Doomfist Overwatch

Doomfist Overwatch



πŸ”ž ALL INFORMATION CLICK HERE πŸ‘ˆπŸ»πŸ‘ˆπŸ»πŸ‘ˆπŸ»

































Doomfist Overwatch
This article is about the playable hero. For information on the generational title and his predecessors, see Doomfist (title) .
Doomfist generates temporary personal shields when he deals ability damage.
+30 temporary shields per enemy hit with any of the three normal abilities +75 shields per enemy hit with the ultimate ability Maximum of 150
Dealing damage with abilities creates temporary personal shields.
Details:
This ability has a statistic card named "Shields created."
After 1 second, the shields start decaying at 3 shields per second.
Doomfist fires a short-range burst from the knuckles of his fist. Its ammunition is automatically regenerated over a short time.
1.8 - 6 per pellet 19.8 - 66 per shot
Short-range weapon with spread. Reloads automatically.
Details:
Unlike most weapons , Hand Cannon cannot be forced to reload by using the "Reload" key.
Doomfist leaps forward and smashes into the ground, knocking nearby enemies toward him.
Details:
Damage scales with the time spent in air during the slam, up to a maximum of 125.
While airborne, a blue indicator will show where the ability will land. The orientation of the slam can be changed in the air.
On flat ground, Seismic Slam horizontally propels Doomfist 8.22 meters and deals 49 damage. Adding a jump can increase this damage to 62.
Doomfist uppercuts enemies in front of him into the air.
Details:
Enemies knocked into the air lose air control for 0.6 seconds.
Doomfist is briefly suspended in the air after the uppercut, slowing his fall speed.
There is a 0.35 second recovery period where Doomfist cannot shoot or use any of his abilities.
After charging up, Doomfist lunges forward and knocks an enemy back, dealing additional damage if they impact a wall.
50 - 100 (punch) 50 - 150 (wall impact)
-50% penalty (charging) 45 meters per second (punch)
~6.4 to 20 meters (depending on charge)
1.4 seconds to fully charge 2 second max. charge time
Hold to charge then release to launch forward and knock an enemy back. Damage increases if the enemy hits a wall.
Details:
Damage, distance traveled, and knock back all scale with the charge time.
It takes ~0.933 seconds of charging in order to kill a 200 HP target, assuming wall impact. This translates to about 2.67 bars of charge in the HUD.
Rocket Punch stops if it hits an enemy.
If Rocket Punch collides with Charge , Shield Bash , a charging B.O.B. , or another Rocket Punch, both participants get knocked down for 2 seconds.
While charging, Rocket Punch can be cancelled by pressing the Primary Fire button.
After being released, Rocket Punch can still be cancelled with the Jump key. This pushes Doomfist further than what he would have gone without cancelling.
Doomfist leaps into the sky, then crashes to the ground, dealing significant damage.
Inner ring: 2 meters Outer ring: 6 meters Overall radius: 8 meters
Press Q to leap up into the air. Move the targeting circle, then press to strike the targeted area.
Details:
This ability works even when used inside an interior area and will land in that area unless Doomfist moves outside.
Holding right click enables a birds-eye view of the impact zone, which can also be used to climb up platforms.
The impact zone is only visible to the enemy team once Doomfist is coming down.
Doomfist is completely invincible during this ultimate.
Meteor Strike has two rings that do different damage. If an enemy is touching both rings, the inner ring takes precedence.

↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 2017-07-06, Doomfist - Heroes - Overwatch

↑ 2.0 2.1 2.2 2.3 2.4 2017-07-06, NEW HERO – COMING SOON Doomfist Origin Story | Overwatch . YouTube , accessed on 2017-07-08

↑ Overwatch Retribution

↑ 4.0 4.1 Overwatch Storm Rising

↑ 5.0 5.1 2014-11-07, Overwatch Cinematic Trailer . YouTube , accessed on 2014-11-30

↑ 6.0 6.1 6.2 6.3 2017-07-04, Talon Involvement Confirmed in Previous Attack on Helix Facility , Blizzard Entertainment . Accessed on 2017-07-04.

↑ 7.0 7.1 Doomfist: Masquerade

↑ 2017-11-12, BlizzCon 2017 Overwatch: What’s Next Panel Transcript . Blizzplanet , accessed on 2017-11-19

↑ 2017-02-24, Overwatch Tweet , @PlayOverwatch , Accessed on 2017-02-24

↑ 2017-7-6, Developer Update | Introducing Doomfist | Overwatch , Youtube .

