Downtown Nekketsu Monogatari Parody Edition Gba

Downtown Nekketsu Monogatari Parody Edition Gba




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Downtown Nekketsu Monogatari Parody Edition Gba


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Added YouTube video for the release way back in 2019, and also added a patch for non-Expanded ROMs and Expanded ROMs.
A bit more added after playing again
The link to the patch works fine, but it's formatted in such a way that is difficult to copy, so I'll put the link inside the "read me" file as well, to make things easier for other users.

River City Ransom (USA) Nekketsu Hack 1.1
Hack of River City Ransom

River City Ransom (USA) Nekketsu Hack 1.1


EDIT ENTRY
EDIT CREDITS

FLAG AS NONCOMPLIANT


Database match: River City Ransom (USA) Database: No-Intro: Nintendo Entertainment System (v. 20210216-231042) File SHA-1: A8612A36D9D2739D2B321B6EBB97C2757CCCA410 File CRC32: C3508F7E ROM SHA-1: CA794E6A2B0ECF69B2BE1753D379CCE6434C49D7 ROM CRC32: E9C387EC

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Execution time - 0.0038 sec. - Number of Queries: 5
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This patch will restore the japanese version of River City Ransom, called Downtown Nekketsu Monogatari, using the plot, names and graphics of japanese game, replacing several sprites, managing to restore Japanese graphics to the characters. RCR names were replaced with DNM names (Alex to Kunio, Ryan to Riki…) and all the text were adapted, using the official script of PS4/Switch official translation. The title screen will remains the same, It’s a mess and almost impossible to change it only editing sprites. Also, ArcSys still uses River City in the new games, so there’s nothing wrong with that.

There’s a known problem in the arm of some enemies that will be white. If the color is changed, the eye of this character changes for this color too. For this reason, it will remains white.

For now, all River City/Kunio-kun beat’em up games are localized by community. Hope you enjoy.

UPDATE Ver 1.1 - Fix some wrong names.

ANNOUNCEMENT: Come join #KunioKun ! Our own IRC Channel on irc.esper.net !
ANNOUNCEMENT: We are now on Steam as well! Come join us if you'd like: http :// steamcommunity . com / groups / Kunio - kun
HEADS-UP: Join the ChatBox for some live... well... chatting! Just scroll down below on the forum front page!
ATTENTION! Forum address has been changed to kkgc . forumotion . com !
COMING UP: Forum rules update. A possible reputation system?
ANNOUNCEMENT: Come join #KunioKun ! Our own IRC Channel on irc.esper.net !
ANNOUNCEMENT: We are now on Steam as well! Come join us if you'd like: http :// steamcommunity . com / groups / Kunio - kun
HEADS-UP: Join the ChatBox for some live... well... chatting! Just scroll down below on the forum front page!
ATTENTION! Forum address has been changed to kkgc . forumotion . com !
COMING UP: Forum rules update. A possible reputation system?
If you've been watching 920kun's videos lately, he's posting gameplay of the Parody Edition of RCR EX for the Gameboy Advance. It's a modified version of the game made by Miracle Kidz which is given as an exclusive download for those who purchase their games online at their website. Below is the gameplay video: https :// www . youtube . com / watch ? v = BpQRjrfBBJ0 I've managed to get the actual game and uploaded it to here for all to DL and play. Alternatively, you can also DL the actual game from my Mega account: https :// mega . co . nz /#! hpIE3aoC ! OoXG7i4C5p8xLXJr1lL9xUEZLKJL6iSAWZMK5esGsNE You will need a GBA emulator to run this game.
Wow Thanks dude i will play the heck out of this
_________________ The Nekketsu Kakutou Densetsu Community Team (Left to Right) Shaun, Meat, Punta, Dahon, Geronimo, and Ceril.
This is the 2007 version? if not, what are the differences? thanks ^^
Check my YT video to see some of the changes to the game. https :// www . youtube . com / watch ? v = ZBTTEkhHMFI There is still more, but I am busy at the moment. When I have time, I'll continue playing the game and spot some other differences.
I checked, and it's the 2007 version I thought it was a different one.
_________________ The Nekketsu Kakutou Densetsu Community Team (Left to Right) Shaun, Meat, Punta, Dahon, Geronimo, and Ceril.
River City Ransom EX Parody Edition 1.1
 River City Ransom EX Parody Edition 1.1
Subject: River City Ransom EX Parody Edition 1.1  Sat Apr 06, 2013 9:43 pm
Subject: Re: River City Ransom EX Parody Edition 1.1  Tue Apr 09, 2013 7:00 am
Subject: Re: River City Ransom EX Parody Edition 1.1  Sun Apr 21, 2013 10:34 am
Subject: Re: River City Ransom EX Parody Edition 1.1  Sun Apr 21, 2013 7:30 pm
Subject: Re: River City Ransom EX Parody Edition 1.1  Sat Apr 27, 2013 8:33 am
Subject: Re: River City Ransom EX Parody Edition 1.1  Wed May 01, 2013 7:57 am
Subject: Re: River City Ransom EX Parody Edition 1.1  
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Nekketsu High School Dodgeball Club






