Draw Latex
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LaTeXDraw
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LaTeXDraw is a graphical drawing editor for LaTeX. LaTeXDraw can be used to 1) generate PSTricks code; 2) directly create PDF or PS pictures. LaTeXDraw runs on top of Linux, Windows, and Mac OS X.
Using the MacOSX installer , you may face this error: “LaTeXDraw” is damaged and can't be opened. You should eject the disk image. You can either try this fix or this one , or use the binaries (instead of the installer): https://sourceforge.net/projects/latexdraw/files/latexdraw/. Ideas for fixing that are welcome.
On Windows , the system may tell you 'Windows has protected your computer'.
To overcome this issue, right-click on this file, click on the 'properties' menu, and activate the 'unlock' checkbox.
LaTeXDraw is developed using IntelliJ Idea
You can test the next 4.x development version using the following binaries and installation files:
This bugfix release notably fixes a critical issue that freezed the app.
This bugfix release fixes multiple serious issues, in particular for Windows users.
The next major release. We redesigned the user interface. No new LaTeX feature but various issues fixed.
This bugfix release fixes an annoying bug on MacOS with scroll bars.
This bugfix release fixes an annoying crash while running the application using Java 9.
Another bugfix release. The last release, I hope, before a first public release of the 4.0 version.
This release fixes a crash while running the application using Java 9.
Give an eye to the release note for more details regarding the bugs fixed.
Another bugfix release. This may be the last release before a first public beta release of the 4.0 version.
This 4.0 version will be a huge release (new design, new user interfaces, better performance) and will allow the support of new major LaTeX features in a near future.
Give an eye to the release note for more details regarding the bugs fixed.
This new version fixes serious issues, in particular for the latest version of MikTeX.
Give an eye to the release note for more details regarding the bug-fixes.
This new version fixes many bugs, in particular for MacOSX.
One new feature is that an 'app' package is now provided for MacOSX users. They just have to put it in the "Applications" folder and it should be smoothly integrated in the system.
Java 8 is also required (instead of the old Java 7) to run the application.
Give an eye to the release note for more details regarding the bug-fixes.
This new version fixes major bugs.
Since the 3.3 version, you may have noticed performance issues (lags) while editing, moving. I just found a fix -- using openGL to render the graphics -- but it may rise glitches or other graphical issues depending on you system and on your graphical card. For instance the mini-toolbars are not painted correctly with my Intel graphical chipset on Linux. Nevermind, the graphical performances are great now. You can still de-activate the use of openGL in the preferences.
Give an eye to the release note for more details regarding the other bug-fixes.
This new version fixes major bugs.
In particular the problem related to the new MacOS version "El captain" seems to be fixed.
Give an eye to the release note for more details.
As a reminder, you can support this software by making a donation .
This new version fixes major bugs introduced in the previous release.
Give an eye to the release note for more details.
This new version brings an exciting new feature: the support of psplot!
As explained in my previous post, psplot permits to plot functions following the postscript formalism (e.g. 2 x mul cos).
Polar coordinates can be used and various parameters are available.
Besides, many bugs have been fixed.
Give an eye to the release note for more details.
The no-more-far 3.3 release will bring an exciting new feature: the support of psplot! The command psplot permits to plot functions as depicted in the following figure.
As you can see, you can type your function following the postscript formalism. You can also customise some parameters such as the number of plotted points, whether the function has to be plotted following polar coordinates, etc. I know there is a feature to type functions in a more natural way (e.g. sin(x) instead of x sin) but this is not supported yet. You can also import PSPlot code into LaTeXDraw. You can try that by using the latest development version .
I said in my previous post that ps2eps requires Perl. In fact, the real problem on Windows is that ps2eps does not exist anymore!? I just replaced the use of ps2eps by ps2epsi. It should normally fix the problem of exporting EPS picture. You can try that by using the latest development version . Tell me whether this issue is now fixed.
Miktex is certainly the widely-used LaTeX distribution on Windows. Some LaTeX binaries (pdfcrop and ps2eps notably) have a dependency to an application not installed by default by Miktex: perl. So, Windows users that do not have perl installed cannot use pdfcrop and ps2eps. They, therefore, may not be able to export as PDF/PS using LaTeXDraw. It seems that the only solution is to install perl: http://strawberryperl.com/.
To known whether pdfcrop and ps2eps work, you can check them by looking at the text in the tab "System" (menu "Help" -> "About LaTeXDraw").
I will look at avoiding such a new installation for the next release.
This new version fixes major bugs. I did not have the time to finish the support of PSPlot functions. It will be part of the next release for sure.
Amongst the fixed bugs, the biggest one is certainly a bug related to the PDF/PS export on Windows 8.1.
Give an eye to the release note for more details.
This new version brings important changes and fixes major bugs. The new features are:
If the native LaTeX rendering works like a charm on Linux, it seems that it does not work correctly on Windows.
