EVERYTHING As Virtual Reality: A Trilogy
Personally experiencing a full up-front version of virtual reality with you immersed inside because the star player, is the 'in-thing' in modern digital technology right now. Immersing yourself in 3-D 'what if' scenarios, ideally of your own creation - the early versions of the ultimate in Star Trek holodeck simulations - may be the name of the virtual reality game. Of course you already experience virtual reality 24/7/52. Anything and everything you experience is courtesy of your sensory apparatus, your memories, and your overall state to be as a conscious, self-aware being. If all reality is experienced solely inside your mind then you already exist in a virtual reality 'world'. That's especially the case when you dream. That could also literally function as case. In that Star Trek virtual reality holodeck, some characters were really real and some characters were virtually real. What if in this (holodeck) world you are actually one of those virtual reality characters? Welcome to https://www.adventure-vault.com/deerfield-beach/virtual-reality of virtual reality.
PART ONE: OUR VIRTUAL REALITY
What follows is in a way my own playing a "imagine if" scenario 'game'.
You will find a lifelong virtual reality scenario that plays out inside your skull from enough time you develop a reasonable facsimile of a brain until your death. This unfolding virtual reality scenario, call it consciousness in the event that you will, has been constantly upgraded as you keep up to receive new sensory data from outside (outside being external to your skull). However the contents of this ever unfolding mental virtual reality scenario (I don't really want to call it a 'game'), your mental path through life from birth to death, usually do not endlessly increase. Your brain isn't a black hole receptacle that can suck in everything that externally comes the right path.
At any and every given moment only portion of the overall virtual reality scenario your brain finds itself in is front-and-centre. That's virtually what you are aware of in the immediate here and today. Other parts are stored away as memory, in your subconscious, out of sight and out of mind until needed. But by far and away the majority of this virtual reality mental software just dissolves away back to bits and bytes. Over your lifespan you will definitely forget 99.999% of what you ever experienced. These bits and bytes will just be reused, recycled, reassembled as required - the recycleables from which another bout of complex front-and-centre virtual reality conscious experience plays out. Other bits and bytes are lost via heat along with other waste material to be replaced by your intake and breaking down of food, air, water, etc. So your brain just isn't an endlessly absorbing sponge or dump of bits and bytes. Translated, over your lifespan, bits and bytes in will pretty much equal bits and bytes out.
The same with our simulation - if simulation there be. There's the highly structured NOW where in fact the bits and bytes are assembled into our perceived virtual reality landscape. All the assembled bits and bytes that made up NOW, now dissolve back into their fundamental components to be reused, recycled and reassembled for the brand new, next, upcoming NOW. Basically, each of the software that's now past tense, which has served its purpose and has come and gone, could be reused, recycled and reassembled in to the software required that's yet ahead - into the future yet to unfold.
If the original mind analogy isn't sufficient, think of one of our very own simulations, be it gaming, training or "what if" research. Only a portion of the whole is active at any one time and, in the initial two cases at least (gaming and training) under the control of the user (i.e. - the player or trainee). So at anybody time, presumably the NOW time, only a small fraction of the gaming, training or "what if" scenario software is operational. That's all of the computer need handle from moment to moment. That NOW fraction. As things evolve, new software comes into play and old software retreats in to the background in a dormant mode. Thus, you could have a massive quantity of software, say enough to simulate the entire visible Universe, but just a small fraction is being played out and processed at anybody time - thus its not necessary massive computing crunch power to simulate a whole Cosmos since not all of the simulated Cosmos is in-your-face in any NOW moment.
PART TWO: SOME MORE ABOUT OUR VIRTUAL REALITY
Now the only real reality which you have ever known may be the reality you find yourself in at this time. You have never known any other sort of reality while you know some actual, and some potential other realities exist. You understand there needs to be some type of reality in the Black Hole but just what that is, nobody knows, and although there is speculation that our entire Cosmos may be the inside of a Black Hole, you're probably let's assume that you aren't in the Black Hole reality. You understand there's virtual reality because we have created computer simulations yet you are not a character in another of our video games. Potentially, there could be the reality of extra dimensions in accordance with string theory. Still, the only reality that you have every known is the following and now.
Since you have never experienced any reality except the main one you currently find yourself in, you haven't any other reality you have experienced you can compare and contrast this reality to. Therefore, this reality might indeed be "an exceptionally elaborate simulation". You do not know some way since you only have one data indicate work with.
Now it could well be that say the Cosmos of The Simulators would require say 100,000 computer crunch power units to simulate one-on-one. Alas, The Simulators only have 100 units of computer crunch power on tap and so have simulated a 100 computer crunch power mini-Cosmos. That's us; that's our Universe incidentally. No near infinities you need to entered into, which reflects the type of computer crunch power units we've expended. We haven't over-taxed our available systems of computer crunch power.
