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Street thief Vaan becomes embroiled in a quest to save the occupied kingdom in which he resides, Dalmasca, from a war that seems imminent.
War is on the horizon. Seeking to strengthen its base of power, the great Archadian Empire has been invading and subjugating its neighboring kingdoms, one by one. The small kingdom of Dalmasca was one of it. When the occupying Archadian forces established a new consul in Dalmasca's royal city of Rabanastre, it caught the intention of Vaan, an urchin living on the streets. To Vaan, the Empite was an enemy hated by himself who had taken the life of his brother--his last surviving family member. Vaan hatches a plan to sneak into the castle housing the new consul. But before he had the chance, Vaan got far more that he bargained for; a resistance movement of former Dalmascan soldiers rising up against the Archadian Empire were launching an assault! Amid the ensuing confusion that engulfed the castle, Vaan saw something he could scarcely believe. There, among the members of the resistance, was the figure of the sole remaining heir to the Dalmascan throne, Princess Ashe, who had been notified to the people as missing. Our story follows Vaan, Ashe and his friends, Penelo, the sky pirate Balthier, his partner Fran and many more through the magical world of Ivalice.
Final Fantasy XII has promised a lot when it was first announced a few years back. Many have waited in anticipation on how it will turn out and when it did, news spread like wildfire about it's amazing battle system, refreshing plot and the characters themselves. Famitsu, the tough-as-nail game magazine gave it a perfect 40/40, sealing it as one of the best games out there. Now, after 70+ hours of gameplay, wondering (read:lost) the massive world of Ivalice and watching the characters interact, I'm beginning to wonder if we are playing the same game.<br/><br/>Don't get me wrong, when I first started this game, I was drooling all over the DVD cover, refuse to sleep, eat (I showered, however) or even move myself from my room, sparing only fifteen minutes of sun so that I don't die of the lack of vitamin D. In other-words, I loved it. Keyword "loved it".<br/><br/>Let's talk about the gameplay.<br/><br/>Aah, gameplay. Kicking out the old random battles, ATB, enemies on one side and characters on another whacking each other while waiting for their turn, you get to actually kick enemies' butt in Real Time. They even have the gambit system which if you customise properly, you can just travel all around the extremely VAST world of Ivalice and let the AI do your battles while you sit around drinking, reading and heck text-messaging at the same time. Only to rise up when you encounter nasty (random and in odd times, meaningless) bosses or rare fiends. <br/><br/>Which brings me to the plot. I have to say I adore the characters and their VA. After the trainwreck that was FFX and FFX-2, I was prepared to tune out the emotionless VA throughout the game. Surprisingly, many they were decent enough and some were beyond excellent, although there were some room for improvement like Resslar's VA and sometimes Fran's. But overall it wasn't cringe inducing and now I can't imagine anyone else doing those characters. VA aside, the characters suffered in terms of development.<br/><br/>While they have a strong start and seem to tease you for more, the writers decided to drop the storyline half-way through and focus on the battle system. I mean it's not a bad thing, but when you're side-tracked by the Mark Hunts mini-game and arrive at one place wondering where you're suppose to go next and forgetting the reason WHY you need to go there in the first place, then you have a problem. They wasted a chance here to move Final Fantasy away from the usual sappy-story-pseudo-philosophical genre that it had done for the last few games. I enjoyed the political plot, it had a lot going for it. Sadly, it died half-way through and somehow you feel like you've lost the actual drive to go on. This plus the massive landscape you have to explore can feel draggy. I mean, it does wonders for the atmosphere and it works in setting up a world far different than ours. However, an airship is much needed, one that does not cost 120 gil or a transport stone to rely on. Of course there are chocobos, but they range from 600 to 1000+ gils and they will kick you off after a certain time.<br/><br/>Gil is scarce, unless you're one of those gamers who has the time to explore every single nook and cranny of each section of the continent, you'd be hard pressed to afford most of the items sold. The Monographs (a key item that you can obtain once you've fulfilled certain rules) can help but they require a certain amount of gil. <br/><br/>The music is lackluster. Nothing much is memorable, it's passable so that you can play the game without needing to turn down the music, but nothing actually sticks. And if you listen carefully you can catch a few tunes straight out of Kingdom Hearts and the previous Final Fantasies. I wished they had done more instead of recycling the same old thing for each town, village and so on. <br/><br/>In a strange way the game seems to revolve around the mini-games and side-quests. For example the Mark Hunt will without a doubt consumes 3/4 of the entire gameplay. Unfortunately, like the Main Gameplay it becomes boring after a while. I mean find bill, the person who post it, find creature, beat creature, return to person for reward, then find another bill repeat 45 times...while it is a sidequest, there are a few things unlockable only if you obtain certain ranks...like the useful Bubble Spell. <br/><br/>Then there are the Espers, rewarded once you've defeated them in battle. Sadly they are near useless and are there most of the time as in-game Bosses or window dressings to fill your Clan Premier. Although I did find the designs interesting.