Edge Me Please

Edge Me Please




🛑 ALL INFORMATION CLICK HERE 👈🏻👈🏻👈🏻

































Edge Me Please
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Anthony Adams Jr
Maryland ∙ Pisces ∙ Bilingual ∙ Multiracial ∙ Purdue
Snapchat: Antho317
Get Inspired, visit: www.myhouseidea.com

If any loop types are missing from the game's loop pool, Jrk-It will fall back to default options.

Creating your own content on Jrk-It might seem a bit confusing at first. First and formost, trying other peoples games and content will give you some idea of what to expect when trying to use the creation tools.


This page will give you some idea of how Jrk-It games work and thier components. Shout out to other comunity members if you are still struggling to create the game you want.

A simple Jrk-It game consits of a collection of "Loops" of various types, these can be shared and used by multiple users.
One start loop is chosen randomly from the games 'loop pool' to kick off the game.

The game plays mainly Stroke loops chosen at random (the game will try to avoid loop repetition where it can).
A varient can play instead of a Stroke loop based on the % chance set by the "Varient Slider":

Which varient is chosen is based on the chances set in the next game setting slider:

Edge and Ruined varients can be capped to prevent them occuring more than you want.



The game time is randomly selected between the 2 numberes entered into the game time select option:


Once the game time has elapsed, Jrk-It will choose one of 3 game endings based on the % chances set with the game ending sliders.


Finaly the game will choose one ending of the chosen type from all the endings in the game's loop pool.


This can take up to 60 seconds. Please wait...
• Edgemeplease.com ranks 613,757 globally on Alexa.
• 9.1E-5% of global Internet users visit Edgemeplease.com
• Edgemeplease.com receives approximately 6K visitors and 16,002 page impressions per day.
• Edgemeplease.com is mostly visited by people located in United States .
• Edgemeplease.com should earn about $51.65 /day from advertising revenue.
• Estimated value of Edgemeplease.com is $53,017.54 .
• Edgemeplease.com resolves to the IP addresses 2607:5300:60:2172::1 , 198.27.80.114 .
• Edgemeplease.com has servers located in Toronto, Ontario, M6K, Canada .

Title: Edge Me Please! - *** Control / Edging Game Description: Play the edge me please game and let the game decide when and how you can jerk off. Will you be able to make it through the end? And will the game let you *** at the end? ;) Keywords: play the edge me please game and let the game decide when
and how you can jerk off your ***. will you be able to make it through the end?
and will the game let you *** at the end? ;)
This can take up to 60 seconds. Please wait...
*HypeStat.com is not linking to, promoting or affiliated with edgemeplease.com in any way. Only publicly available statistics data are displayed.
Summary of the ad experience rating of a site for a specific platform.

First Contentful Paint (FCP) 1.4s


85% of loads for this page have a fast (<1.8s) First Contentful Paint (FCP)

85%

10% of loads for this page have an average (1.8s ~ 3s) First Contentful Paint (FCP)

10%

4% of loads for this page have a slow (>3s) First Contentful Paint (FCP)

4%



First Input Delay (FID) 2ms


99% of loads for this page have a fast (<100ms) First Input Delay (FID)

99%

0% of loads for this page have an average (100ms ~ 300ms) First Input Delay (FID)

0%

0% of loads for this page have a slow (>300ms) First Input Delay (FID)

0%



First Contentful Paint (FCP) 1.4s


85% of loads for this page have a fast (<1.8s) First Contentful Paint (FCP)

85%

10% of loads for this page have an average (1.8s ~ 3s) First Contentful Paint (FCP)

10%

3% of loads for this page have a slow (>3s) First Contentful Paint (FCP)

3%



First Input Delay (FID) 2ms


99% of loads for this page have a fast (<100ms) First Input Delay (FID)

99%

0% of loads for this page have an average 100ms ~ 300ms) First Input Delay (FID)

0%

0% of loads for this page have a slow (>300ms) First Input Delay (FID)

0%



Speed Index 0.9 s
Speed Index shows how quickly the contents of a page are visibly populated. Learn more.


Avoids `unload` event listeners
The `unload` event does not fire reliably and listening for it can prevent browser optimizations like the Back-Forward Cache. Use `pagehide` or `visibilitychange` events instead. Learn more.


Largest Contentful Paint image was not lazily loaded
Above-the-fold images that are lazily loaded render later in the page lifecycle, which can delay the largest contentful paint. Learn more.