I just fixed an issue that blocked that feature on Windows Seven but I do not have a Windows 8 to test that.
So, do not hesitate to download the latest development version to test the LaTeX rendering on Windows (Seven, 8) and MacOSX, and send me an email or use the forum to give me feedback!
It is about time. Latexdraw 3.0 has been released today. More than 3 years without any stable release.
As I said previously Latexdraw has been totally rewritten to be more usable and easy to maintain in the future.
See below for the new features and give an eye to the release note .
So use it!
The first beta release is out. Many bugs have been fixed, many others remain. So, let's test it and hope it would be the last beta before the final release.
So test it!
Ok ok folks. Almost one year without any release... If you want to blame someone, blame Blizzard to have released Diablo III in April 2012 and my job ^^. More seriously this release re-introduces the conversion of pstricks code into shapes, and fixes several and annoying bugs such as the pdf-blank-page bug. Just as a reminder, this branch 3.0 is almost a complete rewriting of the application to ease the future developments. That's why it takes so long. The version 3.0 is almost feature complete. So the next release will be a beta one and will bring bug fixes, performance and usability improvements.
So test it!
Fourth alpha just released. Still for testing purposes only. This version: several Windows Seven bugs fixed; can customise grids and free hand shapes using widgets; can change the angles of arcs using their handlers; can reuse and create templates; the PSTricks parameter 'showpoints' supported for Bézier curves. Test it! One more alpha version is expected to (re-)support PSTricks import. Then, beta versions will be prepared to fix issues.
Third alpha just released. Still for testing purposes only. I was pretty busy these last weeks so that this release does not contain a lot of improvements: can rotate shapes; can customise axes; can customise the drawings' properties. Another alpha is expected in a couple of weeks.
Second alpha just released. Still for testing purposes only (piece of advice ;)). A lot of bugs were fixed, can join/separate shapes, can customise arrows, better text thumbnail resolution, progress bars,... A third alpha is expected in 4 weeks.
Whooooooooooo! Finally a release. It's about time. Ok ok, this is not a stable release but a preview for testing purposes only . LaTeXDraw 3.0.0 alpha 1 has been released with a lot of improvements such a native support of LaTeX text, pdf export on Macos has been fixed, etc. You can get the files and the release note there: Download alpha 1 . There is still a lot of features not yet re-introduced in 3.0.0 (for your memory: LaTeXDraw has been completely rewritten for the 3.0.0 version), such as: it is not possible to rotate shapes yet; no PSTricks import; no recent files; some widgets are still missing for modifying some shapes' attributes; etc. You can report any problem there or there . I will release a new alpha version at the end of February.
More than one year without any release and post... Shame on me. LaTeXDraw 3.0 in on the road and a first beta should be released before the end of this year. This release takes a lot of time because I am completely rewritting LaTeXDraw: the code of 2.0 is really awful and I wanted to integrate the results of my PhD into LaTeXDraw in order to improve this last.
The most important feature of LaTeXDraw 3.0 will be the native support of LaTeX text. It means that you will be able to write LaTeX text as in your favourite LaTeX editor. The text will be rendered in LaTeXDraw as in your final pdf or ps document. For example, in the following screen-shot I added a text in the drawing and typed a formula.
LaTeX Graphics using TikZ: A Tutorial for Beginners (Part 1)—Basic Drawing
\begin { tikzpicture }
\end { tikzpicture }
\draw (0,0) -- (4,0) -- (4,4) -- (0,4) -- (0,0);
\draw (0,0) -- (4,0) -- (4,4) -- (0,4) -- cycle;
\draw (0,0) .. controls (0,4) and (4,0) .. (4,4);
\draw [red,thick,dashed] (2,2) circle (3cm);
\draw [step=1cm,gray,very thin] (-2,-2) grid (6,6);
\draw [step=1cm,gray,very thin] (-1.9,-1.9) grid (5.9,5.9);
\fill [blue!40!white] (0,0) rectangle (4,4);
\filldraw [fill=blue!40!white, draw=black] (0,0) rectangle (4,4);
\shade [left color=blue,right color=red] (0,0) rectangle (4,4);
\shade [top color=blue,bottom color=red] (0,0) rectangle (4,4);
\shade [inner color=blue,outer color=red] (0,0) rectangle (4,4);
\shadedraw [inner color=blue,outer color=red, draw=black] (0,0) rectangle (4,4);
\draw [thick,->] (0,0) -- (4.5,0);
\draw [thick,->] (0,0) -- (0,4.5);
\draw [thick,->] (0,0) -- (4.5,0) node[anchor=north west] { x axis } ;
\draw [thick,->] (0,0) -- (0,4.5) node[anchor=south east] { y axis } ;
\foreach \x in { 0,1,2,3,4 }
\draw ( \x cm,1pt) -- ( \x cm,-1pt) node[anchor=north] { $ \x $ } ;
\foreach \y in { 0,1,2,3,4 }
\draw (1pt, \y cm) -- (-1pt, \y cm) node[anchor=east] { $ \y $ } ;
This five-part series of articles uses a combination of video and textual descriptions to teach the basics of creating LaTeX graphics using TikZ. These tutorials were first published on the original ShareLateX blog site during August 2013; consequently, today's editor interface (Overleaf) has changed considerably due to the development of ShareLaTeX and the subsequent merger of ShareLaTeX and Overleaf. However, much of the content is still relevant and teaches you some basic LaTeX—skills and expertise that will apply across all platforms.
