[FPS Combat] Multiple Enemy Combat Behaviors

[FPS Combat] Multiple Enemy Combat Behaviors

@star_citizen

Build: 3.3.0

Category: AI

Progress: 12/12 (old 9/12) task completed.

Status: Polishing

Implementing and iterating on combat group behavior, such as multiple AI reacting to new circumstances together, target coordination, suppressive fire for flanking, and fighting from multiple cover locations.

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