Flutter Architectural Layers: How Flutter Runs on Multiple Platforms
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Have you ever wondered how Flutter runs seamlessly across multiple platforms? As Flutter developers, we write code once, and it runs onβ¦
Have you ever wondered how Flutter runs seamlessly across multiple platforms? As Flutter developers, we write code once, and it runs on Android, iOS, Web, and Desktop. But each operating system (OS) has its own language, framework, and architecture. So how does Flutter make it possible to run the same code on multiple platforms without rewriting it for each one?
This is where Flutter architecture comes into play.
Flutter is designed as a layered system, meaning different layers handle different tasks. These layers work independently of each other and can be replaced or skipped, making Flutter highly flexible and adaptable across platforms.
Flutter's architecture consists of three core layers:
- Flutter Framework
- Flutter Engine
- Platform Embedder
Now, let's dive into the details of each layer and see how Flutter compiles and runs code across different platforms from a single codebase.
1. Flutter Framework (The Developer's Playground)
This is the topmost layer, where we, as developers, spend most of our time writing code. The Flutter Framework is built using Dart, and it provides a rich set of pre-built components that help us develop beautiful, responsive UIs with ease.
The primary function of this layer is to act as an interface between developers and the Flutter Engine, enabling communication with the lower layers.
Here's what the Flutter Framework provides:
1.1 Widgets β The Building Blocks of UI
Flutter follows a widget-based architecture. Everything you see on the screen is a widget, whether it's a simple button or a complex animation.
- StatelessWidget: Used when the UI does not change after being built.
- StatefulWidget: Used when the UI needs to change dynamically, such as responding to user interactions.
1.2 Gesture Handling β Making the App Interactive
Flutter provides a powerful gesture recognition system that detects various user interactions like taps, swipes, drags, and pinches. This allows developers to create highly interactive applications effortlessly.
1.3 Animations & Motions β Smoother UI Rendering
Flutter enables high-performance animations running at 60fps (frames per second) using its animation framework. Developers can easily implement implicit and explicit animations to enhance user experience.
1.4 State Management β Handling Data Efficiently
State management is a crucial aspect of any app. Flutter provides multiple solutions like:
- Provider (officially recommended by Flutter)
- Riverpod (better scalability)
- GetX (lightweight and reactive)
- Bloc (ideal for complex state management)
1.5 Communication with the Flutter Engine
The Flutter Framework communicates with the Flutter Engine via the dart:ui library. This acts as a bridge between Dart code and the C++ backend, ensuring smooth rendering and execution.
Additionally, the framework is modularized into packages, preventing code duplication and making it easier to manage.
2. Flutter Engine (The Heart of Flutter)
This is where the magic happens! The Flutter Engine is written in C++ and is responsible for rendering UI, handling animations, and managing the Dart runtime.
2.1 Rendering Engine: Skia & Impeller
Flutter uses Skia and Impeller as rendering engines:
- Skia: The default rendering engine used for Android, iOS, and Desktop.
- Impeller: A new rendering engine optimized for performance, currently available on some platforms.
These engines draw widgets directly onto the screen, ensuring smooth and efficient UI rendering.
2.2 Dart Runtime β JIT & AOT Compilation
The Flutter Engine includes a Dart runtime environment, which compiles and executes Dart code. It supports:
- JIT (Just-In-Time) Compilation: Used during development for hot reload, making UI updates instantly visible without restarting the app.
- AOT (Ahead-Of-Time) Compilation: Used for release builds, optimizing performance by converting Dart code into fast, native machine code.
This dual compilation technique makes Flutter apps fast in development and even faster in production.
3. Platform Embedder (Bridging Flutter with Native Code)
This is the lowest layer of Flutter's architecture, responsible for interacting with the OS and device hardware. It provides the necessary entry points for running Flutter code within a native environment.
The Platform Embedder is written in platform-specific languages:
- Android β Java/Kotlin & C++
- iOS β Swift, Objective-C & Objective-C++
- Windows β C++
- macOS β Objective-C++
- Linux β C++
- Web β JavaScript & WebAssembly
3.1 Platform Channels β Connecting Flutter with Native Code
Flutter provides Platform Channels, a mechanism to call native APIs. This allows Flutter to:
- Access GPS, Bluetooth, Camera, and Sensors
- Use native databases like SQLite
- Integrate third-party SDKs (e.g., Firebase, payment gateways)
3.2 App Lifecycle Management
This layer also manages the app lifecycle, handling:
- App launch
- Background execution
- Termination
- State restoration
3.3 Native Plugins β Extending Functionality
Flutter supports native plugins, allowing developers to use platform-specific features without writing separate code for each OS. Popular plugins include:
- Google Maps for navigation
- Firebase for authentication and cloud services
- SQFlite for local storage
- Notifications for push alerts
Conclusion
Flutter's layered architecture makes it possible to run a single codebase across multiple platforms while maintaining high performance and native-like experience.
Each layer has a distinct responsibility:
- Flutter Framework β Where developers write UI & business logic.
- Flutter Engine β Handles rendering & Dart runtime.
- Platform Embedder β Bridges Flutter with native OS features.
Understanding these layers helps developers optimize their apps and leverage Flutter's full potential. Whether you're building a simple app or a large-scale project, Flutter's architecture ensures a smooth, cross-platform experience with high performance, fast development, and native capabilities.
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