Flash Tube

Flash Tube




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"Flashlamp" redirects here. For a handheld electric torch for illumination, see flashlight.
A flashtube, also called a flashlamp, is an electric arc lamp designed to produce extremely intense, incoherent, full-spectrum white light for very short durations. Flashtubes are made of a length of glass tubing with electrodes at either end and are filled with a gas that, when triggered, ionizes and conducts a high voltage pulse to produce the light. Flashtubes are used mostly for photographic purposes but are also employed in scientific, medical, industrial, and entertainment applications.
Helical xenon flashtube emitting greybody radiation as white light. (Animated version at the end)
The lamp comprises a hermetically sealed glass tube, which is filled with a noble gas, usually xenon, and electrodes to carry electrical current to the gas. Additionally, a high voltage power source is necessary to energize the gas as a trigger event. A charged capacitor is usually used to supply energy for the flash, so as to allow very speedy delivery of very high electrical current when the lamp is triggered.
The glass envelope is most commonly a thin tube, often made of fused quartz, borosilicate or Pyrex, which may be straight, or bent into a number of different shapes, including helical, "U" shape, and circular (to surround a camera lens for shadowless photography—'ring flashes'). In some applications, the emission of ultraviolet light is undesired, whether due to production of ozone, damage to laser rods, degradation of plastics, or other detrimental effects. In these cases, a doped fused silica is used. Doping with titanium dioxide can provide different cutoff wavelengths on the ultraviolet side, but the material suffers from solarization; it is often used in medical and sun-ray lamps and some non-laser lamps. A better alternative is a cerium-doped quartz; it does not suffer from solarization and has higher efficiency, as part of the absorbed ultraviolet is reradiated as visible via fluorescence. Its cutoff is at about 380 nm. Conversely, when ultraviolet is called for, a synthetic quartz is used as the envelope; it is the most expensive of the materials, but it is not susceptible to solarization and its cutoff is at 160 nm.[1]
The power level of the lamps is rated in watts/area, total electrical input power divided by the lamp's inner wall surface. Cooling of the electrodes and the lamp envelope is of high importance at high power levels. Air cooling is sufficient for lower average power levels. High power lamps are cooled with a liquid, typically by flowing demineralized water through a tube in which the lamp is encased. Water-cooled lamps will generally have the glass shrunk around the electrodes, to provide a direct thermal conductor between them and the cooling water. The cooling medium should flow also across the entire length of the lamp and electrodes. High average power or continuous-wave arc lamps must have the water flow across the ends of the lamp, and across the exposed ends of the electrodes as well, so the deionized water is used to prevent a short circuit. Above 15 W/cm2 forced air cooling is required; liquid cooling if in a confined space. Liquid cooling is generally necessary above 30 W/cm2.
Thinner walls can survive higher average-power loads due to lower mechanical strain across the thickness of the material, which is caused by a temperature gradient between the hot plasma and cooling water, (e.g. 1 mm thick doped quartz has limit of 160 W/cm2, 0.5 mm thick one has limit of 320 W/cm2). For this reason, thinner glass is often used for continuous-wave arc-lamps. Thicker materials can generally handle more impact energy from the shock wave that a short-pulsed arc can generate, so quartz as much as 1 mm thick is often used in the construction of flashtubes. The material of the envelope provides another limit for the output power; 1 mm thick fused quartz has a limit of 200 W/cm2, synthetic quartz of same thickness can run up to 240 W/cm2. Other glasses such as borosilicate generally have less than half the power loading capacity of quartz. Aging lamps require some derating, due to increased energy absorption in the glass due to solarization and sputtered deposits.[1]
The electrodes protrude into each end of the tube, and are sealed to the glass using a few different methods. "Ribbon seals" use thin strips of molybdenum foil bonded directly to the glass, which are very durable, but are limited in the amount of current that can pass through. "Solder seals" bond the glass to the electrode with a solder for a very strong mechanical seal, but are limited to low temperature operation. Most common in laser pumping applications is the "rod seal", where the rod of the electrode is wetted with another type of glass and then bonded directly to a quartz tube. This seal is very durable and capable of withstanding very high temperature and currents.[1] The seal and the glass must have the same coefficient of expansion.
