Fallout Sex Mod

Fallout Sex Mod




💣 👉🏻👉🏻👉🏻 ALL INFORMATION CLICK HERE 👈🏻👈🏻👈🏻




















































MarkiplierНовинка2,6 млн просмотров
The Spiffing BritНовинка661 тыс. просмотров

Remember me Not recommended on shared computers
Select a subcategory to view available files.
Themes allow customisation of AAF animation Packs by adding tags to installed Animation Positions. If you do not install some Themes, there will be no tags added to any relevant animations you have installed so they should not be picked by mods using the tagging system like Violate or RSE. So if you want to install an animation pack that has a mix of Human and Creature animations, this means mods can tell the difference and only pick the ones that interest you by its settings unless you manually pick them in the AAF wizard.

The minimum Theme to install is Vanilla Theme which is installed automatically in the FOMOD whether you tick any other options or not.

https://bitbucket.org/dagobaking/advanced-animation-framework/wiki/Guides/WhatIsAnAAFTheme

The VanillaSex, KinkySex and CreatureSex Themes are now combined in the one FOMOD and only available on Lovers Lab, the Basic Theme is only needed if you use poses.
 
The Basic and Vanilla Sex Themes are available on Nexus but may be a version behind this for a week or so.
 
Basic Theme - Covers one of the Pose packs. Also includes new avatars for Humans and most creatures by Polistro.
 
VanillaSex Theme - Covers all vanilla basic sex animations, Male/Female, Male/Male, Female/Female, GangBangs. Also includes new avatars for Humans and most creatures by Polistro.

KinkySexTheme - Includes Vanilla sex Theme and covers Aggressive/Rough Sex, Spanking, Bondage positions and Bondage furniture animations. Also includes new avatars for Humans and most creatures by Polistro.
CreatureSex Theme - Includes Vanilla sex Theme and covers all Creature Sex Animations including Aggressive ones. Also includes new avatars for Humans and most creatures by Polistro.

These theme packs contain all the parts of tagData from Halstroms_TagData.XML (APT) split into each relevant theme making APT redundant. If you have APT (Halstrom_tagData.xml) also installed it will result in double tagging some animations and probably cause weirdness or bugs. Installing all the themes is the same as having the full APT.
 
This also includes new avatars for Humans and most creatures by Polistro most have not been tested yet.

This spoiler contains links to the supported Animation mods.
 
Let me know if I've missed any too.
 

This spoiler contains Tagging information.
 
File versions are by date so 180510 is 10th of May 2018, not 5th of October 2018 unless you are American

Requirements:
AAF obviously
MCM

The DLC's are currently required for only the Kinky and Creature Themes until I update the FOMOD. But it can be used without them if the following files are removed.
Theme_Animations_raceData_DLCRobot.xml
Theme_Animations_raceData_DLCWorkShop01.xml
Theme_Animations_raceData_DLCCoast.xml
Theme_Animations_raceData_DLCNukaWorld.xml

Installation:
3 of the files are old versions just in case there's an issue with the latest version, the files are labelled by Date 181211.0 is 2018 December 11th version 0
The VanillaSex, KinkySex and CreatureSex Themes are combined in the one FOMOD and only available on Lovers Lab.
 
Thanks To:
F4SE people
Dagobaking for his help learning how this voodoo works
CGI for general help and creating the FOMOD version
EgoBallistic for his patience and input to mesh this into his mods
and numerous sacrificial Test Minions
 
PERMISSIONS:
No Kiddie Porn usage, I don't want to be involved in any crap that hits the fan. I DO NOT support any use of my mods for kiddie porn or adult sexual situations like child pregnancy.
Otherwise do whatever you want with this except selling it, Animators are free to use it themselves to replace their templates, less work for me when updates then

What is this?

The Advanced Animation Framework (AAF) provides a variety of tools for modders to play animations from a scalable number of animation packs. Additional behavior controls, relationship features, user interface elements (menus) and statistics tracking are also planned.
AAF has a similar purpose and technical strategy to CE0's Skyrim mod OSA – Skyrim Ascendancy Engine.
 
Download Location & Instructions
 
In the interest of stream-lining management of the files and extended mod details, the main AAF file(s) are available on Nexus and the extended details are on the AAF wiki. There is a link in the downloads list to the Nexus AAF page shown as "31304".
 
An LL focused installation and usage guide can be found here.
 
Donations

If you are interested in supporting this project, you can donate through my Patreon page.

Update - 12/21/18 - v2.0a
-Removed all references to nude suits.
-Removed all Vortex managing files (that I could find)
 

Update - 12/20/18 - v2.0
 
There has been lot of changes to this mod, so please read the installation, requirements, and bugs section.
 
