Half Life Porn Unreal Engine

Half Life Porn Unreal Engine




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Half Life Porn Unreal Engine
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We're just gamers who enjoy FPS games especially Half-Life, Portal and other Valve Software Games! We work hard to produce high quality flawless Walkthroughs and Guides of Mods with NO Deaths!

We cover alot of Mods, many long lost and unique. We hope you enjoy and we're glad you're joining us on this experience of the Modding community!

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Half-Life 2: CINEMATIC MOD- Full Game
Half-Life 2 with the Portal Gun 【Full Walkthrough】
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Half-Life 2 with the Portal Gun 【Full Walkthrough】 by Bolloxed 2,447,501 views
Half-Life: OPPOSING FORCE 2: LOST - Full Walkthrough by Bolloxed 223,969 views
BLACK MESA - Full Walkthrough by Bolloxed 1,935,405 views
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Valve seems to have forgotten about the Half-Life series, but fans definitely haven't. While the series has yet to make an official comeback, one dedicated fan is working on an Unreal Engine 4 remake of Half-Life 2, which already looks good.
The Half-Life 2 Unreal Engine 4 remake has been recently showcased in a brand new video, which can be found below. Vergil put the Half-Life 2 Source Engine assets into Unreal Engine 4 and did some polishing. Everything is still in the works, so things will definitely look better in the final version.
Additional information on the Half-Life 2 Unreal Engine 4 remake can be found here .
Half-Life 2 is one of the most successful games ever released by Valve, spawning a following that is still quite faithful despite so many years of absence from the spotlight.
1998. HALF-LIFE sends a shock through the game industry with its combination of pounding action and continuous, immersive storytelling. Valve's debut title wins more than 50 game-of-the-year awards on its way to being named "Best PC Game Ever" by PC Gamer, and launches a franchise with more than eight million retail units sold worldwide.
NOW. By taking the suspense, challenge and visceral charge of the original, and adding startling new realism and responsiveness, Half-Life 2 opens the door to a world where the player's presence affects everything around him, from the physical environment to the behaviors even the emotions of both friends and enemies.
The player again picks up the crowbar of research scientist Gordon Freeman, who finds himself on an alien-infested Earth being picked to the bone, its resources depleted, its populace dwindling. Freeman is thrust into the unenviable role of rescuing the world from the wrong he unleashed back at Black Mesa. And a lot of people he cares about are counting on him.
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Half Life fans, here is something really special for you today. SilverTM has released its Half Life fan project in Unreal Engine 4, Project Lambda. This project is a remake of the intro/train section of the first Half Life game, using entirely new assets in Epic’s latest game engine.
As we’ve said and when we shared the WIP screenshots from this project, overall interactivity is limited. Players cannot interact with a lot of objects, and cannot shoot enemies or aliens. Basically, this is a tour of the Black Mesa facility so you can only admire the game’s upgraded visuals. Still, we believe it looks really cool and may give you an idea of what a Half Life remake could look like in a modern-day engine.
What’s really interesting here is that the team will work on the game’s second part in case this demo is downloaded and played by a lot of gamers. Now before getting overly excited, you should temper your expectations as this first part took a lot of months to complete, so don’t expect to be playing its second part anytime soon.
On the other hand, it’s really amazing that the team has released this demo to the public. Normally, most teams or artists do not release their fan remakes/recreations to the public. As such, we strongly suggest downloading it, especially if you are die-hard fans of the Half Life series.
Also, and in case you are wondering, this isn’t as polished as Black Mesa. Black Mesa is a proper remake of Half Life in the Source Engine, whereas this is just a remake of the game’s intro sequence.
Those interested can download this Half Life in Unreal Engine 4 fan project from here .