For low electrode wear the electrodes are usually made of tungsten, which has the highest melting point of any metal, to handle the thermionic emission of electrons. Cathodes are often made from porous tungsten filled with a barium compound, which gives low work function; the structure of cathode has to be tailored for the application. Anodes are usually made from pure tungsten, or, when good machinability is required, lanthanum-alloyed tungsten, and are often machined to provide extra surface area to cope with power loading. DC arc lamps often have a cathode with a sharp tip, to help keep the arc away from the glass and to control temperature. Flashtubes usually have a cathode with a flattened radius, to reduce the incidence of hot spots and decrease sputter caused by peak currents, which may be in excess of 1000 amperes. Electrode design is also influenced by the average power. At high levels of average power, care has to be taken to achieve sufficient cooling of the electrodes. While anode temperature is of lower importance, overheating the cathode can greatly reduce the lamp's life expectancy.[1]
Depending on the size, type, and application of the flashtube, gas fill pressures may range from a few kilopascals to hundreds of kilopascals (0.01–4.0 atmospheres or tens to thousands of torr).[1] Generally, the higher the pressure, the greater the output efficiency. Xenon is used mostly because of its good efficiency, converting nearly 50% of electrical energy into light. Krypton, on the other hand, is only about 40% efficient, but at low currents is a better match to the absorption spectrum of Nd:YAG lasers. A major factor affecting efficiency is the amount of gas behind the electrodes, or the "dead volume". A higher dead volume leads to a lower pressure increase during operation.[1]
The electrodes of the lamp are usually connected to a capacitor, which is charged to a relatively high voltage (generally between 250 and 5000 volts), using a step up transformer and a rectifier. The gas, however, exhibits extremely high resistance, and the lamp will not conduct electricity until the gas is ionized. Once ionized, or "triggered", a spark will form between the electrodes, allowing the capacitor to discharge. The sudden surge of electric current quickly heats the gas to a plasma state, where electrical resistance becomes very low.[2] There are several methods of triggering.
External triggering is the most common method of operation, especially for photographic use. The electrodes are charged to a voltage high enough to respond to triggering, but below the lamp's self-flash threshold. An extremely high voltage pulse, (usually between 2000 and 150,000 volts), the "trigger pulse", is applied either directly to or very near the glass envelope. (Water-cooled flashtubes sometimes apply this pulse directly to the cooling water, and often to the housing of the unit as well, so care must be taken with this type of system.) The short, high voltage pulse creates a rising electrostatic field, which ionizes the gas inside the tube. The capacitance of the glass couples the trigger pulse into the envelope, where it exceeds the breakdown voltage of the gas surrounding one or both of the electrodes, forming spark streamers. The streamers propagate via capacitance along the glass at a speed of 1 centimeter in 60 nanoseconds (170 km/s). (A trigger pulse must have a long enough duration to allow one streamer to reach the opposite electrode, or erratic triggering will result.) The triggering can be enhanced by applying the trigger pulse to a "reference plane", which may be in the form of a metal band or reflector affixed to the glass, a conductive paint, or a thin wire wrapped around the length of the lamp. If the capacitor voltage is greater than the voltage drop between the cathode and the anode, when the internal spark streamers bridge the electrodes the capacitor will discharge through the ionized gas, heating the xenon to a high enough temperature for the emission light.[1]
Series triggering is more common in high powered, water-cooled flashtubes, such as those found in lasers. The high-voltage leads of the trigger-transformer are connected to the flashtube in series, (one lead to an electrode and the other to the capacitor), so that the flash travels through both the transformer and the lamp. The trigger pulse forms a spark inside the lamp, without exposing the trigger voltage to the outside of the lamp. The advantages are better insulation, more reliable triggering, and an arc that tends to develop well away from the glass, but at a much higher cost. The series-triggering transformer also acts as an inductor. This helps to control the flash duration, but prevents the circuit from being used in very fast discharge applications. The triggering can generally take place with a lower voltage at the capacitor than is required for external triggering. However, the trigger-transformer becomes part of the flash circuit, and couples the triggering-circuit to the flash energy. Therefore, because the trigger-transformer has very low impedance, the transformer, triggering-circuit, and silicon controlled rectifier (SCR) must be able to handle very high peak-currents, often in excess of 1500 amps.[1]