↑ 2019-10-03, NYCC 2019: New Overwatch Book – The Hero of Numbani . Blizzplanet , accessed on 2019-10-19

↑ 12.0 12.1 2017-07-18, New Hero Preview: Doomfist . YouTube , accessed on 2017-07-18

↑ [1] IΒ was at the Doomfist BTS SDCC panel, here's the rundown of what was discussed. - Reddit

↑ [2] Doomfist test footage - Reddit



Explore Properties

Fandom
Gamepedia
D&D Beyond
Muthead
Futhead



Overview

About
Careers
Press
Contact Us
Terms of Use
Privacy Policy



Community

Community Central
Support
Help
Do Not Sell My Info



Overwatch Wiki is a Fandom Gaming Community.
View Mobile Site

Doudou Masta (French) Tobias Meister (German) Massimo Corvo (Italian) Liu Cong (Mandarin (China)) Jōji Nakata (Japanese) Miguel Ángel Jenner (European Spanish)
Doomfist is a Damage hero in Overwatch .

Doomfist’s cybernetics make him a highly-mobile, powerful frontline fighter. In addition to dealing ranged damage with his Hand Cannon, Doomfist can slam the ground, knock enemies into the air and off balance, or charge into the fray with his Rocket Punch. When facing a tightly packed group, Doomfist leaps out of view, then crashes down to earth with a spectacular Meteor Strike. [1]

Doomfist is a close-combat fighter who excels in taking down enemy targets with his combos. With his signature ability Rocket Punch, he can secure an instant kill on a non-tank hero by knocking them into a wall. Rising Uppercut not only deals damage but also enables Doomfist to secure higher ground. Seismic Slam is another dual-purpose ability that both provides additional mobility and deals damage based on time spent in the air. After casting Meteor Strike, Doomfist becomes invulnerable while choosing his landing location and then drops down, dealing damage in a large area. The Best Defense... helps him to mitigate punishment from the enemy team as long as he can continue dealing damage. While Doomfist is strong up close, his damage falls off at mid- to long-range. Unless he can close the distance between himself and an enemy, his only option is to use Hand Cannon, which typically is better used as a finisher than as a primary weapon due to its long reload time and relatively low damage. Doomfist is a high-risk, high-reward hero - while his large burst damage can be used to easily pick off high-priority targets, he typically takes more damage than other heroes due to his large hitbox.

Recently freed from imprisonment, Doomfist is determined to plunge the world into a new conflict that he believes will make humanity stronger. [1] He possesses great strength and agility himself, even without his gauntlet. [2]

Akande Ogundimu was born into a well-regarded Nigerian family, heir to its prosthetic-technology company. A highly intelligent and charismatic figure, Ogundimu helped to expand his family's business and position it for the future while dedicating his free time to his first love: competitive martial arts. He trained in traditional African fighting styles, including Dambe and Gidigbo, as well as in wrestling and other modern combat systems, incorporating the most effective techniques into his repertoire. Ogundimu competed in tournaments all over the continent, utilizing his intuition and ability to read opponents alongside his tremendous speed and strength.

Eventually, Akande lost his right arm in the aftermath of the Omnic Crisis , and his martial arts career was finished before he had reached his prime. His company's cybernetic prosthetics allowed him to recover from his injuries, even making him stronger, but these enhancements rendered him ineligible for competition. He tried to devote himself to his business with the same zeal that he had for fighting, but he found nothing that could fill the void... until he was given a new opportunity by Akinjide Adeyemi , better known to the world as the second Doomfist , the Scourge of Numbani .

Adeyemi offered Ogundimu the chance to fight with him as a mercenary. Initially wary, Ogundimu accepted, and discovered that he now had an arena in which he could unleash his enhanced capabilities. Eventually, Adeyemi brought him into the Talon organization. Talon's belief that humanity would be made stronger through conflict resonated with Ogundimu's personal experiences. Moreover, Talon's power struggles presented a new challenge that allowed him to use his talent in the boardroom along with his cunning as a combatant. [1]

Adeyemi was a useful asset to Talon, but the organization saw far greater potential in Ogundimu, with his intelligence and his ability to inspire as a commander. While Adeyemi was content to profit from raids on Numbani, Ogundimu had a grander vision. [1] After the Venice Incident , [3] this difference in aspiration would lead Ogundimu to kill his teacher and take on the mantle of Doomfist, along with the eponymous gauntlet.

