Dungeon No Oku 3

Dungeon No Oku 3




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Dungeon No Oku 3
1. Extract the .zip 2. Move the new folder to the folder that says D_Dv(whatever version)(also if you have two folders with the same name, with one inside of the other, place it into the inside one) 3. Click replace files in this destination, if you don't see this message you might have messed up, sorry
Version reviewed: 11.5.2 on 04/29/2022
Version reviewed: 11.5.2 on 02/22/2022
Version reviewed: 10.1.0 on 02/27/2021
Version reviewed: 10.0.1 on 10/06/2020
Version reviewed: 10.0.1 on 10/01/2020
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This game requires the Microsoft .NET framework to function (If you have Windows 8 or higher, you should be ok, otherwise there may be a problem with startup if the framework isn't on your computer.)
Dungeon Depths is a 2-D dungeon crawler with a player creation engine that allows your character to be changed visually as the game goes on, and for transformations to overlap one another.
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Discord Server: [ link ] Houdini111's Unity D_D Prototype (Mar 3rd 2021): [ link ] Image Packs for versions 0.8 and earlier:
LazerLite142's Image Pack: Strawberry Version: [ link ]
LazerLite142's Image Pack: Charcoal Version: [ link ]
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Update Log v11.5.1/11.5.2 Changelog:
Click on stuff in the inventory to select it, and use the equip tab to equip weapons and armor.
- Lowered Succubus spawn rate - Anti-Curse talisman will now remove cursed armor on its use, not just on unequip - The order of operations is (note: only one of these will be performed per tag):   * Revert "slut-cursed" armor   * Remove cursed armor   * Remove cursed weapon   * Remove cursed accessory - New Item: Dragonfruit - This is only accessible via the debug menu (for now), and applies a version of the "Half-broodmother" transformation   * There has also been a engine change related to this, and player forms now also have the ability to set custom body overlays which allows for more physically distinct forms.
Bug Fixes: - The slut curse should no longer be applied on gender change - Magical Girl (and other tfs) apply the complete mtf transformation - Save/Load icons become temporarily disabled on click, which should prevent double clicking - Other misc fixes
Bug Fixes: - Lust should no longer be able to go negative when using clear potions - Bunny Ears trigger on lust - Equipping Ropes no longer throws a stack overflow exception - Other misc fixes
- Common Clothes, Skimpy Clothes, and Very Skimpy Clothes now have inventory entries - Clear Potions now also lower lust - Cow Cosplay:   - The slut variant of the cow bikini - Dark Magical Girl Outfit & Wand:   - In preperation for eventual player teams and because magical girls were not that differant from mages gameplay-wise, there are now a few new forms and variants. - Pro Magical Girl Outfit & Wand:  - Pretty close to base, but with a few new skills and better stats overall - Pink Magical Girl Outfit & Wand:  - High HP and a focus on enemy TF based magic - Red Magical Girl Outfit & Wand (and pro variant):   - High attack, and a focus on physical attacks that deal spell damage - Gems of Progress, Darkness, Sweetness, and Flame:  - Used to upgrade the existing magical girl wand to one of the new ones - Kisune Mask & Vial of Flame:  - Pretty much a better version of the blindfold, because it puts you out if worn while on fire. The vial of fire can start you on fire, as can Fox-Fire elementals.  - Fire is a status effect now. It BURNS!!! - Bimbell:  - One of the back-end changes I've made is going over the various bits of code that repeat and don't need to, and this lead to some consolidation of similar TFs. Bimbo TFs, Magical Girl TFs, and Cowbell TFs now all WAY easier to make than before. - Attack Charm:  - "Now wait", I hear you say, "...there's already an attack charm!" True, but now you can buy one on the cheap from your friend the Curse Broker! On a completely unrelated tangent, there are a couple new cow themed transformations in the new version. Well, "cow" may not be the right word for the one associated with this charm... - Demonic Whip & Archdemon Whip:  - High attack, deals critical hits more frequently, and also raises lust on attack. - Fox Ears:  - Like the Cat Ears item, but more...foxy - Bunny Ears:   - Like the bowtie item, this provides a conditional bunny girl transformation. However, unlike the bowtie, this transformation is based on lust level - Crimson Spellbook & Manual:  - Succubi-written skill learning items
New NPCs: - Masked Magical Girl:  - Sells magical girl related items, and only appears if the player is also a magical girl
New Enemies: - Seven-Tails:  - The boss of floor 7, and a shapeshifter - Succubi: - There are now three classes of enemy succubi, and they are more common the higher the player's lust is... Lust does something(s) new too if you get cursed by a succubus princess!
