Giantess Growth Games

Giantess Growth Games




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Giantess Growth Games
Upload your creations for people to see, favourite, and share.
Tell the community whatโ€™s on your mind.
Share your thoughts, experiences, and stories behind the art.
Upload stories, poems, character descriptions & more.
Sell custom creations to people who love your style.
Find out what other deviants think - about anything at all.
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Core Membership is 50% off through August 17
Hola, if you weren't aware I am working on a text adventure game! I technically started the project over a year ago and got sidetracked, but now I'm back and I'm nailing content into it more than ever! Check it out :) Play the game here: https://textadventures.co.uk/games/view/totfridjeuuytbvlrl01sg/a-shrunken-dilemma-high-school-giantess **EDIT** This game is on permanent hiatus. Due to the issues of errors occurring from crossing the online editor with the PC editor I've shelved this game for the time being. I'm now working on a new game, of which I plan to be even better and also have an artist Tbeeer (on DA) doing the artwork for the game! I won't post a link to it yet however if you want updates/previews you can join my discord for more updates. Link below. Discord: https://discord.gg/5WY2Jnj8Db
You are tiny person in the hotel only for giantess. You need to hide from them and escape this place, or you will be eaten by girls. You are in the kitchen now, it's located on the top floor of the giant hotel. You need to achieve the lowest floor and not to get caught! You are too tiny, you are even smaller than the candy. They can easily stomp you or crush with their massive feet. You are on the giant plate on the big table. The girls are eating their food and staring at you. They look like they want to eat you, but don't dare because the other ones are watching them. There are four giantesses around you. Giantess Nastya has short black hair and always wears high heels and black dress. Giantess Nadia is the shortest from girls the band. Wear casual clothes and Vans. Giantess Maria is the highest, She is also very dominant and likes to eat tasty, Wears sandals and shorts, also likes T-Shirts. Giantess Vika blue dress and shoes, enjoys hide and seek.
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Lucoa giantess growth! I recently started watching Dragon Maid, so I felt inspired to make this :) Originally uploaded on my twitter :)
"Backbay Lounge" Kevin MacLeod (incompetech.com)
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(free-to-play as of March 13th 2022)
ResizeMe is narrative driven and allows for some degree of interactivity. Since announcement, its popularity has soared with many considering it a revolutionary step forward for games in the size community.

The player takes on the role of Makoto, a boy visiting his old childhood friend Chieri. She gradually makes him smaller and smaller as the game goes on using her smartphone. The story has elements of fantasy, adventure, exploration, and mystery.

The game's narrative is gradually added to with each update and the developers have requested that videos, artwork, and articles do not spoil the story.

The game's narrative centres around Makoto and Chieri's relationship. Despite complaints that the game only serves an audience interested in cruel giantess interactions, the developers have suggested a branching narrative will allow for multiple endings.

The player is able to view the story from a first or third-person perspective, although the former is advised, and an experimental "free play" feature allows the player to adjust the camera's position.

Currently, the player has some degree of control over the narrative and can choose to play any unlocked scene from a scene selection menu at any point in the game, allowing for decisions to be revised. The player can make decisions that influence Chieri's mood through dialogue prompts and interactivity with the environment. Currently, such interactivity is limited to basic movement and object selection.

There is a climbing mechanic that is utilised several times in the game. Early in the story, a homework minigame teaches the player how to unlock key information by focusing on "?" symbols throughout the world. This becomes useful later on.

Some members of the community have begun to mod the game (see Modding below). However MJ and Aoigai have made it clear they do not condone this, at least at this stage.

MJ and Aoigai had established themselves as popular contributors in the size fetish community prior to ResizeMe 's demo release. MJ had developed games such as the short but acclaimed Diary of Narue (Japanese: ๆˆๆตใฎๆ—ฅ่จ˜) [1] , a fan-game based on the events of Shrink 'High ( Syukusho Gakuen ), another title in size fetish gaming.

Aoigai, having worked on size fetish art for years, now has the role of graphic artist for ResizeMe . His work, a portion of which can be found on his Twitter [2] and DeviantArt [3] accounts, usually involves women looming over cities, terrorising hapless people, and generally cruel content. This is reflected clearly in the game's narrative.

In mid 2018, MJ and Aoigai both discussed the game on Twitter [4] , releasing early screenshots and concept art. At this stage, it is clear the game had mostly taken shape; the most notable difference between 2018 development screenshots and the 2019 demo was Chieri's uniform.

An early screenshot of ResizeMe released by Aoigai on Twitter (Apr 2018)
Interestingly, the Eiffel Tower model is nowhere to be seen in screenshots from April 2018 (indicating the Eiffel Tower climbing scene had not been implemented), although an interactive yellow bubble can be seen on the ground near the desk which later plays a role when Makoto is exploring the bedroom. This would imply, prior to release, the developers revised the plot - this also implies some scenes in the future could be added between older scenes.

The game was released as a free-to-play demo in May 2019, alongside a trailer [5] , and quickly gained traction for its unprecedented quality. Updates in the following days improved VR functionality and dealt with bugs. The game came with a built-in option to play in Japanese or English, the latter translation provided by Alicemagic [6] . It was announced the game had been in development for several years and the team's plan was to release the full finished product on Steam some time in 2020 - this is subject to change.

