GAY CHARACTERS IN VIDEO AND COMPUTER GAMES
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Grand Theft Auto (GTA) is an action-adventure video game series created by David Jones and Mike Dailly. Later titles were developed under the oversight of brothers Dan and Sam Houser, Leslie Benzies and Aaron Garbut. It is primarily developed by British development house Rockstar North (formerly DMA Design), and published by its American parent company, Rockstar Games. The name of the series is a term for motor vehicle theft in the United States. Gameplay focuses on an open world where the player can complete missions to progress an overall story, as well as engage in various side activities. Most of the gameplay revolves around driving and shooting, with occasional role-playing and stealth elements. The series also has elements of the earlier beat 'em up games from the 16-bit era. The games in the Grand Theft Auto series are set in fictional locales modelled after real-life cities, at various points in time from the early 1960s to the 2010s. The original game's map encompassed three cities—Liberty City (based on New York City), San Andreas (based on San Francisco), and Vice City (based on Miami)—but later titles tend to focus on a single setting and expand upon the original three locales. Each game in the series centres on different respective protagonist who attempts to rise through the criminal underworld due to various motives, often accompanying themes of betrayal. Several film and music veterans have voiced characters in the games, including Ray Liotta, Dennis Hopper, Samuel L. Jackson, William Fichtner, James Woods, Debbie Harry, Axl Rose and Peter Fonda. DMA Design began the series in 1997, with the release of the Grand Theft Auto. As of 2020, the series consists of seven standalone titles and four expansion packs. The third main title, Grand Theft Auto III, released in 2001, is considered a landmark game, and brought the series into a three-dimensional environment for the first time. Subsequent titles have followed and built upon the format established by Grand Theft Auto III, receiving significant acclaim. The games influenced other open-world games, and led to the label Grand Theft Auto clone on similar titles. The series has been critically acclaimed, with all the main 3D entries in the franchise frequently ranked among the greatest and best-selling video games; it has shipped almost 450 million units, making it one of the best-selling video game franchises. In 2006, Grand Theft Auto was featured in a list of British design icons in the Great British Design Quest organised by the BBC and the Design Museum. In 2013, The Telegraph ranked Grand Theft Auto among Britain's most successful exports. The series has also been controversial for its adult nature and violent themes, as well as for cut content.
In connection with: Grand Theft Auto
Title combos: Grand Theft Theft Grand Auto
Description combos: Games has upon Grand Leslie cut for Great its
Lesbian, gay, bisexual, transgender and queer (LGBTQ) characters have been depicted in video games since the 1980s. Throughout the history of video games, LGBTQ characters have been almost nonexistent for a long time, reflecting the overall heteronormativity of the medium. While there has been a trend towards greater representation of LGBTQ people in video games, they are frequently identified as LGBTQ in secondary material, such as comics, rather than in the games themselves. Often, LGBTQ characters and themes, when they are included, are underrepresented, minimized, or watered down. Queer games and characters have also often found themselves being the subjects of cultural crossfires or moral panics. In 2018, Sam Greer of GamesRadar+ found only 179 games commercially released games with any LGBTQ representation, only 83 of which have queer characters who are playable characters, and only 8 of those games feature a main character who is pre-written as queer as opposed to them being queer as an option.
In connection with: LGBTQ themes in video game
Title combos: in video LGBTQ video themes themes video in game
Description combos: are While only in queer with bisexual also games
The Temple of Elemental Evil (video game)
The Temple of Elemental Evil is a 2003 role-playing video game by Troika Games. It is a remake of the classic Dungeons & Dragons adventure The Temple of Elemental Evil using the 3.5 edition rules. This is the only computer role-playing game to take place in the Greyhawk campaign setting, and the first video game to implement the 3.5 edition rule set. The game was published by Atari, who then held the interactive rights of the Dungeons & Dragons franchise. The Temple of Elemental Evil was released in autumn of 2003 and was criticized for stability issues and other bugs. The turn-based tactical combat, however, was generally thought to be implemented well, and is arguably the most faithful representation of the then-current tabletop role-playing game ("3.5e") rules in a video game.