  - Warrior, Mage, and Rogue now learn skills on levels 2-4  - Levels can also be removed (along with their associated buffs)  - Bimbos require half as much XP to level up as other classes, but also do not gain stats (other than the standard health buff) or as many skills - Succubus:   - The succubus form now has a drain ability that increases XP - Magical Girl & Valkyrie:  - In addition to the above sub-classes for magical girls, both weapon-based transformations now consume mana and stamina (respectively)  - General buffs to both classes while transformed - Will boosts spell damage, and provides spell damage resistance.
Optimizations: - Hunger has been renamed "Stamina", and now is consumed rather than increased - The main game UI has been updated to more clearly represent the player's health, mana, stamina, and XP - Highlighted items on inventories now use a custom rendering function rather than the default .NET highlight - An issue with item comparison has been resolved, and now dungeon generation and shop load times have been improved - Dungeons should generate with less disconnected chunks
- Scaling should now be more consistant across resolutions
- Full body images for nearly all (save for 3 of the holiday) clothing options and lower body transformations  - Auto-generated size/buff lists for armors
Image Packs for versions 0.8 and earlier
LazerLite142's Image Pack: Strawberry Version: [ link ]
LazerLite142's Image Pack: Charcoal Version: [ link ]
- This is a patch for the equipment bug in the last version, some more minor bugs, and gives the Anti Curse Tag a new description that explains how it works.
- This is a patch for the major bugs surrounding saving, disconected chunks, and new games present in the last version. I am looking into the bug that prevents all equipment from being changed; in the meantime saving and loading resolves it temporarily.
- The debug menu has been moved to the main menu bar
- Curses: - "Cursed" equipment (ie. Thrall Collar) is now impossible to remove without the use of a special item, the Anti-Curse Tag - Anti-Curse tags can be bought from the shopkeeper at a markup, or from the Curse Broker, a new NPC - The Curse Broker deals with various curse related things. Attack them at your own peril... - Cursed Defence Charm & Dragon Broodmother transformation
- New Class: Rogue - Starts with a dagger that hits twice per combat and Stealth Gear that both lowers encounter rate and buffs speed - Special ability "Bounty's collection" that lands a boosted reward for anything it hits. If you try to collect a bounty on a foe that it can't kill though, be careul...
- New Games now allow playthrough of the same dungeon, and "ghosts" are now fixed. Expect ghost stuff ASAP.
- New Monster: - Alraune, found in the forest area, associated TF
- Using the Disarmment Kit on a cursed coupon trap now drops a Cursed Coupon that works on basically everything in the game so far. Sex doll transformations for all!
- New art for a lot of things. We're making progress on our way to a 100% functional full body view!
- Character presets and first seed specification
- Bug fixes, optimizations, and probably some other stuff too. Check out the "Every New Item" and "Broken Remote" items in the debug menu for all the new stuff.
This is a patch resolving some save issues with floor 4, as well as the past and future special stages.
Fixed an issue with divide by zero exceptions when player stats are too high
Fixed a couple of bugs with the goo girl, it figures that some stuff with slimes slipped through the cracks.
