Eve Mfc
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================================================================================
MICROSOFT FOUNDATION CLASS LIBRARY : EVE_LOGIN_MFC Project Overview
===============================================================================
The application wizard has created this EVE_LOGIN_MFC application for
you. This application not only demonstrates the basics of using the Microsoft
Foundation Classes but is also a starting point for writing your application.
This file contains a summary of what you will find in each of the files that
make up your EVE_LOGIN_MFC application.
EVE_LOGIN_MFC.vcxproj
This is the main project file for VC++ projects generated using an application wizard.
It contains information about the version of Visual C++ that generated the file, and
information about the platforms, configurations, and project features selected with the
application wizard.
EVE_LOGIN_MFC.vcxproj.filters
This is the filters file for VC++ projects generated using an Application Wizard.
It contains information about the association between the files in your project
and the filters. This association is used in the IDE to show grouping of files with
similar extensions under a specific node (for e.g. ".cpp" files are associated with the
"Source Files" filter).
EVE_LOGIN_MFC.h
This is the main header file for the application. It includes other
project specific headers (including Resource.h) and declares the
CEVE_LOGIN_MFCApp application class.
EVE_LOGIN_MFC.cpp
This is the main application source file that contains the application
class CEVE_LOGIN_MFCApp.
EVE_LOGIN_MFC.rc
This is a listing of all of the Microsoft Windows resources that the
program uses. It includes the icons, bitmaps, and cursors that are stored
in the RES subdirectory. This file can be directly edited in Microsoft
Visual C++. Your project resources are in 1033.
res\EVE_LOGIN_MFC.ico
This is an icon file, which is used as the application's icon. This
icon is included by the main resource file EVE_LOGIN_MFC.rc.
res\EVE_LOGIN_MFC.rc2
This file contains resources that are not edited by Microsoft
Visual C++. You should place all resources not editable by
the resource editor in this file.
/////////////////////////////////////////////////////////////////////////////
The application wizard creates one dialog class:
EVE_LOGIN_MFCDlg.h, EVE_LOGIN_MFCDlg.cpp - the dialog
These files contain your CEVE_LOGIN_MFCDlg class. This class defines
the behavior of your application's main dialog. The dialog's template is
in EVE_LOGIN_MFC.rc, which can be edited in Microsoft Visual C++.
/////////////////////////////////////////////////////////////////////////////
Other Features:
ActiveX Controls
The application includes support to use ActiveX controls.
/////////////////////////////////////////////////////////////////////////////
Other standard files:
StdAfx.h, StdAfx.cpp
These files are used to build a precompiled header (PCH) file
named EVE_LOGIN_MFC.pch and a precompiled types file named StdAfx.obj.
Resource.h
This is the standard header file, which defines new resource IDs.
Microsoft Visual C++ reads and updates this file.
EVE_LOGIN_MFC.manifest
Application manifest files are used by Windows XP to describe an applications
dependency on specific versions of Side-by-Side assemblies. The loader uses this
information to load the appropriate assembly from the assembly cache or private
from the application. The Application manifest maybe included for redistribution
as an external .manifest file that is installed in the same folder as the application
executable or it may be included in the executable in the form of a resource.
/////////////////////////////////////////////////////////////////////////////
Other notes:
The application wizard uses "TODO:" to indicate parts of the source code you
should add to or customize.
If your application uses MFC in a shared DLL, you will need
to redistribute the MFC DLLs. If your application is in a language
other than the operating system's locale, you will also have to
redistribute the corresponding localized resources mfc110XXX.DLL.
For more information on both of these topics, please see the section on
redistributing Visual C++ applications in MSDN documentation.
/////////////////////////////////////////////////////////////////////////////
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Original upload
01 July 2011
10:28PM
This mod does not have any known dependencies other than the base game.
Reworked the handling of extra loot items potentially being placed in dying NPC inventory by other mods
Revised .nif mesh files to resolve an issue that occurred when stealthy Nightkin were set afire with weapons such as a Flamer
Fixes potential "ownership" problems for Ash Piles & Cinders, Goo Puddles, and Bone Fragments within indoor locations.
Removes the "pre-order packs" as (unintended) Masters from EVE "All DLC".
