Gbf Rough Stone

Gbf Rough Stone




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Gbf Rough Stone

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Revenant Weapons are Fabled Weapons that are initially acquired in Unite and Fight and Dread Barrage events . After a long, arduous upgrading process that requires some thousands of items, crystals , and rupies , you can recruit a powerful SSR Eternals character .

When going through the shop to upgrade your Revenant Weapon, you will only be able to see the materials needed for the current step. This guide outlines all the materials necessary so that you can gather them all at once.

The first step is to get the initial weapon from a Unite and Fight event. When the event is live, visit the Token Draw page to choose which weapon type you want as the prize for this event. Once per event you can change the weapon that will be in the box. This can be done when resetting the box contents. There is no limit to the amount of revenant weapons you may obtain each event, but getting many more than 45 will be impractical for most players due to the inflated draw cost and expanded size of each drawbox at that point.

Alternatively, Victory Certificates obtained through Dread Barrage can be redeemed for weapon copies as well. There is no limit to which kind of weapons you can pick from with a Dread Barrage ticket, though the total amount will be limited to 20 Victory Certificates.

This means players looking to recruit multiple Eternals at once will only be able to recruit two characters per Unite and Fight , but can recruit up to five per Dread Barrage (20 Victory Certificates / 4 copies for each unlock).

It is sometimes suggested for newer players to choose the dagger, sword, staff or harp first, since the Charge Attack is most useful on them. The dagger increases multiattack rate for the party, the sword can be combined with Phalanx skills from Holy Saber and Spartan for a turn of invincibility, and the harp/staff heal.

Participate in event battles to obtain event tokens which are used to secure 4 copies of the weapon. It needs to be fully uncapped and upgraded to level 100 for the next step.

The weapon you upgrade dictates which Eternals character you can recruit at the end of this quest. Since there is a Unite and Fight about every two months, and a Dread Barrage about every four months, you'll have opportunities to obtain a different weapon later if you wish. You are not limited to recruiting just one Eternal, but the costs in material and time are very high, so choose carefully.

After your Revenant Weapon is level 100, navigate to the Weapon Series shop , Revenant Weapons section, and select your weapon. The awaken step requires the following materials:

Refer to the individual item pages for information on where to obtain them.

To change your Revenant Weapon's element, you must create a precious-stone relic and feed it to your Revenant Weapon. To create a relic, you need a level 75 Rusted Weapon of the same weapon type as your Revenant Weapon. Rusted Weapons are common drops from Proto Bahamut and rare drops from Angel Halo . If you are not lucky enough to get 4 copies of the same weapon, remember that you can use Steel Brick s from the casino to uncap Rusted Weapons.

You also need the following materials in the desired element to create a relic from a Rusted Weapon:

After you create the relic, you need your Revenant Weapon's skill to be 10 in order to proceed. Feed the Rusted Weapon along with 3 True Animas in the desired element to the Revenant Weapon to change its element. The skill level is saved with every step in this process , so feel free to start leveling up the weapon skill as soon as you obtain your first Revenant weapon.

Next, you will need to upgrade your Revenant Weapon. First, however, this requires the Knickknack Shack to be upgraded. To do this, you need a single copy of each of the 01 weapons shown below, that can be obtained from Unite and Fight draw boxes or Rare Monsters . You also need 5 Mithra Animas from Golonzo Island, the 8th island. See the Rare Monster page for details on where any weapon you're still missing after Unite and Fight can be found.

This step is only necessary once per account. If you are upgrading another Revenant Weapon, you will not need to upgrade the shop again.

Caution: Spiked Club and Rainbow Scale Pistol do not have weapon skills. Depending on your Auto-sell settings, they can be unintentionally sold if you are specifically farming for these weapons.

This last step consists of 6 separate upgrades, each requiring more, rarer items . Once again, refer to the individual item pages or the general Items page for information on where to obtain them. Any non-specific items need to be in your desired element for that item type (e.g. if you are making a fire weapon, Whorl will be Infernal Whorl ).

