Desacrate Poe

Desacrate Poe




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Desacrate Poe

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Sentinel stuff not up until patch drops, the torrent deliberately does not have that data.

Deals 8.2 Base Chaos Damage per second
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Desecrate is a spell that summons corpses and a patch of desecrated ground, which deals chaos damage to all enemies in the area.
Note that the levels stated beneath are maximum levels of the corpses created by Desecrate. The real level of the spawned corpses is still capped by the zone level.
Desecrate's chaos damage over time is not increased by bonuses to spell damage. It is affected by bonuses to chaos damage, damage over time, and area damage. When linked to the Trap Support gem it is affected by trap-related modifiers, and linked to a Spell Totem Support gem it is affected by totem-related modifiers.
Raise Spectre : Desecrate may also spawn corpses which can be raised as spectres the player can bring into a zone. Desecrate also has a corpse spawn table based on the monsters found in the area. In areas without monsters, a specific table is used.
Spell Cascade Support : causes Desecrate to spawn the maximum of 10 corpses at one cast. Because this skill is mainly used to create corpses, the penalties of Spell Cascade like reduced AoE or reduced damage are irrelevant.
When Triggered by Cast when Damage Taken Support alongside an Offering, corpses will not be consumed on the first trigger, as corpses must exist at the time of corpse consuming skills triggering to function.
Totems share a pool of 10 corpses with each other, and most likely the player.
On a PC, you can press and hold the "A" key to see the type of corpse when you hover your mouse over it.
Having spectres with high base life will increase the chance of getting high life corpses. These corpses provide more damage for skills like Detonate Dead . These high life corpses will also make enemies who use detonate dead do more damage to the character.
Phantasmal Desecrate has a chance (1% per 1% quality) to spawn a corpse of a Forgotten Corpse, such as Flickershade, which is the only way to obtain them for Raise Spectre . As of 3.13, it no longer spawns Primal Crushclaw .
(0–60) % chance to spawn an additional Corpse
Each Corpse spawned has (0–20) % chance to be a Forgotten Corpse
is area damage [1] Base duration is 4 seconds Spawns 5 corpses Maximum of 10 corpses allowed
Spell, Area, Duration, Trappable, Totemable, Mineable, Triggerable, DamageOverTime, Multicastable, Chaos, Cascadable, AreaSpell
Metadata/Items/Gems/SkillGemDesecrate
30 % increased Movement Speed monster no map drops [1]
monster dropped item quantity +% [1500] monster dropped item rarity +% [2000] monster slain experience +% [100] unique boss curse effect on self +% final [-33] cannot be taunted when taunted ms [0] Blocks Spells You take 10 % of Damage from Blocked Hits cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1]
monster dropped item quantity +% [1500] monster dropped item rarity +% [2000] monster slain experience +% [100] unique boss curse effect on self +% final [-33] cannot be taunted when taunted ms [0] grant actor scale +% to aura owner on death [1] grant attack speed +% to aura owner on death [3] grant cast speed +% to aura owner on death [3] grant damage reduction % to aura owner on death [2] soul is consumed on death [1] Blocks Spells You take 10 % of Damage from Blocked Hits cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1]
Raises Undead Summons Skeletons monster dropped item quantity +% [1500] monster dropped item rarity +% [2000] monster slain experience +% [100] Can raise Magic monsters unique boss curse effect on self +% final [-33] cannot be taunted when taunted ms [0] cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1]
monster dropped item rarity +% [500] unique boss curse effect on self +% final [0] Traps cannot be Damaged for +2 seconds after being Thrown Mines cannot be Damaged for +2 seconds after being thrown kill traps mines and totems on death [1] 20 % Chance to Block Attack Damage You take 10 % of Damage from Blocked Hits
monster dropped item quantity +% [300] monster dropped item rarity +% [800] monster additional quantity of dropped items in cruel +% [300] monster additional quantity of dropped items in merciless +% [600] monster additional rarity of dropped items in cruel +% [300] monster additional rarity of dropped items in merciless +% [600] monster no map drops [1]
monster dropped item quantity +% [300] monster dropped item rarity +% [800] monster additional quantity of dropped items in cruel +% [300] monster additional quantity of dropped items in merciless +% [600] monster additional rarity of dropped items in cruel +% [300] monster additional rarity of dropped items in merciless +% [600] monster no map drops [1] monster is invasion boss [1]
monster dropped item quantity +% [300] monster dropped item rarity +% [800] 4 % of Maximum Life taken per second as Chaos Damage monster additional quantity of dropped items in cruel +% [300] monster additional quantity of dropped items in merciless +% [600] monster additional rarity of dropped items in cruel +% [300] monster additional rarity of dropped items in merciless +% [600] monster penalty against minions damage +% final vs player minions [-30] monster no map drops [1] monster is invasion boss [1] 5000 % increased Maximum total Mana Recovery per second from Leech
Raises Undead monster dropped item quantity +% [300] monster dropped item rarity +% [800] monster no map drops [1] monster is invasion boss [1]
50 % of Physical Damage Converted to Lightning Damage monster dropped item quantity +% [300] monster dropped item rarity +% [800] monster additional quantity of dropped items in cruel +% [300] monster additional quantity of dropped items in merciless +% [600] monster additional rarity of dropped items in cruel +% [300] monster additional rarity of dropped items in merciless +% [600] monster no map drops [1] monster is invasion boss [1] Blocks Attacks and Spells You take 40 % of Damage from Blocked Hits
Raises Undead Summons Skeletons monster no map drops [1]
500 % increased Totem Life monster no map drops [1]
4 % of Maximum Life taken per second as Chaos Damage monster penalty against minions damage +% final vs player minions [-30] monster no map drops [1] 5000 % increased Maximum total Mana Recovery per second from Leech
monster dropped item rarity +% [500] unique boss curse effect on self +% final [0] monster dropped item quantity +% [500] monster dropped item rarity +% [600] 20 % Chance to Block Attack Damage You take 10 % of Damage from Blocked Hits
unique boss curse effect on self +% final [0] monster dropped item rarity +% [500] monster dropped item quantity +% [1200] monster dropped item rarity +% [800]
monster dropped item rarity +% [500] unique boss curse effect on self +% final [0] monster dropped item quantity +% [1200] monster dropped item rarity +% [800]
monster dropped item quantity +% [1500] monster dropped item rarity +% [2000] monster slain experience +% [100] unique boss curse effect on self +% final [0] cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1]
monster dropped item quantity +% [0] monster dropped item rarity +% [6000] monster slain experience +% [250] unique boss curse effect on self +% final [-33] Blocks Spells You take 10 % of Damage from Blocked Hits cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1]
monster dropped item quantity +% [200] monster dropped item rarity +% [1000] monster no map drops [0] monster slain experience +% [0]
Raises Undead Resilient to Lightning Towers Avoids Ignited 0 % chance to Avoid being Chilled 0 % chance to Avoid being Frozen Cannot be Shocked monster dropped item quantity +% [1500] monster dropped item rarity +% [2000] monster slain experience +% [100] unique boss curse effect on self +% final [-33] Cannot be Knocked Back
Tombstone Desecrate Effect Your Desecrate summons a cluster of necrotic tombstones
Stygian Desecrate Effect Your Desecrate becomes a Stygian Effect.
Void Desecrate Effect Your Desecrate becomes a Void Effect.
Enchantment Desecrate Additional Corpse 1
Desecrate Spawns 2 additional corpses
Enchantment Desecrate Additional Corpse 2
Desecrate Spawns 3 additional corpses
Supports any skill with an area of effect.
Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a trap that will use the skill for you when an enemy walks near it. Traps cannot use channelling skills.
Supports any skill that can kill enemies.
Supports any skill with an area of effect, regardless of whether that skill deals damage.
Supports any skill with a duration.
Supports spell skills that are not triggered. Instead of casting that spell, you will summon a totem that casts the spell for you.
Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, or skills with a reservation.
Supports any skill that has a duration.
Each supported spell skill will be triggered when you die. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
Each supported spell skill will track damage you take, and be triggered when the total damage taken reaches a threshold. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
Each supported spell skill will have a chance to be triggered when you are stunned. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
Supports any skill that deals damage.
Supports any skill that deals damage.
Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
Supports any skill that deals damage or has a duration.
Supports any skill that deals damage.
Each supported spell will track how much mana you spend on it, granting a buff when the total mana spent reaches a threshold. Cannot support skills used by totems, traps, mines or skills with a reservation.
Supports spell skills that apply an effect to an area around a targeted location. Cannot support Vaal skills or skills used by totems, traps, or mines. Cannot modify the skills of minions.
Supports spell skills that you cast yourself. Cannot support triggered skills, Vaal skills, instant skills, channelling skills, skills with a reservation or which create minions, or skills used by totems, traps, or mines.
Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
Supports any skill that deals damage.
Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
Supports any skill that deals damage.
Supports any skill with an area of effect.
Supports spell skills that apply an effect to an area around a targeted location. Cannot support Vaal skills or skills used by totems, traps, or mines. Cannot modify the skills of minions.
Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, or skills with a reservation.






