precision to master.
Hack:  
Hack is Sombra's signature ability.  Hack prevents enemies from using their
abilities for a short period of time.  To master Sombra, you will need to
have a good understanding of which enemies are more important to hack before
others and at the right times as well.
Thermoptic Camo:  
This ability allows Sombra to go invisible (but not invulnerable).  This is
one of Sombra's stealth abilities she has access to.  To make best use of
this ability, one needs to have a good understanding of the maps and know how to
follow up with her other abilities to finish her spy/flank goals.
Translocator:  
This is the other stealth ability Sombra has access to, allowing her to
instantly teleport to where she places her Translocator at.  This ability
can effectively keep Sombra alive by allowing her to escape deadly situations
and to teleport to higher up ledges.  This ability will take a lot of
practice and map knowledge to get better at.
ULTIMATE: EMP:  
Sombra's ultimate (EMP) works very much like her single target Hack ability but
in a wide radius around her, preventing all enemies from using their abilities
for a short period of time.  Knowing when to use this is important and will
take some time to get used to.



Blizzard's difficulty rating:  Medium
D.va is somewhat difficult because her abilities gives her many different
opportunities to choose from and one must make better decisions if you want to
be better with her.
Fusion
Cannons:   D.va's mech is equipped with a rapid firing gun that is
actually one of the easiest aspects of her to master.  This is because her
gun is very easy to aim due to the large hit radius with no reloading.
Boosters:  
This is where the decision making comes in.  With the ability to boost
every 5 seconds one must make better choices with where to boost to.  A lot
of this is map knowledge and some of this is basic offensive/defensive skill.
Defense
Matrix:   This ability blocks incoming enemy fire and projectiles. 
Knowing when to use this will take some experience.
ULTIMATE
Self-Destruct:   This ability explodes D.va's mech and kills anyone
within the explosion's line of sight.  There is a lot more to this ability
than just pressing your ultimate hotkey and hoping for the best.  D.va can
launch her self-destructing mech by using her boosters first.  There is so
many strategies for launching the exploding mech that have yet to be discovered
yet.
D.va in Human
Form:   In human form D.va is still quite powerful with her blaster gun. 
Her blaster shoots projectiles that will take some aiming practice to get better
at.



Blizzard's difficulty rating:  Medium
McCree's abilities all work synergistically together and he has tremendous
damage potential but to unleash it one must have great execution skills with all
of his abilities.

Peacekeeper:   McCree's revolver requires precision in aiming and will
take a lot of practice, especially if you are inexperienced with FPS games in
general.
Fan Fire:  
McCree's alternate fire quickly unloads his revolver dishing out a lot of damage
quickly.  This ability works synergistically with McCree's other abilities
and it will take a lot of practice to become more fluent with.
Combat
Roll:   This ability quickly somersaults McCree while reloading his
revolver.  This ability supports McCree's other abilities and it will take
a lot of practice to get used to using this for reloading and fan fire attacks
along with many other uses that players will need to learn.

Flashbang:   Flashbangs will stun enemies near McCree and one must learn
how to be quick with using this ability along with learning how to follow up
with using your other abilities to complete the entire process successfully.
ULTIMATE
Deadeye:   Deadeye slows McCree down tremendously while he lines up
deadly shots against his enemies.  Deadeye is very risky to use as McCree
is very vulnerable while he is lining up shots.  One must learn when and
where to use this ability and this can take some time.



Blizzard's difficulty rating:  Hard
What makes Zarya a difficult hero to play is knowing how to properly use her
barriers.
Particle
Cannon:   Zarya's weapon can either shoot out a short range beam that is
relatively easy to get the hang of, but her alternate fire (explosive charged
shots) will take a bit more experience to get better at.
Particle
Barrier:   Zarya can put a barrier on herself that will absorb damage
and transfer the power over to her Particle Cannon.  It is only active for
a very short time (a few seconds) and you must be very good at knowing exactly
when to use this ability.
Projected
Barrier:   These act similar to a Particle Barrier, except these can
only be put on allies.  This is probably the most difficult ability that
Zarya can do as one must be very keen at knowing when to give one of these
Projected Barriers to an ally for maximum effectiveness.  This will take a
lot of knowledge and skill to get better at.
ULTIMATE
Graviton Surge:   This ability launches a gravity bomb that forcefully
pulls in nearby enemies and clumps them up together, making them very
susceptible to AOE damage.  This ability is best used with other allied
ultimates and abilities, so practicing team communication is the key to
maximizing the potential of this ability.



