Endless Frontier Guild War Team

Endless Frontier Guild War Team




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Endless Frontier Guild War Team


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Raid 1
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When you sell a unit to the time shop you get all of your medals back; likewise, if you have a full team of 12 units and buy another unit, that unit will go immediately to the time shop and your medals will be immediately refunded. It is highly recommended to buy all units that are available for purchase with medals so they get sent to the time shop. There are multiple benefits of doing this: the achievement "Master of Induction" will reward you with gems as you accumulate units, you can use the units you buy as trans materials to get stronger heroes, they can be used in the Tower of Trial , and they can also be used in Outland Battle as supports. The time shop, which is essential, can be unlocked in the premium shop for 10 gems. All of those units you bought and sold over the course of the game will be available to purchase at your leisure, even if you bought them before you had the time shop unlocked (it is impossible to really delete a unit and trans levels are preserved in the time shop).

To get the best team, it's also highly recommended to make a team with only one race with some exceptions (Priests)!

Sylphid/Hoyden Goku, Druid/Sword Dancer/Alchemist

Possibly up to one each of Valk and SD, replacing Sylph/Alch evenly.


Find a Guild as soon as possible, you can save up guild and raid coins to purchase units, artifacts or pet fragments. You should really only buy pet fragements though, since units and artifacts will come as you continue to play the game.

Best support in the game; buff makes your runs 2.5x - 5x faster.

Boosts gold income so you can make your units stronger.

AOE* pushback proven to help with gaining levels.

Fast moving, high damage rusher - stuns enemies and has an incredible buff

Start at a higher stage after revival, saves time

Extra chance to skip a stage and a chance to skip two stages instead of one

FIrst of all, you need to pick a main race (Human/Elf/Undead/Orc).

If you've done that, you should purchase all artifacts since you will need them all eventually.

Not all artifacts are available in the artifact shop, some are only available through artifact tickets and the guild and honor shops.

Try to use artifacts that will boost the race of your team or your gold acquisition/expenditure

Unlock Shop of Time as soon as possible.

Try to max medal buff as soon as possible. (max cap. level 30)

Do not use these until you have a plan for them! You may regret spending your precious trans tickets on random units or core units that you don't end up using. Figure out what your core is going to be, then you can use 6 trans tickets for each of your two core units to get them to T3 (12 total tickets). Then you'll need 24 more trans tickets to spend on one of each of the instructor units (Hot-Blooded Xuanzhang, Hoyden Goku, Dark Admiral, and Raptor Rider) so you can unlock upgraded supports in guild war/raid.

These are very valuable, so do some more research and spend them wisely.

Valkyrie/Pilot/HBX, Steam Punk/Fire Mage/Gunner

Liches, Succubi, Incubi, Priests(4)

Nagas, Ice Spirits, Battle Drummers, Priests(4)

Works well with Hippogriff, has an AOE like Aladdin

All around support, boosts medals you earn.

Extra chance to skip a stage every time you beat one.

Increases the amount of dungeon material you gain when you defeat a dungeon boss.




Home Spirit Highlands Units Pets Artifact Guild Raid Airship Guardians

Other

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Tower of Trial
Quest
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Unit Skill
| Unit Details
| Equipment



Unit Stats Attack Power : 29.25 (+2.925) HP : 153.0 (+15.3) Physical Defense : 2.4 (+0.24) Magical Defense : 3.9 (+0.39) Attack Speed : 60 Movement Speed : 1.049 Attack Range : 140 Critical Rate : 0.2% Critical Damage : 0.5 Respawn Time : 150 Unit Attacks and Abilities + General Attack : Casts a blade of the dark power and knocks back the enemy.
+ Skill Attack : Casts hearts, attracts male enemies within a certain range and gives madness buff to friendly units (this increases their movement, attack speed and disregards the slow skill of the enemy ).
+ Special Ability 1 : Increase the movement speed of all Undead units in the team by 0.3%. In case of guild war, increases by 0.03%. ( If possessing 5 Undead units, increases the movement speed by 1.5%. ( Guild war : increases by 0.15% ) )
+ Special Ability 2 : Increase the attack range of ranged units of each Undead unit in the team by 0.1%. In case of guild war, increases by 0.01%. ( If possessing 8 Undead units, increases the attack range by 0.8%. ( Guild war : increases by 0.08% ) )
+ Special Ability 3 : increase offline marching speed by 10%

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A chance to avoid ranged attack increased
Own Critical Strike Damage Increased
One's(Own) Tribe's Moving Speed Increased
One's(Own) Tribe's Attack Speed Increased
Own Critical Strike Damage Increased
Ranged units' Attack Speed Increased
Ranged units' Attack Power Increased
Ranged units' Attack Power Increased
Ranged units' Critical Strike Damage Increased

Comment deleted by user · 5 yr. ago
A fan-made community for Endless Frontier, a mobile game for iOS and Android. Endless Frontier was made by Ekkorr and came out in February 2016.
Just a friendly reminder to double check your guild war defence. My guilds in the top 15 on my server and I an constantly taking out people higher then me because their defence is attroicous.
Some quick tips: Never use a single tribe in all 5 spots. You will instantly lose 40 units.
Always have enough Elf in the first 2 spots or you will get wrecked by Firebirds as you'll have no air defence.
Have a tank and typically don't put it last. Sword Dancer and Ninjas of Darkness will eat through your line up if there is nothing beefy to stop them.
A decent lineup could be Golem, Druid, Sword Dancer, Ninja of Darkness, and maybe a Valk or a Lich.
The core is Golem and Druid. Golem is a great tank and you should either have or be working on Mambo. Druid is great aoe, roots anything trying to come through, and is elf so it should have ranged units with it to kill Fire Birds.
SD and NoD are insane damage dealers. SD disrupts their lineup and can snipe their crystal. NoD just does insane damage.
5th spot is up to you. Valk does some decent damage but is a good support. Same with Lich but he has a slow amd AoE as well. Priest is nice if you are dying alot. Ice Spirit is fun for the disruption it causes by warping their units back. Ice Wizard seems to be a pretty decent counter to SD imho, also with Snork completed it can freeze a bunch of units when it spawns.
Examples of what I've seen in my current Guild War list:
Someone 80+ who's line up is all un transed senior Orc units.
A whole lineup of Valks with a single Priest.
A whole elf lineup with like 3 Alchemists at the start.
I mean I don't mind the easy wins but I like some challenge.
Those units will only get used up if you have 4 of a tribe in your defence team
Saying nobody cares about guild wars is just completely false. Just because your don't care about it, doesn't mean that a lot of people don't.
Well to be fair guild wars give guild coins which have their uses
completly false , guild war are important for rankings too :p My guild can clear 2 time raid 1 stage 3 and raid 2 stage 1 with units left so guild war is as much important for us than raids ... being in top 10 is not bad you know :)
Yeah I agree. Thanks for the PSA but I'd rather save my units for raid!
Feel free to destroy me in any guild war because I only have one defense unit 8).
nice tips, but i've always felt the troops make a bigger impact than the units. Golem is Obviously a Great tank but he gets melted by buffed troops. succ Fairy Valk NoD Sorc is what i run on def since it protects my Raid units (i got lucky early with DAD's otherwise i wouldn't use 2 undead but 2 orc) and also very similar to my attack layout. the succ, fairy, valk and sorc buffs together m
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