Simmer-voltage triggering is the least common method. In this technique, the capacitor voltage is not initially applied to the electrodes, but instead, a high voltage spark streamer is maintained between the electrodes. The high current from the capacitor is delivered to the electrodes using a thyristor or a spark gap. This type of triggering is used mainly in very fast rise time systems, typically those that discharge in the microsecond regime, such as used in high-speed, stop-motion photography or dye lasers. The simmering spark-streamer causes the arc to develop in the exact center of the lamp, increasing the lifetime dramatically.[3] If external triggering is used for extremely short pulses, the spark streamers may still be in contact with the glass when the full current-load passes through the tube, causing wall ablation, or in extreme cases, cracking or even explosion of the lamp. However, because very short pulses often call for very high voltage and low capacitance, to keep the current density from rising too high, some microsecond flashtubes are triggered by simply "over-volting", that is, by applying a voltage to the electrodes which is much higher than the lamp's self-flash threshold, using a spark gap. Often, a combination of simmer voltage and over-volting is used.[1]
Very rapid rise-times are often achieved using a prepulse technique. This method is performed by delivering a small flash through the lamp just before the main flash. This flash is of much lower energy than the main flash (typically less than 10%) and, depending on the pulse duration, is delivered just a few thousandths to a few millionths of a second before the main flash. The prepulse heats the gas, producing a dim, short-lived afterglow that results from free electrons and ionized particles that remain after the pulse shuts down. If the main flash is initiated before these particles can recombine, this provides a good quantity of ionized particles to be used by the main flash. This greatly decreases the rise time. It also reduces the shock wave and makes less noise during operation, vastly increasing the lifetime of the lamp. It is especially effective on very fast-discharge applications, allowing the arc to expand faster and better fill the tube. It is very often used with simmer voltage and sometimes with series triggering, but rarely used with external triggering. Prepulse techniques are most commonly used in the pumping of dye lasers, greatly increasing the conversion efficiency. However, it has also been shown to increase the efficiency of other lasers with longer fluorescence lifetimes (allowing longer pulses), such as Nd:YAG or titanium sapphire, by creating pulses with almost square waveforms.[4][5][6]
Ablative flashtubes are triggered by under-pressurizing. Ablative flashtubes are typically constructed using quartz tubing and one or both electrodes hollowed out, allowing a vacuum pump to be attached to control the gas pressure. The electrodes of the lamp are connected to a charged capacitor, and then the gas is vacuumed from the lamp. When the gas reaches a low enough pressure (often just a few torr) randomly-ionized particles are able to accelerate to velocities sufficient to begin ejecting electrons from the cathode as they impact its surface, resulting in a Townsend avalanche that causes the lamp to self-flash. At such low pressures, the efficiency of the flash would normally be very low. However, because of the low pressure, the particles have room to accelerate to very high speeds, and the magnetic forces expand the arc so that the bulk of its plasma becomes concentrated at the surface, bombarding the glass. The bombardment ablates (vaporizes) large amounts of quartz from the inner wall. This ablation creates a sudden, violent, localized increase in the internal pressure of the lamp, increasing the efficiency of the flash to very high levels. The ablation, however, causes extensive wear to the lamp, weakening the glass, and they typically need replacement after a very short lifetime.
