Device Bondage Index
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Device Bondage Index
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? Hall of Honour (2 voters / 2 votes )
β Cold Comfort is a long-sword of star-steel, its blade giving off a wan, blueish light. Its grip is wrapped tightly in snow-serpent hide, and its pommel bears a single opalescent gemstone.
This blade is enchanted in such a way, that whoever wields it, begins to fall completely and irrevocably 'in love' with the weapon. This love does not manifest itself as the expected reverence and bond formed between any warrior and his weapon, but as a deeper, truer love, one has for a soul-mate of the same species! The longer the wielder carries Cold Comfort the stronger and more disturbing this love becomes, and only the most powerful of magicks can potentially break the sword's insidious spell. The blade's owner will even speak to and coo to the weapon, convinced that the sword understands and returns this epic love.
If the blade's wielder somehow loses the weapon or has it taken away, they will become inconsolable, and will predictably go to 'ends of the earth and back' to retrieve it at any cost. Such is the weapon's curse that even separation from it does not damper the feelings the owner has for the sword. Legends tell of several distraught and mind-addled knights who even years after losing the blade, still wander the country-side searching for their lost love. And woe be to the 'new lover' if and when they find him or her.β
Murometz
6 xp
β The air had grown chill the minute they descended into the strange valley, which was unmarked on any of their maps. It was so strange here, devoid of animal life and completely silent. The horses were nervous the entire journey through the vale. As they set about to collect firewood for the campfire they could hear their own voices as dim echoes through the eerie silence.
The food didn't taste anything that evening and their sleep was cold and troubled by nightmares. While they are clearing camp the next morning, one of them stumbles over a piece of stone jutting out of the ground nearby the horses. On closer inspection there seems to be runes engraved into the polished surface. The symbols true meaning is no more known among mere mortals and if they decide to dig deeper, they will discover that it is an ancient altar buried within the soil.
Any historically oriented party member will recognize the largest symbol to be the insignia of the powerful warlock who ruled this realm several centuries ago. At their departure from the area, something will seem amiss with one of the party members and all will remember the stories of the warlock's thousand curses.β
Ancient Gamer
0 xp
β The PCs are exploring the catacombs beneath a Colosseum-in-Rome type of structure, when they come across a foul-smelling, stagnant, ankle-deep with algae, public mass latrine. Countless urinals of marble, line this rather large chamber equally crafted of marble. Whatever system of plumbing once worked here, has not in many years. Old graffiti lines the stained,dirty walls, prominently bolded are such intellectual poetic musings as, 'Urine For It Now', 'I Pee Therefore It Comes' and 'Now Urine Trouble'.
A few moments after the PCs get to take in this unpleasant location, they hear the low rumbling of ancient plumbing and rather large Urine Elemental rises like a great, wet, wave of filth to attack them. The creature reeks and exudes noxious debilitating fumes, while its liquid strikes burn flesh like acid.β
Murometz
4 xp
β Cold Comfort is a long-sword of star-steel, its blade giving off a wan, blueish light. Its grip is wrapped tightly in snow-serpent hide, and its pommel bears a single opalescent gemstone.
This blade is enchanted in such a way, that whoever wields it, begins to fall completely and irrevocably 'in love' with the weapon. This love does not manifest itself as the expected reverence and bond formed between any warrior and his weapon, but as a deeper, truer love, one has for a soul-mate of the same species! The longer the wielder carries Cold Comfort the stronger and more disturbing this love becomes, and only the most powerful of magicks can potentially break the sword's insidious spell. The blade's owner will even speak to and coo to the weapon, convinced that the sword understands and returns this epic love.
If the blade's wielder somehow loses the weapon or has it taken away, they will become inconsolable, and will predictably go to 'ends of the earth and back' to retrieve it at any cost. Such is the weapon's curse that even separation from it does not damper the feelings the owner has for the sword. Legends tell of several distraught and mind-addled knights who even years after losing the blade, still wander the country-side searching for their lost love. And woe be to the 'new lover' if and when they find him or her.β
Murometz
6 xp
β The air had grown chill the minute they descended into the strange valley, which was unmarked on any of their maps. It was so strange here, devoid of animal life and completely silent. The horses were nervous the entire journey through the vale. As they set about to collect firewood for the campfire they could hear their own voices as dim echoes through the eerie silence.
The food didn't taste anything that evening and their sleep was cold and troubled by nightmares. While they are clearing camp the next morning, one of them stumbles over a piece of stone jutting out of the ground nearby the horses. On closer inspection there seems to be runes engraved into the polished surface. The symbols true meaning is no more known among mere mortals and if they decide to dig deeper, they will discover that it is an ancient altar buried within the soil.
