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An Extensive Rust Solo Guide: How to Survive Alone in a High Population Rust Server
An Extensive Rust Solo Guide: How to Survive Alone in a High Population Rust Server
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A while back, I wrote a guide for playing Rust as a solo that was featured on the Facepunch Devblog and got me involved with the Rust Youtube and server communities. After two more years of playing Rust, I’m back with an updated solo guide. A lot has changed—and playing as a solo has become more difficult and more complex—but, I’d argue, more rewarding than at any time since the community started migrating from Rust Legacy in 2014.
Like my last guide, this guide assumes some basic Rust knowledge about crafting, building, and the general mechanics of the game—it should be what you read after you’ve learned to play, not before. It’s written with the goal of providing you with the tools and knowledge to survive in an unmodded high population Rust server as a solo player while economizing your resources and playtime. All other priorities are subordinated to this goal—if you want to learn to become a godlike PvPer, this guide’s focus isn’t for you, though you may still take something useful away from it. This guide is about living long enough to build a base and keeping it safe from the ruthless mobs that populate Rustopia and Rusty Moose.
Truth time: Being a solo in Rust is brutal. Even if you follow this guide to the letter and put in a couple of hours per day, you’re still probably less than 50 percent likely to have a base last an entire week-long wipe. But applying these principles will massively improve your chances at surviving, building a base, and protecting it on your own.
My judgment comes from 2400 hours of experience, but it is by no means perfect or beyond question. I learned a lot from the responses to my last guide, so I invite suggestions, corrections, and constructive community engagement. The guide also offers, where appropriate, mental exercises to keep you from getting frustrated and to keep you from making what I call “unforced errors,” which in my experience are responsible for most needless incidents of loss of life and property on Rust servers. Rust is frustrating and the community often doesn't help--so my feeling is we should all chill out a little and help each other out.
Thanks for reading. Good luck, and I’ll see you all on the island.
Don't get into a rock fight on the beach. There is no reason to fight when all you have is a rock and a torch. If someone tries to start one, just run away. Even if you win such a fight, you'll probably take a few hits that'll negatively affect your survivability. And if you beat another person to death on the beach and take no hits—you’ve wasted a minute and you’re still no closer to surviving over the next minute. Don’t waste your time.
Craft some defense, then stone tools. Generally, it’s best to make yourself a wooden spear to protect yourself, especially on wipe day when few people are likely to have anything better. Once you’ve got some protection, find yourself enough wood and stone for a stone hatchet and pickaxe. Once you’ve got all of that, probably best to craft a bow and some arrows.
Dress appropriately. Remember that wearing clothes near the spawn beach attracts potentially deadly attention—so if you do, have a reason. If you’re in the desert, you probably don’t need clothes at all. Never craft clothes before you have a bow. If you plan on settling somewhere cold—a potentially smart strategy for a solo—make sure you have a full set of clothes before you enter a snowy area. Clothes can also help you survive colder temperatures at night—but a burlap shirt and pants won’t be enough to survive a snowy night.
Eat your fill early. There are usually some pumpkins and corn to be found along the banks of rivers, and crops can often be found near player bases. If you can, try to get your calories up to 500 so you can focus on gathering the basic resources necessary to settle. If you can’t find pumpkins and corn, pick and eat mushrooms—every calorie counts. Scavenge constantly.
Avoid nomadic hunting. If you can’t find any crops to eat, you can try to hunt and cook some meat early on—but it’s best to wait until you have somewhere indoors to cook it. If you absolutely must cook before you have a base, try finding a cliff facing toward empty water and don’t cook at night—the fire will attract curious players and often, bullets.
Avoid combat before you’ve settled. Avoid interaction with other players in starting areas. Running is preferable to fighting in most cases, but a bow does give you a chance against anyone. If you kill a player and another one engages you, run or hide—don’t stand around looting a body after a single victory. Don't be the one to start combat. Remember--you’re always one mistake from being back on the beach until you put down a sleeping bag.
Avoid radtowns before you’ve settled. Radtowns are dangerous and full of things you don’t need in early game. The only thing you’ll get of any use before you settle is food, and safer sources of food can be found elsewhere. Sure, you might get lucky and find a weapon or a useful blueprint—but you’re more likely to get killed. Save your inventory slots for things other than components you can’t use yet and get settled before you loot radtowns.
Amass materials and migrate. Use your stone tools to gather as much wood and stone as possible. Craft a tool cabinet, a wooden door, a key lock, building blueprints, and a hammer. Start looking on the map for places nearby to settle—or decide on an area far away and start migrating there. You’ll need several thousand wood and stone before you should think about putting down roots.
Migrate during the day, hide in a bush at night. Moving at night before you’ve settled is generally a bad idea—you can’t see traps or other players, and you’ll be tempted to use your torch, which might as well be a sign that says “kill me” to armed players. If you don’t have a secure home, doing anything but waiting during the night is generally a bad idea. Find a bush or rock formation to hide in and wait for dawn. If you plan to settle in a cold climate, wait for dawn before even stepping onto the snow, as a cold night can force you to deploy a campfire to stay warm, which will probably attract attention and get you killed.