Here are the total numbers of items you need for the entire process from start to finish.

This Google Spreadsheet can be used to track your total materials and overall completion percentage. It is protected, so make a copy of it (File > Make a copy...) on your own Google account to maintain your own updates.

You must now defeat the Eternals character in a Fate Episode in order to recruit them. Good luck!

If you want to recruit another Eternals character in the future, the only step you can skip is upgrading Sierokarte's shop. All other items must be gathered again.

Battling against Seofon is an easy, but tricky battle as he will dispel your party if he is afflicted with Burned HP is lowered on every turn . Avoid debuffing him with it if possible.

If you are a Fire player trying to unlock your first Eternal character, try to concentrate on buffing your party instead of debuffing Tien, as those are very unlikely to land.

Please see the Uncapping Eternals page.

All Revenant Weapons have the same Charge Attack before forging them in the Shop . Upon forging to Sterling they lose that common effect and assume their unique effect instead. Upon fully awakening the weapon its effect is once again changed into a more powerful version.

Light element weapons are used for the sake of displaying the list here, but the same stats, charge attack and skills apply for all elemental versions.

NOTE: It is only necessary to complete every step to recruit the Eternals character and/or enhance the charge attack.
If you only want the Light-element weapon with the basic charge attack, stop after completing Awaken the Revenant Weapon .
If you want a weapon in your element with the basic charge attack, stop after completing Change the Revenant Weapon's Element .

WARNING: Stop here if you only want a Light-element weapon with an awoken Charge Attack . The next step will cost many Light materials but only increases the weapon's stats marginally. If you do not want the character associated with your weapon, the stats by themselves are not worth the large amount of materials.

WARNING: Stop here if you do not want the character associated with your weapon. At this point, your weapon has its awakened Charge Attack and is the element you want. Further steps will increase its stats marginally, and the final step will improve the charge attack slightly, but if you do not want the character the stats by themselves are not worth the large amount of materials.

Disclaimer : Battle data is still being gathered. Special attacks, triggers , drops, and notes may not be accurate or complete.

Unlock: Fully-upgraded One-Rift Spear
N - Normal, OD - Overdrive, TR - Trigger
Unlock: Fully-upgraded Two-Crown Bow

Depravity TR 100% 75% 50% 25%
Inflict random debuffs to all allies. Can inflict three of the following debuffs: ATK Down ATK is lowered , DEF Down DEF is lowered , DA Down Double attack rate is lowered , TA Down Triple attack rate is lowered , Fire DEF Down DEF is lowered for fire DMG , Water DEF Down DEF is lowered for water DMG , Earth DEF Down DEF is lowered for earth DMG , Wind DEF Down DEF is lowered for wind DMG , Light DEF Down DEF is lowered for light DMG , Dark DEF Down DEF is lowered for dark DMG , Poisoned HP is lowered on every turn , Burned HP is lowered on every turn , Putrefied HP is lowered on every turn , Blinded Attacks have a slight chance to miss , Charmed Attacks are slightly limited , Stone Can't attack and receives big DMG Takes 120% more damage , Sleep Can't attack and takes big DMG (Ends upon taking DMG) Takes 25% more damage , Paralyzed Can't attack
The Clincher N OD
Light damage to all allies. Damage is increased base on number of debuffs.
Astral Howser N OD
Multi-hit Light damage to random allies. Inflict Paralysis Can't attack on an ally.
Trial of the Eternals TR
Remove all debuffs from Tweyen. Remove all buffs from all allies. Takes priority over Depravity.

