Game Asset Modeling - The SciFi Pistol Workflow
Game Asset Modeling - The SciFi Pistol Workflow
Learn the workflow for modeling, unwrapping, baking, and texturing a complex game asset from beginning to end!
Learn the workflow for creating a sci-fi pistol game asset from start to finish
Learn about sub-d techniques, baking, texturing, and presentation on the asset
Learn how to setup a material and refine the presentation in Marmoset
Learn the basics of using nDo to assist your texturing and normal map workflow
Description
In this intermediate course, Galen Davis takes us through the full workflow process of creating this SciFi Pistol from start to finish! We'll be covering the modeling workflow, approach the high poly process, as well as baking, texturing, and presenting the weapon inside of Marmoset!
About the Instructor:
Galen Davis is an Environment Artist currently living and working in Southern California. He is contributing to several AAA titles and is experienced in Next Generation Pipelines. Games and art are his absolute passion.
Who this course is for:
Intermediate-to-Advanced users who want to see the workflow for creating a more complex game prop
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