In connection with: The Temple of Elemental Evil (video game)
Title combos: Temple video game Temple Evil of game Elemental video
Description combos: 2003 adventure the Dungeons playing bugs Elemental is role
Grand Theft Auto IV is a 2008 action-adventure game developed by Rockstar North and published by Rockstar Games. It is the sixth main entry in the Grand Theft Auto series, following 2004's Grand Theft Auto: San Andreas, and the eleventh entry overall. Set in the fictional Liberty City, based on New York City, the single-player story follows Eastern European war veteran Niko Bellic and his attempts to escape his past while under pressure from high-profile criminals. The open world design lets players freely roam Liberty City, consisting of three main islands, and the neighbouring state of Alderney, which is based on New Jersey. The game is played from a third-person perspective and its world is navigated on foot and by vehicle. Throughout the single-player mode, players control Niko Bellic. An online multiplayer mode is also included with the game, allowing up to 32 players to engage in both cooperative and competitive gameplay in a recreation of the single-player setting. Two expansion packs were later released for the game, The Lost and Damned and The Ballad of Gay Tony, which both feature new plots that are interconnected with the main Grand Theft Auto IV storyline, and follow new protagonists. Development of Grand Theft Auto IV began soon after the release of San Andreas and was shared between many of Rockstar's studios worldwide. The game introduced a shift to a more realistic and detailed style and tone for the series. Unlike previous entries, Grand Theft Auto IV lacked a strong cinematic influence, as the team attempted an original approach to the story. As part of their research for the open world, the development team conducted extensive field research in New York, capturing over 100,000 photographs and several hours of video. The developers considered the world to be the most important element of the game; though not the largest map in the series, they considered it comparable in scope due to its verticality and level of detail. The budget climbed to over US$100 million, making it one of the most expensive video games to develop. Grand Theft Auto IV was released for the PlayStation 3 and Xbox 360 consoles in April 2008, and for Windows in December. It received critical acclaim, with praise directed at the narrative and open-world design. Grand Theft Auto IV broke industry sales records and became the fastest-selling entertainment product in history at the time, earning US$310 million in its first day and US$500 million in its first week. Considered one of the most significant titles of the seventh generation of video games, and by many critics as one of the greatest video games of all time, it won year-end accolades, including Game of the Year awards from several gaming publications. It is among the best-selling video games with over 25 million copies sold by 2013. The game generated controversy, with criticism directed at the game's depiction of violence and players' ability to drive drunk. Its successor, Grand Theft Auto V, was released in 2013.
In connection with: Grand Theft Auto IV
Title combos: Theft Grand Theft IV Auto IV Grand Theft Auto
Description combos: Auto follow state design team considered million story ability
List of video games with LGBTQ characters
The following is a list of confirmed video games with lesbian, gay, bisexual, transgender and queer characters, including any others falling under the LGBTQ umbrella term. The numbers in this list are possibly higher due to fact that some characters remained unconfirmed, unsourced or controversial.
In connection with: List of video games with LGBTQ characters
Title combos: with List LGBTQ List video List characters of LGBTQ
Description combos: that numbers confirmed higher possibly possibly The LGBTQ list

Gender representation in video games
The portrayal of gender in video games, as in other media, is a subject of research in gender studies and is discussed in the context of sexism in video gaming. Although women make up about half of video game players, they are significantly underrepresented as characters in mainstream games, despite the prominence of iconic heroines such as Samus Aran or Lara Croft. Women in games often reflect traditional gender roles, sexual objectification, or stereotypes such as the "damsel in distress". Male characters are frequently depicted as big and muscular, and LGBT characters have been slow to appear due to the cis-heteronormativity of the medium. Research suggests that gender portrayal in games can influence players' perceptions of gender roles, and young girls prefer playing as their own gender much more than boys do. On average, female-led games sell fewer copies than male-led ones but also have lower marketing budgets.
In connection with: Gender representation in video games
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Description combos: led games to roles gender of medium games prominence
Steve Cortez is a character from BioWare's Mass Effect franchise. He appears in the 2012 video game Mass Effect 3 as a crew member of the SSV Normandy SR-2 and pilot of the starship's auxiliary shuttlecraft vehicle, the UT-47A Kodiak. Cortez was designed as a potential love interest for the male version of the game's player character, Commander Shepard. The staff writer responsible for Cortez, Dusty Everman, wanted to approach the subject matter of same-sex romantic relationships with an eye for respect and authenticity, as Mass Effect 3 marked the first instance BioWare staff have written full romances that are exclusively for same-sex characters. Everman was mindful of concerns raised by players where a relationship between Shepard and a non-player character in previous games may inexplicably shift from a friendship into a romance to their surprise. The approach he took in response was to frame the majority of the relationship to be about the progression of a friendship, and that romantic feelings only surface by the end of the arc once the character's backstory is shared with Shepard in greater detail. Cortez's story arc in Mass Effect 3 drew a varied response from critics and players, and become part of a wider discussion about the media portrayal of LGBT characters, particularly with its themes of heartbreak and loss. Some commentators drew attention to his identity as a military serviceman who is an openly gay man and person of color, and the implications such characteristics would have from a real world perspective.
In connection with: Steve Cortez
Title combos: Cortez Steve
Description combos: have took response of from the is Everman concerns
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