Enigma V3

Enigma V3

enigma

V3 isn't a pile of new features on top of old code. We rethought how we build Enigma and went back over the mistakes that had piled up in earlier versions: what broke after game updates, what crashed, what was awkward in the menu. A lot of it was rewritten from scratch, and the result holds up through CS2 updates far better — and when one does catch us, fixes ship faster.

Items in 3D

Every skin is edited right in the menu, on the game's own model: wear, pattern, colours. Stickers and keychains go straight onto the weapon, with a slot for each one under the preview.

The item editor: the model, its sticker and keychain slots, and every finish sorted by rarity.
Check the skin in your hands, exactly as you'll see it in game.
Loadout: your agent, weapons for each side, knife and gloves. Run it as a full inventory or a classic skin changer. Agents, pets, graffiti, medals and music kits are all here too.

With Shared Skin Changer, teammates running Enigma see each other's skins, and the scoreboard shows who's playing with you. You can also send your config to a teammate — they decide whether to apply it.


Cases

Open cases two ways: with the reel in our menu, or in the game's own case window. Odds follow the ones Valve published, and the drop lands in your inventory. All of it happens on your client only.

Legit & Rage

Legit is built around how a real hand moves: reaction time, speed, smoothing, overshoot, tremor. As you tune it, you watch the result on a player model on the right. Recoil control follows the game's own recoil table, checked shot by shot.

On the right: how Legit aims at a target with your current settings.
Rage, rewritten from the ground up.

ESP & Chams

Every ESP element and every chams layer is set up with a live preview on the model.

Your world, map by map

Sky from the game's full catalogue, weather, fog, night mode, lighting and colour grading. Set it up once for a map, and it's waiting for you next time you load in.

Each map remembers its own world.

Grenades, Movement, Auto buy

Grenade lineups for every map, plus a trajectory preview.

The menu

A new interface in Liquid Glass and Mica, 7 languages, configs and a live preview for almost every feature.

It's a beta

Your reports will shape the release. If something breaks or feels off, let us know in support — we're shipping fixes every day.

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