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Nekketsu High School playing against Hanazono High School.
The Japanese team playing against the English team.
Japan playing against the Chinese team.
Japan in a match against the African team.
Japan playing against the American team in the final match.
A cat and mouse game? I don't know...
Someone's about to be punished for loitering...
The two rival high schools led by Kunio and Riki are about to face off.
The final match in the Japanese version.
The Final Match in the North American version.
Japanese version title screen. It doesn't feature the characters shown in the arcade version.
Mode select screen. Club Activiy allows up to four players.
Club Activity screen. Allows for a maximum of four players.
Player select screen in Club Activity with a maximum of four players.
Mode select screen in the North American version. Bean Ball allows only a maximum of two players.
Bean Ball mode settings screen. The team's flag is shown and it only allows two players.
Character select screen of Bean Ball mode with a maximum of two players.
The first match in the Japanese version.
The game's first match in the Super Dodge Ball .
This screen in the Japanese version shows Nekketsu High School at the top. Below the stage is the country name (India) and below the plane is the current difficulty.
The North American version shows the country's flag. Africa becomes Kenya and they are faced in Stage 6 instead of 7.
The final match against the final team in the American in the Japanese version.
The match against the Japanese team in Super Dodge Ball .
Ending in the North American version. This version has a new Executive Producer credit.
The End in the North American version.
Back of the box of the Famicom version of Nekketsu Kōkō Dodgeball Bu .
Gameplay against the English team in Super Dodge Ball .
The match against Iceland in Super Dodge Ball .
Playing against China in Super Dodge Ball .
A game against Africa in Super Dodge Ball .
Defeated by Riki and Hanazono High School.
The newspaper from the arcade version.
The airport scene from the arcade version.
2P Battle mode screen when a match is over.
Quest Mode begins with Kunio being attacked by... aliens?!
Recruiting a captain from an opposing team.
The character replaced with the captain becomes the new captain of that country.
Spaceship flying off to the moon to face the aliens in Quest Mode.
The final match on the moon in Quest Mode.
Quest Mode dialogue prior to ending.
熱血高校ドッジボール部 対抗試合「ソ連vsアイスランド」【920kun】
【PS4】熱血高校ドッジボール部 AC版 をクリアっ!【920kun】


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Technōs Japan Corp. X68000 SPS PC Engine KID
Technōs Japan Corp. (JP) Leland Corporation (NA) NES/Famicom Technōs Japan Corp. (JP) CSG Imagesoft Inc. (NA) X68000 Sharp PC Engine Naxat Soft
NES/Famicom , Virtual Console (Wii, 3DS, WiiU), Nintendo Switch Online
November 1987 (JP) 1987 (US) NES/Famicom July 26, 1988 (JP) June 1989 (NA) X68000 September 1988 PCE March 30, 1990
1 or 2 players (competitive) Famicom Up to 4 players (multiplayer, competitive) NES 1 or 2 players (multiplayer, competitive)
Nekketsu High School Dodgeball Club [1] (熱血高校ドッジボール部 Nekketsu Kōkō Dodgeball Bu ) is the second game in the Kunio-kun series, a dodge ball sports game released in arcades in 1987 and developed and published by Technōs Japan Corp.. The North American version of the game, re-titled Super Dodge Ball , was published by Leland Corporation. Unlike Renegade (the North American version of Nekketsu Kōha Kunio-kun ) this localization made few changes to the game's graphics, teams were simply swapped around as well as the audio samples.

