Галерея 3126606
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Галерея 3126606
Einzigartiger breiter Wasserfall in der malerisch üppigen Umgebung des Fuji-Hakone-Izu-Nationalparks.
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Shiraito-Wasserfall Offizielle Website
273-1 Kamiide, Fujinomiya, Shizuoka 418-0103, Japan
8H7P+4X Fujinomiya, Präfektur Shizuoka, Japan
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(Übersetzt von Google) Kannst du einen Bus zu diesen Wasserfällen nehmen?
(Original)
can you get a bus to these falls
(Übersetzt von Google) Vom Bahnhof Fujinomiya können Sie den Bus in den Abschnitt von Nakano nehmen.
(Original)
From Fujinomiya Station you can catch the bus in the section of Nakano.
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Sehr sehr interessant und empfehlenswert! Wer in Japan unterwegs ist sollte einen Tag dort hin fahren!
Traumhafter Wasserfall mit Fuji-San im Hintergrund. Tolles Fotomotiv, vor allem im Herbst.
Wunderschöne Wasserfälle. Nicht so sehr überlaufen mit Touristen.
Shiraito no Taki Kanko Annaijyo Mae
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Sarah Palin wurde am 11 Februar 1964 in Sandpoint, Idaho, USA geboren. Sie ist Produzentin und Schauspielerin, bekannt für The Undefeated (2011) , Der Ruf der Wale (2012) und The Corrupt Bastards Club . Sie war mit Todd Palin verheiratet.
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Release of her book, "America By Heart: Reflections on Family, Faith and Flag".
She is descended from 10 Mayflower passengers.
Piper was named after Todd's airplane, the Piper Cub, which gets us to the hunting grounds. Bristol, Bristol Bay fishing grounds. Willow, a local sport-fishing stream. Trig, I pull the TRIG-ger. Track ... I remember when we told my dad that his grandson was named Track, he said, 'Like TRACKing an elephant?'
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Characterizing Latency in Touch and Button-Equipped Interactive Systems
Published: 20 October 2017 Publication History
UIST '17: Proceedings of the 30th Annual ACM Symposium on User Interface Software and Technology
UIST '17
Paper Acceptance Rate 73 of 324 submissions, 23% Overall Acceptance Rate 842 of 3,967 submissions, 21%
Funding Sources National Science Foundation Microsoft
Michelle Annett, Albert Ng, Paul Dietz, Walter F. Bischof, and Anoop Gupta. 2014. How Low Should We Go? Understanding the Perception of Latency While Inking. In Proceedings of Graphics Interface 2014 (GI '14). Canadian Information Processing Society, Toronto, Ont., Canada, Canada, 167--174. http://dl.acm.org/citation.cfm?id=2619648.2619677 Google Scholar Digital Library François Bérard and Renaud Blanch. 2013. Two Touch System Latency Estimators: High Accuracy and Low Overhead. In Proceedings of the 2013 ACM International Conference on Interactive Tabletops and Surfaces (ITS '13). ACM, NY, NY, USA, 241--250. Google Scholar Digital Library Géry Casiez, Stéphane Conversy, Matthieu Falce, Stéphane Huot, and Nicolas Roussel. 2015. Looking Through the Eye of the Mouse: A Simple Method for Measuring End-to-end Latency Using an Optical Mouse. In Proceedings of the 28th Annual ACM Symposium on User Interface Software & Technology (UIST '15). ACM, NY, NY, USA, 629--636. Google Scholar Digital Library Géry Casiez and Nicolas Roussel. 2011. No More Bricolage! Methods and Tools to Characterize, Replicate and Compare Pointing Transfer Functions. In Proceedings of the 24th Annual ACM Symposium on User Interface Software and Technology (UIST '11). ACM, NY, NY, USA, 603--614. Google Scholar Digital Library Elie Cattan, Amélie Rochet-Capellan, and François Bérard. 2015a. A Predictive Approach for an End-to-End Touch-Latency Measurement. In Proceedings of the 2015 International Conference on Interactive Tabletops & Surfaces (ITS '15). ACM, NY, NY, USA, 215--218. Google Scholar Digital Library Elie Cattan, Amélie Rochet-Capellan, Pascal Perrier, and François Bérard. 2015b. Reducing Latency with a Continuous Prediction: Effects on Users' Performance in Direct-Touch Target Acquisitions. In Proceedings of the 2015 International Conference on Interactive Tabletops & Surfaces (ITS '15). ACM, NY, NY, USA, 205--214. Google Scholar Digital Library Jonathan Deber, Bruno Araujo, Ricardo Jota, Clifton Forlines, Darren Leigh, Steven Sanders, and Daniel Wigdor. 2016. Hammer Time! A Low-Cost, High Precision, High Accuracy Tool to Measure the Latency of Touchscreen Devices. In Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems (CHI '16). ACM, NY, NY, USA, 2857--2868. Google Scholar Digital Library Jonathan Deber, Ricardo Jota, Clifton Forlines, and Daniel Wigdor. 