As the new Doomfist, Ogundimu rose high in Talon and helped to orchestrate a conflict that the organization hoped would someday engulf the world. [1] Some of Talon's leaders began to get sloppy as Doomfist's rise throughout the organization disrupted its hierarchy. [4]

Six years prior to the Overwatch Recall , while Hurricane Fernand ravaged the Caribbean, Doomfist held a clandestine meeting with an omnic terrorist in Cairo , offering to pledge Talon's considerable resources to their cause. Unbeknownst to Doomfist, his accountant Maximilien was cornered by Overwatch agents in the Havana Sea Fort as the storm reached Cuba . In exchange for immunity and anonymity, Maximilien informed on his employer, divulging that Doomfist would travel to Singapore in three weeks. [4]

Doomfist's plans reached a snag when he was confronted in Singapore by an Overwatch strike team consisting of Winston , Tracer , and Genji . The resulting battle turned part of the city into a warzone. Doomfist was able to incapacitate both Tracer and Genji, as he blocked their projectiles with his gauntlet and a shield that surrounded his body. Winston however, engaged him in close quarters in a battle of strength. [2] A battle that Doomfist lost. [5] After his defeat, he was imprisoned in a maximum security installation managed by Helix Security International for years, where he waited patiently for events he had incited to play out. [1] While imprisoned, Doomfist kept up to date on the events of the world outside his cell, collecting newspaper clippings about his defeat at the hands of Winston, Overwatch's possible return after its disbandment, the opening of a Doomfist exhibit displaying his gauntlet, and the assassination of Tekhartha Mondatta . [2]

During his time in prison, his gauntlet was put on display in an Overwatch Museum ; [6] Doomfist became aware of this via another newspaper clipping. [2] At some point, Talon agents Widowmaker and Reaper tried to retrieve the gauntlet from the museum, but were fought off by Winston and Tracer. Doomfist's gauntlet was used by a bystander, Brian , to help drive the Talon operatives away. [5]

In the early hours of the morning, a Talon aircraft entered the Helix security installation holding Doomfist, bypassing their defense systems without incident. Reaper emerged from the craft and broke into the facility, killing over a dozen guards in the process of freeing Ogundimu. [6] Doomfist was able to punch his way out of his own cell during the extraction. [2] It is believed that other security breaches took place within the facility, though Helix officials have not confirmed whether other inmates or items were taken. Helix lost track of Ogundimu following his escape. [6]

Following his escape, Doomfist and Reaper discussed recent incidents carried out by Talon, including the failed assassination attempt on Katya Volskaya under Vialli 's orders and the assassination of Mondatta by Widowmaker. He then travelled to a casino in Monaco with Widowmaker and Sombra to meet with another member of the organization's inner council, Maximilien, who reaffirmed his loyalty to Doomfist's cause and warned him of rivals within the organization who were unhappy with his return. There he and Widowmaker were attacked by Vialli's men, though the pair defeated them easily. [7]

Doomfist, Reaper, Sombra, and Widowmaker later attended a masquerade ball in Venice , Italy, which was being used as cover for a clandestine meeting of Talon's leadership. While his cohorts eliminated security and other targets, Doomfist confronted Vialli on a bridge. Though Vialli claimed that there was nothing personal behind his actions and that he was simply looking out for the well-being of the organization, Doomfist threw him from a bridge to his death, declaring that Talon is not a group of criminals concerned only with profit. Doomfist and Reaper then entered a secret boardroom where they met with Maximilien and other members of the inner council to discuss his plans to start a new war. [7]

Having sent Talon on a course correction (in his eyes), Doomfist began gathering people around him who he could trust. People he could believe in. [8]

Some time later, Doomfist traveled to Numbani to recover his gauntlet, which was being transported to the city's Heritage Museum for a Doomfist exhibit as part of their Unity Day celebration. Confronted by a team of newly-introduced OR15 defense robots, Doomfist easily defeated them in the Adawe International Terminal of the Numbani airport, reclaiming his gauntlet, [6] [9] [1] ready to take revenge on the Overwatch organization that had imprisoned him for years. [10] He sought to spread discord between humans and omnics. He began rallying his forces, and Numbani's military was powerless to stop him. [11]

Doomfist is a rare example of a hero that began as nothing more than a name β€” Chris Metzen offered it as the first suggestion in a brainstorming session for random villain names. With only a general notion of who or what the character would be, Doomfist's gauntlet was created as a MacGuffin for the Blizzcon 2014 Overwatch announcement cinematic, and a rough prototype sketch of the character was designed, with the intention of fleshing it out and developing him into a full character at a later date. [12] An early version of this design would even appear in the initial hero lineup key art, alongside other prototype heroes such as Wildebeest and Recluse . After his gauntlet featured in the announcement cinematic and references were made to him in Numbani, it was decided to make him a "generational character," similar to comic book heroes that take up the mantles of their predecessors; Metzen has used The Flash and Green Lantern as examples of this concept.

