F95 Gamezone

F95 Gamezone




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F95 Gamezone


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Unlock God Mode for the blockchain gaming landscape through the first deflationary community-owned gaming launchpad.
Own part of the games you support and become the hero of your own story.


Blockchain-based games are booming thanks to the advent of the wildly successful play-to-earn model and vastly improved accessibility in recent months.
GameZone is on a mission to support the next generation of creators and innovators in the blockchain-based gaming space.
GameZone is on the hunt for the next generation of blockchain games and potential play-to-earn unicorns. If you think your project has disruptive potential or could be poised to deliver groundbreaking and innovative experiences to a ready-and-waiting industry, we’re here to help make it happen.
With the GameZone grant program, high potential early-stage gaming projects can secure funding and unlock full access to BlueZilla’s extensive network and resources — including legal, marketing, technical and advisory solutions.
Work with us to create your own zone on GameZone, fast-track your onboarding process and unlock new revenue streams for you and your players.
Access to initial gaming NFT offerings
Early access to new GameZone products, features, and services
Access to a wide array of play-to-earn games
Early access to new games, beta versions and expansions
Access to initial game offerings (IGOs)
Randomly allocated gaming token and NFT airdrops
If project incubation, growth and marketing were a game, BlueZilla has mastered it.
The long-term survival of the blockchain space and many of the projects building in it largely depends on the sustainability of their token distribution model.
7% fee on $GZONE sell orders (2% burned, 5% allocated as staking rewards)
Staking your $GZONE earns you a perpetual income from 5% of the $GZONE sell fees
Receive rewards from early unstaking
GameZone will launch with an initial market cap of just
GameZone is the Next Project in the BlueZilla ecosystem
Cross-chain project launches are increasingly commonplace.
For more information about BlueZilla
Via our incubator program, you will have access to:
Our legal department to help you set up the best jurisdiction for your token and project
Access to our marketing and KOL network
Expert tokenomics design and vesting schedule creation
Exclusive access to our IDO platforms for the ultimate launch
In house development support, token contract creation and auditing
Invaluable industry connections via our advisor and extended network
If you have an idea for a project or are working on one and would like to apply for incubation, click on the button bellow
Copyright © 2021 GameZone Limited. All rights reserved
But the true benefits and utility of these games are largely monopolized by whales, VCs, and hedge funds — who snap up tokens and game assets at rock bottom prices in early-stage deals, making it difficult for regular users to start playing.
GameZone Falcon punches the virtual walls that separate real gaming enthusiasts from popular new blockchain games to help users access the latest games early.
Once a purely Ethereum-based affair , blockchain-powered games have now gone cross-chain and promising titles are being developed on many of the most prominent DApp-capable blockchains.
In the true vision of the MetaVerse, GameZone provides a one-stop solution to gain access to promising games being built across all major blockchains, including Binance Smart Chain, Solana, Polygon, Ethereum, Avalanche, Velas and more.
Imagine a permanent season pass for blockchain games, where you get early access to the latest and greatest games before anyone else — that’s GameZone.
Whether you’re at the earliest stages of design and conception, an established project simply looking to step up your game, or something in between — Gamezone provides the solutions to take your project to the final level.
With the launch of GameZone level 2, incubated projects will be able to benefit from a range of bespoke and white label solutions — potentially including a decentralized marketplace, NFT lending and scholarships, revenue sharing and tutorial-based onboarding modules.
As a holistic end-to-end solution built to supercharge the growth and development of blockchain-enabled games, GameZone is set to fuel the utility and adoption of major blockchain games.
GameZone uses a tier-based system to assign allocations and ensure everybody has a chance to secure an early stake in the most sought-after blockchain-enabled games.
Higher tiers benefit from better allocation packages — which may include more and/or rarer NFTs, more tokens, or a more favorable ratio of NFTs to tokens.
The GZONE token is woven into the heart of the GameZone product ecosystem and is designed to act as both the gateway to many of the games partnered with GameZone as well as a qualifier to participate in initial game offerings (IGOs) and initial NFT offerings (INOs).
As the GameZone ecosystem evolves, new use cases and value drivers for the GZONE token will follow!
Building great games takes time, inspiration, coordination and focus on what you do best and leave the rest to us.
As a platform for non-fungible tokens and blockchain-enabled games, GameZone allows promising new gaming startups to raise the capital necessary to accelerate their development, while simultaneously bootstrapping their initial playerbase and earliest evangelists.
With one of the most extensive networks in the blockchain space and a proven track record of catapulting exciting startups to success, projects launching through GameZone will benefit from the full resources available to BlueZilla.
Flooding the market with tokens leaves little room for speculators and opportunists, while releasing tokens too slowly limits the rewards available for early adopters and long-term believers.
At GameZone, we address both of these challenges simultaneously by carefully balancing rewards with a long-term token burn strategy. This will incentivize holders while providing a sustainable model of growth for the $GZONE token.
To minimize fees and maximize accessibility, $GZONE will initially launch as a BEP-20 asset on Binance Smart Chain. Additional chains will be considered based on demand and utility for our users.
Looking to get your hands on some $GZONE? See our full tokenomics and release schedule below:
As the crypto landscape has evolved to include more and more blockchains, most projects now have some degree of cross-chain focus on their roadmap — whether that be simply maintaining a token on multiple chains, or under assumption that they will eventually deploy their product on multiple platforms. With the advent of more capable cross-chain solutions like Velas, it is likely that cross-chain support will eventually become a necessity, rather than an option.
Following the resounding success of BSCPad and the recent redoubling of our cross-chain efforts, we now have the infrastructure, expertise and team in place to expand to the Velas ecosystem — where we will begin supporting the grassroots innovations occurring on this promising new chain.
Backed by a massive marketing machine comprised of an impressive KOL lineup and an army of marketers, GameZone will benefit from the same levels of exposure seen by our previous launches — including BSCPad and TronPad — which achieved 300x+ ROIs and went viral on numerous platforms including CoinGecko, CoinMarketCap and Twitter.
The simple fact is, we have the resources, knowledge and experience to deliver winning launchpad products — and GameZone will be no exception.
As the IDO space has experienced exponential growth, the number of new projects has exploded. In this new landscape, a premium is being placed on selecting and investing in only the best projects.
Our new incubator program will select and support the most promising teams and projects, giving them marquee status across our ecosystem of launchpads. Think of these projects as ‘tentpole’ projects, or the main events in our calendar.
Early access to new games and beta versions
Chance for free gaming NFT airdrops