If Tweyen is afflicted with Poisoned HP is lowered on every turn
Casts Trial of the Eternals.
100% Trigger
Casts Depravity.
75% Trigger
Casts Depravity.
50% Trigger
Casts Depravity.
45% Trigger
Unleashes True Power.
25% Trigger
Casts Depravity.
N - Normal, OD - Overdrive, TR - Trigger
Unlock: Fully-upgraded Three-Tiger Axe

Vorpal Rage TR 100% 75% 50% 25%
Gain ATK Up ATK is boosted Duration : 5 minutes and DA Up Double attack rate is boosted Duration : 5 minutes
Ground Zero N
Big earth damage to all allies. Up to 16,000 damage with ATK Up ATK is boosted Duration : 5 minutes
Astro Divergence OD
Big earth damage to all allies. Up to 20,000 damage with ATK Up ATK is boosted Duration : 5 minutes
Inflict ATK Down ATK is lowered Duration : 2.5 turns Applied during the attack phase. On the next turn, it'll have 2 turns remaining. and DEF Down DEF is lowered Duration : 2.5 turns Applied during the attack phase. On the next turn, it'll have 2 turns remaining. on all allies.

100% Trigger
Cast Vorpal Rage
75% Trigger
Cast Vorpal Rage
50% Trigger
Unleashes True Power.
Base charge diamonds change to β—‡β—‡.
Cast Vorpal Rage
25% Trigger
Cast Vorpal Rage
N - Normal, OD - Overdrive, TR - Trigger
Unlock: Fully-upgraded Four-Sky Blade

Gammadion Cross TR 100%

Carnage TR 75% 50% 25%
Inflicts 50% Charge Cut Instantly reduces Charge Bar by 50% Strength : 50% on all allies.

Immune to Gravity Special attack max charge turn is extended
100% Trigger
Casts Gammadion Cross.
75% Trigger
Casts Carnage.
50% Trigger
Casts Carnage.
25% Trigger
Casts Carnage.
N - Normal, OD - Overdrive, TR - Trigger
Unlock: Fully-upgraded Five-Soul Staff
N - Normal, OD - Overdrive, TR - Trigger
Unlock: Fully-upgraded Six-Ruin Fist

Void Claws: Terminus OD
Dark damage to all allies
Gate of Demons TR
Gains ATK Up ATK is boosted , Refresh HP is restored on every turn , and TA Up Triple attack rate is boosted .
Gate of Sins TR
Gains ATK Up ATK is boosted

100% Trigger
Casts Gate of Sins
75% Trigger
Casts Gate of Demons
50% Trigger
Casts Gate of Demons
25% Trigger
Casts Gate of Demons
N - Normal, OD - Overdrive, TR - Trigger
Unlock: Fully-upgraded Seven-Star Sword

Trial of the Eternals TR
Remove all buffs and debuffs on all allies and Seofon.
Takes priority over Infinit Klearre.
Infinit Klearre TR 100% 75% 50% 25%
10-hit Wind damage to random allies.
Inflicts Skill Sealed Can't use skills Duration : 3.5 turns Applied during the attack phase. On the next turn, it'll have 3 turns remaining. and C.A. Sealed Can't use charge attack Duration : 3.5 turns Applied during the attack phase. On the next turn, it'll have 3 turns remaining. to all allies.
Resets charge diamonds.

If Seofon is afflicted with Burned HP is lowered on every turn
Casts Trial of the Eternals.
100% Trigger
Casts Infinit Klearre.
75% Trigger
Casts Infinit Klearre.
50% Trigger
Casts Infinit Klearre.
25% Trigger
Resets mode bar Verification needed. , then casts Infinit Klearre.
N - Normal, OD - Overdrive, TR - Trigger
Unlock: Fully-upgraded Eight-Life Katana
N - Normal, OD - Overdrive, TR - Trigger
First clear : Recruit Eahta , Conqueror of the Blade God Rewards Crystal Γ—50
Unlock: Fully-upgraded Nine-Realm Harp
9,000,000 Verification needed. Should be 8,999,999 if it follows the other Eternals fights pattern.