Accept your inevitable mortality. On a server of any significant size and population, you are probably going to die several times before you manage to settle. Some of my best experiences started with 5-10 deaths, some of them even before I even had a spear. Sometimes you’ll die when painfully close to completing your first base. Getting back on the horse and not getting discouraged is necessary for reliable success at soloing in Rust.
Try to find an isolated area. Even on high population servers, there are plenty of lonely areas. Don't settle in the shadow of a large player-built tower and don’t settle in the shadow of a radtown. Find a place that isn’t easily visible from at least two directions and doesn’t have lots of player bases nearby.
Don’t settle on the beach. It may be tempting to put down roots where you spawn if you manage to gather the materials, but this would be a mistake. In addition to constant waves of new players screaming at each other and murdering one another on your front porch, there is just too much activity in a spawn area to practice good situational awareness. You’ll eventually become inured to all the commotion, miss something essential, and die from it.
Maximize access to wood, nodes, animals, and fresh water… in that order. When you decide to settle you should ideally have most of what you need to complete your build, but survival in rust is resource intensive. Even if you don’t find a spot with access to everything—and you often won’t—take note of what the area lacks and where you might have seen places nearby that may have what you lack.
Place a sleeping bag with a hidden small stash nearby. When you arrive in an area you want to settle, place a sleeping bag and a hidden small stash nearby. Any raw resources you gather for construction should be placed in the small stash. If you die, you can respawn in the area you want to settle and you haven't lost everything. There’s a big difference between starting over with nothing but a rock and starting over with 3k wood and 3k stone from a full stash.
Don’t get too attached. If you try to settle in a place and die more than once or lose a half-built base to another player, you’ve already attracted too much attention. Abandon the area and look somewhere else. Your chances of successfully settling in an area drop every time a player even sees you. If players keep killing you, your chances are pretty grim.
Line of sight. Wherever you decide to build, make sure that lines of sight to your base from all around are minimal--in other words, there are few or no places where your base can be seen from far away. This is especially important for your front door. Make sure if you're running toward your base from any direction, there is plenty of cover that you can dart behind to break line of sight with your pursuers. This is of immeasurable value for a solo.
Build near (or inside) rock formations. Building your base behind a rock formation means it’s not visible from far away in at least one direction. Building it between rock formations means a player will need to get very close to discover your home, which means you probably won’t be found unless someone is looking. Getting creative with your build also means one side of your base could be the rock face itself—saving you resources and making one side of your home invulnerable to raiders.
Build into the side of a coastal cliff. Not only does a cliffside base offer potential raiders one less side to breach, it also means that your base will be almost invisible to anyone who is not specifically looking for it. Even passing boats far below may not see your small stone base far up the cliffside, and if they do, they’re unlikely to stop and try to climb up. To anyone nearby, you’ll appear and disappear over the side of the cliff without giving away the location of your home.
Build in the dense forest. Dense forests provide plenty of cover so your base won’t easily be seen. Forests are also an ample source of wood—but just make sure you don’t harvest all of your cover. Forests see more player activity than the other areas, so you’ll want to hide often and always be ready for a fight if you settle there. Unfortunately, one player farming trees can expose your hiding spot—so have a plan if you log in and your area is deforested.
Build in a rocky, snowy area. Cold areas are inconvenient for most players, meaning you’re likely to compete with fewer players per map square for resources. Rock formations and hills can provide concealment. Only large groups usually populate colder regions and they often don’t stray far from their large, easily visible compounds. If they don’t know you’re nearby, you’re unlikely to run into them unless you want to. Just don’t farm tall trees your neighbors are likely to see fall down—instead, stick to fallen tree trunks to avoid attracting attention.
Maximize internal space and the number of doors in your build. Use triangle foundations liberally--I like a nice six triangle hexagonal build with one or two square foundations on one side to serve as the airlock with an attached extra storage room. The more doors between the outside and your tool cabinet and loot, the better.
Always build the whole base out of twig first, then place your tool cabinet and lock it. Make sure the design you want is feasible in the space you have by building it with twig first—and then place the tool cabinet, authorize yourself, and lock the cabinet so no one can steal it from you. Upgrade the foundation beneath the tool cabinet to stone right away-- but don’t upgrade anything else to stone or wood before the whole base is done in twig so that you don't waste materials upgrading an unfeasible build. Place and lock the inner and outer airlock doors.
When the base is done in twig, upgrade as much as possible to stone. Always have the wood and stone necessary to upgrade your twig build right away. You can use the program FORTIFY to figure out how much you need for a particular build beforehand—and don’t start putting the base together in twig until you have enough to upgrade once you confirm that the build is feasible.
