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GitHub - YaLTeR/BunnymodXT: Speedrun and TAS tool for Half - Life & friends.
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Speedrun and TAS tool for Half-Life & friends.
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Bunnymod XT (BXT for short) is a cross-platform tool that provides speedrunning and TAS-related features for GoldSource games such as Half-Life and its modifications.
Used by hundreds if not thousands of speedrunners worldwide.
Bunnymod XT provides state-of-the-art speedrunning and TASing features and utilities, ranging from detailed HUDs to advanced autostrafing. It is a successor to the obsoleted hlspbunny and Bunnymod Pro.
Despite the "mod" in Bunnymod XT, this is not a mod in the usual sense. Most Half-Life modifications work by modifying the Half-Life SDK and distributing the resulting DLLs. This includes the deprecated Bunnymod Pro. The downside is that while you can "mod" Half-Life itself, you cannot "mod" another Half-Life mod. This is a serious limitation for speedrunners intending to speedrun Half-Life mods and expansions.
To rectify this, Bunnymod XT injects into the Half-Life process while leaving every file on the disk intact. This means all modifications are done on-the-fly in RAM. This also means Bunnymod XT supports a wider range of Half-Life engines, from WON to the latest Steam.
The instructions are described here .
Run the following commands, replacing path\to\boost\base\dir with path to the Boost base directory:
Then compile the ALL_BUILD project from the generated VS solution.
If you want to make a release build, you need to specify -DCMAKE_BUILD_TYPE=Release in the cmake command line arguments. This is needed because the Rust CMake module uses that variable to determine whether to build the crate in release or debug mode.
Many of these dependencies can be installed from a package manager.
Note that -DBOOST_ROOT is not required as CMake should be able to find its location in your system. In case it couldn't, you need to specify it manually like the case on Windows.
Speedrun and TAS tool for Half-Life & friends.













