Has a ` ` tag with `width` or `initial-scale`
A ` ` not only optimizes your app for mobile screen sizes, but also prevents [a 300 millisecond delay to user input](https://developers.google.com/web/updates/2013/12/300ms-tap-delay-gone-away). Learn more.


Largest Contentful Paint 0.8 s
Largest Contentful Paint marks the time at which the largest text or image is painted. Learn more.


Max Potential First Input Delay 20 ms
The maximum potential First Input Delay that your users could experience is the duration of the longest task. Learn more.


First Contentful Paint 0.7 s
First Contentful Paint marks the time at which the first text or image is painted. Learn more.


Total Blocking Time 0 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds. Learn more.


Timing budget
Set a timing budget to help you keep an eye on the performance of your site. Performant sites load fast and respond to user input events quickly. Learn more.


Time to Interactive 0.7 s
Time to interactive is the amount of time it takes for the page to become fully interactive. Learn more.


Performance budget
Keep the quantity and size of network requests under the targets set by the provided performance budget. Learn more.


First Meaningful Paint 0.7 s
First Meaningful Paint measures when the primary content of a page is visible. Learn more.


Lazy load third-party resources with facades
Some third-party embeds can be lazy loaded. Consider replacing them with a facade until they are required. Learn more.


First Contentful Paint (FCP) 1.8s


85% of loads for this page have a fast (<1.8s) First Contentful Paint (FCP)

74%

15% of loads for this page have an average (1.8s ~ 3s) First Contentful Paint (FCP)

15%

9% of loads for this page have a slow (>3s) First Contentful Paint (FCP)

9%



First Input Delay (FID) 11ms


98% of loads for this page have a fast (<100ms) First Input Delay (FID)

98%

1% of loads for this page have an average (100ms ~ 300ms) First Input Delay (FID)

1%

0% of loads for this page have a slow (>300ms) First Input Delay (FID)

0%



First Contentful Paint (FCP) 1.8s


75% of loads for this page have a fast (<1.8s) First Contentful Paint (FCP)

75%

15% of loads for this page have an average (1.8s ~ 3s) First Contentful Paint (FCP)

15%

9% of loads for this page have a slow (>3s) First Contentful Paint (FCP)

9%



First Input Delay (FID) 11ms


99% of loads for this page have a fast (<100ms) First Input Delay (FID)

98%

1% of loads for this page have an average 100ms ~ 300ms) First Input Delay (FID)

1%

0% of loads for this page have a slow (>300ms) First Input Delay (FID)

0%



First Contentful Paint (3G) 5040 ms
First Contentful Paint 3G marks the time at which the first text or image is painted while on a 3G network. Learn more.


Total Blocking Time 120 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds. Learn more.


First Contentful Paint 2.5 s
First Contentful Paint marks the time at which the first text or image is painted. Learn more.


Lazy load third-party resources with facades
Some third-party embeds can be lazy loaded. Consider replacing them with a facade until they are required. Learn more.


Largest Contentful Paint 2.8 s
Largest Contentful Paint marks the time at which the largest text or image is painted. Learn more.


First Meaningful Paint 2.5 s
First Meaningful Paint measures when the primary content of a page is visible. Learn more.


Has a ` ` tag with `width` or `initial-scale`
A ` ` not only optimizes your app for mobile screen sizes, but also prevents [a 300 millisecond delay to user input](https://developers.google.com/web/updates/2013/12/300ms-tap-delay-gone-away). Learn more.


Timing budget
Set a timing budget to help you keep an eye on the performance of your site. Performant sites load fast and respond to user input events quickly. Learn more.


Time to Interactive 3.0 s
Time to interactive is the amount of time it takes for the page to become fully interactive. Learn more.


Speed Index 2.9 s
Speed Index shows how quickly the contents of a page are visibly populated. Learn more.


Performance budget
Keep the quantity and size of network requests under the targets set by the provided performance budget. Learn more.


Avoids `unload` event listeners
The `unload` event does not fire reliably and listening for it can prevent browser optimizations like the Back-Forward Cache. Use `pagehide` or `visibilitychange` events instead. Learn more.


Largest Contentful Paint image was not lazily loaded
Above-the-fold images that are lazily loaded render later in the page lifecycle, which can delay the largest contentful paint. Learn more.


Max Potential First Input Delay 120 ms

Carmella Nude
Natalia Barulich Topless
Keri Lynn Pornstar

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