Removes explosion activators upon script completion
Removes expired explosion activators upon cell load
Fixed texturing for the Fat Man when the Fat Man Little Boy Kit is installed
Added sound effects for certain plasma critical deaths that were previously not created
Restored the correct appearance of the Gauss Rifle for Companions and other NPCs
Restored the correct appearance of the Multiplas Rifle
Corrected the coloring of the Sprtel-Wood 9700's (GRA) energy chambers to match its laser beams
Fixed a bug that could cause loot to be lost/discarded
Fixed duplicate remains of the victim inside Silver Rush
Fixed missing firing sounds for the Sprtel-Wood 9700 (reverted to original)
Gatling Laser firing sounds reverted to original
Fixed a texture reference in the Pulse Grenade model file
Hot Fix that restores the correct appearance of the Multiplas Rifle
Hot Fix that restores the correct appearance of the Gauss Rifle
Temporary fix for the Gatling Laser firing sound problem.
Corrects a misplaced texture file for goo piles.
Minor edits to various pile & goo placement scripts.
Improved installer script which now states what will be installed and why.
New Goo Piles, Additional Ash Pile for Pew Pew
Remodeled and retextured Gauss Rifles, New badass fish textures, New sparks texture when lighting dynamite
Fixed Plasma Caster third person projectiles, Fixed a Camp Searchlight dogtag collection bug
Improved placement of remains (piles, bones, ash bits, etc.)
Updated Automated Installer for NMM and FOMM (selects the correct EVE .esp file)
New ash pile textures and effects!!!
New flame effects, Lighter flame effect, and Magnum Shells texture.
Fixed missing NPC loot bug.
Fixed invisible and transparent ash pile bugs.
Restored missing Plasma Rifle Magnetic Accelerator texture and several special effects textures.
New optional patch that supports the True Iron Sights game option being Disabled.
Uploaded a Camp Searchlight Hotfix patch.
Fixed the Nuke Explosions to not have a Abraxo Cleaner show up
Added a patch to fix a problem where a Scope is mistakenly shown when only a Beamsplitter has been installed in a Laser Rifle
EVEified Holy Frag Grenade Explosion
EVE Final Version
WME + EVE + FOOK compatibility patch.
Ashpile bugs have been squashed.
Brand spankin new Blood FX.
Dropped MFC cells from reloading behave like shell casings.
New Mininuke and Explosions.
New Gatling laser meshes and textures.
Gatling laser's beam redone.
Some new icons for various lasers.
New/improved sounds for various lasers.
New Recharger Pistol meshes and textures.
New Recharger Rifle meshes and textures.
Robots now have EVE lasers too!
Removed the limb pop fx.
Some minor bug fixes.
A sneak peak of what's in store for Plasma.
AER14 Prototype Sight Tweaked
Laser Pistol Ironsights added
Laser RCW Recycler Mesh/Textures added
Limb Exlposion Tweaks
Missile Replacement(s) added
Performance Tweaks
Pew Pew Balance tweaks
Pew Pew Meshes/Textures added
Tri-Beam Meshes/Textures added
Vanilla Laser entries editted so other mods can cash in on EVE
Van Graff L.Rifle and Missing L.Pistol changed to EVE versions
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New Crit Kill animation scenes, HD blood fx, HD fire fx, HD explosions, new bullet impacts, energy wep projectiles & impacts, unrivaled textures, and more
Whether or not you can use assets from EVE depends on your intended mod, so send a message to me first and provide details.
Meshes / Textures / Sounds / Scripts / VFX = Weijiesen A neat script to drop the MFcell on ground - AlexScorpion (aka: Alex not-so-poisonous Scorpion) Laser weapon textures - CaBaL120 (Italy FTW!) Water explosion sound - Crawlius (The CR9000 sound guy) Buckets o' stuff - jonnyeah Skin pile texture and skeleton texture - Tapioks (aka: Tapioooooooooklahoma!)
This mod is opted-in to receive Donation Points
EVE - Essential Visual Enhancements RUS 1.19
EVE - Essential Visual Enhancements (PL)
German
Author: weijiesen and jonnyeah and Just Chill and AltDunmer
EVE - Essential Visual Enhancements Deutsch
EVE - Essential Visual Enhancements PT-BR V 1.19
EVE - Essential Visual Enhacencements 1.19 Spanish
EVE - Essential Visual Enhancements PT-BR
EVE - Essential Visual Enhancements Spanish
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