Kuorria TR
Gains DA Up Double attack rate is boosted , ATK Up ATK is boosted , DEF Up DEF is boosted

100% Trigger
Casts Kuorria
75% Trigger
Casts Kuorria
50% Trigger
Casts Kuorria
25% Trigger
Uses Kuorria
N - Normal, OD - Overdrive, TR - Trigger
Unlock: Fully-upgraded Ten-Wolf Gun

The Last Order TR 75% 50% 25%
Gains ATK Up ATK is boosted .
Inflicts 50% Charge Cut Instantly reduces Charge Bar by 50% Strength : 50% on all allies.
Stardust TR 100%
Multi-hit Fire damage to random allies.

100% Trigger
Casts Stardust.
75% Trigger
Casts The Last Order.
50% Trigger
Casts The Last Order.
25% Trigger
Casts The Last Order.
N - Normal, OD - Overdrive, TR - Trigger
Zion's Might: Big boost to light allies' ATK Eight-Life BladeΒ : Aeon : Massive Light damage to a foe. Gain Charge Bar +20% Instantly boosts Charge Bar by 20% Strength : 20% .
Zion's Might: Big boost to light allies' ATK The Five Pillars of Heaven : Massive Light damage to a foe. Gain Charge Bar +20% Instantly boosts Charge Bar by 20% Strength : 20% .
Zion's Might: Big boost to light allies' ATK Part the Heavens : Massive Light damage to a foe. Gain Charge Bar +20% Instantly boosts Charge Bar by 20% Strength : 20% .
Zion's Might: Big boost to light allies' ATK The Heavens Shall Fall : Massive Light damage to a foe. Gain Charge Bar +20% Instantly boosts Charge Bar by 20% Strength : 20% .
Zion's Might: Big boost Normal 5% base, 1% per skill level, SL10 15% to light allies' ATK Radiant Ruination : Massive Light damage to a foe. Gain Charge Bar +20% Instantly boosts Charge Bar by 20% Strength : 20% .
Zion's Might: Big boost to light allies' ATK The Northern Lights : Massive Light damage to a foe. Gain Charge Bar +20% Instantly boosts Charge Bar by 20% Strength : 20% .
Zion's Might: Big boost Normal 5% base, 1% per skill level, SL10 15% to light allies' ATK Realmic Convergence : Massive Light damage to a foe. Gain Charge Bar +20% Instantly boosts Charge Bar by 20% Strength : 20% .
Zion's Might: Big boost Normal 5% base, 1% per skill level, SL10 15% to light allies' ATK Cosmic Alignment : Massive Light damage to a foe. Gain Charge Bar +20% Instantly boosts Charge Bar by 20% Strength : 20% .
Zion's Might: Big boost to light allies' ATK Realm of Ruination : Massive Light damage to a foe. Gain Charge Bar +20% Instantly boosts Charge Bar by 20% Strength : 20% .
Zion's Might: Big boost to light allies' ATK Twin Sovereign Wrath : Massive Light damage to a foe. Gain Charge Bar +20% Instantly boosts Charge Bar by 20% Strength : 20% .
Zion's Might: Big boost to light allies' ATK Eight-Life BladeΒ : Aeon : Massive Light damage to a foe. Random 1-turn cut to skill cooldown.
Zion's Might: Big boost to light allies' ATK The Five Pillars of Heaven : Massive Light damage to a foe. Restore 10% of all allies' HP (Healing cap: 2000). All allies gain Refresh HP is restored on every turn Strength : 5% of max HP (Healing cap: 500) Duration : 3 turns .
Zion's Might: Big boost to light allies' ATK Part the Heavens : Massive Light damage to a foe. All allies gain 30% DA Up Double attack rate is boosted Strength : 30% Duration : 2.5 turns Applied during the attack phase. On the next turn, it'll have 2 turns remaining. and 30% TA Up Triple attack rate is boosted Strength : 30% Duration : 2.5 turns Applied during the attack phase. On the next turn, it'll have 2 turns remaining. .
Zion's Might: Big boost to light allies' ATK The Heavens Shall Fall : Massive Light damage to a foe. Restore 11% of all allies' HP (Healing cap: 2000). All allies gain Debuff Success Boosted Debuff success rate is boosted Duration : 2.5 turns Applied during the attack phase. On the next turn, it'll have 2 turns remaining. .