Blizzard's difficulty rating:  Hard
As a long range support sniper, Ana caters to players who both want to play a
highly precise aiming hero along with managing the support and healing of
allies.  I believe she is the hardest support hero to master properly.
Biotic
Rifle:   Ana's Rifle serves multiple uses, to heal allies and to damage
enemies.  Players will need to practice her aiming to be able to connect
more shots if you want to get the most use out of Ana.  Players will also
have to choose targets more carefully as all heroes in the game (both allies and
enemies) will become a target for Ana.
Sleep
Dart:   Sleep Darts are another high precision aiming weapon of Ana's
arsenal that serves many uses for Ana.  Sleep Darts can be very powerful,
but if you keep missing targets you will be wasting a lot of Ana's potential,
and at first it can be difficult to consistently land Sleep Darts on your
enemies.  This will take a lot of practice and experience to get better at.

Biotic Grenade:   These grenades do damage to enemies while also prevent
healing on enemies and doubles the healing of allies for those struck in the
vicinity of the blast radius.  Ana can also use these to heal herself as
well.  This ability has the potential to shut down the healing effects of
the entire enemy team.  With so many versatile uses it will take some time,
knowledge and practice to get better at Biotic Grenade's use in combat.
ULTIMATE
Nano Boost:   Ana's ultimate turns one of her allies into a killing
machine for a short period of time giving them increased damage output
and damage reduction.  The difficulty in using this ability is knowing
which ally to give this to and when.  You can easily waste this ultimate if
you are not careful with it.  Use it wisely and it can be devastating to
the enemy.  Mastering this ability is not as easy as one would think.



Blizzard's difficulty rating:  Medium
Tracer is a fast moving hero which also means you need to be fast at thinking
if you want to play her effectively.  Tracer also requires a lot of precise
aiming that you will need to get used to.
Pulse
Pistols:   Tracer's weapon has a moderate skill level associated with
it, as aiming and reloading properly does take some skill.
Blink:  
This ability allows Tracer to Blink in the direction she is moving to much
faster.  Using this ability has a high skill ceiling to it and will take a
long time to master properly.
Recall:  
This ability puts Tracer in the state she was a few seconds ago including
health, ammo, and position on the map.  Learning when to use this at key
times is vital to mastering Tracer.  This ability also works
synergistically with her ultimate..
ULTIMATE
Pulse Bomb:   Tracer lobs out a very strong short range bomb that
instantly kills most heroes in the game.  This ability combos well with her
other abilities (Blink and Recall).  Using this ability is not easy and it
can take awhile to consistently pull off successful Pulse Bomb attempts.



Blizzard's difficulty rating:  Hard
So you want to be an expert at ice attacks eh?  Well you have a lot to
learn!
Frost Stream:  
This is a very unique weapon that freezes enemies up close.  Using this
ability properly is not always easy and can take some time to get used to.
Icicle
Projectiles:   Aiming her alternate fire (icicles) can be difficult and
will take aiming practice to increase your hit rate with her.
Cryo-Freeze:  
This ability locks Mei into an Ice block that heals her HP up while making her
invulnerable.  This is one of her easier abilities to use, but it still
takes quick reactions to execute this at the right times to save yourself and to
also block shots from hitting your allies.
Ice Wall:  
This is probably Mei's most difficult ability she has access to.  Ice Walls
have many purposes and uses on the battlefield.  It will take a lot of knowledge and experience
to become a master at using Mei's Ice Wall ability.
ULTIMATE
Blizzard:   Blizzard is simple to use but there are many strategies and
other allied abilities that this ability combos well with.  Learning these
strategies along with team communication is the key to unlocking the full
potential of this ability.



Blizzard's difficulty rating:  Medium
Junkrat's gameplay is overall very fast paced and he
requires a lot of precision in just about everything he can do.
Frag Launcher:  Junkrat's Frag Launcher will
take some time to get used to properly.  One must know how to bounce
grenades off of walls to reach specific spots and how to spam the grenades over
tall walls and objects.
Concussion Mine & Steel Trap:   Becoming fluent
with mine jumps while at the same time lobbing grenades will take some skill. 
Mine jumps in general have many uses and it can take some time to master it. 
Learning where to place the Trap/Mine combo will take some knowledge.
ULTIMATE Rip-Tire:  Junkrat's ultimate Rip-Tire
takes a little bit of skill.  Knowing how to keep it alive better along
with being able to kill more enemies with it will take some practice.