Doomfist's kit was developed as a love letter to classic 2D fighting games , and care was taken to replicate the look and feel of special moves in those titles. A strong emphasis was also placed on making his attacks feel strong and impactful through visual and audio cues, and colors like red and gold were chosen for his design to convey a regal presence, while his gauntlet was created to "look as badass as possible from every angle," and to deliver pneumatic, impact-driven movements that would look and feel physical rather than magical. Extensive cybernetic augmentations were added to his body, contributing to his overall menacing appearance. His animations were designed to convey his strength and confidence, with the idea that each of his movements is carefully calculated. This idea also carried through to gameplay, with the way his abilities can be linked together to form combos that suit the player's current situation. [12]

At SDCC 2017 [13] , there was a test footage shown which dated back to 2016 December 8. [14] The video shown below.

For more information, see Patch Notes

Quick melee no longer pauses ammo reload.

"Only through conflict do we evolve."

Only through conflict do we evolve.

There's been a serious increase in Talon activity lately. Something's brewing, and if we don't know what it is, we can't do anything to stop it. Why now all of the sudden? It's Doomfist. He's pushing the world to war, and he's transforming the entire organization to deliver it.

My friend...the world doesn't understand visionaries like us. I respect what you are trying to accomplish. You fight for your kind. It's...noble. And doomed to fail. But with Talon's help, that can change.

Woah. That's Doomfist's gauntlet. Oh man. They said he could level a skyscraper.

Humanity has always been tested. Conflict and war is the crucible through which we evolve. Every battle makes us stronger. Those who fall will be forgotten. Those who rise up? Their names will be remembered forever.

Akande. What a surprise to see you here. I've been hearing that a lot lately.

Get a killing blow with Doomfist's full-power Seismic Slam in Quick or Competitive play.

Hit 6 enemies with a single use of Doomfist's Meteor Strike in Quick or Competitive play.


Doomfist - Heroes - Overwatch
Doomfist - Overwatch Wiki
Doomfist - Wikipedia
Doomfist - Overwatch Guide
Doomfist Overwatch Hero Spotlight | All Abilities, Tips... - YouTube
From Wikipedia, the free encyclopedia

^ Jump up to: a b c d Gilliam, Ryan (July 6, 2017). "Doomfist's newly announced kit gives Overwatch a big brawler" . Heroes Never Die . Archived from the original on August 22, 2017 . Retrieved July 13, 2017 . Also see Moore, Bo (July 7, 2017). "Doomfist abilities list: here's everything Overwatch's new melee hero can do" . PC Gamer . Archived from the original on July 8, 2017 . Retrieved July 10, 2017 .

^ Jump up to: a b c d e f Horti, Sam (July 13, 2017). "Overwatch pros analyze Doomfist's strengths, weaknesses, and combos" . PC Gamer . Archived from the original on July 15, 2017 . Retrieved July 14, 2017 .

^ Jump up to: a b c d e D'Anastasio, Cecilia (July 7, 2017). "Some Early Thoughts On Overwatch's Doomfist: Fun, Fresh, Flawed" . Kotaku . Archived from the original on July 9, 2017 . Retrieved July 10, 2017 .

^ Examples of characters with ultimate abilities that pull enemies together (also known as "crowd-control" ultimates) include Zarya , Mei , and Reinhardt . [3]

^ Frank, Allegra (July 13, 2017). "Overwatch is embracing Doomfist's Nigerian origins in the coolest way" . Polygon . Archived from the original on July 13, 2017 . Retrieved July 13, 2017 .

^ Kim, Matt (July 13, 2017). "Doomfist's First Legendary Skins are Live on the Overwatch PTR" . USgamer . Retrieved July 13, 2017 .

^ Frank, Allegra (July 13, 2017). "Doomfist's sprays make 'the greatest' references" . Polygon . Archived from the original on July 14, 2017 . Retrieved July 13, 2017 .

^ Marshall, Cass (July 13, 2017). "The highlights of Doomfist's POTG intros, sprays, and other PTR goodies" . Heroes Never Die . Retrieved July 16, 2017 .

^ Jump up to: a b Skrebels, Joe (July 5, 2017). "Overwatch Officially Teases Long-Rumored Character, Doomfist" . IGN . Archived from the original on July 5, 2017 . Retrieved July 10, 2017 .

^ Jump up to: a b Skrebels, Joe (February 6, 2017). "Terry Crews Performs Mock Audition For Overwatch's Doomfist" . IGN . Archived from the original on February 11, 2017 . Retrieved July 10, 2017 .