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Version reviewed: 0.2.5 on 04/19/2019
Version reviewed: 0.2.5 on 04/19/2019
Version reviewed: 0.2.5 on 04/18/2019
Version reviewed: 0.2.0 on 10/09/2017
Version reviewed: 0.2.0 on 09/14/2017
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Hi folks. Long time no post. I had given up on this project about 2 years back. I still have all the source files and alot of the 3.0 update written. The issue is that the images used for the game are not licensed to me nor do I have the right to distribute them even though the game is free. I have grown concerned that I would face legal action if I continued to develop the game Thus I am contemplating other formats to get images. Kisekae 2 is one such option or koikatsu but creation of images will take even more time and I would need to replace all existing images. I am thinking through possiblities but this game has been dead for years and I am uncertain about its future.  
This is a twine based game in early development that is inspired by Inner Bimbo.
Welcome to "The Spread of Bimbo." This is an adult game not intended for audiences under the age of 18. This game features heavy sexual content focused on male domination with heavy themes of female bimbo transformation, mind control, drug, hypnosis, breast expansion, etc..
After Completing the introduction you will have the ability to manage a lab as you produce and distribute corrupting chemicals to the female population around you.
- Implement date scenes based on affection
- Implement more things to spend research points on ;)
- Complete gramatical and spelling edits.
 -  Add images and updated text for Week 1
 - Build out Dialog for interactions with all characters
- Implement some sort of timeline or loop
- Implement any edits for V0.1 that are submtited by the community
- Add in the Kathy Transformation line for the introduction
- Replace google upload with mega.co.nz upload for distribution
- Work out Logic to create events based on affection
- Make edits and improvements based on community feedback
- Rework Supplies into Budget and Planning
- Rework Research into Research and Development
- Create triggers for communty events based on Public Relation Score
- Create Triggers for new inventions based on Research and Development Score
As several reviews have pointed out the main character of this game does maintain some misogynistic viewpoints at the beginning. Player choice certainly exists, however the character (in order to make his actions justifiable) does begin as a misogynist. Options for players can and will change and are already in the game if you look for them. They will also become more available the less you act like a prick as the main character.
It always astounds me that folks can get behind Non-Con, Forced TF, and Forced MC but will take issue with a misogynistic character. Perhaps the topic hits a little too close to home? None the less if you are unable to contend with the characters misogynist behaviors early on in the game then this may not be the game for you.
You are a promising young scientist working for Sunco Laboratories. Unfortunatly your coworkers don't seem to think very highly of you and have made your life a living hell. Despite being on the verge of a major break through with your comsmetic chem project you are very close to being fired. What will happen when you turn your project on your coworkers, those who have slighted you, and the world?
You - The protaganist. A scientist with a passion for chemistry and a tendency for perversion. You are a mysoginist only made worse by the way women around you treat you.
Smantha Adams - Your coworker and lab technician
Mr. Smith - CEO of Sunco Laboratories
Amy Nielson - Lawyer assigned by Sunco Laboritories 
Mr. Yin - A member of the board at Sunco Laboritories
Pastor Clements - The leader of the local church "Our Lady of the Woods"
Introduction: The first 14 - 25 pages (Dependent on Route) are introductory and establish the plot for the game. There are minor relationship benefits dependent on your route however this is fairly linear. 
The Story Begins: once you have completed the introduction you will go week by week. Each week includes the ability to improve relationships with employees, interact with employees, get new employees, assign employee tasks, research news tech, and complete world events.
The game is oriented around resource management. Resources are as follows.
Version 0.1 - Basic Intro and Tests
Version 0.1.5 - Finshed Intro with basic linear TFS
Version 0.2.0 - Story through week 2 with daughter Tf
Version 0.2.5 - Story through week 3 with Lawyer Tf
Ah yes thank you to the new update :)
It's cool to add the mother and this lawyer (I'm really excited to see where did it go), plus it's nice to have the choice to corrupt or not the characters (personally I try the full corruption but it's always nice to have some liberty).
This game has a lot of potential and I hope the next release will be soon !! I don't really care about the misoginy (it's a game after all, it's like femdom or bully or cheating they are themes that the dev picks or not) and I don't want to see the game just to please some guy who don't like special kinks ! (it's like the femdom games where the players ask the dev to create a vanilla version with less feminine violence).
Good job guy and thank you to give us this new version :)
The game seems polished from what I can see. I think it'll branch more going forwards but I'd really love to see it go forwards! The momentum of this release is good and I hope it continues!
This game reminds me of the game Inner Bimbo, except that Inner Bimbo was so much better because the player got to choose how they wanted to go about things (whether as a jerk or to the extent that he had his business's & his customer's best interests at heart, hence the choice of how to respond to emails). 
Misogyny is not something many people like (& much less enjoy).. it's the same negative view on gender as a feminist (they think females are superior & think males are inferior, so they look down on them & hate males).
Either way, in my opinion it's never a good idead to force this on players.. This is why it would be better to have the choice how to respond to the situations & allow us players to make up our own minds about it instead of forcing us players to play as a sexist male. The gameplay & framework is a good idea & i like it, but as soon as i found out that ye don't have a choice in how ye respond & that ye are forced to be a female-hating sexist i completely lost interest & quit playing it.
Good start,Remind me to think of the game
In general this is a strong premise, however there are a few real flaws.
1: Your choices don't seem to matter at this point in the game. No matter what you pick, you are just choosing the order of the mandatory events with identical repercussions.
2: There are 3 TF's in the current game, and they are all identical. If you don't like the traditional bimbo (blonde with huge tits and no brains) then there is nothing in this game for you at the moment. There is no diversity of TF's, no choice offered, and no real hint of that changing with research in the future yet.
3: There's no choice of personal voice. You are playing an asshole. That's pretty much your only option. It would be nice if in the future, you could pick how you 'feel' about emails and what you do, and have that modify the outcomes, but... no. You're a misogynist, and that's pretty much it.
Still, it has potential if the author can keep on top of it.