<br/><br/>I like the License Board system. It's flexible and allows you to be absurdly powerful at parts of the game. If you are somebody who loves spending time levelling up , have tonnes of gils and gazillion License Points then you will love this system, for it allows you to make anyone a Warrior, Mage, Summoner and maybe even all. There's no limit to what the Board can you, if you're up to a great deal of killing, looting and traveling.<br/><br/>I noticed that a lot of history and writing was put into the past history of Ivalice, there's a sense of overwhelming history and culture into it, begging to be discovered but the same could not be said for the present storyline. While it did start out with a bang, the entire game fizzles after the 70+ hours of gaming and when you discover that you still have, possibly, 70+ hours to go, the urge to slam your head against the wall becomes quite tempting...<br/><br/>I give it a 6 out 10.
There comes a time in a game series' history that you need to overhaul the game engine. For many years, the Final Fantasy series lived on turn-based random battles. However, that style of RPG no longer is popular among many gamers. Many people such as myself prefer the Grandia/Tales Of Symphonia battle engines where you see the enemies and can choose to engage them. Then the battle becomes a battle royale until one side is dead.<br/><br/>When Square-Enix announced that they were going to bring in a Western RPG-style engine, many people were concerned it would hurt the series. Well, once people tried the demo and the critics praised the game all that changed and the game sold massive numbers.<br/><br/>FFXII is a fitting final bow to PS2 role-playing and gives us a glimpse of what the PS3 or the Wii will offer in the future.<br/><br/>The battle engine here is flawless and is better than any Western RPG. Similar to MMORPGs like Final Fantasy XI, your party wanders the land looking for battles to fight. You see the enemies and you can choose to engage them. You can choose real-time where the fighting occurs while you're choosing to attack or use magic or you can have the game pause when faced with a menu screen. The fights go smoothly and relatively quickly. Instead of collecting Gil, you earn items, weapons, medicine and various trinkets that you can sell for Gil. There's the element of Diablo where you can luck out and gain a special item that is more valuable than normal.<br/><br/>The game's other new feature is the License Board. Characters can only equip weapons, armor and use new magicks (of which there are many kinds such as black, white, green, etc.) if they have the license. As you battle and gain experience you will be able to buy licenses and mold your characters. This is a much simpler way than Final Fantasy X's difficult-to-love Sphere Grid.<br/><br/>The Gambit system, which allows you to micromanage your CPU mates, is very good and offers many different options that you can manipulate. Sometimes it can be annoying to constantly change the features as the situation changes but it allows you to not be surprised by any moves the CPU does.<br/><br/>The graphics are outstanding. The cities and towns you visit are alive and there's much to do. There might be a bit too much backtracking to do in Ivalice but you won't mind admiring the scenery. The music is stellar as always, although I did miss hearing the Final Fantasy victory music; only playing at the end of certain boss battles.<br/><br/>The voice-acting is superb, better than Final Fantasy X's. A lot of British accents. The game is an homage to Star Wars with the various characters and non-humans you will meet up with like the Vieras and the Bangaas. The story is superb and flows smoothly. Like Dragon Quest VIII, it's a simple plot that expands as you go through the game.<br/><br/>Where the game really shines is due to the sheer fun of running around and leveling up. Going out to collect new Espers and taking up Montblanc's Hunts are fun because the trip won't feature tedious random battles. You'll look forward to these battles and getting those main characters like Vaan, Balthier and that sexy Viera Fran to Level 99. And of course, there are tons of secrets.<br/><br/>All in all, this is a tremendous game in the Final Fantasy series and one of the best ever made along with FFVI and FFIX. I hope FFXIII will offer more of the same. Once again, along with Okami, FFXII is a fitting final bow to PS2 RPG gaming. This is how you do it, folks.