Zion's Might: Big boost Normal 5% base, 1% per skill level, SL10 15% to light allies' ATK Radiant Ruination : Massive Light damage to a foe. All allies gain 10% Repel Taking less DMG and reflects attacks Strength : 10% Duration : 5 turns Damage Cut reducing damage taken and reflecting attacks. Warning! Does not work for Plain Damage ! for up to 1 hit.
Zion's Might: Big boost to light allies' ATK The Northern Lights : Massive Light damage to a foe. All allies gain 30% DMG Cut Taking 30% less DMG Duration : 0.5 turns Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage ! Applied during the attack phase. On the next turn, it'll have 0 turns remaining. for 0.5 turns .
Zion's Might: Big boost to light allies' ATK Realmic Convergence : Massive Light damage to a foe. All allies gain Dodge-and-Counter (3 times) Dodge and counter one-ally attacks Strength : 100% Duration : 1.5 turns Counter attacks grant 5% charge bar per hit. Applied during the attack phase. On the next turn, it'll have 1 turn remaining. .
Zion's Might: Big boost Normal 5% base, 1% per skill level, SL10 15% to light allies' ATK Cosmic Alignment : Massive Light damage to a foe. All allies gain 20% ATK Up ATK is boosted Strength : 20% Duration : 2.5 turns Applied during the attack phase. On the next turn, it'll have 2 turns remaining. and 20% Skill DMG Up Skill DMG is boosted Strength : 20% Duration : 2.5 turns Applied during the attack phase. On the next turn, it'll have 2 turns remaining. .
Zion's Might: Big boost to light allies' ATK Realm of Ruination : Massive Light damage to a foe. Inflict 30% DEF Down DEF is lowered Strength : 30% Duration : 10 seconds .
Zion's Might: Big boost to light allies' ATK Twin Sovereign Wrath : Massive Light damage to a foe. All allies gain Attack All Attacks each foe Duration : 2.5 turns Applied during the attack phase. On the next turn, it'll have 2 turns remaining. .
Zion's Might: Big boost Normal 5% base, 1% per skill level, SL10 15% to light allies' ATK Eight-Life BladeΒ : Aeon : Massive light DMG to a foe. Random 1-turn cut to skill cooldown. Gain Charge Bar +30% Instantly boosts Charge Bar by 30% Strength : 30% .
Zion's Might: Big boost to light allies' ATK The Five Pillars of Heaven : Massive Light damage to a foe. Restore all allies' HP (Healing cap: 2000). All allies gain Refresh HP is restored on every turn Strength : (Healing cap: 600) Duration : 2.5 turns Applied during the attack phase. On the next turn, it'll have 2 turns remaining. .
Zion's Might: Big boost to light allies' ATK Part the Heavens : Massive light DMG to a foe All allies gain 35% DA Up Double attack rate is boosted Strength : 35% Duration : 2.5 turns Applied during the attack phase. On the next turn, it'll have 2 turns remaining. and 35% TA Up Triple attack rate is boosted Strength : 35% Duration : 2.5 turns Applied during the attack phase. On the next turn, it'll have 2 turns remaining. .
Zion's Might: Big boost to light allies' ATK The Heavens Shall Fall : Massive Light damage to a foe. Restore 16% of all allies' HP (Healing cap: 2000). All allies gain Debuff Success Boosted Debuff success rate is boosted Duration : 2.5 turns Applied during the attack phase. On the next turn, it'll have 2 turns remaining. .
Zion's Might: Big boost Normal 5% base, 1% per skill level, SL10 15% to light allies' ATK Radiant Ruination : Massive Light damage to
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