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This is a list of all the fighting games based on the Dragon Ball series .
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↑ Dragon Ball FighterZ prices:
Japan – ¥8208 [17] = $77.40 [18]
Overseas – $68.03 average
EU – €59.99 [19] = $74.10 [20]
United Kingdom – £49.99 [21] = $70 [22]
United States – $59.99 [23]
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Dragon Ball is a multimedia franchise debuting in the 1980s as a manga written by Akira Toriyama and published by Shueisha. There have been over 40 titles, with software sales of over 40 million units by 2014, [1] and 66.5 million units as of 2022, making it one of the best-selling fighting game franchises , best-selling RPG franchises and best-selling licensed game franchises.
The series was initial published by Banpresto and Bandai before they combined into Bandai Namco . In the West, the series did not see a proper game release until Dragon Ball GT: Final Bout , and the series was under Atari until 2006, when Bandai Namco claimed the worldwide license. Certain sub-series have shown great results, like the Budokai series which has sold millions, and Bandai Namco has announced that the Dragon Ball Xenoverse series (Dragon Ball Xenoverse 1 and 2) have surpassed 14 million sales worldwide on all platforms. This figure includes both physical and digital copies.
The Japanese sales are sourced from Media Create, Famitsu, [2] and Shueisha. [3]
Dragon Ball Z II: Gekishin Frieza!!
Dragon Ball Z: Super Saiya Densetsu
Dragon Ball Z: Gekitō Tenkaichi Budokai
Dragon Ball Z III: Ressen Jinzōningen
Dragon Ball Z: Hyper Transmission / Super Butōden
Dragon Ball Z Gaiden: Saiyajin Zetsumetsu Keikaku
Dragon Ball Z: Hyper Transmission 2 / Super Butōden 2
Dragon Ball Z: Idainaru Son Goku Densetsu
Dragon Ball Z Super Gokuden: Totsugeki-hen
Dragon Ball Z Super Gokuden: Kakusei-hen
Dragon Ball Z: Idainaru Dragon Ball Densetsu / Dragon Ball Z: The Legend
Dragon Ball Z: Legendary Super Warriors
Dragon Ball Z: Supersonic Warriors 2
PS2: 1.18
EU 2007: 650,000
JP Wii: 166,000
Dragon Ball Z: Shin Budokai - Another Road
Dragon Ball Z: Attack of the Saiyans
Dragon Ball: Revenge of King Piccolo
Dragon Ball Heroes: Ultimate Mission
Dragon Ball Heroes: Ultimate Mission 2
Dragon Ball Heroes: Ultimate Mission X
JP PS4: 118,010
JP Switch: 62,418
Overseas: 3,319,572
Steam : 500,000+
Super Dragon Ball Heroes: World Mission
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AU January 26, 2018 JPN February 1, 2018 September 28, 2018 (Nintendo Switch)
Gameplay-wise, Dragon Ball FighterZ borrows concepts from several other fighting games, primarily the Marvel vs. Capcom series' control scheme and team mechanics, with three primary attack buttons and one unique action button plus a few others. The game plays out in a similar scheme toward many other of the traditional Arc System Works-developed fighting games. The basic controls of combat consists of multiple buttons: L (Light Attack), M (Medium Attack), H (Heavy Attack), S (Special Attack), A1 (Z Assist 1), A2 (Z Assist 2), and the the control stick/d-pad are used for movement.
Players each select three characters to form a team. One character is controlled, and can be switched with one of the other characters at any time. Players can also call one of their other characters to perform an "Assist" move, allowing simultaneous attacks and combos with the entire team. All three of a team's characters must be defeated for a match to end.
The universal "Vanish" and "Sparking Blast" moves resemble the Roman Cancel system commonly found in Arc System Works games and the Guilty Gear series' Dust attacks respectively (styled akin to both before Xrd and after Xrd ), while the "Super Dash" move resembles the Homing system of Arcana Heart and is akin to the Homing dashes seen in other Dragon Ball fighting games. Just like in the said classic Dragon Ball fighting games, characters can "Ki Charge" to raise their power level akin to other fighting game mechanics that allow for gauge-charging. Also added are the ability to deflect Ki blasts or other projectiles via a parry mechanic, as well as being able to use a Dragon Rush that acts akin to a basic throw that launches the victim away while the attack flight-dashes after them.
Other mechanics involve the usage of the auto-combo system utilized by fighting games as of Persona 4: Arena (tap one button for an automatic preset combo), which now also applies to the medium attack button as well (giving all characters two auto-combos). Forward + medium attack is also a universal overhead attack for all characters, which cannot be chained out of.
Nearly all characters are also planned to have differing playstyles/archetypes apart from each other akin to more contemporary fighting games as opposed to using recycled base movesets such as in the Budoukai games.
An Instant Kill-like cutscene known as “Dramatic Finish” is only for two certain characters on certain stages, if one of them won the match with standing Heavy attack button or Vanish Attack (as of Season 2) as an ender.
The story modes explanation for why all fighters are able to fight on even grounds power-wise and thus must rely on technique (or the player's soul inhabiting them to allow them to use more power) to win is due to the waves that inhibit strong people down to a set level.
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