-Mod is now dependent on Advance Animation Framework
-No longer compatible with Four-Play (nor will it ever be again in its current state)
-Removed sex guns (and it'll never return)
-Removed scripts associated with sex guns
-Removed fomod installer
-Removed previously included male body
-Added mouth movements to all animations
-Removed looping heavy breathing from all animations
-Added new voices and sound effects
-Removed the need for character offsets (AAF)
-Added squirting effect at the end of most animation sequences (thanks Zaz)
-Reworked some animations
-Made some animations compatible with beds, mattresses and sleeping bags
-Supermutants and Dog xmls for AAF are included
-Re-exported all animations to be compatible with the upcoming extended skeleton
 
 

Description
This is an animation pack for Advance Animation Framework.
 
 
Animation List (Click on links for previews)
Vanilla
Blowjob - ground
Carry - ground
Carry 2 - ground
Cowgirl - ground, single beds, double beds, mattresses, sleeping bags
Cowgirl 2 - ground, single beds, double beds, mattresses, sleeping bags
Cowgirl 3 - ground, single beds, double beds, mattresses, sleeping bags
Cowgirl 4 - ground, single beds, double beds, mattresses, sleeping bags
Doggy - ground, single beds, double beds, mattresses, sleeping bags
Doggy 2 - ground, single beds, double beds, mattresses, sleeping bags
Missionary - ground, single beds, double beds, mattresses, sleeping bags
Missionary 2 - ground, single beds, double beds, mattresses, sleeping bags
Powerbomb - ground
Reverse Carry - ground, single beds, double beds, mattresses, sleeping bags
Reverse Cowgirl - ground, single beds, double beds, mattresses, sleeping bags
Reverse Cowgirl 2 - ground, single beds, double beds, mattresses, sleeping bags
Spoon - ground, single beds, double beds, mattresses, sleeping bags
Standing Doggy - ground
Standing Doggy 2 - ground
 
Aggressive
Aggressive Blowjob - ground
Aggressive Carry - ground
Aggressive Cowgirl - ground, single beds, double beds, mattresses, sleeping bags
Aggressive Doggy - ground, single beds, double beds, mattresses, sleeping bags
Aggressive Missionary - ground, single beds, double beds, mattresses, sleeping bags
Aggressive Powerbomb - ground
 
---Creatures---
 
Canine
Doggy - ground, single beds, double beds, mattresses, sleeping bags
Doggy 2 - ground, single beds, double beds, mattresses, sleeping bags
Missionary - ground, single beds, double beds, mattresses, sleeping bags
 
Supermutant
Carry - ground
Doggy - ground
Powerbomb - ground
Reverse Carry - ground
Standing Doggy - ground
Standing Sideways - ground
 
 
Requirements
Advance Animation Framework (and all its requirements)  (IMPORTANT: Make sure my mod loads after this mod)
AAF Compatibility Patches  (IMPORTANT: Make sure my mod loads after this mod)
AAF patches for Crazy & Leito (IMPORTANT: Make sure my mod loads after this mod)
 
 

Installation
 
 
Disclaimer
I don't condone having fun with critters or participating in non-consensual acts in real life. This is purely fantasy shenanigans.
 
 
Bugs
 
 
Credits
Leito86 - author
Ashal and Loverlab
Crazy6987 - Crazy6987 - Sex Animation
dagobaking - Advanced Animation Framework 
DocClox - Four-Play
ShadeAnimator, DexesTPP and whoever else for their work on deciphering FO4's animation.
vinfamy - For the various Four-Play mods
Polistiro - AAF patches for Crazy & Leito (cum overlays)
Zaz - Techincal advice and Particle Effects
Skbs - gun fix
dragonborn_s20 - alternate female voices
Bethesda
 
 
Permissions
I don't want this or any parts of this mod Bethesda.net. Obvious Reasons. Don't be that guy.
 
You may not use/include any of the content in this mod in any commercial or donation taking mods/projects.  

Description:
Behold, some of the first "working" sex animations made publicly available. After spending some time trying to get Fallout 4 - Animated Prostitution to work properly, and failing at it (It is in the Alpha stage afterall). I decided I couldn't wait for SexTec or a working version of F4AP. So I took matters into my own hands and created these animations. Enjoy!
 
My animations no longer replace vanilla animations. Each animation has its own rug now.
 
3/11/17 - Updated Rug Version to v.2.7
3/11/17 - Updated Gun Version
 
Check out my Multi-Tool mod. It replaces the Nude Ray Gun file I uploaded here, as it allows you to do more than just strip someone of their clothes. Sure to compliment this mod and plenty of other peoples mods.
 