Any historically oriented party member will recognize the largest symbol to be the insignia of the powerful warlock who ruled this realm several centuries ago. At their departure from the area, something will seem amiss with one of the party members and all will remember the stories of the warlock's thousand curses.β
Ancient Gamer
0 xp
β The PCs are exploring the catacombs beneath a Colosseum-in-Rome type of structure, when they come across a foul-smelling, stagnant, ankle-deep with algae, public mass latrine. Countless urinals of marble, line this rather large chamber equally crafted of marble. Whatever system of plumbing once worked here, has not in many years. Old graffiti lines the stained,dirty walls, prominently bolded are such intellectual poetic musings as, 'Urine For It Now', 'I Pee Therefore It Comes' and 'Now Urine Trouble'.
A few moments after the PCs get to take in this unpleasant location, they hear the low rumbling of ancient plumbing and rather large Urine Elemental rises like a great, wet, wave of filth to attack them. The creature reeks and exudes noxious debilitating fumes, while its liquid strikes burn flesh like acid.β
Murometz
4 xp
β Cold Comfort is a long-sword of star-steel, its blade giving off a wan, blueish light. Its grip is wrapped tightly in snow-serpent hide, and its pommel bears a single opalescent gemstone.
This blade is enchanted in such a way, that whoever wields it, begins to fall completely and irrevocably 'in love' with the weapon. This love does not manifest itself as the expected reverence and bond formed between any warrior and his weapon, but as a deeper, truer love, one has for a soul-mate of the same species! The longer the wielder carries Cold Comfort the stronger and more disturbing this love becomes, and only the most powerful of magicks can potentially break the sword's insidious spell. The blade's owner will even speak to and coo to the weapon, convinced that the sword understands and returns this epic love.
If the blade's wielder somehow loses the weapon or has it taken away, they will become inconsolable, and will predictably go to 'ends of the earth and back' to retrieve it at any cost. Such is the weapon's curse that even separation from it does not damper the feelings the owner has for the sword. Legends tell of several distraught and mind-addled knights who even years after losing the blade, still wander the country-side searching for their lost love. And woe be to the 'new lover' if and when they find him or her.β
Murometz
6 xp
This article violates the rules and standards of Strolen's Citadel and should be removed.
One of the great things about fantasy gaming, or any other genre of gaming for that matter, is that we can take a vile concept from real life, such as the ancient art of torture, something that normally reminds us of the atrocities of which humans are capable, and having fun with the variety of ways and means!
I propose a one-stop shop for everything and anything torture-related. Every GM in the history of gaming, has decribed at one time or another, the ubiquitous torture chamber deep in the bowels of some dungeon, castle, or cult headquarters. In published materials, these dank rooms are usually filled with the standard cliched items. A Rack, an Iron Maiden, and some heated tongs and pincers. But there are so many ways to make em' talk or kill them slowly, that I thought this would make a great thread!
I'm proposing entries of both a historical nature, and ones from imagination as well. Anything goes!
Inspiration struck after reading a MoonHunter entry, titled The Red Hand's Guide .
This device was invented when Sir Leonard Skeffington was the lieutenant of the Tower of London. 'Scavanger' was a corruption of Skeffington. In Italy this was known as the 'cicogna' or 'the stork'.
Originally used as a bondage device to transport prisoners between two buildings-this device also caused painful cramping of the abdomen and rectum. The neck was placed inside a loop, the hands placed through smaller loops, and the legs stuck between two bars, with the feet locked into stirrups. This placed the prisoner into an uncomfortable fetal position, with the knees and hands drawn up to the chin. Any kind of significant movement was painfully impossible.
Variations existed, which allowed the torturer to slowly compress the distance between the knees and chin. This resulted in broken bones, througout the ribcage and spine.
An execution device designed in ancient Greece, and one of my favorites!
A brazen bull, life-sized, made totally of brass, was hollow, with a door in the side. The victim was shut up in the bull and a fire was set under it, heating the metal until it became 'red hot' and causing the victim inside to slowly roast to death. So that nothing unseemly might spoil the spectators viewing pleasure, the bull was usually designed in such a way that its smoke rose in spicy clouds of incense. The head of the ox was supplied by a complex system of tubes and stops so that the prisoner's screams were converted into sounds not unlike the bellowing of an infuriated ox. It is also said that when the bull was reopened, the victims' scorched bones shone like jewels and were made into bracelets.
In my campaign, the jaded aristocrats of the Empire of A'Thun, 'improved' on this design, by allowing a more intricate set of tubing and piping to emit a sound not unlike music, during the roasting victim's muted death screams. Composers, of a sort, competed among themselves to produce short, inspired pieces of symphony for the amusement of the masses.
A deviously simple tool that was used on victims either cold or red-hot. Built somewhat like a huge scissor with four to six curved prongs in lieu of blades. Suspended from the ceiling, the pincers would be used to lift the victim into the air, using the soft flesh of the buttocks, belly or breasts- or the eyes and ears, much like a bowling ball.