^ Jump up to: a b Gilliam, Ryan (June 6, 2017). "Will we ever meet Doomfist in Overwatch?" . Heroes Never Die . Archived from the original on August 22, 2017 . Retrieved July 13, 2017 .

^ Marks, Tom (December 10, 2015). "How Blizzard is making up Overwatch's story as it goes" . PC Gamer . p.Β 2. Archived from the original on July 6, 2017 . Retrieved July 14, 2017 .

^ Lumb, David (July 6, 2017). "Overwatch debuts its fourth new hero: Doomfist" . Engadget . Retrieved July 10, 2017 .

^ Jump up to: a b Frank, Allegra (July 6, 2017). "Overwatchs new hero is Doomfist – and you can check him out next week (update)" . Polygon . Archived from the original on July 18, 2017 . Retrieved July 18, 2017 .

^ Jump up to: a b c Haywald, Justin (July 23, 2017). "Overwatch Devs Explain Why Terry Crews Isn't Doomfist's Voice (And Other Inside Stories)" . GameSpot . Archived from the original on July 24, 2017 . Retrieved July 23, 2017 .

^ Jump up to: a b c d e Pereira, Chris (July 21, 2017). "Overwatch's Doomfist Used To Pick Up And Throw Other Players" . GameSpot . Archived from the original on July 23, 2017 . Retrieved July 24, 2017 .

^ Jump up to: a b Frank, Allegra (July 6, 2017). "Terry Crews is not Doomfist, breaking Overwatch fans hearts" . Polygon . Archived from the original on July 9, 2017 . Retrieved July 10, 2017 .

^ Jump up to: a b Grayson, Nathan (February 8, 2017). "Why Overwatch Players Are Excited About a Character Named 'Doomfist ' " . Kotaku . Archived from the original on February 18, 2017 . Retrieved July 10, 2017 .

^ Delahunty-Light, Zoe (January 5, 2017). "Terry Crews wants to voice Overwatch's Doomfist and Twitter has said YES, PLEASE GOD YES" . GamesRadar . Archived from the original on January 12, 2017 . Retrieved July 10, 2017 .

^ Jump up to: a b c Dornbush, Jonathon (July 6, 2017). "Overwatch: Doomfist Now Available as Playable Character in PTR" . IGN . Archived from the original on July 6, 2017 . Retrieved July 10, 2017 .

^ Donnelly, Joe (July 18, 2017). " ' People were upset but I'm notI think there will be something coming,' says Terry Crews on Doomfist and Blizzard" . PC Gamer . Archived from the original on July 23, 2017 . Retrieved July 18, 2017 .

^ Skrebels, Joe (February 8, 2017). "More Evidence of New Hero Doomfist Emerges in Latest Overwatch Update" . IGN . Archived from the original on March 18, 2017 . Retrieved July 10, 2017 .

^ Jump up to: a b Frank, Allegra (July 6, 2017). "You have this studio to thank for Overwatchs best origin video ever" . Polygon . Retrieved July 10, 2017 .

^ Good, Owen S. (July 22, 2017). "Blizzard's official Doomfist cosplay shows up at Comic-Con" . Polygon . Archived from the original on July 23, 2017 . Retrieved July 27, 2017 .

^ Plunkett, Luke (July 20, 2017). "Blizzard's Official Doomfist Cosplay Is Incredible" . Kotaku . Archived from the original on August 21, 2017 . Retrieved August 20, 2017 .

^ Marshall, Cass (July 17, 2017). "Doomfist nerfed, Zarya and Reinhardt buffed on PTR" . Heroes Never Die . Retrieved July 25, 2017 .

^ Pereira, Chris. "Overwatch Doomfist Update Now Available; Here Are The Patch Notes" . GameSpot . Retrieved August 20, 2017 .

^ Jump up to: a b c d Carter, Justin (July 7, 2017). "Doomfist Is Overwatch's First Real Villain and That's a Good Thing" . IGN . Archived from the original on July 9, 2017 . Retrieved July 10, 2017 .

^ McWhertor, Michael (February 24, 2017). "Overwatchs latest update points to one thing: Doomfist" . Polygon . Archived from the original on March 10, 2017 . Retrieved July 10, 2017 .

^ Marshall, Cass (July 19, 2017). "Doomfist's new comic, Masquerade, gives Talon a ton of spotlight" . Heroes Never Die . Archived from the original on August 22, 2017 . Retrieved July 25, 2017 .

^ Marshall, Cass (July 19, 2017). "Ranking the incredible costumes in Overwatch's Masquerade comic" . Heroes Never Die . Archived from the original on July 23, 2017 . Retrieved July 25, 2017 .