Multi-Tool: http://www.loverslab.com/topic/71019-the-multi-tool/
 
Gun Version
The Gun version is mostly complete, there are still things I want to implement/add. Like for the bed animations actually getting the Actors to move to the nearest bed, so far my efforts to accomplish this have been unsuccessful. But will keep trying.
 
Credit to davethedrunk - Used his mod as a reference for creating the Gun Version
 
 
 
Mods you Should Use:
F4SE (Fallout 4 Script Extender)
CBBE - By Caliente
Enhanced Vanilla Bodies - By Leito86 (Only the male is needed, I used Male Nude Cut Erect)
 
---- I don't know what other male bodies would look like during my animations. ----
 
 
 
Installation:
Install with a mod manager like NMM or whatever else is out there.
 
Manual Install for the rug version
 
Required:
00 Main Files
 
Choose only one:
01 Default Plugin
02 Default Armor Plugin
03 Default No Undressing Plugin
04 Relax Plugin
05 Relax Armor Plugin
06 Relax No Undressing Plugin
 
Again, Choose only one:
07 Visible Rugs
08 Invisible Rugs
 
Lastly, Choose only one:
09 Dildo Black
10 Dildo Pink
11 Dildo Tan
12 Dildo Blue
13 Dildo Purple
14 Dildo Green
 
 
 
How it Works:
 
The rugs should be located under Resources -> Misc section when settlement building.
 
--- Paired Animations ---
 
1. Place the male rug down on the ground
2. Place the female rug down on the ground
3. Position the rugs so they are right next to each other, side-by-side, like practically touching each other.
4. Assign NPCs to the rugs or use one of the rugs yourself
5. Magic
 
--- Solo Animations ---
 
1. Place one of the solo animation rugs down on the ground.
2. Assign a NPC to the rug or use the rug yourself
3. Magic
 
 
 
Other Mods that you see in the screenshots (Not Required):
Mass Pike Loft Player Home - By JPitner
LMSE (Lots More Settlers and Enemies) - By Recluse
Improved Skin Texture For CBBE - By kellogsfrostedflakes
Valkyr Female Face and Body Textures - By Fuse00 (Only Face Textures)
Place Everywhere - By TheLich
Homemaker - By NovaCoru
 
 
 
Resources used to make the animations:
 
Credit to Leito 86 for allowing me to use the penis from his Enhanced Vanilla Bodies mod as a dildo in my mod.
 
 
 
For those that are interested in attempting to create animations themselves.
 
Fallout 4 Animation Kit (F4AK) by ShadeAnimator - The description provided on loverslab and nexusmods should tell you what other tools you need.
 
 
 
Tutorials:
 
Fallout 4 Animation Setup Tutorial - By The Shiny Haxorous
 
Exporting Anims Fallout 4 - By The Shiny Haxorous

Before we start:
Alpha Software - this mod may destroy your machine, ruin your life or bring about global nuclear Armageddon. YOU HAVE BEEN WARNED. Modders' Resource. No Normally playable content. This is a sex framework, meaning that it doesn't add content itself but rather makes it easier for other modders to add content. Limited Functionality. This is a quick and dirty adaptation of Crazy6987's sex gun into a format more easily used by modders. Compared to Sexout or SexLab, this is severely lacking in features. On the other hand, it has all sorts of advantages over nothing at all. Just, let's keep expectations realistic to start with. Upgrading from 0.0.1: Delete the old BSA2 archives! One of them has been renamed as four_play - Main.bsa2 as per the convention. The other one, the textures archive, has disappeared altogether since I'm not adding any textures. Delete the Data/Scripts/four_play folder as well.

What It Is
 

A sex animation framework based on Crazy6987's sex animations.
 
Installation
 
Use the mod manager of your choice. Or just copy the archive contents into Fallout 4\Data. There's no installers or wizards to worry about.
 
Software Demo
 
Open the console and type "coc 4test" to get to the test cell. The terminals there have some information and some test options that can double as demo scenes.
 
How to use it
 
The source is included in the archive, and that's probably your best documentation. Briefly however:
 
The module name space is "four_play" and the main quest is four_play:Main
 
There are two entry points for the module: four_play:Main.four_play and four_play:Main.four_play_main.
 
Umm... I could have probably used a little more imagination in some of those names... Nevermind.
 
four_play:Main.four_play(actor a0, actor a1=None, float duration=30.0)
 
This takes two actors, picks a random two person animation and starts it going for 30 seconds. You can override the time with the duration flag. If a1 is None, a solo animation is chosen for a0. This function tries to make sure there's a male actor in the male role (all current animations are solo or m/f) and will swap a0 and a1 to make that happen.
 