Always build an airlock entrance, ideally with the option to expand. Always build two doors between the inside and outside of your base as the entrance—ideally in a place where you can add to the base later by building more rooms in front of the outer exit door. Eventually you want as many doors as possible between the final outer door and your tool cabinet and loot room. Make sure your outer door is always facing away from any nearby player structures. If your front door is higher than the ground in front of it, place twig stairs so you don’t have to jump to get inside.
Build a furnace and start efficiently refining metal. Once both of your doors are locked and your airlock is secure, you’ll need a furnace to start refining metal. Metal is often the bottleneck of your build in early settlement, so the more furnaces refining metal the better. Rememberthere are six inventory spots in a furnace, so one should be the wood (fuel), three should be stacks of metal ore, one is for charcoal (byproduct), and one is for the metal fragments (output).
Sheet metal doors, lots of sheet metal doors. The first thing you’ll need to do to make your solo build viable long-term is to replace all wooden doors with sheet metal doors. Armored doors will be out of your price range for a while (probably forever), but putting your tool cabinet behind several sheet metal doors will make raiding your base a pain.
Don’t waste metal on code locks. In older builds of Rust, the struggle to get code locks on your door was essential. But if no one else needs to access your doors, all you need to do is craft some key locks and lock them—no need to craft keys. You’ll always be able to open the door and even remove the lock without a key.
Avoid building windows. Without special blueprints for metal and armored window bars, windows are just too vulnerable. Windows should only really be built on a second floor or higher—but as a solo multi-story bases are a needless extravagance. Avoid building windows—but if you must, put a door between the window and anything important.
Use a low wall and a half wall to make your airlock into a pillbox. This is an optional building technique—but you can build a half wall with a low wall on top of it as one of the walls of your airlock. This allows you a small slit at the top of the wall—too small for a player to get into, but big enough for you to stand on top of deployables and shoot out of—like a pillbox. Ideally your pillbox slit should overlook an open area or the approach to your base from the nearest radtown. Even if a smart assailant decides to throw grenades in or camp it, it’s in your airlock so it won’t really matter. But if you’re being camped, you can see out and shoot at attackers without the dangers of a window.
Watch. If you see a player in the distance, try to identify what he’s doing. Most players outside of a base are migrating prior to settlement, farming materials, building a base, or raiding a base. Players that are migrating are vulnerable but probably don’t have much to take. Farming players are the easiest to ambush. A building player likely has lots of valuable materials—especially if he’s building a new base rather than just adding on an existing one. Raiding players are likely armed and on high alert. A wily solo will know to avoid the path of well-armed players who are heading to raid but may choose to ambush someone who is farming or building. Everything is a risk-benefit calculation you can make more accurately with practice—but results are never guaranteed.
Hide. Make hiding your default state of being. While moving around, you can find plenty of foliage and rocks with which to conceal yourself. If you see a group or you hear someone's loud footfalls, stay crouched—which makes your movement silent—then find a bush to hide in. Wait until they leave. Find routes that do not include open fields and stay out of the view of tall towers or bases with open windows. Stick close to potential cover. When you are outside your base, you are vulnerable—don't make yourself easy to see, hear, or otherwise detect.
Listen. Hearing the telltale signs of other players is essential for surviving as a solo player. Crossbows reloading, gunshots, footfalls, and players’ voices can all be heard and give you important information about when to run, when to stay still, and when to fight. Listen for falling trees, for tools striking a node, and for the sounds of base building and upgrading. The sound of metal tools striking a node may mean an advanced player is nearby—telling you either to avoid the area or to start planning an ambush. The sound of a tree falling outside your base means someone is nearby but probably isn’t looking for a fight. All of that information is of great use to a wise solo player.
Remember that combat is subordinate to survival. Interesting gunplay and exciting combat are great, but they rarely help you survive as a solo. For the purposes of this guide, combat is a means to an end—getting more stuff or eliminating a threat. If you kill 10 players spectacularly and then take a lethal arrow to the face, at best you’ve wasted your time.
When to engage in combat. Use good judgment about when to attack a player. Only attack if you intend to kill and loot, but don’t loot if all threats haven’t been eliminated. Only lean toward aggression if you’ve got the upper hand—which usually means surprise. The perfect solo combat situation is a single quiet shot that ends a player with a full inventory—followed by the solo disappearing with everything useful.
Solo combat is ambush. Combat should be quick and decisive, with no room for mercy. Crouchwalk to quietly close on your target, using bushes and solid cover to avoid being seen. Aim for the head if you think you can hit it, otherwise aim center of mass. If you miss and they outgun you, you may want to disengage and disappear. If you hit, use solid cover and never stop moving. Hit them with a ranged weapon, move in, and finish them with melee or a pipe shotgun. No talking.
Avoid long fights. Don't get into an extended ranged fight—especially with loud firearms. If you exchange more than 10 arrows or bullets and one of you still isn’t dead, your opponent’s friends may be on the way; abort. A quiet crossbow exchange is more likely to net a positive result—but a
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