^ Jump up to: a b c Jackson, Gita (July 6, 2017). "The Internet Reacts to Doomfist, Overwatch's New Character" . Kotaku . Archived from the original on July 10, 2017 . Retrieved July 10, 2017 .

^ Chalk, Andy (July 6, 2017). "Doomfist, the legendary Overwatch bad guy, is now live on the PTR" . PC Gamer . Retrieved July 10, 2017 .

^ Gilliam, Ryan (August 2, 2017). "You don't want famous people in your Overwatch" . Heroes Never Die . Archived from the original on August 5, 2017 . Retrieved August 3, 2017 .

^ Gilliam, Ryan (July 27, 2017). "Doomfist guide: How to dominate with Overwatch's newest brawler" . Heroes Never Die . Archived from the original on July 29, 2017 . Retrieved July 28, 2017 .

^ Marshall, Cass (July 20, 2017). "Here are the heroes you should play when a Doomfist enters your game" . Heroes Never Die . Archived from the original on July 23, 2017 . Retrieved July 25, 2017 .

^ Kunzelman, Cameron (July 6, 2017). "Why Doomfist Won't Bring Me Back to 'Overwatch ' " . Waypoint . Retrieved July 10, 2017 .

^ Conditt, Jessica (July 27, 2017). "This is how Doomfist invades 'Overwatch ' " . Engadget . Archived from the original on July 29, 2017 . Retrieved July 28, 2017 .

^ Alanzo, Damien (September 13, 2017). "Thanks to Doomfist, the Overwatch meta is finally exciting again" . PC Gamer . Retrieved September 13, 2017 .


Doomfist is a fictional, playable character in the 2016 video game Overwatch whose design is based on a powerful, cybernetic gauntlet . As an offensive, brawler -style character, he uses close-range attacks: a charged punch, uppercut, and slam. Doomfist was released in late July 2017 as the title's 25th hero, and the fourth introduced after the game's launch.

Overwatch 's announcement video , in 2014, contained a stray reference to a gauntlet. Following its obsessive popularity with fans, the developer, Blizzard Entertainment , expanded the gauntlet into a full-fledged, playable character. This period included a series of teasers from the developer and a campaign by actor Terry Crews to voice the character. Doomfist was ultimately voiced by Sahr Ngaujah . In Doomfist's fictional backstory, the playable character became the third generation to wield the gauntlet, and is presented as a villain after killing his predecessor and becoming a leader of Talon, the game's nemesis group. A digital comic accompanied the character's release.

Fans were excited by the character's reveal, and professional players praised the balance of his move set. Other critics considered Doomfist too vulnerable to be viable, and insufficiently exciting to rekindle the interest of old players.

Doomfist is a damage character built as a brawler , with close-range, mostly melee attacks from his cybernetic gauntlet . For example, his Rocket Punch is a charged attack that launches Doomfist in the direction of the player's aim. It does extra damage if it pummels the enemy into a wall. [1] It is useful for finishing enemies in retreat as well as pushing enemies off edges. [2] The Rising Uppercut punches the enemy with Doomfist into the air, and the Seismic Slam performs a smashing dive to return to the ground. His only non-melee attack is the short-range Hand Cannon, which shoots a shotgun burst of projectiles from the gauntlet's knuckles. [1] Its four shots of ammunition regenerate passively. [1] [2] Doomfist's passive ability regenerates his shields when he deals damage with melee attacks. His "ultimate ability", Meteor Strike, launches Doomfist into the air to drop down on a targeted area, [1] and complements other ultimate abilities that pull enemies together. [3] [4]

These moves are designed to be used in flurry combinations. For instance, the player can Seismic Slam an opponent, which pulls in enemies, and progress into a Rising Uppercut, which tosses the opponent into the air. During that toss, the player can charge the Rocket Punch and release as the opponent returns to the ground. Alternatively, the player can launch into the air, pick an opponent to slam, and punch them at close range. The character is built for aggressive playstyles and advanced players. [2]

Among his advantages, his move combinations contribute to his high mobility, compared to other Overwatch playable characters. Doomfist can easily reach and neutralize enemies occupying high ground, such as snipers. He is most effective against low-mobility opponents, but susceptible to high-mobility opponents, such as Pharah , Soldier: 76 , and Sombra . Among his disadvantages, Doomfist is dependent on his abilities to escape groups of enemies, leaving the player helpless when his abilities are unavailable (on cooldown or hacked by Sombra). Doomfist's large "hitbox", or area for taking damage, disadvantages him to characters such as Reaper , Roadhog , and Ana 's sleep dart. [2]