TikZ is a LaTeX package that allows you to create high quality diagrams—and often quite complex ones too. In this first post we'll start with the basics, showing how to draw simple shapes, with subsequent posts introducing some of the interesting things you can do using the tikz package.
To get started with TikZ we need to load up the tikz package:
Now whenever we want to create a TikZ diagram we need to use the tikzpicture environment.
One of the simplest and most commonly used commands in TikZ is the \draw command. To draw a straight line we use this command, then we enter a starting co-ordinate, followed by two dashes before the ending co-ordinate. We then finish the statement by closing it with a semicolon.
We can then add more co-ordinates in like this to make it a square:
However this isn't particularly good style. As we are drawing a line that ends up in the same place we started, it is better to finish the statement with the keyword cycle rather than the last co-ordinate.
To simplify this code further we can use the rectangle keyword after the starting co-ordinate and then follow it with the co-ordinate of the corner diagonally opposite.
We can also add lines that aren't straight. For example, this is how we draw a parabola:
To add a curved line we use control points . We begin with our starting co-ordinate, then use two dots followed by the keyword controls and then the co-ordinates of our control points separated by an and . Then after two more dots we have the final point. These control points act like magnets attracting the line in their direction:
We can then add a circle like this. The first co-ordinate is the circle's centre and the length in brackets at the end is the circle's radius:
This is how we draw an ellipse. This time the lengths in the brackets separated by an and , are the x-direction radius and the y-direction radius respectively:
This is how we draw an arc. In the final bracket we enter the starting angle, the ending angle and the radius. This time they are separated by colons:
To customise the way these lines are drawn we add extra arguments into the \draw command. For example, we can edit the circle we drew so that the line is red, thick and dashed:
Very often when drawing diagrams we will want to draw a grid. To do this we use the \draw command followed by by some additional arguments. For example, we specify the grid step size using step= and a length. We've also specified the colour gray and told it to make the lines very thin . After these arguments we enter the co-ordinates of the bottom-left corner, followed by the keyword grid and then the co-ordinates of the top right-corner:
If we want to remove the outer lines around this grid we can crop the size slightly like this:
Now lets add a shape onto our grid and colour it in. To do this we use the \fill command instead of the \draw command. Then in square brackets we enter a colour. For example, this specifies a colour that is 40% blue mixed with 60% white. Then we just specify a closed shape as we would normally:
If we wanted to add a border around this shape we could change it to the \filldraw command and then alter the arguments so that we have both a fill colour and a draw colour specified:
If instead of one solid colour we want a colour gradient, we could change it to the \shade command. Then in the square brackets we specify a left colour and a right colour:
Instead of doing it from left to right we could do it from top to bottom:
Or we could even change it by specifying an inner and outer colour like this:
Finally we could also add a border to this by using the \shadedraw command and adding a draw colour:
Let's finish this post by adding some labeled axes to our grid. To do this we draw two normal lines both from (0,0), but we'll make them thick and add arrowheads using a dash and a pointed bracket:
We can also label our axes using nodes . To do this we add the keyword node into both \draw statements next to the end co-ordinates, followed by an anchor specification in square brackets and the text in curly brackets. Every node we create in TikZ has a number of anchors. So when we specify the north west anchor for the x-axis node, we are telling TikZ to use the anchor in the top-left-hand corner to anchor the node to the co-ordinate:
To finish our axes we can add in ticks and numbering like this:
This clever piece of code uses two for each loops to systematically go along the axes adding the ticks and numbers.
In each one, the variable x or y takes on all of the numbers in the curly brackets, each in turn and executes the \draw command.
This concludes our discussion on basic drawing in TikZ. If you want to play around with the document we created in this post you can access it here . In the next post we'll look exporting TikZ code from GeoGebra .
Please do keep in touch with us via Facebook , Twitter or via e-mail on our contact us page .
http://latexdraw.sourceforge.net/
https://www.overleaf.com/learn/latex/LaTeX_Graphics_using_TikZ%3A_A_Tutorial_for_Beginners_(Part_1)%E2%80%94Basic_DrawingInurl Asp Mature 8
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