HEROES OF THE STORM BALANCE PATCH NOTES – DECEMBER 19, 2018

HEROES OF THE STORM BALANCE PATCH NOTES – DECEMBER 19, 2018

@iHeroes

Assassin


Gall

Divider_Hero_Gall_crop.png


Abilities

  • Runic Blast (E)Damage from 233 to 210

Talents

  • Level 1Taskmaster (Z)No longer reduces the cooldown of Shove by 10 seconds
  • Level 4Bomb’s Away (E)Bonus damage now caps at 200
  • Level 7Double Trouble (Q)Quest unlock cooldown reduction decreased from 1 to .5 seconds

Return


Orphea

divider_hero_orphea.png


Stats

  • Maximum Health reduced from 1662 to 1525
  • Health Regen reduced from 3.46 to 3.18

Abilities

  • Crushing Jaws (R)Damage reduced from 275 to 250
  • Stun duration reduced from .75 to .5 seconds

Talents

  • Level 1Ancestral Strength (Trait)Damage bonus reduced from 25 to 20%
  • Level 4Fright (E)The slow effects no longer stack
  • Backbiter (W)Added functionality:Passively increase your maximum Health by 10%

Return


Samuro

Divider_Hero_Samuro_crop.png


Abilities

  • Illusion Master (R)Cooldown increased from 8 to 10 seconds
  • No longer grants Samuro bonus Basic Attack damage

Talents

  • Level 1Way of Illusion (Q)Bonus Attack Damage per quest stack reduced from .5 to .25
Developer Comment: Samuro has become a bit of a nuisance for many, particularly when against players who are effectively using Illusion Master. To combat this, we’re reducing the power of Way of Illusion and Illusion Master, which should generally reduce the overall damage that Samuro can deal throughout the game.

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Specialist


Sylvanas

Divider_Heroes_Sylvanas_Cropped.png


Stats

  • Basic Attack Damage reduced from 80 to 76

Abilities

  • Hunter Killer (W)Cooldown increased from 14 to 16 seconds
  • Damage reduced from 65 to 71
  • Health increased from 420 to 450
  • Mana cost increased from 60 to 75
  • Nydus Network (R)Cooldown reduction per Basic Attack reduced from .5 to .4 seconds

Talents

  • Level 13Hydralisk Transfusion (W)Life Leech reduced from 75 to 60% of damage dealt

Return


Zagara

Divider_Hero_Zagara_Crop.png


Stats

  • Basic Attack Damage reduced from 80 to 76

Abilities

  • Hunter Killer (W)Cooldown increased from 14 to 16 seconds
  • Damage reduced from 65 to 71
  • Health increased from 420 to 450
  • Mana cost increased from 60 to 75
  • Nydus Network (R)Cooldown reduction per Basic Attack reduced from .5 to .4 seconds

Talents

  • Level 13Hydralisk Transfusion (W)Life Leech reduced from 75 to 60% of damage dealt




Support


Auriel

Divider_Hero_Auriel_Crop.png


Talents

  • Level 1Increasing Clarity (Q)Damage bonus upon quest completion increased from 150 to 180

Return


Deckard 

divider_hero_deckard.png


Talents

  • Level 1Field Study (E)Spell Power bonus increased from 15 to 20% per stack
  • Level 4Ruby (Active)Healing increased from 205 to 220
  • Level 13Potion of Revival (Q)Healing increased from 35 to 45%
  • Super Healing Potion (Q)Healing increased from 80 to 100%
  • Level 16Safety in Numbers (Trait)Armor bonus increased from 10 to 15
Developer Comment: After the last round of changes, Deckard’s win rate has fallen more than we would like. Rather than put more power back into his base kit, we are buffing some of his talents on various tiers to make his talent choices more impactful and to increase his power growth throughout the game.

Return


Lt. Morales

Divider_Hero_LtMorales_cropped.png


Talents

  • Level 7Physical Therapy (W)No longer grants cooldown reduction when removing Slows with SafeguardAdditional functionality:Reduce the cooldown of Safeguard by 2 seconds

Return


Uther

Divider_Hero_Uther_Crop.png


Talents

  • Level 7Armor of Faith (Q)Now has a 20-second cooldown
  • Additional functionality:Now also restores 90 Mana when Uther is Stunned, Rooted, or Silenced
Developer Comment: There was a large disparity of the value that Uther could receive when taking Armor of Faith against various heroes who have small stuns that proc often against enemies (such as Johanna.) While we still like the idea of this talent turning crowd control against Uther into a boon for him, we want to be able to control its frequency so that his output isn’t drastically different when facing off against certain heroes. To compensate for the loss of uptime in these situations, we are giving him a fairly significant Mana return, which should offset the cooldown reduction that he receives on Holy Light when this talent activates.

Return



Warrior


Cho

Divider_Hero_Cho_crop.png


Stats

  • Maximum Health reduced from 2950 to 2750
  • Health regeneration reduced from 6.15 to 5.73

Return


D.Va

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Stats

  • Mech Basic Attack damage increased from 24 to 26

Return


Mal'Ganis

Divider_Hero_Malganis_Crop.png


Talents

  • Level 4Fueled by Torment (W)Healing reduced from 12 to 11

Return 


Stitches

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Stats

  • Base Maximum Health increased from 3000 to 3060
  • Health Regen increased from 6.25 to 6.38

Talents

  • Level 4Chop Chop (W)Attack Speed slow duration increased from 4 to 5 seconds
  • Level 13Digestive Juices (E)Damage reduction bonus increased from 40 to 50%
  • Duration increased from 4 to 5 seconds

Return 




Bug Fixes

General

  • Fixed a number of tooltip issues across the game.

Heroes

  • Sylvanas: Fixed an issue preventing Banshee’s Curse from working against Battleground event monsters.


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