Diablo 2 Mpq Editor Xxx

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Editor of MPQ archives in the Windows Explorer style. Can execute files directly from archive, extract files, rename them, delete, create archives, including file compression. Supports MPQs from Diablo I to Diablo III.
Works in Windows NT 4.0 or newer, ReactOS 0.3.14 or newer, Wine 1.3.28 or newer (tested in Kubuntu 11.10).
Size
1358.97 KB
Uploaded
Mar 23, 2021
Updated
Mar 23, 2021
00:28, 3rd Apr 2014
TriggerHappy:
Very useful tool and has support for some of the newer encryption methods. It would be best to use the author link, though.
FYI, site contains multilanguage versions as well as 64bit versions. Do prefer the author's site, though, as he updates it regularly.
The Interface looks like it's from Windows 8, Are you sure this is also Compatible?
I'm really sorry for the necro-posting. But I'm really concerned.
Compatible to what? Do you mean Win7?
Anyway it says in the description "Works in Windows NT 4.0 or newer, ReactOS 0.3.14 or never, Wine 1.3.28 or newer (tested in Kubuntu 11.10)." So I assume it would.
ok, here is my tiny FAQ i had to figure out, hopefully it will be helpful for one or two:
question:
how to add folder(s)?
answer:
just use drag'n'drop!
question:
when adding files/folders to the MPQ & reload the MPQ,
the added files aren't encrypted/are unknown files!
how can i view custom MPQs with correct structure?
answer:
everytime you make changes to the MPQ
you have to create a new listfile which
you have to use for correct reloading of the MPQ.
create the new listfile by clicking "Tools/Name Breaker/Save list ..."
question:
is MPQ size reduced properly when removing files?
(unlike "MPQ Master 1.1.0" which keeps MPQs growing!)
answer:
yes!
Does this work for starcraft 1? My starcraft CD exploded, and it had my CD key written on it, and I want to extract my cd key from the mpq, but the program was only part-way installed, and so this mpq editor doesn't seem to be able to open the mpq. Is that normal, or is it because it was only part-way installed?
My starcraft CD exploded, and it had my CD key written on it, and I want to extract my cd key from the mpq, but the program was only part-way installed, and so this mpq editor doesn't seem to be able to open the mpq. Is that normal, or is it because it was only part-way installed?
Yeah, I have had that cd since before I was born. I don't have the box >_>. I really should have redeemed the cd key earlier, oh well.
is there limit of how big MPQ can be and what is that limit?
is there limit of how big MPQ can be and what is that limit?
Not sure but I've seen and used MPQs with 3GB+
3GB+ strange, when I add all my files to MPQ size is 2.1GB and WB will not open for me
I was editing the an mpq until I ran into a problem which made the model files invisible so I closed the mpq and took a look at another mpq then when I opened the mpq I was working on it was in read only mode. How do I get out of read only mode? Everything is opening in that mode now.
Please try this:
Go to the Tools / Options menu, and uncheck 'Open MPQs in read-only mode'
...or go to File / 'Open MPQ(s) With Options' (or use the Ctrl+Shift+O shortcut). Then browse and click on the MPQ you want to open. From there, you can uncheck 'Read-only mode'.
Hope it helps.
If that does not work, then what kind of problem did you run into exactly?
Please try this:
Go to the Tools / Options menu, and uncheck 'Open MPQs in read-only mode'
...or go to File / 'Open MPQ(s) With Options' (or use the Ctrl+Shift+O shortcut). Then browse and click on the MPQ you want to open. From there, you can uncheck 'Read-only mode'.
Hope it helps.
If that does not work, then what kind of problem did you run into exactly?
Brilliant powerful tool. A must-have for map developers. It even supports other Blizzard games.
I was having difficulty finding out what hiveworkshop's JASS Checker was referring to. So I extracted the war3map.j, which contains all the trigger code, to find the lines containing the leaks.
Be sure to check the source site since it's been updated. It is now currently v3.6.0.826.
Works awesome for updating Strings inside the map file. Recommended!
A very useful tool which makes the old tool look outdated and inadequate by comparison
Smart programming
I like it
Some people may find v3.5.1.794 (exe date: 08/03/2015) to be very... convenient.
This version uses StormLib v9.11.
Some people may find v3.5.1.794 (exe date: 08/03/2015) to be very... convenient.
This version uses StormLib v9.11.
Version 3.5.1.794 was an official, previous release, which uses StormLib 9.11. And it is a version worth keeping, when compared to some of the later ones which used StormLib 9.20 (like v3.5.1.816).
* Version 3.6.0.866
- RebuiltAdded support for alternative MPQ markers
* Version 3.6.0.864
- Rebuilt with StormLib 9.23
* Version 3.6.0.862
- Added support for NP_Protect protector
* Version 3.6.0.838
- Added deprotector tool for MIX files (Warcraft III)
* Version 3.6.0.835
- Fixed live scanner to work with Warcraft III v 1.28.5
* Version 3.6.0.834
- Rebuilt with StormLib v 9.22
* Version 3.6.0.833
- Support for external listfiles in the UNICODE paths
- Fixed bug with tilde (~) in the MPQ file name
* Version 3.6.0.830
- Improved Deep file verification
* Version 3.6.0.828
- Korean build
* Version 3.6.0.826
- Recompiled - fixed patching bug in StormLib
* Version 3.6.0.825
- Fixed crash in "Use Additional Listfile ..."
* Version 3.6.0.824
- Support for any weird non-ASCII file names
- Support for new Korean map protector
- Removed NameBreaker
Love this tool but is there a reason to update it further? Does Reforged can use MPQs in some way?
Maps are still MPQs, Custom campaigns were and will probably still be MPQ files. Blizzard launcher itself still uses MPQs. Even if none of the previous statements were true, old Warcraft 3 versions would still warrant having a good MPQ editor.
I have not found any MPQ in game folder or subfolder. As for maps if you mean Blizzard Maps, they are stored in data files alongside other stuff.
All maps, both Blizzard's and user-made, are only playable when in the w3m or w3x archives, both of which are MPQs.
User data has been moved out of the main game folder way back in 1.28 because what up to 1.27 did is bad practice and requires more permissions to be granted to the game.
As for Blizzard's maps being in the game data, this is correct. What's more important to note is that they are still w3m and w3x archives, which are again just MPQs
All maps, both Blizzard's and user-made, are only playable when in the w3m or w3x archives, both of which are MPQs.
(...)
As for Blizzard's maps being in the game data, this is correct. What's more important to note is that they are still w3m and w3x archives, which are again just MPQs
W3M and W3X used to have just a smallest bit of data before the MPQ part before (just like you can have an image before a zip file, a lot of tech-ish videos about it) but after 1.32 they are completely identical.
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