In professional games, he works best when flanking the enemy team and isolating single opponents out of position. At his release, he was expected to fit well in the "dive" team compositions popular in professional play, in which aggressive characters such as Genji and Winston harass the enemy at close range. He was also expected to counterbalance diving enemies by pulling them in, uppercutting them into the air, and removing them from the fight. Doomfist was anticipated to perform well on most levels /maps, especially in those with close quarters. [2] Stationary shield characters (such as Reinhardt and Orisa ), though popular in professional team compositions, cannot protect Doomfist, who instead benefits more from Zarya 's shield bubble ability. [3]

Some of the character's costume customization options ("skins") relate to his fictional cultural heritage, such as the orisha gods of the Yoruba religion and the African ceremonial mask tradition . [5] [6] Doomfist's other aesthetic customization options allude to the boxer Muhammad Ali , the combo sequences of fighting video games , and other pop culture references. [7] [8]

Doomfist was a stray reference in Overwatch ' s original animated short whose obsessive popularity with fans led the development team to expand his lore with in-game references in the game's Numbani map. [9] [10] In the cinematic video used to announce the game in 2014, a boy is excited to see Doomfist's gauntlet on display behind glass at the Overwatch museum. [11] Doomfist's gauntlet was a plot device, and the developers had not planned to create a character to wield it. Overwatch Creative Director Chris Metzen played with compound nouns to give the gauntlet a name reminiscent of a shotgun. The developers expanded the gauntlet into a Doomfist character in bits. In particular, they decided to use the gauntlet as the centerpiece for the game's Numbani environment, in which the gauntlet is encased in the map's objective, the payload, to be delivered to a Doomfist exhibit at a museum. By late 2015, the team decided Doomfist would be a generational hero, like that of superhero universes, were he to be a full-fledged playable character, [12] the fourth additional character to be added to game, [13] and 25th on the roster. [14]

In designing the character, Blizzard's Geoff Goodman said they crafted Doomfist as an "ode to the fighting genre ", both in his skill kit and in concept art. [15] Though Blizzard tried to keep all of his attacks as melee, they found, as they had with Genji, that Doomfist needed some type of ranged attack to make him playable; an early attack had been a phantom punch that would have been launched from his fist. [16] Doomfist had also be considered as a Tank class, but Blizzard did not want to make the mistake again of having a high-health character with powerful attacks as they had initially with Roadhog at the game's introduction. [16] At one point during development, Doomfist would have been able to pick up enemies and use them as human shields or to throw them, but Blizzard dropped this as he was not supposed to be a wrestler or luchador , according to Goodman. [16] They also dropped an ability for him to grab pieces of the ground and throw them. [16] His ultimate ability was originally designed for Orisa , the character introduced prior to Doomfist. [16]

Actor and former American football player Terry Crews generated support on social media in his bid to voice the character , which included a mock audition, a visit to the developer's headquarters, an endorsement from fellow actor Dwayne Johnson , and a fan campaign. [17] [18] [19] The character was ultimately voiced by Sahr Ngaujah , who previously appeared in Money Monster and Stomp the Yard . [20] Blizzard's Michael Chu explained that when they were casting for Doomfist specifically looking for "something very specific given his role in the game", Ngaujah's audition significantly impressed them, along with his ability to deliver many different "flavors" that they needed for the character. [15] Crews ultimately felt that Ngaujah was a better fit for Doomfist, and was pleased to have been included, instead, in Microsoft 's Crackdown 3 . [21] Chu did not rule out using Crews elsewhere within Overwatch . [15]

In the lead-up to Blizzard's official announcement of the playable character, the developers teased his release by modifying the Doomfist gauntlet in Numbani to appear to be stolen from its glass case. [22] [18] Blizzard finally confirmed the Doomfist's development with a teaser trailer in early July 2017, a week after news of the release leaked through the game's crash logs . [9] The reveal cinematic was drawn in an anime-style by Wolf Smoke Studio, based in Shanghai, who had previously expressed and rallied interest in developing an anime in the game's fictional universe. [23] Blizzard also sent an official Doomfist cosplayer to the San Diego Comic-Con and Overwatch World Cup Sydney qualifier . [24] [25] Soon after the reveal, Doomfist became playable on the game's test servers, [20] where some of the character's powers were rebalanced to reduce punch distance and vertical mobility. [26] The character was released for all platforms on July 27, 2017. [27]