2015. How Much Faster is Fast Enough? User Perception of Latency & Latency Improvements in Direct and Indirect Touch. In Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems (CHI '15). ACM, NY, NY, USA, 1827--1836. Google Scholar Digital Library Stephen R Ellis, François Bréant, Brian M Menges, Richard H Jacoby, and Bernard D Adelstein. 1997. Operator interaction with virtual objects: effect of system latency. In Proceedings of HCI International '97. Elsevier, 973--976. Google Scholar Ricardo Jota, Albert Ng, Paul Dietz, and Daniel Wigdor. 2013. How Fast is Fast Enough? A Study of the Effects of Latency in Direct-touch Pointing Tasks. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '13). ACM, NY, NY, USA, 2291--2300. Google Scholar Digital Library Jiandong Liang, Chris Shaw, and Mark Green. 1991. On Temporal-spatial Realism in the Virtual Reality Environment. In Proceedings of the 4th Annual ACM Symposium on User Interface Software and Technology (UIST '91). ACM, NY, NY, USA, 19--25. Google Scholar Digital Library I. Scott MacKenzie and Colin Ware. 1993. Lag As a Determinant of Human Performance in Interactive Systems. In Proceedings of the INTERACT '93 and CHI '93 Conference on Human Factors in Computing Systems (CHI '93). ACM, NY, NY, USA, 488--493. Google Scholar Digital Library Albert Ng, Michelle Annett, Paul Dietz, Anoop Gupta, and Walter F. Bischof. 2014. In the Blink of an Eye: Investigating Latency Perception During Stylus Interaction. In Proceedings of the 32Nd Annual ACM Conference on Human Factors in Computing Systems (CHI '14). ACM, NY, NY, USA, 1103--1112. Google Scholar Digital Library Albert Ng, Julian Lepinski, Daniel Wigdor, Steven Sanders, and Paul Dietz. 2012. Designing for Low-latency Direct-touch Input. In Proceedings of the 25th Annual ACM Symposium on User Interface Software and Technology (UIST '12). ACM, NY, NY, USA, 453--464. Google Scholar Digital Library Andriy Pavlovych and Wolfgang Stuerzlinger. 2009. The Tradeoff Between Spatial Jitter and Latency in Pointing Tasks. In Proceedings of the 1st ACM SIGCHI Symposium on Engineering Interactive Computing Systems (EICS '09). ACM, NY, NY, USA, 187--196. Google Scholar Digital Library Andriy Pavlovych and Wolfgang Stuerzlinger. 2011. Target Following Performance in the Presence of Latency, Jitter, and Signal Dropouts. In Proceedings of Graphics Interface 2011 (GI '11). Canadian Human-Computer Communications Society, School of Computer Science, University of Waterloo, Waterloo, Ontario, Canada, 33--40. http://dl.acm.org/citation.cfm?id=1992917.1992924 Google Scholar Digital Library Daniel R. Saunders and Russell L. Woods. 2014. Direct measurement of the system latency of gaze-contingent displays. Behav Res Methods 46, 2 (June 2014), 439--447. Google Scholar Cross Ref Anthony Steed. 2008. A Simple Method for Estimating the Latency of Interactive, Real-time Graphics Simulations. In Proceedings of the 2008 ACM Symposium on Virtual Reality Software and Technology (VRST '08). ACM, NY, NY, USA, 123--129. Google Scholar Digital Library Colin Swindells, John C. Dill, and Kellogg S. Booth. 2000. System Lag Tests for Augmented and Virtual Environments. In Proceedings of the 13th Annual ACM Symposium on User Interface Software and Technology (UIST '00). ACM, NY, NY, USA, 161--170. Google Scholar Digital Library R. J. Teather, A. Pavlovych, W. Stuerzlinger, and I. S. MacKenzie. 2009. Effects of tracking technology, latency, and spatial jitter on object movement. In 2009 IEEE Symposium on 3D User Interfaces. 43--50. Google Scholar Digital Library Colin Ware and Ravin Balakrishnan. 1994. Reaching for Objects in VR Displays: Lag and Frame Rate. ACM Trans. Comput.-Hum. Interact. 1, 4 (Dec. 1994), 331--356. Google Scholar Digital Library
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We present a low cost method to measure and characterize the end-to-end latency when using a touch system (tap latency) or an input device equipped with a physical button. Our method relies on a vibration sensor attached to a finger and a photo-diode to detect the screen response. Both are connected to a micro-controller connected to a host computer using a low-latency USB communication protocol in order to combine software and hardware probes to help determine where the latency comes from. We present the operating principle of our method before investigating the main sources of latency in several systems. We show that most of the latency originates from the display side. Our method can help application designers characterize and troubleshoot latency on a wide range of interactive systems.
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