There are also a couple of parameters that probably shouldn't be there. "happy" is supposed to set a happy expression on the actors faces. I forgot about it until I came to write this. "start_mark" is a marker that can be used to position a0 before sex starts. This is implements but broken, so don't use it.
 
function four_play_main(Actor a0, Idle i0, Actor a1=None, Idle i1=None, keyword arch0=none, keyword arch1=none, objectreference start_mark=none, float duration=30.0)
 
This is a lower level function. Actors a0 and a1 are used in the male and female position respectively, So if you want your female PC to ream Kellogg with a strapon, this is the one to call. Both idles are specified separately, and in principle can take any animation supplied. The Arch parameters are facial animation archetypes intended to change the expression, duration is how long the animation lasts and start_mark is broken and should not be used.
 
When either of these functions are called, the a1 actor is moved next to a0 and the idles are started. Actors are stripped and re-dressed - usually, anyway.
 
Callback
 
The mod sends a custom event called animation_over with the two actor as arguments. This should let you pick up control after an animation ends. There doesn't seem to be a way to raise a custom event on another form., so there's no way to register for events from an actor - you'll need to make sure the event you get is for the actors you expect.
 
Known Issues
 
No control of a running scene: You can't change the animation, restart, reposition or any of the cool sexlab features most of us are used to.
 
Single Stage Only: Only one simple loop is animated. There's no syncing of animation, no multi-stage animations just one loop.
 
Ground Pounder Weirdness: The "ground pounder" animation has the female floating about three foot off the ground for some reason. Seems to be an issue with the animation. Maybe.
 
Survival Options, v1.62. This mod has an inventory item that saves the game in Survival Mode. It seems to conflict with the mod for some reason.
 
And probably thousands more - I'll update the list as I remember them (or am reminded!)
 
Custom Races
 
Custom races need to be registered from a script. I've made this as easy as I can:
race property my_race auto; ...four_play:Main.register_race(my_race)
Troubleshooting Guide
 
I can't get to the test cell!
 
The test cell is just a cell like any other interior location in the game. You got there by typing
coc 4test
from the console. If you can't get there, it almost certainly means the mod isn't loaded. Check your mod manager and make sure the esp is selected.
 

Stripping isn't working!
 
As of 0.0.4 stripping uses F4SE 0.3.0 So make sure that's installed and up to date.
 
No, really! Stripping isn't working!
 
Turns out there's a known bug in F4SE 0.3.0 where the GetWornItem function doesn't work right unless Papyrus loads debug information. So do the following:
Edit %USERPROFILE%\Documents\My Games\Fallout4\Fallout4Custom.ini. Add the following if absent:

[Papyrus]bLoadDebugInformation=1
Those of you who found that stripping started working when you enabled logging - this is why. Which means you can disable the logging if you wish so long as you keep the two lines above.
 

The GetWornItem bug is expected to be fixed in 0.3.1 which is currently under development.
 
F4SE is installed and up to date, I'm loading debug information and there's still no stripping
 
F4SE 0.3.0 also modifies some of the vanilla scripts. In particular Four-Play's stripping code needs the F4SE version of Actor.pex. The easiest way to ensure you're using this is to copy the data folder from the F4Se archive. It's easy to overlook this since the install instructions that come with F4SE 0.3.0 are out of date and don't mention this step at all.
 
Stripping isn't working, I tell you!
 
A lot of people have reported that enabling papyrus logging fixed their stripping issues. That probably means I need a wait or two somewhere in the code. Meanwhile, enabling logging seems to be a practical workaround. See "If All Else Fails" for how to do this.
 
Animations Aren't Working
 
Check you have the animations installed. Installing Crazy's Gun Mod will do the job, and you can check that the animations themselves work with Crazy's gun. If that works, go to the test cell (see above) and use the terminals to see if you can start animations that way. If the test cell works, then the problem is likely with a mod calling Four-Play. If it doesn't I'll need to look at it.
 
If All Else Fails
 
There's a lot that could go wrong and a lot of cases that I almost certainly haven't considered. If it's still not working the best way to proceed is to give me a log file to look at. To do that:
Follow the instructions here start up a game session coc to the test cell. t
Realniy Orgasm Sex
Mat Sin Sestra Sex
Sex Mp4 Gp3
Beautiful Sex Nejniy Girl
Creampie Sex Interracial Homemade
a Sex Mod at Fallout 4 Nexus - Mods and community
FALLOUT 4 ADULT MODS #1 - The Mods You Wish You Never …
Fallout 4 - LoversLab
Скачать Fallout 4 "Sex mod - Russian Translation( Только ...
'fallout 4 sex mod' Search - XVIDEOS.COM
Fallout 4 Sex Mod Porn Videos | Pornhub.com
'fallout 4 sex mod' Search, page 1 - XNXX.COM
'fallout sex mod' Search - XNXX.COM
'fallout 3 sex mod' Search - XVIDEOS.COM
Fallout Sex Mod


Report Page