One month later in June, Version 0.52 was released, bringing new features and an extension to the storyline. It had been previously announced this update would be free, like the last one, but the developers' financial concerns led them to make it available only to Patreon supporters. An apology was offered by the creators on June 30 which most people accepted: "Our financial situation and livelihood were tighter than we thought at the time, and we were left with little choice."

On July 28, Version 0.53 was released to Patreon backers and 0.52 was made freely available. The update, among other things, introduced bug fixes, a pause function, basic outfit swapping for Chieri, and a smoother running speed. On the same day, a simple tier system was added to the Patreon page: $3 backers receive free updates, $5 backers are promised future "special VR videos that can be played on smartphones" - it is unclear exactly what this means at the moment. On July 31, Version 0.531, a small bug fix, was released.

On August 30, Version 0.54 was released to Patreon backers. The update included 20 minutes of additional gameplay. The developers intended to include more but suddenly fell ill, thus unable to do so. On September 29, development delays meant an update was not available but images and a brief test clip were released. By now, it was clear the developers were struggling with the workload.

On October 27, after two months without an update, Version 0.55 was released on Patreon. The update included a few more scenes such as additional content for an earlier part of the game, on top of minor features such as another outfit swap option. Overall, v.0.55 continued a trend of small updates and the developers explained they were under a great deal of stress. It was announced that changes to scheduling and development procedure would be coming soon: "We originally intended to release the game on Steam either by the end of the year or by the start of next year, but we're fairly behind on our original schedule ... Seeing as he [Aoigai] would be in charge of the majority of the scenes starting next year, there will have to be a change in our work system." On November 7, Version 0.551, a minor bug fix, was released.

On November 30, Version 0.56 was released on Patreon. The update included new scenes for the city route and an alternative shrinking route. No system-related alterations were included. On December 7, Version 0.561, a bug fix, was released.

On December 29, following an update report, Version 0.57 was released on Patreon. The updated included a new minor scene added to the city route, as well as an experimental "free-play mode" allowing the camera to move wherever the player wants it to in a scene. The update came with a few notes on future development; from 2020 on, "the monthly updates will either be as short as this one, or we'll have to release updates that contains 2-3 scenes once every 1 to 2 months". An apology was offered, and it was announced the city route would be continued but development on it would be postponed.

Overall, 2019 saw the game expand massively from a single free-to-play demo into a sprawling multi-routed adventure game with dedicated supporters and financial contributors, all prior to official release. Despite great progress, this year also saw the developers crushed under the weight of their own expectations and the demands of an excited community. Development slowed to a crawl at some points with only minor, albeit necessary tweaks made for some updates. Looking towards 2020, it was made clear that things would not improve in this regard, at least for a while.

On January 12, a 64-bit version of the game was released on Patreon. This was alongside the announcement that the 32-bit version was being discontinued. On the same day, a Patreon poll asked people to pick between some new outfits for Chieri: bikini or school swimsuit. After several days, bikini won the poll by a ratio of almost 3:1 against the school swimsuit with over 800 voters involved overall.

On January 19, the developers announced that due to priority being placed on bug fixing and "creating new materials", January would see no new content. This was unsurprising given the workload the developers had to deal with and most supporters were accepting.

On January 31, the developers revealed progress they had made on Chieri's bikini and a new bathroom scene, explaining they would be focusing on the personal route as opposed to the city route for the foreseeable future. Reception towards this news was positive overall.

On February 29, Version 0.58 was released on Patreon. The update brought an extension to an existing route as well as a bonus scene. Overall, this was a minor update and the developers made clear this would not change soon; "we're deliberating whether or not to continue using Patreon." On March 11, Version 0.581, a bug fix, was released. On March 21, it was announced that March would not see an update for workload and health-related reasons.

On April 16, MJ reached out to supporters on Patreon for the first time, announcing that development would continue to be slow and updates would now see irregular release dates. This was due to mounting pressure on both developers, such as Aoigai's health issues. It was also announced that game updates would be released for free going forward, at least until an official Steam release was in sight. MJ also confirmed that the steam release would have a price attached. This news update was met largely with great support from the community.

On May 10, Version 0.59 was released for free on Patreon. The update included a minor addition to an existing scene. At this stage, while most were satisfied with the progress MJ and Aoigai were making, others were discontent. It was apparent now that progress would not return to a routine and fast pace soon, if at all, and mods were discussed as a potential solution. This was in direct defiance of the developers' intentions [7] .

On May 17, MJ posted on Twitter requesting assistance from the community in areas like game development and writing [8] , partly turning ResizeMe into a community project. Among the applicants were fan artists and modders; only Japanese-speaking applicants were considered. For the rest of May, the developers have announced on their Patreon that they have been coaching the applicants. They also attempted to appease fans worried that the project might be abandoned by declaring that they fully intend to finish it.

On June 28, the developers announced that they and the applicants are hard at work on the next update, which is set for release in late July/early August.

On July 30th, the developers announced their release plan moving forward: one applicant had finished their scene and is planned for release on August 2 provided tests go well; each applicant was given their own update to work on and it was originally planned to release all in a single update, but this proved to be too difficult and the plan was thus changed to releasing one new scene each n
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