Now The Simulators, operating their simulation which is our mini-Cosmos (our Universe), may have a different perception of time in accordance with what they will have simulated. Quite simply, perhaps one 'minute' of their existence equals one decade of ours. Or, in the same way we can increase or slow down a DVD, so to could The Simulators control their simulation. They could increase or fast-forward through the boring bits and slow-down when things get interesting.
Needless to say however smart we are is all pre-programmed in a simulation, so we might not be programmed to be smart enough to detect a less than perfect simulation. Which brings me back full circle. Because the only reality we realize is this one, how do we compare what is and isn't "perfect"? Some things might strike us as anomalous, but we can not compare existences and examples of perfection, since we're stuck with the one reality we find ourselves in.

PART THREE: YOUR THE TRUTH IS ALL IN YOUR THOUGHTS
Even though the Simulation Hypothesis is false, you still 'live' or 'exist' in a virtual reality, thanks to yourself. You 'exist' inside a virtual reality because your entire external really real the truth is altered by your personal brain's internal mental software to fit within your skull. Since really real reality isn't within your skull, everything you perceive there needs to be virtual reality generated by your brain's mental software.
Video gaming, training simulations, "what if" research scenarios are all 2-D. Depth can be an illusion generated by the program.
Now say you climb up to the Observation Deck of the Empire State Building (or equivalent) and ingest each of the vast external landscape spread out before you. Now clearly that volume of space you see cannot fit inside your skull, yet that's exactly where it is since 100% of your really real reality is literally now inside your skull but as virtual reality. Everything external to your skull is perceived and filtered to fit comfortably within your skull. Just like in a simulation, the dimensionality is transformed. Left-right and top-bottom are compressed to match and depth is again illusionary. Your external world maybe 3-D however your perception is 2-D - exactly like any other virtual reality simulation.
You do not have enough bits and bytes inside your skull to accommodate all that you see, so short-cut compromises are being made by your brain's mental software so as to fit what you externally see to match that view that's now inside your skull.
I cannot fit inside your head but if you saw me, that is where I'd be because of the photons reflecting from me and into and through your eye and on to your retina hence converted to electrical impulses which transmit as electrical signals into your brain which reconstructs same back into a virtual reality version of me that now can fit within your skull.
In reducing the vastness of outside (your skull) to the compactness of inside (your skull), that's showing an economy of scale. There needs to be a loss of data in this compactification of a large amount of volume thrust right into a tiny volume (your skull). Lots of stuff gets left out. So in fact there could be relatively little similarity between your really real reality on the market and the virtual reality within your head. It's like saving one atlanta divorce attorneys ten letters that's in the text of a book or other document. It's the same with any simulation. There's never a one-on-one correlation.
This idea of virtual reality all in the mind is also nicely illustrated by the truth that you dream. Your dreams are internal for you. They are virtual reality. Your brain's mental software can create highly, very highly realistic dreams and dream scenarios. And as with the case of the translation of a massive external reality shrunk down to fit inside your skull, your dream landscapes are mini versions of what would exist, if they exist at all, 'out there'.
How about memory? Say one hundred days ago you did one thousand things from getting up and getting dressed, to likely to the bathroom and making up the bed, to making, eating and doing (washing) the breakfast dishes, from likely to the store to get milk and bread, to watching this and that show, scanning this book chapter, going out dancing, posting bits and pieces here - thousands upon a large number of possibilities. Presumably your neural processes didn't discriminate between many of these 1000 activities that you did one hundred days ago. Yet one hundred days on, you might remember say just two out of these one thousand things that you did, yet you made no conscious decisions in what to remember and what things to forget. So apparently you will find a software program inside your neural networks that decides for the conscious self what things to forget and therefore dumps those nine hundred and ninety-eight activities into the recycling bin and deletes it all. So there's deliberate design that removes any and all unnecessary clutter and deliberate fine-tuning by defining exactly what is and what's not clutter.
Now take the two things you do remember - say one of which was this new catchy tune on the radio. Now you do not have inside your brain the standard technological memory retention devices like hard-drives, USB sticks, LPs, CDs & DVDs, bits of paper, celluloid film, punch-cards, and so forth. Just what exactly exactly is storing those two activities from one hundred days ago? It probably must be chemistry of some sort. Since I can't think of any kind of known chemistry (atmospheric, nuclear, cooking, blood, soil, organic, inorganic, bio, etc.) that incorporates memory, how is this new catchy tune stored?
Oh, there is one other memory storage device - software.
So, to conclude, you're, as is the rest you perceive and hence comprehend, virtual reality thanks to your personal software. Now did that software arise naturally or was it implanted by an external means?