Full* Big Update: Raids Are Live for Everyone!

Full* Big Update: Raids Are Live for Everyone!


🏰 Big Update: Raids Are Live for Everyone!


Now anyone can attack other villages in real time β€” you fight the battle yourself instead of just watching a report.


How to Play


1. Build a Barracks and train troops (Army β†’ Training).

2. Open Army β†’ Raid and put together your squad β€” troops, spells, and one hero.

3. Tap "Find Opponent." Matchmaking is based on Town Hall level. You get 30 seconds to scout first β€” check out the base and plan your attack. Don't like the matchup? Hit "Next" for a new opponent.

4. Pick a troop from the panel at the bottom and tap the edge of the base to deploy it. Hold your finger down to deploy a steady stream. Spells work the same way β€” select one, then tap the battlefield.

5. Battles last 3 minutes. Stars: destroy the Town Hall for 1 star, 50% of the base for a 2nd, 100% for a 3rd. Loot is taken proportional to the damage you deal.


Good to Know


- Deployed troops don't come home, so spend them wisely β€” anything you don't deploy stays in camp.

- Your hero doesn't die: he just rests afterward, longer if he took a beating. You can wake him up early with runes.

- 5 raids per day. Re-searching for an opponent more than once a minute costs 700 gold.

- Lost connection? Don't worry β€” the battle keeps running server-side, and you've got 90 seconds to reconnect. Miss it, and you'll get the result as a report when you log back in.

- Defenders aren't defenseless either β€” their hero meets your troops right at the pedestal.


What's New in the Army Tab


- Raid is now the first tab in the Army window.

- You can now disband troops: Army β†’ Training, tap a troop β†’ "Disband." Frees up camp space for a new lineup. No refund, and disbanding is locked during an active raid.


Fixes & Improvements


- Troops no longer get stuck circling in place β€” if the path's blocked, they'll fight through whatever's in the way instead of just standing there.

- Troops no longer clip through buildings.

- Units now actually face the direction they're moving β€” no more sideways running.

- Battles run noticeably smoother (frame rate doubled), and battle traffic is down 4x β€” fewer lags on weak connections.

- Dropped connection mid-battle is no longer a problem β€” the game auto-reconnects and picks the fight back up right where it left off.

- Air defense has been seriously buffed across all levels. All-dragon armies aren't a free win anymore β€” build up and upgrade your air defense, it's your main answer to air attacks. Archer Towers and the X-Bow hit air units too.

- Heroes in your village now properly walk behind buildings β€” just like in battle, with real depth.


Happy raiding, Chief!

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