Granny 2 Wiki

Granny 2 Wiki




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Not what you were looking for? See Granny (disambiguation).
For more information about this game, go to the official Chapter Two Wiki!
Granny: Chapter Two is a DLC of Granny. It was released for the first time on September 6, 2019 for the Android and September 7 for the iOS. The PC version of the game was later released on December 30, 2019 on Steam.
Just like the original Granny, the Player has to escape from the house within 5 Days, but there is another character: Grandpa.
Granny and Grandpa keeps you locked in his house this time.
To survive you have to try to get out of his house, but be careful and quiet. Granny hears everything as usual. Grandpa doesn't hear very well but he hits hard.
If you drop something on the floor, or make any noise (with some exceptions) Granny hears it and comes running.
You can hide in wardrobes or under beds.
Comparison with the original Granny
The Main Menu (Mobile version)
Options and Tips (PC version)
The Starting Bedroom
Slendrina's Diary, which is used to open the Weapon Closet.
The Security Camera
The Jail
The Main Door (Practice)
A new vehicle, the Boat.
The Weapon Safe, which carries the Shotgun and two cartridges
The Stun Gun and its ammo
The Water Monster
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slendrina, slenderman, the child, grandpa, slendrina's mom
Granny is the main antagonist of Granny and Granny
Granny's origin, and what she actually is, is never mentioned in-game. Her house is found isolated in a dense forest, which means that she may be a demon or an entity. However, this makes a bit of plot hole, because in Slendrina X, Slendrina was trapped in a book.
Her hazy white (red if the Player is holding the Teddy or has killed her pets) eyes which glow in the darkness confirm her ties to the supernatural. Her relationship with Slendrina also proves that she is not a human. Moreover, Granny can't be killed even if being shot by the Shotgun or even when her body is shattered with the Freeze Trap.
The appearance of Grandpa in Granny: Chapter Two highly imply that Granny was once a human.
Granny may have killed a Previous Victim judging by several pieces of evidence throughout the house.
It is implied that Granny may have been a cannibal at some point, as evidenced by the blood splatters belonged to a Previous Victim scattered somewhere throughout her house and as shown in one of her jumpscares when she has caught the player hiding under the bed, which appears for her to seemingly trying to eat them under the bed.
Granny is represented as an ugly, demented old woman. She has a long, dirty face, some gray hair at the back of her head, white eyes with a bloody rim, bloody teeth, and a dirty gray nightgown, which probably makes her a zombie, to be exact. She also holds a bloody baseball bat which she shows no hesitation towards using as a weapon. She has glowing white eyes, that sometimes alert you to her presence when it is dark.
When a new day starts, Granny will always start on the bloodstain in the center of the Basement. She will usually spend a couple of seconds there (unless a noise is made to get her attention) and then Granny will move around the house randomly, looking in different rooms, searching for the Player.
Although Granny starts walking very slowly, she will begin walking faster if she is made aware of the Player's presence. If a sound is made from either interacting with environmental hazards or dropping an item, Granny will immediately become aware of the exact position the sound was made and move towards it.
Granny has varying eyesight dependent on a few factors. The easier the difficulty, the lower her base view range will be. Crouching will significantly reduce it (often times leading to her completely ignoring the Player crouching in front of her on easier difficulties). Additionally, it can be reduced even further by being inside of a hiding place, namely the crawlspaces that Granny can't enter. As a result, Granny is almost completely blind to the Player's presence when they are inside tunnels. If she sees the Player get into a tunnel, she will be unable to access them but will stand and shake her head for a while, likely due to just missing out on catching them.
If Granny spots the Player, she will focus on finding the quickest way towards them, regardless of where the most recent noise was made. If any noises are made during this chase, Granny will investigate the most recent noise after the Player has hidden. Granny will always speak/laugh when she has finished investigating, then lay a Bear Trap the next time she stops moving.
Once she has caught the Player, they will be forced to face her, and she will scream and hit them with her bloody baseball bat. The impact of the hit will knock them unconscious immediately, and they will wake up in the Starting Bedroom on the next Day. She will catch the Player if they are in close proximity to her, sometimes even through walls, as described in Weak Walls.
If Granny spots the Player attempting to hide inside a Bed, Cabinet, Chest, or the Car, she will not be fooled easily. In the case of beds, she will attack them using an alternate jumpscare animation where she drops to the ground and lunges at the Player. In any other case, she will instead forcefully remove the Player from their hiding spot before whacking them with her bat.
If the Player is holding the Teddy, Granny will began following the Player like a magnet, and her eyes will turn red. When it is dropped, Granny will return to normal behavior shortly after. The same thing happens if the Player kills her pets by shooting them with the Shotgun, but this effect goes on forever unless either the Player or Granny gets knocked out, or the Player picks up and drops the Teddy.
In Granny: Chapter Two, Granny will always start in the big bedroom on the second floor instead. She will also do routines like playing the piano in the lounge or wash dishes in the kitchen. It is also should be noted if the Player knocked Granny out with a Stun Gun or kills her with a Shotgun, it will attract Grandpa's attention towards the location of his knocked out wife.
She will often go to these locations (Make your stay there quick!):
The Player will always move at the same speed in each difficulty but Granny's will depend on the difficulty. Below shows a summary of her speed and some stats.
Normal speed, but still slower than the Player
A bit faster than usual, but still slightly slower than the Player
Yes, as long as the Player is at their top speed
NOTE: The exact values are taken straight from the code, so they are 100% accurate. Although the Player's top speed isn't explicitly named in the controller script, due to it being based on the joystick and direction of movement, it can be estimated to be around 6 units or so.
More info can be seen on the Speed page.
When hit with a Tranquilizer Dart, locked in the active Sauna for 15 seconds, run over by the Car, stunned with the Stun Gun, or frozen by the Freeze Trap Granny will be knocked out for a period of time.
This lasts for 2 minutes, 1 minute, 30 seconds or 15 seconds depending on the difficulty.
If Granny is shot with the Shotgun or is caught in a Gasoline Can explosion, she will be knocked out for 30 extra seconds with the exception of Extreme mode, which will grant 15 extra seconds.
At the beginning of each Day in the first game, Granny will spawn in the Basement, and in the Master Bedroom in Chapter 2.
Once she has been knocked out, Granny has four possible re-spawning spots.
If the Teddy is placed in the crib in the Baby Room while Granny is awake, she will re-spawn in the Basement. The same happens when placing the Book on the pedestal behind the bookshelf.
In the second game she spawns in the master bedroom at the beginning of each day.
She also has a chance of spawning here or in the kitchen.
Note that Granny's final voice file in Version 1.0 ("I know where you're hiding") is extremely difficult to hear in game, as its volume is about 30 decibels lower than her other voice files. The preview above has been amplified for easier hearing.
Granny's voice is played back with a higher pitch in-game. Here's the original files for the soundtracks.
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