Google Makes Clicking On Playable Mobile Ads Harder

Google Makes Clicking On Playable Mobile Ads Harder




Google announced late last week that they are making three changes to how mobile ads work in their network, in order to help with accidental ad clicks.


Google said that some studies have shown almost as much as 50% of clicks on mobile ads are accidental. So Google is going to make it harder to click on these mobile ads in three ways:


(1) Blocking clicks that happen close to the image edge: On mobile image ads, Google has identified the image border as an area prone to accidental clicks when users are trying to click or scroll to adjacent content. Now, they must click on a more central part of the image to navigate to an advertiser’s website or app.


(2) Blocking clicks on the app icon: On in-app interstitial ads, users will no longer be able to click on the app icon of an install ad given its proximity to the ad close button. Instead, users must click on the call-to-action button to visit an app store page and install the app.


(#) Adding a clickability delay: Ads will only become clickable after they’ve been onscreen for a short period of time. This gives users enough time to examine the content of an ad and helps eliminate accidental clicks from users who didn’t expect to see an ad.


Google Offers AdWords Advertisers a Preview Tool for Playable Mobile Ads


A Search Engine Watch Forums thread has a post from AdWordsRep sharing with us that they have launched a tool for mobile advertisers. Now you can view your ad as if they would look in mobile devices without having to run the risk of clicking on your ad or hurting your CTR factor.


To preview your mobile ads, go here: http://www.google.com/m/adpreview


You will be able to then filter your preview by the following parameters:


Select a country and carrier: Australia - Any Operator, China - Any Operator, China - CMCC (China Mobile), France - Any Operator, Germany - Any Operator, Germany - E-Plus, Germany - O2, Germany - T-Mobile, Germany - Vodafone, Great Britain - Any Operator, Great Britain - O2, Great Britain - Orange, Great Britain - T-Mobile, Great Britain - Vodafone, India - Any Operator, Ireland - Any Operator, Italy - Any Operator, Japan - Any Operator, Japan - KDDI/au, Japan - NTT DoCoMo, Japan - SoftBank, Netherlands - Any Operator, Russia - Any Operator, Spain - Any Operator, United States - Any Operator, United States - Cingular, United States - Sprint, United States - T-Mobile, United States - Verizon.


Select a language: Arabic, Bulgarian, Catalan, Chinese (simplified), Chinese (traditional), Croatian, Czech, Danish, Dutch, English, Estonian, Finnish, French, German, Greek, Hebrew, Hindi, Hungarian, Icelandic, Indonesian, Italian, Japanese, Korean, Latvian, Lithuanian, Norwegian, Polish, Portuguese, Romanian, Russian, Serbian, Slovak, Slovenian, Spanish, Swedish, Tagalog, Thai, Turkish, Ukrainian, Urdu, Vietnamese,


Select a markup language: chtml (imode, etc.), PDA-compliant html, wml (WAP 1.x), xhtml (WAP 2.0)

what is playable ads



Web : https://smartgameads.com/


Social links :

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https://www.blogger.com/blog/post/edit/1647523768180358002/17360067471959793


https://www.evernote.com/shard/s707/nl/171863456/95784754-1c3c-4fbb-a763-c47ae5446d45?title=10%20Simple%20Tips%20For%20Effective%20Mobile%20Playable%20Ads




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