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High-fidelity digital humans made easy
The MetaHuman framework has been decades in the making. Companies like 3Lateral and Cubic Motion have been pushing the limits of digital human creation for years. Now, as part of Epic Games, they've been able to push the technology even further—and make it happen in real time. Most importantly, they've made it accessible to everyone.
MetaHuman Creator is so easy to use, you may not even need to open the user guide! Simply select a starting point from the diverse range in the database, choose several more to contribute to your MetaHuman, and blend between them. Then, refine your character with sculpting tools and control guides, just by dragging on the asset.
MetaHuman Creator derives its data from real-world scans and your adjustments are constrained to fit within the limits of the examples in its database, so it’s simple to make physically plausible MetaHumans. Other factors, such as the carefully selected range of skin tones and hair colors, also help ensure accuracy.
With near-infinite variations of facial features and skin complexions, plus an array of different choices for hair, eyes, make-up, and teeth, you can create a huge variety of faces for your projects. Pick the body type you want for your character and dress them with different clothing sets in the tool—soon, you’ll have the perfect MetaHuman.
MetaHumans can run in real time on high-end PCs with RTX graphics cards, even at their highest quality with strand-based hair and ray tracing enabled. Assets come with eight LODs, some of which employ hair cards, enabling you to achieve real-time performance on everything from Android to XSX and PS5.
MetaHumans come with a full facial and body rig, ready to animate in Unreal Engine, either keyed, or using a performance capture solution like our own Live Link Face iOS app . There's also support in the works from the vendors of ARKit, DI4D, Digital Domain, Dynamixyz, Faceware, JALI, Speech Graphics, and Cubic Motion solutions.
When you're happy with your MetaHuman, you can download it via the free Quixel Bridge application, which is now integrated into UE5. You'll also get the source data in the form of an Autodesk Maya file, including meshes, skeleton, facial rig, animation controls, and materials, so you can further edit and refine your MetaHuman to your heart's content.
Just want to play with some high-fidelity characters in Unreal Engine? You can download any of our diverse selection of premade, fully rigged MetaHumans directly from Quixel Bridge, which is now integrated into UE5. If you're still using UE4, you can download the standalone Bridge application for free.
The latest MetaHuman release brings a new MetaHuman Plugin for Unreal Engine , which offers an exciting feature that enables you to turn a custom mesh into a fully rigged MetaHuman. There are also more hair, clothing, and preview animation options for MetaHuman Creator, as well as support for the new character rigging, animation, and physics features in Unreal Engine 5. 
Want to be the first to know about the latest developments?
Sign up below and we’ll send you every article we post, event we organize, and announcement we make regarding digital humans and the MetaHuman project.
Here, Lead Technical Animator Chris Evans shows you how to get the best performance out of your MetaHumans in Unreal Engine by using the included LODs, switching from strand-based hair to hair cards, disabling ray tracing, and more.
Technical Animator Adam Walton takes you through using every control in the facial rig included with MetaHumans in Unreal Engine, explaining which ones work well together and which should be considered mutually exclusive. 
Senior Technical Animator Riham Toulan shows you how to animate a MetaHuman with Control Rig in Sequencer. These techniques can be applied to animating any asset rigged with Control Rig.
Join Art Director Alexsandar Popov and Concept Artist Aleksa Bračić as they take you through the MetaHuman Creator interface, and demonstrate how to create your own unique plausible digital humans. 
Senior Technical Product Manager Raffaele Fragapane takes you through the process of turning your scan, sculpt, or model into a MetaHuman in Unreal Engine. He also covers further refining your MetaHuman in MetaHuman Creator.
Find all the info you need on creating your MetaHumans and using them with Quixel Bridge, Autodesk Maya, and Unreal Engine in the documentation.
Our vibrant community lets you interact with other MetaHuman Creator users, discuss ideas and issues, and share your new creations.
MetaHuman Creator is free to use in your Unreal Engine projects. This means that MetaHuman assets must be rendered with Unreal Engine.
What will I require to access MetaHuman Creator?
You will need a Windows or macOS computer with internet access and a Chrome, Edge (Chromium), Firefox, or Safari web browser. You will also need an Epic Games account. To download your MetaHumans, you will need to use Quixel Bridge, which is now integrated into Unreal Engine 5. If you're still using UE4, download the free standalone Bridge application .
What versions of Unreal Engine are supported?
MetaHumans require Unreal Engine 4.26.2 or later. We recommend using Unreal Engine 5, where you can use them in conjunction with new animation, rigging, and ragdoll physics features.
Will I be able to download the source assets to edit in another application?
MetaHuman source assets can be downloaded for animating in Autodesk Maya. However, you cannot publish MetaHumans as final content unless rendered with Unreal Engine. 
Can I use characters generated in MetaHuman Creator outside of Unreal Engine?
Characters generated in MetaHuman Creator, including those in the sample project, are licensed for use in Unreal Engine projects. This means that you must render MetaHumans with Unreal Engine; you cannot render them outside of Unreal Engine.
What can I do with the MetaHuman Plugin for Unreal Engine?
The first major feature of the new MetaHuman Plugin for Unreal Engine, Mesh to MetaHuman, enables you to take your own custom facial mesh and convert it into a MetaHuman, fully rigged and ready to animate. You can even further refine your character in MetaHuman Creator. 
What version of Unreal Engine does the MetaHuman plugin require?
The MetaHuman Plugin for Unreal Engine requires UE5.
Where can I get the MetaHuman Plugin for Unreal Engine?
You can download the MetaHuman Plugin for Unreal Engine here .
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The world's most advanced real-time 3D creation tool for photoreal visuals and immersive experiences.
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Fast, easy, real-time immersive 3D visualization.
Your gateway to Megascans and a world of 3D content.
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