Enigma V3
enigmaV3 isn't a pile of new features on top of old code. We rethought how we build Enigma and went back over the mistakes that had piled up in earlier versions: what broke after game updates, what crashed, what was awkward in the menu. A lot of it was rewritten from scratch, and the result holds up through CS2 updates far better — and when one does catch us, fixes ship faster.
Items in 3D
Every skin is edited right in the menu, on the game's own model: wear, pattern, colours. Stickers and keychains go straight onto the weapon, with a slot for each one under the preview.



With Shared Skin Changer, teammates running Enigma see each other's skins, and the scoreboard shows who's playing with you. You can also send your config to a teammate — they decide whether to apply it.
Cases
Open cases two ways: with the reel in our menu, or in the game's own case window. Odds follow the ones Valve published, and the drop lands in your inventory. All of it happens on your client only.

Legit & Rage
Legit is built around how a real hand moves: reaction time, speed, smoothing, overshoot, tremor. As you tune it, you watch the result on a player model on the right. Recoil control follows the game's own recoil table, checked shot by shot.


ESP & Chams
Every ESP element and every chams layer is set up with a live preview on the model.

Your world, map by map
Sky from the game's full catalogue, weather, fog, night mode, lighting and colour grading. Set it up once for a map, and it's waiting for you next time you load in.



Grenades, Movement, Auto buy
Grenade lineups for every map, plus a trajectory preview.




The menu
A new interface in Liquid Glass and Mica, 7 languages, configs and a live preview for almost every feature.

It's a beta
Your reports will shape the release. If something breaks or feels off, let us know in support — we're shipping fixes every day.