Doomfist is presented as a "generational" character who, like the Green Lantern or the Flash , has passed through two generational eras in which he was known to the fictional world as "The Savior" and "The Scourge". [10] The playable Doomfist is the character's third incarnation, labeled "The Successor" as the third person to be called "Doomfist". [28]

Doomfist is one of the villains of the Overwatch fictional universe. [28] In the backstory of the third Doomfist, Akande Ogundimu is presented as the villainous heir to a prosthetics company in Nigeria who splits his time between expanding the company and martial arts training. During the game's "Omnic War" between humans and rogue Omnic robots, Ogundimu lost his right arm. His prosthetic replacement impressed the second Doomfist (Akinjide Adeyemi), who then trained Ogundimu as his successor, but the student later killed his teacher to claim the gauntlet for himself. Ogundimu became a leader of the Talon group, the nemesis organization to Overwatch, and advocates for his belief that forces of conflict will strengthen humanity. At some point prior to the game's present, Overwatch's Winston , a playable character from the game, defeats Doomfist and puts the titular gauntlet behind glass in the Overwatch museum, as referenced in the original Overwatch announcement video. [11] Blizzard's first teaser for Doomfist's release shows a fictional news report about Talon freeing Doomfist from prison to steal the gauntlet. [20] [14] Blizzard had modified the Numbani level during its release of Orisa, the previous playable character released for the game, to imply that Doomfist had attacked the city and stolen the gauntlet; notably, the payload casing had been broken open and the gauntlet missing. [29]

A digital comic accompanied the playable character's release, featuring Doomfist in a James Bond -esque casino setting. Masquerade establishes the character's motivations and competition following his release from prison. [30] [31]

Upon Doomfist's official announcement, Kotaku reported the fan reaction as "beyond excited". [32] Fan anticipation for the character rivaled that for Sombra , a character released the previous year [28] with a prolonged reveal period. [33] Players had hoped for the release of Doomfist each time Blizzard had revealed an additional character for the game. [32] Polygon wrote that Doomfist's announcement cinematic, drawn in an anime style, was the best in the series to date. [23] Fans who had lobbied for Terry Crews to play Doomfist's voice were disappointed to discover his absence, but Sahr Ngaujah's performance was praised at the time of Doomfist's formal unveiling, [17] and fans received the character positively anyway. [32] Blizzard's choice of Ngaujah over the higher profile Crews also meant that the voice actor would be more available to reappear for additional recording and other game community events. [34] Doomfist also fulfilled Overwatch 's sore lack of a supervillain , according to IGN , in a cast of other morally ambiguous but tragic and redeemable characters. The critic anticipated Doomfist as the start of Blizzard making Talon into a villainous organization Γ  la Legion of Doom ( Justice League ) or Masters of Evil ( Avengers ). [28]

Heroes Never Die , an Overwatch -specific news spinoff site by Polygon , wrote that Doomfist's style was wholly unlike that of the other characters, and created a "feast or famine" scenario in which the character is only helpful when engaged in risky, aggressive play. [35] The site expected Doomfist's release to affect team character selections to maximize Doomfist's strengths, weaknesses, and synergies. [36] PC Gamer praised Doomfist's balance against the other characters just prior to his launch. Professional players complimented the addition of a strong, counterable character to disrupt the common, uncounterable characters normally played in the professional circuit. Another commended the idea of fighting game-style combos in a first-person shooter for adding an additional skill ceiling for players to pursue. [2] Kotaku , however, considered Doomfist a better fit for a Marvel vs. Capcom fighting game than Overwatch , and bemoaned the character's vulnerability to snipers, low health, and lack of escape options, which made him less threatening or even unrewarding. [3] Even as Doomfist's design was neat, Waypoint 's critic thought, the character was not exciting or enough of an extrinsic motivator to reclaim players who had dropped out from its player base. [37] Other reviewers, however, found simple joy in pulling off punches and combos. [38] [3]

At the time of Doomfist's release, the Overwatch meta-game was favoring "dive" compositions, using a character that can jump over a great distance like Winston or D.Va. Players using these characters would self-sacrifice themselves by jumping into or behind an enemy front-line, and do as much damage as possible, distracting that team from a major push. About a month after Doomfist's addition, the "dive" strategy had become readily countered as Doomfist can quickly eliminate either the singular threat or the oncoming group particularly when coupled with crowd-control skills like Zarya's or Reinhardt's ultimates. [39]

The 2014 cinematic , in which the game was first announced and Doomfist's gauntlet first appeared
Doomfist origin story , an official, animated short

Teen Girl Nudist Porno
Baldi Granny
Ass Like That Maga
Lesbians Milf Blonde
Overwatch Edition

Report Page