Ablative flashtubes need to be refilled and vacuumed to the proper pressure for each flash. Therefore, they cannot be used for very high-repetition applications. Also, this usually precludes the use of very expensive gases like krypton or xenon. The most common gas used in an ablative flashtube is air, although sometimes cheap argon is also used. The flash usually must be very short to prevent too much heat from transferring to the glass, but the flashes can often be shorter than a normal lamp of comparative size. The flash from a single ablative flashtube can also be more intense than multiple lamps. For these reasons, the most common use for the lamps is for the pumping of dye lasers.[7][8]
In addition, an insulated-gate bipolar transistor (IGBT) can be connected in series with both the trigger transformer and the lamp, making adjustable flash durations possible.[1][9][10] An IGBT used for this purpose must be rated for a high pulsed-current, so as to avoid over-current damage to the semiconductor junction.[9] This type of system is used frequently in high average-power laser systems, and can produce pulses ranging from 500 microseconds to over 20 milliseconds. It can be used with any of the triggering techniques, like external and series, and can produce square wave pulses. It can even be used with simmer voltage to produce a "modulated" continuous wave output, with repetition rates over 300 hertz. With the proper large bore, water-cooled flashtube, several kilowatts of average-power output can be obtained.[1]
The electrical requirements for a flashtube can vary, depending on the desired results. The usual method is to first determine the pulse duration, the maximum amount of energy tolerable at that duration (explosion energy), and the safe amount of operating energy. Then pick a current density that will emit the desired spectrum, and let the lamp's resistance determine the necessary combination of voltage and capacitance to produce it. The resistance in flashtubes varies greatly, depending on pressure, shape, dead volume, current density, time, and flash duration, and therefore, is usually referred to as impedance. The most common symbol used for lamp impedance is Ko, which is expressed as ohms per the square root of amps (ohms(amps0.5).
Ko is used to calculate the amount of input voltage and capacitance needed to emit a desired spectrum, by controlling the current density. Ko is determined by the internal diameter, arc length, and gas type of the lamp and, to a lesser extent, by fill pressure. The resistance in flashtubes is not constant, but quickly drops as current density increases. In 1965, John H. Goncz showed that the plasma resistivity in flashtubes is inversely proportional to the square root of current density. As the arc develops, the lamp experiences a period of negative resistance, causing both the resistance and voltage to decrease as the current increases. This occurs until the plasma comes into contact with the inner wall. When this happens, the voltage becomes proportional to the square root of current, and the resistance in the plasma becomes stable for the remainder of the flash. It is this value which is defined as Ko. However, as the arc develops the gas expands, and calculations for Ko do not take into account the dead volume, which leads to a lower pressure increase. Therefore, any calculation of Ko is merely an approximation of lamp impedance.[1][11][12]
As with all ionized gases, xenon flashtubes emit light in various spectral lines. This is the same phenomenon that gives neon signs their characteristic color. However, neon signs emit red light because of extremely low current-densities when compared to those seen in flashtubes, which favors spectral lines of longer wavelengths. Higher current-densities tend to favor shorter wavelengths.[13] The light from xenon, in a neon sign, likewise is rather violet. The spectrum emitted by flashtubes is far more dependent on current density than on the fill pressure or gas type. Low current-densities produce narrow spectral-line emission, against a faint background of continuous radiation. Xenon has many spectral lines in the UV, blue, green, red, and IR portions of the spectrum. Low current densities produce a greenish-blue flash, indicating the absence of significant yellow or orange lines. At low current-densities, most of xenon's output will be directed into the invisible IR spectral lines around 820, 900, and 1000 nm.[14] Low current-densities for flashtubes are generally less than 1000 A/cm2.
Higher current-densities begin to produce continuum emission. Spectral lines broaden and become less dominant as li
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Flashtube - Wikipedia
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