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You are taking Chaos Damage while standing on Desecrated Ground

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Path of Exile Wiki is a FANDOM Games Community.
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Desecrated Ground is a detrimental ground effect that deals chaos damage over time . The amount of damage per second inflicted by desecrated ground depends on its source. It is similar to caustic ground , which both deal Chaos DOT.

Desecrated ground is one of the map mods that can be rolled on maps and vaal side area (known as "secret_area" in spawn weight table):

The magnitude of the chaos damage varies depending on the map tier:

The following map mods can only be find in legacy map item in permanent leagues:

The magnitude of the chaos damage varies depending on the map tier and which legacy mods:

The magnitude of the chaos damage varies depending on depth:

Synthesis map mods can only appear in Synthesis-related areas

Lightbane Raiment Lightbane Raiment Ornate Ringmail Quality: +20% Armour: (621-673) Energy Shield: (122-132) Movement Speed: -5% Requires Level 47 , 69 Str, 69 Int (120-140)% increased Armour and Energy Shield 30% of Physical Damage Converted to Chaos Damage Reflects 30 Chaos Damage to Melee Attackers 25% reduced Light Radius 100% chance to create Desecrated Ground when you Block Desecrated Ground deals 250 Chaos Damage per second (Hidden) Desecrated Ground has a radius of 16 (Hidden) . . . and the Light faded and hope waned Zahndethus cast aside his faith and embraced the darkness.
(120-140)% increased Armour and E
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