We’re rolling up on the 2 nd anniversary of Dungeon Depths, and I’d like to thank everyone for their patience, for their support, and for playing our game. Thank you for reporting bugs, thank you for telling me what you like about the game and making suggestions, and especially thank you for telling me what you don’t like. I’d also like to specifically thank Houdini111 and Lazerlite142 (aka Kiera) for their work on the development team, and Marionette and BigIronRed for the scenes they’ve written. Please take a look at the in-game about menu for a more detailed list of contributions. I’m proud of the progress that has been made since the original release 2 years ago and I’m grateful for the creativity and patience of this community.
Version 0.9 is still in the works, although I’ve wrapped up most of the major engine changes and at this point I’m working on new in game content. So, consider this a sort of v0.9 lite release, even though it’s technically numbered as version 0.8.9. So, that begs the question, what’s all changed?
- The dungeon system as a whole has been refactored. While there is a lot that’s changed behind the scenes, this boils down to a couple of visible things.
- Monsters are now individual objects. This allows me to make them more distinct from one another other than by stat changes, and this can be seen by slimes (and goo girls too I think) now having an absorption special. I plan on updating other existing monsters in a similar vein.
- Full-body images in the self-inspect! By popular demand (this is the most requested feature I’ve had ever), Kiera and I have begun working on getting the game’s art set up to support a full body description and image system. While we’re still a ways off at this point (this will be my focus for the version after 0.9), the game is now technically capable of it and a fair amount of art assets have been converted over to reflect this.
- New event box that displays the longer passages in a better, more readable way.
- There’s been a host of bug fixes, and due to the new dungeon system old save will not work with this new versio
Wow, it's been five whole months since the last update. Version 0.8 is by far the largest update this game has recieved, and with a wait time that long it had better be, right?  So, without further ado, this is version 0.8.
Both new spells can be found in the advanced spellbook
We've got two new NPCs, both with a couple of rare encounters that come with a discount and new profile art, so keep an eye out for them!
Prior to this version, there were roughly 85 items in the game. This update adds 58. I'm not going to cover all of them in detail, but hopefully there's a little something for everyone.
 * Somewhere else might be a space dimension with future stuff. Neat future stuff.
Welp, it's been over a month since the last update. Here's a new one. I priorotized fixing a lot of bugs, and thanks to a host of engine improvements, the game is more stable than it has ever been. Thanks to a pre-release and feedback from the community, I've also nipped a lot of bugs with new stuff at the bud.
This is a bug fix that targets many of the bugs reported in 0.6.5, as well as some balancing. There's a new damage function that should assign damage more accurately to the attack and defence of the targets. As a result, I also re-balanced the Ooze Empress encounter as well, and now the player starts out with ~4 random items in addition to their weapons and armor.
Compasses also now have a trail that is visible on discovered tiles.
This is a combination of a bug patches and optimizations, hopefully the game should run smoother now. Floor 4 also now has a proper boss scenario.
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Update log v0.6.2.5(.1) - Anniversery Edition:
So, its been a year (on September 10th, for those in different time zones). Thanks for all the feedback, support, and patience over the past 365 days! Its been slow at some points, unbearably buggy at others, and I appreciate everyone who's stuck with the game thoughout it all. I'd also like to thank everyone who's contributed to the game in both large and small ways, without you all this game would be a lot less interesting. I would also like to specifically thank Houdini111 for their contributions as a member of the development team, they were responsible for such features as the debug, dungeon generation, and second shop menus, as well as a lot of other, smaller improvements.  
Going back over version 0.1, I'm amazed at how different a game D_D has become! So, without further ado, here's a patch that hopefully takes care of some of the more pressing issues facing the game.
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Check out this awesome image pack made by LazerLite142! To quote her;
If you have any problems, ideas, and/or questions either ask [LazerLite142] or reply on the forum ...!
More bug fixes. (0.6.2.1 re-enables dungeon traps)
Whoops, left somthing in the last one from my patch that made only dart traps spawn, this changes that.
Whoops, left somthing in the last one from my debugging that made only ruby traps spawn, this changes that.
Oof, it's been a while. Houdini and I have both been working on some stuff that affects the core engine of the game, and we wanted to be thorough with our bug testing this time around.