Blizzard's difficulty rating:  Hard
Now we move on to some of the most difficult heroes to master in Overwatch. 
Hanzo is high on the list of heroes to master because his arrows take a lot of
skill to be a pro at.  I can't wait to watch high level Hanzo play years
down the road after people having grinded him for many many hours.
Storm Bow:  
Aiming with Hanzo is one of the most difficult aspects of Overwatch to master
consistently as he requires an insane amount of precision with his bow/arrows.
Sonic Arrow:  
This arrow reveals enemies behind walls in a short radius.  The ability is
one of Hanzo's easier abilities to use, but one must learn to keep up with using
it constantly along with knowing the right spots to use it at.
Scatter
Arrow:   Scatter Arrows bounce around potentially hitting enemies in the
process.  The ability requires a lot of skill and it will take a lot of
practice to master landing hits with this deadly ability.

ULTIMATE Dragonstrike:   Hanzo's ultimate unleashes a mystical dragon
(or wolf depending on what skin your using) that goes through the entire map
damaging anything in its path.  The ability only has a moderate skill level
associated with it for the most part.  Hanzo usually remains safe while
casting it but properly aiming it so it has the potential to clear enemies out
of a certain spot along with shooting it through walls to get some surprise
kills is not easy.



Blizzard's difficulty rating:  Hard
Every single aspect of Genji requires an insane amount of precision and I
feel like he just blows every other hero away at being the hardest Overwatch
hero to master.  One of my thoughts with Genji is:  how good can a
Genji player actually get?  In his current state, Genji might be the most
powerful hero in the game, but nobody really knows for sure right now because no
one has completely unlocked his full potential yet.  To fully unlock
Genji's full potential it will require a lot of practice and grinding, possibly
years to become very fluent with him.
Genji's mobility in general will take
some time to get used to as he can climb walls and double jump.  There are
many shortcuts
Genji can do and learning them is essential to mastering him.

Shuriken:   Genji's shurikens are probably the hardest
weapon to aim with in Overwatch, even more difficult than Hanzo's Storm Bow. 
The shurikens have amazing damage potential as they do no fall off distance
damage, but it will take a lot of practice to consistently land shurikens on
your targets.

Deflect:   This ability blocks incoming shots and
projectiles and ricochets them back to the enemy.  Using this at the right
times along with properly aiming them back at the enemy is not easy and will
take some time to get the hang of.

Swift Strike:   Another ability that
takes insane skill to master.  Swift Strikes have many uses and combos well
with other abilities.  Properly
executing them is not easy.

ULTIMATE Dragonblade:   Dragonblade is one of
the few ultimates in the game that actually requires skill to control it from
start to finish.  While Dragonblade is active, Genji's Swift Strike becomes
immediately available again (even if it was on a cooldown).  Using
Dragonblade is risky because Genji is still very vulnerable while using it. 
This is one of the most difficult ultimates to properly use and it will takes
some time to get down better.

Conclusion:
Well that is my list of the easiest and hardest Overwatch heroes to master. 
If you feel like a specific hero deserves to be higher or lower on the list then
please comment down below.
Feel free to leave any type of comment, such as
how you like the guide and if it helps you at all, or to report
something that is inaccurate in the guide.
Copyright © 2018 FuriousPaul All rights
reserved.

TOP 10 HARDEST OVERWATCH HEROES TO PLAY IN COMPETITIVE! - YouTube
Easiest and Hardest Overwatch Heroes to Master | Furious Paul
Hard -light - Overwatch Wiki
What is a Try- hard ? | Overwatch Amino
Subreddit for all things Overwatch ™, the team-based shooter from...

↑ 1.0 1.1 Symmetra , Blizzard Entertainment . Accessed on 2015-03-09

↑ 2014-11-24, BlizzCon 2014 – Overwatch Unveiled Panel Transcript . Blizzplanet , accessed on 2015-03-08

↑ Stone By Stone

↑ Overwatch Visual Source Book , page 43



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Hard-light is a type of technology available in a post- Omnic Crisis world, considered to be a "radical" technology. [1] It is the process of creating physical objects from a light source. [2]

Hard-light has been heavily used by the Vishkar Corporation , who constructed the city of Utopaea out of hard-light, and instructs students in the process of light weaving in the Architech Academy . [1] People who 'weave' hard-light are referred to as "architechs." When weaving hard-light, most use very precise movements. [3]

Lúcio's skates project hard-light "blades," allowing for quick movement on any surface. [4]

For hard-light architechs...We gather what we sense and bring it into being. Most of us use very precise movements. Exact.


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