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In the years since the PlayStation exploded the videogame market into the mainstream, there has been a concerted effort on the part of game developers to extend the appeal of gaming past the boundaries of the 18-34 year old male demographic and entice potential female consumers. Rumble Roses XX is NOT an example of this movement. Konami’s first venture into the next generation brazenly flaunts the sexualized nature of the game’s female-only stable of combatants and the positions they find themselves in over the course of a match from the moment the intro cinematic starts, deliberately flying the face of every effort to shift the depiction of women in games to the politically correct end of the spectrum. The game certainly holds appeal outside of the lovely leading ladies however, boasting a solid grappling system, a robust character creation feature, and online play for up to four people. That said, the absence of a real story or campaign mode and lack of variety in match types leaves the overall package feeling as skimpy as some of the character’s outfits.
Rather than skirt the issue (pun fully intended, sadly), I’ll get the obvious out of the way and confirm that yes, the girls of Rumble Roses XX are just as naughty, border-line tasteless, and wonderfully rendered as you’ve no doubt read by now, and they fill the screen with enough jiggling ‘T’ and gyrating ‘A’ to make Itagaki and the rest of Team Ninja feel down-right prudish. The initial selection of femme fatales cover most of the bases as far as fetishes and personalities are concerned, from the cute exotic foreigner, to the punk-rocker catholic school-girl (a personal favorite) and uptight stocking-clad teacher, the all-American blonde-and-blue-eyed cowgirl, and the naughty nurse among others – all of course, sporting voluptuous curves in all the right places.
Additionally, each character has an alter-ego of the opposite predisposition, so antagonist characters (heels) are complemented by an unlockable protagonists (face) and vice-versa. More than mere palette swaps or costume changes, each of these complementary characters comes with her own distinctive personality and fetish theme, as well as a significantly altered move set, effectively doubling the character roster. For example, the aforementioned catholic schoolgirl has a good-girl cheerleader alter-ego, complete with a new costume, entrance, finishing maneuvers, and a move-set that features less dirty tricks than her bad-girl counterpart. Finally, each wrestler has a ‘Superstar’ incarnation that features skimpier attire and a more powerful move-set, making for a grand total of well over 20 gorgeous wrestlers to choose from.
The figures and fetish costumes are only half the story however, as the sexualized nature of the presentation really start to kick in once the women begin moving and grappling with each other. Every motion, from the sultry walk down the ramp during entrances that resemble over-the-top music videos, to the litany of suggestive positions the women find themselves in over the course of a match, are hyper-sexualized and played up as opportunities to show off the women’s bodies. There is plenty of bending over and leg-spreading, an abundance of panty-shots and bouncing breasts, and a constant stream of girl-on-girl contact and entangled bodies. Everyone stays ful
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