Nekketsu Kōkō Dodgeball Bu is the first Kunio-kun sports game and the first dodge ball video game. The game was designed by Hiroshi Sato, who wanted to create a dodge ball simulator game. According to Yoshihisa Kishimoto, Kunio's popularity in Japan as a result of Nekketsu Kōha Kunio-kun led to the character being added to the game, as well as various elements from that game. The idea behind the players in the game taking multiple hits was taken from the original Kunio-kun game, while the existence of the super shots emerged from a dodge ball tournament the developers made during development (they would run and jump prior to throwing the ball at someone).

The game was ported to multiple platforms. It first received an enhanced port on the Famicom in 1988, which gives names and stats to the players on each team, along with unique super shots for each character on the ground and in the air. It also includes two new teams, India and USSR. The game has a versus mode where players can use any team, along with a practice mode (Club Activity) that allows up to four players to play as the Nekketsu Team with no boundaries (this was the first game on the Famicom that allowed 4 players to play simultaneously). This version was released in North America by CSG Imagesoft Inc. for the NES, also named Super Dodge Ball . Since no peripherals were yet released to allow for more than two players on the NES at the time of the game's release, Club Activity (renamed Bean Ball mode) only allows two players.

The game also received another enhanced port on the PC Engine titled Nekketsu Kōkō Dodgeball Bu: PC Bangai Hen (熱血高校ドッジボール部 PC番外編 lit. "Nekketsu High School Dodgeball Club: PC Extra Edition"), developed by KID and published by Naxat Soft in 1990. It uses the gameplay of the arcade version but gives individual stats, super shots and names to each player like the Famicom version, and has a quest mode in which Kunio and the Nekketsu team (along with the captains other teams that can join when defeated) face of against aliens. The port on the Sharp X68000 developed by SPS is exactly like the arcade version, with the addition of stereo sound, parallax scrolling and a secret options mode.

The idea of a dodge ball game was envisioned by Hiroshi Sato (who worked at Taito at the time). Prior to development, the staff at Technōs, including the president, decided to open a dodge ball tournament at Shinjuku West Exit Park. The game was completed in five months by a team of six to seven people, including Sato, Kishimoto and M. Nomura, who programmed the game's AI. [2] The game takes the rules of real dodge ball and makes changes to them in order to make the game competitive and violent instead of recreational.

According to Yoshida [3] , in the Famicom version each character was given stats and Power Shots because the arcade version was difficult (which was made to make gameplay short and force players to insert quarters into the game). The short timer of each match combined with the replacement players in the arcade version and the fact that only the leader could perform Power Shots (and if eliminated, the player was at a disadvantage) required that adjustments be made for the console version. These changes led to each team having their own strategies, strengths and weaknesses. This was also the first Famicom Kunio-kun game with super-deformed characters, which became a standard of the series since.

Translated excerpt from the manual of the Famicom version of the game. This is the story shown in DOUBLE DRAGON & Kunio-kun Retro Brawler Bundle

Kunio is captain of the Nekketsu High School dodgeball team.

Full of energy and willpower, the team is practicing hard again today.

Their goal is to become the world's best dodgeball team!

The arcade version Nekketsu Kōkō Dodgeball Bu is played with a joystick and two buttons, this control scheme is used in the console versions as well. The game lacks the separate jump button from the arcade Nekketsu Kōha Kunio-kun , jumping is instead performed by pressing both buttons at once (like the Famicom version of Nekketsu Kōha Kunio-kun ). Players can move the inner court player they are controlling in any direction
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