Anti-Virus software was flagging versions 0.5.1 and 0.5.1.1, so those are both taken down. Version 0.5.1.2 is the same gamewise as 0.5.1.1, however the application has been re-signed and is no longer a single instance application. If this problem continues, please let me know. Sorry for any inconvinence.
I recompiled the game file and removed the underscore from its name to avoid it "false-positiving" Windows Defender.
This is a bug fix for the problems with the magical girl and dragon transformations, as well as that the heal spell occasionally healed for greater than maximum health.
I've been on a bit of a hiatus, but I am back to actively developing the game. This is primarily a patch to fix the major bugs left in the last version, though it also contains some of the work I've been doing on the spell system.
This is mainly a patch for v0.4.3 and its offshoots, with a few quality of life improvements.  
This is a patch to cover some of the bugs created in v0.4.2, with a couple of new features and optimizations.
0.4.3.1 fixes the bugs involving aquiring a key from the shop or debug menu
This is a combination of patches 0.4.1.1 - 0.4.1.3, with the saving glitch associated with front hair #5 worked out and with multiple polymorphs no longer saving over one another.
Edit: I've put up another 0.4.2 that doesn't crash if you try to move while it's loading.
This is a patch for version 0.4 to (hopefully) fix the main bugs I have seen in the bug tracker.
This is mainly an update to the core game engine to make it run smoother and stable enough to be left alone while I work on a large content update.
There have been a lot of bug fixes since the last release, and I'm not going to list them all here. At the moment, all bugs should be listed in the issue tracker, and if any pop up they should be reported there.
Unfortunatly saves from older versions don't work with this one anymore.
This is a few more optimizations, some additions for the engine, and some bug fixes. This will be the last update for a while (barring any major or gamebreaking bug fixes), as I want to add a bunch of content to get Dungeon_Depths out of the Demo stage into an Alpha.
This is a great game, and honestly has some of the best potential of its type on this site. It's still got some rough edges, but I get the feeling that those will be worked out with time, and that the final product will be great. It deffinetly has the feel of a work in progress, but the existing content is fun and you can easily sink hours into it without noticing. My biggest complaint so far is that I wish I had more save slots. honesty.
A sandbox game focuses on cursed equipment that transform you in a dungeon. It is interesting and it works, though with many minor glitches. 
Game's pretty fun. Progression might be a bit janky tho, it didn't take me long before i started onetapping everything that wasn't a boss, on my first run too. I know the game's still in development, but it gets a bit boring after you defeat the gorgon, since there aren't any more bosses afterwards, so after a while i just let a shopkeeper kill me to start a new run, opting to stay in the same dungeon. Now, I think it's pretty neat that you can run into your previous character, but that being said, it might need a little reworking, since being onetapped by the first enemy you see isn't particularly fun (tho it is funny).
This game is suprisingly difficult. its randomly generated rooms and rewards means you can start a game and quickly become a literal goddess or become a mindless drone and get a game over right away. but this leads to very interesting interactions. By playing more you'll come across your heros now transformed and an enemy of the dungeon. this means making the same hero over and over becomes weird as youll fight yourself everyonce and a while. transformations are great. the art and the mixing of the transformations has been done really well. but this game has many enemies that will cause instant game overs if you lose. its great to have debug as an option from the start to test different items before a no save play though.
This game is really good, but it's really really glitchy. In the patch notes I didn't see any bug fixes, but I'll hope for the best. Either way the games worth it.
Update: Sometimes if I click load game too fast it corrupts that load save permenantly as far as I know.

Maou-sama no Machizukuri! ~Saikyou no Danjon wa Kindai Toshi~


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Maou-sama no Machizukuri! ~Saikyou no Danjon wa Kindai Toshi~



10 WN Volumes / 223
Chapters (Completed)
8 LN Volumes (Ongoing)

Dungeon Builder: The Demon King's Labyrinth is a Modern City The Demon Lord’s Building a City! ~The Strongest Dungeon is a Modern Day City~ 魔王様の街づくり!~最強のダンジョンは近代都市~
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