Deep Rock Galactic Porn

Deep Rock Galactic Porn



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Deep Rock Galactic Porn

Fabulous Molly at Deep Rock Galactic Nexus - Mods and community
Deep Rock Galactic - YouTube
Сообщество Steam :: Deep Rock Galactic
Deep Rock Galactic : Lifeform Primer
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UPDATE 35: WE GOT A DOOZY OF AN UPDATE ON THE WAY!
Hello Miners, This patch contains several crash fixes, along with fixing some annoying bug habits, that should result in an increased work satisfaction of at least 6.37%. Also Doretta works better now. With Love, Ghost Ship Games --- PATCH NOTES --- - Fixed Mobula Angels shatter animation plays where it was frozen not where it landed (DRG-2755) - Removed physics causing the Drilldozer to freak-out when dying (it was fun while it lasted..) - Refactoring audio input device changing, to fix issues with it. - Fixed Mini-Mule Leg vanishes when dropped by Bosco (DRG-2495) - Trawler will no longer drag people through doretta, refinery, minehead (DRG-2104, DRG-2223) - Fix rare crash when quitting refinery mission - Fix for old savegames crashing on startup - Fix Insect Swarms in Hollow bough not dying when the nest is killed - Fixed so tipjar can't been used while holding a beer - Improvement to avoid the player getting stuck
Hello Miners, This hotfix includes fixes for the Dreadnought twins constantly wanting to meet up to regenerate health, and resolves a bug that suddenly enabled the Hoverboots perk to permanently affect gravity in some missions. We have also improved the pathfinding of Doretta for a smoother ride all together! With Love, Ghost Ship Games --- PATCH NOTES --- - Squashed a bug that caused the Dreadnought twins to heal each other almost all the time - Squashed a bug that enabled Hoverboots to affect gravity - Tweaked som armor physics behaviour - Squashed a bug that caused Dawn of the Dead armor to not animate correctly in the escape menu when playing solo - Squashed a bug that caused some beards to no longer collide with armor - Improved the pipelines in Refinery missions to reduce the risk of becoming stuck in them - Improved Doretta’s pathfinding - Coral structures should no longer cover up Cargo Crates in Dense Biozone
Hello Miners, This hotfix includes fixes for the Mineral Trade Terminal (Stonks!) and additional fixes for Escort and more. We also added physics for the Dawn of the Dread DLC armor, enjoy! With Love, Ghost Ship Games --- PATCH NOTES --- - Closed polygon holes in Azure Weald Big Egg - Fixed Beamer crystals not looking the same when destroyed for host and client (lights and particles, not the crystal terrain) - Fixed Beamer crystals getting stuck in an always on state where they wouldn't stop firing even if they are destroyed - Fix the collected amount of items in the store being higher than the max amount - Fixed issue where gunkseed could spawn on top of the drop pod causing issues when they meet - Fixed Gunner's Heavy Autocannon with Big Bertha OC + T2 Lighter Barrel Assembly (without T3 Supercharged Feed Mechanism) does not apply T5 Damage Resistance buff. - Fixed Spiderwebs to render more properly (they can still randomly disappear though, a bug for another day!) - Fix mineral trade in spacerig showing wrong deal - Grammar and wording improved on Memorial Hall information screens. - Fixed the remaining twin becoming temporarily invulnerable if you kill the other too fast - Attempt to fix Refinery Objectives UI not updating correctly for late joining clients - Fixed the bar being non interactable after closing the unlock new beer prompt with the escape key - Doretta pathfinding work, Smoothed out doretta path - Fix dwarf shouts mission fail shout would play even if all dwarves made it to the drop pod during an escort mission - Refactoring of audio output switching. Should fix issues with switching windows default device and audio device option not persisting rebooting of the game. (There are still some issues left) - Dawn of dread armor now has Physics (The character model when pausing in solo will be buggy, will be fixed later) - The Escort mission drill will now take less damage from high damage attacks
Here we go, Miners! On February 26 we will celebrate our three-year anniversary since launching into Early Access. A lot of things have happened since then, and we feel it’s about time we gave you all an in-depth status report on how the Ghost Ship is sailing - so we’ll do exactly that during our Anniversary Event, Friday, February 26th, where we will reveal our updated roadmap and treat you to much more. Leading up to the anniversary event we’re having a free-form Act Like A Dwarf competition [gleam.io] , where you show us your absolute best dwarven behavior. How you’re doing it is up to you, but we’ll find some winners on the 26th. There’ll be prizes for the 20 best submissions and a little extra for those three placing in the top 3. There’ll also be a nice in-game event with a little “Tipsy” surprise and more. Last but not least, we’ll be streaming throughout the day on Friday the 26th, where we’ll play Deep Rock Galactic, maybe do a little live Q&A, and give you a sneaky behind-the-scenes look at some of Robert’s secret stuff, if he’ll let us. BUT WAIT, there's one more thing. We're nominated in two categories for this year's SXSW Gaming Awards. The categories are Indie Game of the Year and Excellence in Multiplayer - it would mean a lot to us if you would go cast your vote for us here [www.sxsw.com] .


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