A classic Shaw Brothers Kung-Fu film which featured quite an array of disturbing torture and killing methods.
1- A weakened (from torture) and sleeping victim, is excruciatingly killed by asphixiation, being slowly smothered to death in his cell with several layers of wet paper sheets, placed snuggly on his face. No mess, no fuss. It appears he died from previous injuries.
2- The classic Iron Maiden makes an appearence
3- A breastplate of iron, heated in a fire is forced onto a victim's chest, causing his flesh to burn, bubble and scar permanently.
4- One poor sap, a witness to a killing, is 'silenced' permanently by the murderers, by having his throat ripped out from the inside with a long steel hook inserted through his mouth. The villains killed another chap by jamming a long sewing needle up his nose, and into his brain. A little blood around his nostril was the only evidence of how he died.
Itching could be used as a torture and then you could let the victim scratch his/her flesh apart and in effect to torture himself/herself.
mmm... Physical torture. So gruesome, and so unnecessary.
A galss ball is put into the person's mouth, then a belt like thing is put around their head, from the bottom of their jaw up to the top of their head. A pen and a piece of paper are given to them, and they are told to answer the questions. They are also told, in excruciating detail, what happens when that ball shatters and shreads their mouth into ribbons.
If they don't the belt is tightened one hole. Eventually the pressure on the ball will become so great that they don't know if the next lie will be thier last. Also, you can have the ball be hollow, and filled wih a noxious gas that would cause them to gag/puke to prevent them from swallowing the glass shards.
A large-toothed, four-handed woodsman's saw. The unfortunate subject is suspended upside-down, and the saw was used to split the body in two, beginning at the crotch. Because the victim is inverted, the brain remains adequately oxygenated and little blood is lost, ensuring that consciousness was maintained until the saw reached the navel and even possibly the breast.
The purpose of this device is not torture but execution. The apparatus is comprised of a blade which falls between two vertical columns equipped with grooves. Painless perhaps, but scientists discovered (and this has been confirmed by modern neuroscience) that a head that is cut off in this swift manner is well aware that it has been beheaded, maintaining consciousness just long enough to perceive this.
The simple cross or crucifix, so beloved of the Roman and Greek civilisations, was more a torture device than a method of execution (although death was almost always the end result).
The piercing of both wrists and ankles with nails is the key. Also it is vital to position the ankle nails such that the victim's knees are slightly bent. (Note that, contrary the Christian mythology the upper nails were nearly always driven through the wrists rather than the hands as this provides a more secure hold. Similarly the lower nail was typically driven through the ankles rather than the feet, although this was largely a matter of convenience).
The victim is suspended by his (or indeed her) wrists. This not only causes considerable pain but also tightens the pectoral muscles across the chest, constricting the lungs and making breathing all but impossible.
In an attempt to breathe the victim instinctively straitens his knees, in order to relieve the pressure on the lungs. However, the only support is the nail driven through the ankles, which causes the victim excruciating levels of pain that cannot long be endure.
To relieve the pain the victim relaxes his knees and is again suspended by the wrists. Thus the cycle repeats endlessly.
The perverse beauty of all this is that no active torturer is required as the victim's own instinctive desire the live does all of the work.
Contemporary accounts suggested that a healthy man might take three or four days to die.
For this one the victim is strapped to a chair, with both of their palms face up. A substance such as heroin is heated up to the point where it melts, and a knife is heated until it is red-hot. The knife is then run through the heroin, or any other suitable drug, until the whole blade is coated with a thin film of the drug. The knife is then used to peel the skin off of the victim's exposed arm, in thin strips so that this can be done repeatedly on the same arm.
The knife is then heated again, and the drug reapplied, the process is repeated until the victim caves.
First you bind the person's hands so that their finger nails go into their other arm. Then you cast a spell on their finger nail alone, something along the lines of 'speed up growth so that 1 year passes in a minute' Soon their nails will grow into their skin causing them undue pain. You then stop the spell, and cut the nail off. Move their hands and re-bind. Repeat until desired results are achieved.
This technique can only be used in worlds were there is no seperation between clerical and wizard magics, where magic can be used to heal.
The technique is simple. The mage puts a pain block in the target's abdomin. An incision is made and warm to pure charcol hot to warm coals are put in (important as they burn clean and don't need too much 02). The wound is then healed over. The pain block is removed and reapplied as needed to 'motivate' the target. If the target 'spills their guts', the coals can be removed by a quick incision and some more healing.
This lovely location can be used for more than mere executions of nobility. The ringing of the bells, if not fully rhythmic, can still do serious kinetic damage to the target, as well as deafen them, and can send the target towards
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